July 22, 2015
Riding fast on the heels of Book 9, Stenibelle is Book 10: The House of Bloodstein. It is comprised of two volumes: the first being Perlamum, and the second Mentralysis.
ZOMBIES AND DRAGONS AND GODS, OH MY …
I wrote the Bloodstein books to be fun, to be exciting. I tormented my imagination until truly weird and amazing things popped out of my head. Using the previously introduced House of Blanchefort characters, we embark on a journey across the League and beyond.
In the past, I’ve tried to avoid monsters that have been covered by other authors–vampires, witches, werewolves, etc. I was also going to avoid zombies--too over-done, too formulaic. But then I had a bright idea–I figured out a way to use zombies that hasn’t been tried before, so you’ll find the zombies in The House of Bloodstein as breath of fresh air–dead air.
I also decided to tackle everybody’s favorite fantasy monster: dragons. Again–I never do the expected and well-trodden, if I’m going to have a dragon, it’s going to be a weird dragon. ‘Nuff said.
Here’s the current blurb for Volume 1:
THE HOUSE OF BLOODSTEIN: PERLAMUM
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game.
Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam, who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed.
-A family of vile bravos from the south, and, worst of all, the Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.
Can Lady Chrysania of Bloodstein be helped, or, for that matter …
… can she be trusted?
The House of Bloodstein. Perlamum will be out September 2015 from Loconeal Publishing.
copyright 2015 Ren Garcia and Carol Phillips
July 11, 2015
The release of LoE Book 9: Stenibelle is here!! I’m very proud of the book and of the character in it, the first LoE book to feature a female main character–most of the previous books have been ensembles with strong male and female characters.
I’ve been asked if I think Stenibelle is a Feminist Book. I actually have no idea. The word “Feminist” has taken somewhat of a radical turn from the `60’s up till now. In the `60’s it meant a free, liberated woman, doing things previously considered to be “unlady-like” A `60’s feminist was probably a tomboy, or a hippie girl living in a VW van, smoking weed and wearing baggy clothes. She lived her life as she wanted, which might deviate from the established female model (chaste, married, motherhood, etc…).
Nowadays the word “Feminist” seems synonymous with “Feminazi“, a cold, opinionated, emotionally unavailable, agenda-ridden woman who hates all men. An invincible, man-killing war-machine bent on proving the superiority of the female gender. Obviously, such a character is a stereotype, and a polarizing one at that, setting both genders against each other.
STENIBELLE AND “THE TESTS”
I wrote Stenibelle to be a Female-Centric book, one that focused on the struggles of a female character without being political or polarizing. Stenibelle is not invincible, or perfect for that matter. She’s a flawed human being who starts out angry and unsure of herself, needing a healthy “kick-in-the-rear” to get pointed right. Stenibelle learns. She grows, she becomes more than what she was, as should be the case in any piece of fiction: the capacity to change.
So, what sort of a book is “Stenibelle”?
There are a number of tests out there, mostly aimed at judging women’s roles in films. We can apply these tests to Stenibelle, the book and see how she rates (Of course, this is me, the biased author judging the book. Read it for yourself and feel free to rebut if needed).
The Bechdel Test is a set of three simple and rather loose requirements designed to determine the role of women in a film.
- The movie has to have at least two women in it.
- The women must talk to each other.
- The women must talk about something besides men.
Given these rather vague requirements, Stenibelle easily passes the Bechdel Test. There are lots of females in the book, many more than just two. They have lengthy conversations with each other, and many of their conversations don’t involve men at all (of course, “talking about men” is a very nebulous factor. Are the women talking about a boyfriend? Are they talking about a man in the home or workplace? As there are only two genders, erasing 50% of them from a protracted conversation can be difficult if not impossible, forcing the conversation to be nothing more than “girl-talk” which opens a whole new can of worms. We’ll assume “talking about men” means discussing a boyfriend, husband or other love-related interest.)
The Russo Test
The Russo Test is a fairly new test designed to analyze the representation of LGBT characters in films. Inspired by the Bechdel test it’s named after film historian Vito Russo. It also has three loose criteria:
- The film contains a character that is identifiably lesbian, gay, bisexual, and/or transgender.
- The character must not be solely or predominantly defined by their sexual orientation or gender identity.
- The character must be tied into the plot in such a way that their removal would have a significant effect.
Without going into too much of the plot and the outcome of the story, Stenibelle passes the Russo Test, and it does so without being pushy, political or in any way agenda-driven.
The Mako Mori Test
Mako Mori was one of the lone female characters in the film Pacific Rim. Her depiction in the film has become the standard in giving a female a “fake, action-driven” role to play that fails the Bechdel Test. Again, the test has three basic criteria:
- At least one female character must be present
- The female gets her own narrative arc
- The female does not exist solely to supporting a man’s story.
Again, Stenibelle passes. Stenibelle is not there to simply support a secondary male character. This is her story. Without her, there would be nothing.
The “Sexy Lamp” Test
Comic book writer Kelly Sue De Connick created a somewhat tongue-in-cheek test judging the role of females in a story-arc. Essentially, if you can replace the female character with a lamp, blow-up doll, stirring stick or similar prop, would the story still fly??
Yes–you cannot replace Stenibelle with a cool lamp and have the story function. It would not–not at all. Moving on.
There is an additional test called the Finkbeiner Test dealing with the role of women in science. As Stenibelle is not a scientist (she’s actually more of a sorceress) this one really doesn’t apply.
So, that’s it. With Stenibelle, I wrote a human story dealing with a female in a tight spot. I tried to write it so that anybody, female or male, could get behind her and cheer. Pick it up–see if you agree.
Stenibelle will be available 7/24 from Loconeal Publishing.
copyright 2015, Ren Garcia
June 10, 2015
This fall, the League of Elder book 10, The House of Bloodstein (HOB) will be published. It’s the first of two HOB books, this one subtitled: Perlamum, and the second: Mentralysis. The second, already finished, will be out in 2016.
This little epic began life three years ago. Much as I dislike and complain about NaNoWriMo month as an unproductive and potentially destructive stunt, HOB was, at first, a NaNo project my friends talked into doing.
As with all my books, the finished product is nothing like what I started out with.
My initial thought was to explore the elusive and somewhat austere House of Bloodstein mentioned in previous books and learn a little more about them. The central plot point was a Perlamum tournament between Lady Chrysania of Bloodstein and a mysterious unknown opponent, possibly someone from Xaphan space.
In case you’re wondering, Perlamum is a board game rather like chess that is often played between two ladies with a high-stakes wager of some sort placed on the outcome. In a radical departure from chess, the contestants give their game pieces to a person known as the Gamesmaster, who then hides the pieces and sets the date the game is to be played. The pieces can be hidden literally anywhere. The contestants then must recover their pieces using clues left by the Gamesmaster. On the date of the game, the contestants play with what they have collected.
So, with that in mind, the original plot of the book was the courageous House of Blanchefort featuring Lord Kabyl, Lady Sammidoran, and their cousins Sarah and Phillip questing to recover the Perlamum pieces for Lady Chrysania. She then, like a scrappy little trooper, would play her game against incredible odds and come out on top in an inspirational display of the underdog winning out.
Blah!! It read like a bad ABC After School Special, and I wasn’t going to have it like that. I went to work on the story, pouring all the odd bits of my imagination into it, completely revamping the plot and the characters eventually coming up with enough material for two complete books.
No more After School Special.
As you can see from the cover, I think I out-did myself with original story-telling on this one. We’ll meet the Bloodsteins and trouble over their many secrets. We’ll head back to the city of Waam, first seen in Book 4 and stand in the presence of Wilhella Cormand-Grande, the Mad Black Hat of Waam. We’ll trade fists with the House of Wunderluck, bullies from the south, and face the horrid fury of the Dead Men of Mare.
It should be a ton of fun.
copyright 2015, Ren Garcia, Carol Phillips and Ewelina Dolzycka
April 8, 2015
Melazarr of Caroline is a frequent character in the various Shadow tech Goddess books. Her character varies wildly from one book to the next. She almost always dies in the books.
25th DAUGHTER OF WILHELMINA
In all of the books, Melazarr’s lineage and general appearance are the same. She is an heiress of the Xaphan House of Caroline, born in the vast halls of Wilhelmina Castle. She is the 25th daughter of the current line. She has one father and ten mothers–the Carolines often indulge in the practice of gene-splicing to produce the most desirable of children. One genetic flag the Carolines always opt for is the potential for Arcane-Interface.
As familial giantism is common in the Carolines, Melazarr is a gigantic woman, standing 7’1 and weighing over 300 pounds of soild bone and muscle. She is typically very lank and skinny, hiding her impressive weight. Her hair is a fawnish-blonde color, though she often paints it green or blue.
She is a Tropist, skilled in creating sexual pleasure merely by touching non-erogenous parts of the body.
Melazarr is also always an Extra-Planar Entity known as a Merten. A Merten is a person who, for unknown reasons, carries important messages from the Universe. A Merten is never aware of carrying these messages, and, extracting them is most often fatal to the Merten. When in the presence of a person known as the Kaidar Gemain, a Merten will fall into a trance speak, sing, or draw out the message they carry. Others seeking the messages would have to extract them via sex, burning, torture or drowning. Mertens often die divulging the information they carry.
Melazarr’s mannerisms vary greatly from universe to universe.
In some, she is incredibly shy and insecure in the Court of Wilhelmina amid all her rival sisters, hiding the fact by painting herself in make-up and wearing bolabungs designed to make her fierce and confident. All “bunged Up”, Melazarr presents herself as an outrageous and rather debauched woman, reveling in Xaphan society. Often finding herself in dangerous situation, the VERY MARY, a garter belt that teleports a Caroline maiden back to the ancient Ruins of Caroline on Kana when she finds herself in mortal peril. Melazarr has turned up in the Ruins a record 57 times.
A Bound Tropist
In others, she is a bound servant of the notorious Xaphan Warlord Rodrigo of Burgon. Rodrigo often keeps her drugged into a trance-like stupor and bound to his side by a Chastity Key that has been branded into her neck. With the Chastity Key in place, she cannot venture more than fifty feet from his side. Rodrigo sometimes treats her with kindness, despite keeping her drugged and insensate.
Melazarr, no matter her situation, is often killed, either by those attempting to extract the information she carries within, or by accident, misadventure and poor circumstance.
copyright 2015, Ren Garcia, Carol Phillips and Kayla Woodside
March 16, 2015
Lady Poe of Blanchefort had quite a dilemma on her hands. A Silver tech female of growing regard, Lady Poe had become famous in Vithland for her Silver tech familiars, that she could create from thin air in a matter of moments.
She had a vast collection of them: Bark the hound dog that could act as a tireless extension of one’s eyes and ears, able to detect even cloaked persons. There was Shadow the cat that could uncover and destroy Shadow tech, Fins the fish that healed wounds and Whisper, the over-sized lady bug that could cloak one sight and sound.
Most popular of all was Tweeter, the little bird that could get one to where one needed to go without fail.
Lady Poe was always happy to create a familiar when one was needed, however, the demand for them became more than she could keep up with. She was a mother and busy tutor of the Blanchefort children after all, but she was the type of person who never wanted to let anybody down.
She tried creating a great number of her familiars to have on-hand for use in case one was wanted, however, the familiars only last for a week before they fade away into nothing and she’d have to start all over again.
She needed a method to keep her familiars functioning for an indefinite period of time, that way she could always have a small flock of her creations around for any who needed one. She eventually came up with a very clever and seemingly harmless answer to the problem.
Lady Poe created a Silver tech device she called the Autopyle. As she wanted to use an abandoned bell tower in the western face of Castle Blanchefort to keep her familiars, she formed her Autopyle into the shape of a massive bell. The Autopyle transmitted vast amounts of energy, and, with it in place, her familiars would last indefinitely. She decorated the bell tower, sanding and staining the floors, painting the walls, adding artwork, bookcases, draperies and couches, all done up in her provincial taste. In the rafters she added bird houses for her Tweeters and branches for the Whispers to climb on. When somebody needed a familiar, all they needed do was come to the room and sign one out on her ledger so she would know what needed to be replenished. The room became very popular. It was considered very relaxing to go into the nicely decorated room and play with all the animals.
RUTHINKILN OF WAAM:
Lady Poe had little idea the trouble her Autopyle creation would cause. Word eventually got out of the wondrous Silver tech creation Lay Poe had invented. Its news made it all the way into Xaphan space and into the ears of Ruthinkiln of Waam, a foul Black Hat and sister of the long lost Ethylrelda of Waam. With such a wondrous device, Ruthinkiln could create Shadow tech monsters the League had never seen before, and, on no less than ten separate occasions, she attempted to infiltrate Castle Blanchefort with her Spectre henchmen, the Drunes. Their intent was to steal the Autopyle and take it back to Xaphan space where its secrets could be unveiled.
Fortunately, all of Ruthinkiln’s infiltration efforts were detected and quashed. Lady Poe’s daughter, Millie, and Sebastian, son of Magistrate Kilos, made protecting the Autopyle room their personal quest as they grew into adults.
copyright 2015, Ren Garcia, Ewelina Dolzycka and Carol Phillips
March 11, 2015
It doesn’t happen too often, especially in my case, but on select occasions your own characters can jump up off the page and surprise the heck out of you.
Such was the case with Stenibelle, a character I dreamed up on a lark.
OUT FROM THE DARKNESS:
I was working on The Shadow tech Goddess, a tale dealing with alternate universes and Extra-Planar Entities. Our hero, Paymaster Stenstrom, Lord of Belmont-South Tyrol, had been informed that there are many Wvulgroms. alternate versions of himself running around, all somewhat similar to himself but undeniably different–such is the basis of the entire Shadow tech Goddess storyline. It’s not an unfamiliar concept, we’ve seen it before in various media: fiction, TV, comics, films (the Star Trek episode “Mirror, Mirror” immediately comes to mind). In many cases, these “alternate entities” are a study in opposites: good vs evil, chaste vs immoral, that sort of thing. In my case I wanted these Wvulgroms (qv=alternate entities) to be merely a product of their circumstance. They can be very different from the character we’ve come to know, or, they might be very similar, it all depends.
In the case of the Shadow tech Goddess saga, eight different versions of Paymaster Stenstrom are involved. They all have similar experiences: they all served as paymaster aboard the Fleet ship Seeker for Captain Davage, and they all bought the captain’s chair of the Seeker later on. They all had various levels of failure/success in the Seeker Affair, as it was known. Some had no trouble at all securing the Seeker’s chair, some had a bit of rough sledding, others failed spectacularly. One was imprisoned, one was enslaved in a sex pit, and one was killed.
At the end of Book 8, all of these various alternate versions are brought together in the smothering darkness of the Shrine of Boraster on the Planet Eng and sorted out, each sent on their merry way.
As I wrote the final scene, each Wvulgrom was brought forth and presented to the central version of Paymaster Stenstrom–all of them tall and handsome.
And then the 3rd version was presented. As I wrote, my fingers worked the keys all by themselves. The third version presented was a small, comely woman. I had established earlier in the story that the Wvulgroms of Paymaster Stenstrom didn’t all have to be as is, they could be of differing race, of differing species, and, of differing gender. Such was the case here–the 3rd version was a woman named Stenibelle.
Lord A-Ram told him: “In another universe, you are a woman, and you would be most proud of her.”
So, that’s all I had, just an odd revelation that he, somewhere out in the universes, was a she.
Shortly after I finished the first draft of the Shadow tech Goddess, I developed the idea of writing a series of smaller, shorter books detailing the activities of the alternate Stenstroms’ as pertaining to the main story. I started writing them all at once, but the one that stood out most in my head was Stenibelle, the female. I began writing a quaint story dealing with Stenibelle’s quest to discover the way to long lost Cammara, an abandoned home-world of the League lost for over 200,000 years. At first, Stenibelle had all of the “It Man” abilities the male versions of Paymaster Stenstrom have: super strength, invulnerability, flight via mind power, and so on. The only thing she couldn’t so was fire the NTH pistols, which require a male-hand to shoot. I wrote her as a demure, considerate woman doing her best for her House under bizarre circumstances.
I quickly got bored with her. Where was the growth? Where was the potential? I really didn’t see it. I put her down for a long time and moved onto other stories. I considered deleting her altogether.
Then, it occurred to me that I’d been doing Stenibelle a great disservice. There was no depth to her, no agency, no room for personal growth. I’d been treating her with kid gloves, and she, though she had a great deal of power, was essentially helpless, like a princess in a tower.
Time for the gloves to come off. Time for Stenibelle to face the world. I was going to lay her bare and watch her grow into something new–not a perfect person, mind you, not invincible, not a cold, gritty tent-pole character, but a human one, full of successes and failures, remorse and joy, frailty and determination, and the capacity to better herself and her House.
First, I removed all of Stenstrom’s It Man powers. She still possessed all of her skills in Tyrol Sorcery, the vanishing, the lock picking, all of that, but no more super strength, no more flying and TK’ing. I took away all of the vast sums of money Stenstrom has available to him and made her a pauper. I also stuck her in prison. I made her angry and unsure of herself. I put her under the sway of powerful people and I addicted her to personality-altering Bolabungs.
Through all of that, Stenibelle had to make do, had to overcome poverty and addiction, had to learn to stand up for herself in the face of powerful people, had to learn to trust and seek help when it was needed, and to come to terms with her own heart. The character that grew before me was quite a welcome surprise, becoming more whole and complete than I has first thought possible.
I put her through a lot, and the person she became is something anybody can relate to and cheer for.
That’s what I was hoping for all along.
League of Elder Book 9: Stenibelle will be available summer 2015 from Loconeal Publishing.
copyright 2015: Ren Garcia, Carol Phillips, Fantasio, and Eve Ventrue
March 2, 2015
Queen Ghome’s reign over the border world of Trimble was certainly memorable. Trimble was, traditionally, a quiet place ruled with a steady hand by the House of Sevarr. When the last of the Sevarrs, Queen Xo, died at a young age, her wife Queen Ghome took control, and very quickly, her fiery, tyrannical nature became evident.
Queen Ghome was an accomplished botanist. When she wasn’t murdering would-be lovers, starting wars on Xaphan worlds or killing off her own people by the thousands, she loved to relax in her bastion of the Garden of Zama and dream up new and exotic types of plants–most of which were either poisonous, carnivorous or contained a deadly property. Here are three of the most famous.
The Horvath Creeper was a large, slow-growing plant with a white, meaty flower that grew in calm pools of shallow water. It had a fairly strict list of requirements in order to thrive and was, accordingly, a rarely seen plant in the wetlands of Trimble. That is until Queen Ghome when to work on it.
She enhanced the benign plant, giving it an utterly sinister life cycle turning it parasitic. The Creeper now depended on human beings to survive, specifically, Gifted humans, those with the Seven Gifts of the Mind. The golden spores of the Horvath Creeper, laced with narcotic perfume, get into the sinus of its victims and embed themselves. Those who do not have Gifts, the spores wither and die. However, those with the Gifts of the Mind provide fertile ground for the Creeper to thrive. The spores latch into the nervous system of the host and wait for the moment to strike. When the host encounters a pool of calm, shallow water, the spores activate and take-over the mind of the host, compelling them to jump into the water and drown themselves. Several weeks later, a large Creeper flower bursts from the victim’s skull, breeching the surface of the water. If allowed to fully grow, the Creeper will eventually tangle throughout the victim’s body, leaving a vine covered skeleton with a single white flower coming out of the skull.
Queen Ghome loves using the Creeper against enemies with Gifts of the Mind. All it takes is one good whiff of the spores and the victim is infected. Additionally, the spores deaden the victim’s use of their Gifts, making them unavailable for use. For those with the Gifts of the Mind, the mere sight of the Horvath Creeper is enough to inspire dread and terror.
An innocent lily pad, Aboleth is one of Queen Ghome’s most deadly creations. Aboleth belongs to a sub-genus of the common lily pad. In her long reign on Trimble, before being deposed from power at the Battle of the Tomb, Queen Ghome discovered a secret hiding in this innocuous plant. When harvested at the correct age, allowed to dry and when soaked with a few secret chemicals, Aboleth reveals an amazing secret: it explodes.
Aboleth explodes with remarkable force, easily releasing as much energy as a comparable artificially-created explosive of similar weight. Another remarkable property: Aboleth explosions are shaped, it releases its energy in one direction, always following the path of least resistance. It also cuts through armor and composite materials like they are not even there.
Queen Ghome and her followers wear Aboleth like body armor, powdering it and bushing it on. Many times, they dye the powder, painting into their bodies in decorative dots and swirls. Other times, they put it on plain, where it becomes invisible on the skin. Any forceful contact, and the Aboleth goes off. Warlord Crantz of Sorrander once tried to seize Queen Ghome and forcefully drag her on to his starcraft. The Aboleth explosion that followed took his whole arm off. Ghome and her followers are adept at using the Aboleth as deadly weapons, easily able to attack and kill armored enemies.
A bizarre and completely original creation of Queen Ghome, Death Eye has a number of medical uses and has been smuggled off of Trimble. League Hospitalers use the cocktail of chemicals found within it for various medications.
Death Eye appears as a colorful fungus with a fruiting body resembling a single eyeball. The fungus is quite toxic with a 90% mortality rate in those attempting to ingest it. Eating Death Eye creates extremely vivid hallucinations, which are often psychically accurate down to the smallest details. Additionally, those eating Death Eye can sometimes alter reality to suite the details of their hallucinations.
Queen Ghome had an endless stream of criminals (often-times, these criminals were innocent people arrested on ficticious charges) she forced to eat Death Eye to give her information she needed. She learned the location of the Urn of Anabrax from an eater of Death Eye. She also foiled the actions of her greatest enemies, the BMQ (Brotherhood of the Murdered Queen) by changing reality to undermine their activities to oust her from the throne.
In the League, the Hospitalers extract the drug Stenotarcin from Death Eye and use it in their Gaming Sessions to discover hidden secrets.
copyright 2015, Ren Garcia and Alexander O’Riordan
January 8, 2015
In Book V: The Temple of the Exploding Head, the heroine of the story, Lady Sammidoran of Monama, is transformed into a homicidal Berserkacide bent on killing her love, Lord Kabyl of Blanchefort. The Berserkacide detested everything Sam loved. It hated “Kay” most of all, and he shot her dead in the ruins of the House of Bodice.Without revealing too much, Sam was returned from the dead about a year later, resuming her relationship with Kay, eventually marrying him in a grand ceremony. Certainly a happy ending.
But wait …
Though it’s not covered in the pages of the book, a lot of things happened in the year or so Sam was in her tomb on Dead Hill. Life, reluctantly, went on. Kay, though heartbroken at the loss of Sam, was an eligible young man, a sought-after prize, and many sought to take his hand. One of the prime suitors, hand selected and approved by Kay’s mother, Countess Sygillis of Blanchefort, was an ex-Black Hat and member of the Xandarr 44 Sisterhood named Domeneau of Holly, or #6 as she was designated within the Xandarr 44 sisterhood.She had met Kay briefly while he was visiting the King and Queen of Xandarr. She found him handsome and suitably demure in a Vith-like manner. She made it known to Kay her door would be “unlocked” should he choose to pass through it, though he did not take her up on her offer. Several months later, #6 and a group of her adopted sisters, made the trip to Kana to pray at foot of Carahil‘s statue in the Blanchefort Telmus Grove. The Xandarr 44 had an open invitation to visit the Grove whenever they wished, as they considered Carahil, their savior during the Battle of Xandarr, to be a god. During her visit to the grove, #6 encountered Kay, he wandering alone in the tree-lined passes, lost and still grieving over Sam’s death. Before the day was out, Kay would take solace in #6’s arms. They made love, they would make love many times, #6 occupying Kay’s bed frequently. Once, they made love on Sam’s tomb.
It became a foregone conclusion, that #6 would become the next countess of Blanchefort. She even had a great number of her clothes sent to the castle.
But then, there was Sam, laughing, smiling, back from the dead, ready to resume her life with Kay as if nothing had happened. Sam was in, #6 was out, and she wasn’t happy about it.
As Sam discovered what had transpired while she was dead, she became rather put-off. Sam has quite a possessive and jealous streak and, in her private discussions with Kay’s sister, Lady Kilos of Blanchefort, revealed that she would have hoped that Kay would have grieved over her for the rest of his life. She considered #6 a home-wrecker and a rootless usurping slut. She even thought that forgiving Kay for “cheating” on her while she was dead was a great display of character and charity on her part. Sam found the trunk full of #6’s clothes and sent them back to Xandarr in tatters.
Conversely, #6 developed an intense hatred of Sam, the woman to wouldn’t stay dead. She had been warned in Gods Temple that the spirit of Sam was nearby and would attempt to re-enter the realm of the living. Fearing Sam’s “recorporation”, she snared her tomb with StT’s, intending to re-kill her should Sam rise from her grave. Obviously, her efforts failed terribly.
Sam developed an intense desire to confront and kill #6. She wasn’t proud of those feelings and kept them to herself. She took to creeping out to Carahil’s statue in the Grove to wait and see if #6 showed up to pray. Sometimes she would sit out there all night, waiting in the dark with her claws sharpened.
Sam’s strained relationship with #6 is further explored in LoE Book 10: the House of Bloodstein, coming soon from Loconeal publishing.
copyright 2015: Ren Garcia, Carol Phillips and Fantasio
November 9, 2014
I think of all the various characters I’ve toyed with over 8 League of Elder books now, the mysterious Grand Dame from Calvert, Hannah-Ben Shurlamp, EVoR is one of the most challenging, both to the other characters in the books, and to myself as the author. She never fails to surprise and impress.
THE PROFESSOR’S ADVERSARY:
In the early days of the League of Elder, the resident egghead was clearly The Professor, the nameless husband of Lt. Kilos, a man with the seemingly demonic ability to get answers to questions.
The thing with the Professor, he was always a foil, a tool to provide timely information. He was never intended to drive a plotline. Right around Book V, I decided to add a touch of flavor to him. I began speaking of The Hertogs, a group of disaffected scholars and artesans with a bone to pick with the Sisterhood of Light. I hint that the Professor had a “rival” within the Hertogs, an opposite number who was his equal in many ways. This rival matched him in intellect and in the ability to find answers to difficult questions. This rival exceeded him in regards to contacts, resources, plugability, tenacity and overall ruthlessness. That’s all I really had, just a vague concept for a character that was my version of the Kingpin with her little hooks into everything. That was the shadowy, formless beginnings of Hannah-Ben Shurlamp.THE GENESIS OF HANNAH-BEN:
Oftentimes, dreaming up the unpublished backstory of your fantasy world is the most fun part of the creative process. A lot of that stuff never makes it to the page, but provides an important foundation to place a story upon; you don’t really see it, but it gives the author confidence to write boldly.
I thought about this person, this unnamed scholar who was to be the Professor’s nemesis. The character seemed to be female in my head, so I went with it. I imagined her dressed from tip to top in frothy white, like an ice princess. As a boy visiting my grandmother’s house in Texas, I recalled a time where a garter snake had somehow gotten into her flour tin, and she wanted it dead. I tipped the tin over and the snake came out and raced across the floor, white like a snowflake until the flour rubbed off and revealed the black scales beneath (BTW-the snake got away to the safety of the backyard). That memory hit me in the face. I pictured my lady as strong and swarthy with an olive skin tone powdered into white perfection. As a child, I always found C.S. Lewis’ White Witch very imposing and threatening, and I wanted a similar vibe for my scholar. I imagined her with a great head of long, bumpy black hair. As my current heroine, Lady Sammidoran of Monama had a similar look, I decided to cram her black hair into a towering white wig with only a few hints of black locks spilling out here and there. So, with a white gown and a white wig with powdered features and hints of raven, I had my lady’s look. I threw in a wand-like system controller glyph as an added touch to give her a witchy quality.
Now, for her name. As the Professor doesn’t get to have a name (why, I don’t know), his wigged and powdered opposite number would have a grand, tangible name to provide a bit of contrast. I wanted her name to sound smart, something concrete and full of cultured bravado. I wanted a name that could be hoisted up in glittering lights. It took me awhile to come up with it–attaching names to characters can be a chore.I had a Black Hat I’d dreamed up in Book 4, Wilhella Cormand-Grande, the Mad Black Hat of Waam. I liked that name and thought about “re-assigning” to my scholar, but, for continuity’s sake, I left it where it was. I toyed with the idea of calling her St. Edna the Beasley. I figured this scholar has every title, degree, accolade and appellation available in the League attached to her, so why not saint as well?? I mean, if you’re going to do something, do it big. (BTW–I have a thing for the name Beasley. I have a book of Cthulhu adventures that I love, and in one of the stories, the bad guys were the Beasley Brothers. I’ve always wanted to use the Beasley name in my works, but always have a change of heart at the end. In Book 7, the band of evil robotic brothers were originally named Beasleys, so Book 7 was almost titled: Against the Beasleys, instead of the more-salty-sounding Druries).
So, anyway, the name Edna and Beasley for that matter simply wasn’t kick-ass and cool enough, therefore I moved on.
While inspecting the Ruins of Chanute Air Force Base in Illinois, I discovered the usual symbol for knowledge and learning is a lamp; a lamp illuminates, a lamp lights the way and throws aside darkness. Lamps were carved in stone all over Chanute, which was a training base. I knew that I wanted the word “lamp” in her name. A key is also associated with learning, to “unlock” the potential of young minds, so I batted around the idea of calling her “Keylamp“. Hmmm, I didn’t know. There’s an idiomatic phrase in Spanish that applies to the name Keylamp: no tiene chiste. It means: it doesn’t have any oomph, no pizazz. Keylamp just didn’t have the right sound. It had no chiste (lol, not really a correct word to use, but whatever) and I wanted my lady to have lots of chiste, so I got rid of the key part and kept the lamp.
I recalled once getting yelled at by a customer by the name of “Ms. Shurlbutt”. I recall this person having an indomitable will, not afraid to make a public scene and really giving me the business. That’s how I wanted my scholar to be: a tower of will. I thought to combine “Shurlbutt” with “lamp”, and got “Shurlamp“. Seemed to be what I was looking for. For her given name, I decided early on, I wanted to add the tag -Ben. I realize “ben” in Hebrew means “son of“, so what’s -Ben doing tacked onto a lady’s name?? I wanted that touch of masculinity in her name to give her an air of macho prowess and bravado. As for the Hannah part, I just picked that out of a hat and found no fault with it.
So, I had her name: Hannah-Ben Shurlamp.HANNAH-BEN’S TITLES:
As she is a Professor at the University of Dee in Calvert, Hannah-Ben Shurlamp has a number of post-graduate degrees attached to her name. Her full range of titles and degrees is vast:
Grand Dame Hannah-Ben Shurlamp, Professor Emeritus, University of Dee. EVoR, QrduP. NvPhD. Gran-Sequitor Hobanis-Realis and Knight of Bazz.
Though she was born into the Vith Household of Bloodstein, she married a man from Calvert and lost her title of Lady, instead being referred to as Grand Dame, as Calvert ladies are.
The EvoR is the degree she’s most commonly referred to. The E degree is like a bachelor of arts degree. The vo is akin to a masters, and the R is my version of a PhD. It takes around 200 years to earn an EvoR, so clearly, she’s quite old, though, in standard Elder fashion, she doesn’t show her age physically. All the rest of the titles and degrees, I just made up and haven’t explored much further.
Professor Shurlamp, by any reckoning, is a buxom and beautiful woman with intellect and wealth that knows few rivals. It strikes people as odd that she chose to marry a singularly average teetotaler from Calvert. She towers over this man in terms of wealth, intellect and sophistication, and he is entirely unaware of the underworld forces his wife commands or the number of people she enriches and ruins on a daily basis. People speculate on the reasoning for the marriage: was it blackmail, a cuckold, a political arrangement?? There had to be something. The reasoning is quite simple: she loves him, she continues to adore him and his picture is never far wherever she goes. And he, of all the people in the League, is the only person safe from her wrath.
Hannah-Ben Shurlamp appears in LoE Book 8: The Shadow tech Goddess and in upcoming Book 9: Stenibelle, both from loconeal Publications.
copyright 2014, Ren Garcia, Carol Phillips, Eve Ventrue and Sarah Smith
September 29, 2014
I’m not quite certain when it came into my head.I think it was about four years ago. I had been thinking about ways to spice up my character Paymaster Stenstrom, the Lord of Belmont. Oh, I liked him well-enough, I was simply looking for ways alter the mood, to change him up a little and create some cool stories. I hit upon the idea of alternate realities and creating differing versions of him inhabiting differing realities. I allowed my thoughts to percolate, I imagined him as a rogue, a robot, a spirit creature of sort some, as an animal, and … as a woman.
A female Paymaster Stenstrom??
Eventually, I jettisoned most of the alternate ideas, focusing mostly on Paymaster Stenstrom with differing female companions, however, the thought of him as a woman stayed with me and I commissioned Eve Ventrue to paint a portrait of her. The portrait was amazing, and with that, I began writing. Three years and a pot-full of re-imaging later, I’m done and Book 9 of the League of Elder series, Stenibelle, is finished and under post-production.I’d thought that changing the gender of my already established character was a pretty original thought, however, I might be mistaken. Going to all the Cons that I do across the Mid-West (GenCon, various Comic Cons) I see people Cosplaying characters of another gender all the time. The trend seems to have picked up steam in the last few years.
Mostly, you see ladies wearing “female-lized” versions of male costumes. You see lots of ladies dressed up like Captain America, Iron Man, Spiderman, Superman and a host of others, all customized to be tastefully feminine. Some of the female-lized costumes rolling around the cons are quite striking. Occasionally, but not as often, you see men wearing female costumes, the big difference being the men do not usually attempt to “Masculine” the female costume much.
I take this trend to be an embodiment of a new boldness and freedom that I see all over, that these characters (mine included) are for everyone with the drive and inclination to embrace. Did I come up with the idea of a female Stenstrom all on my own, or I did see something at a Con or on the streets and unconsciously build upon it into a realized work??Who knows. Doesn’t make a difference. I just think it’s really cool.
LoE Book 9 “Stenibelle” will be available in mid-2015 from Loconeal Publishing.
copyright 2014, Ren Garcia, Eve Ventrue and Carol Phillips