February 17, 2017
Without question, Lady Sammidoran of Monama (later, of Blanchefort) has been one of my favorite characters since she was introduced way back in Book III: The Dead Held Hands. As such, she’s also the most frequently painted character in my stable. I wanted to bust out a post celebrating her visual history as she has been interpreted by various artists over the years.
As in all things, she started out life very different than how she eventually turned out with lots and lots of sub-steps in between.
A LAUNDRY GIRL:
Sam started out as a simple servant, a laundry girl toiling away in the bowels of a Calvert Great House. There was nothing extraordinary about her at the time, except that she was rather brawny as a result of her labor-intensive life, and her odd ability to create mental projections known as Killanjo. There was no “Monama” at the time, I hadn’t even thought up the House of Monama yet. That’s how my creative process works, little by little, each thought building on the last. About half way through writing Book III, I realized the direction I had been heading in wasn’t very interesting. Though I hated to do it, a drastic change was needed, and fast. I had created the House of Monama recently, and at a dinner scene there was a Lady Strella of Monama, a friend of Lady Sarah of Blanchefort. I’d written Strella as a sort of Goth, wearing black clothes and black makeup.
On a lark, I suddenly flip-flopped plain, ordinary Sam with the much more exotic, gothic Strella. All of a sudden, Sam was the Monama and Stella was on the outs, though I eventually brought her back as a Fleet ship’s captain from the Remnath area of Kana in Book IV. As I created, Sam and her new Monama heritage got stranger with each successive draft.
The pale makeup she’d been wearing previously became her actually skin tone. Her fingernails became deadly claws, in fact the entire House of Monama became an alien species native to Kana with a savage history where they were once four-armed beasts slaying everything in their past.
I continued to create. The brand new alien House of Monama blossomed before my very eyes.
I imagined different tribes of Monamas huddled around their fog-bound ancestral home, Lake Monama. I imagined the Astralons, the Nebulons, the Cardinals and Fphenooks. I came up with the idea the Monamas were fast and strong, much more so than the Elders of the north. I also gave them their greatest weakness, a fatal susceptibility to cold, keeping them based in the south, and I made them very unfit for space-travel, slowly got sick and weakened when away from Kana until they perished.
Remembering my grandmother, I added the White Emilia flower that plays a large role in the Monama mating rituals.
And then I created the beast raging within all of them: the Berserkacide and the Killanjo demons from nowhere that tortured them without pause.
In dealing with my German friend, Fantasio, I hit upon the idea that the Monamas don’t speak LC, or “League Common” as a first language. I changed them around to speak a family of Monama languages: Anuie, Conox and Systerel. At the same time, since they were speaking different languages amongst themselves, I figured there might be different types of Monamas as well–Big ones and little ones. I came up with the Greater Monamas, or “Anuians” and the smaller, more frequent Lesser Monamas, or “Conox“. Of course I made my heroine Sam a Greater Monama–having her be little and stringy wouldn’t do.
SAM AND KAY:
Sam has always been associated with Lord Kabyl of Blanchefort, whom she would one day be wed to. Monamas have prophetic powers, Sam dreamed of “Kay” years before he was born in the cold north of Kana. She saw him every night in her dreams. Bucking a Monama tradition of abandoning her dreams by planting a White Emilia flower at the Wailing Wall, the remains of an old Anuian Fortress, Sam clung to them, hoping one day to meet in person and win the heart of this Elder boy whom she loved.
Sam, though, was an unwitting pawn of a terrible outlawed being known as the Horned God, and was used by him to frame the saintly god Carahil. After a series of horrific events, Sam died as a Berserkacide, shot to death by her love, Kay. Put to rest in her tomb atop Dead Hill, Kay grieved for her for nearly a year.
But, Sam had foreseen her transformation into a Berserkacide and death. She had taken steps to either prevent the change, or to circumvent it.
Using the arcane Machine, Kay was able to Bring Sam back from the veil of death where they were shortly wed at last.
As they began their life together, Sam discovered that, while she was in her tomb out on Dead Hill, Kay had been seeing other people, and was enraged. That fact that she was dead while this was going on didn’t matter to her–she would have rathered he spend the rest of his long life alone and miserable.
Displaying a long-lived jealous streak, Sam grew to hate the woman who dared to conduct a relationship with Kay while she was dead. It was Domeneau of Holly, #6 of the Xandarr 44. As the 44 often came to the Telmus Grove to pray at the statue of Carahil, Sam often found herself out there, waiting for #6 to show.
Hey, nobody’s perfect.
As you can see, Sam has been painted a lot by various artists–this sampling displayed here is hardly all of the materials we’ve collected over the years.
Sam continues to be one of my personal favorites. I can’t wait to see what further treasures will be created.
copyright 2017 Ren Garcia, Fantasio, Carol Phillips, Eve Ventrue, Rebecca Sinz and Sarah Smith
October 12, 2016
Every fictional character goes through a genesis of sorts during the creation process, be it big or small–it’s just natural for an author to either polish up or improvise bits to a character during the creation process, or to change their mind completely and start over.
It was doubly so for Kat in the upcoming LoE book 12: The Shadow tech Goddess: Kat. I changed her so much she really isn’t the same character as when I started.
I do that a lot, though. As I prepare no notes or pre-plan no outline for a story project, I tend to frequently change course, get inspired, add tid-bits, or, change direction entirely. I’ve cut lots of pretty cool stuff because I either thought I was treading over previously covered ground or could find no good use for the material. The Temple of the Exploding Head trilogy is nothing like what I started out with–nothing.
And so, we come to LoE Book 12: Kat. First introduced in Book 8: The Shadow tech Goddess, as one of the 7 potential love interests for Paymaster Stenstrom across the universes, my original intention with Kat was to simply pull her off the page as is and resume her tale in Book 12 with little or no intro or preamble. In StG, Kat was a Black Hat sent with several others to infiltrate the Ruins of Clovis in the Kanan north and uncover evidence of the identity of the Shadow tech Goddess. It was, essentially, a suicide mission with the possibility of success remote at best.
Kat was a Knife-class Black Hat, very mobile, very heady with micro-line Shadow tech. When Paymaster Stenstrom came upon her in the cold ruins, she was alone, her two nameless companions dead, killed by whatever lurks in the depths beneath Clovis. She was cold and uncaring, limber to the point of being rubbery and quite ruthless.
This somewhat limited character is what I hoped to make the heroine in Book 12. I made a good go of it, but, as I neared the completion of the first draft, I realized something.
Kat was boring.
It’s important for an author to be able to step back to see the naked truth as it unfolds before them. Though I loved the limber, blonde-headed Kat (I had based her off of Ginger Rogers), I had to face the fact she was not only a re-tread from previous characters in the series, she had no life. She was plain boring. Her transformation from Black Hat to loving Countess had already been done (as with Syg and Duchess Torijayne of Olyn), and her love for Paymaster Stenstrom bordered on the dreaded “Insta-Love”. I stopped writing. I knew action had to be taken.
I figured I’d go back, add a few scenes to the beginning of the book, flesh-out Kat a little bit and give her her own path. Shouldn’t take too long, I thought.
It would take half a year and about 40 thousand words before I was done, the “few scenes” I wanted to add took on a life of their own and Kat would never be the same.
I started from an elemental level, following Kat as she struggled to survive in the Black Hat’s horrid training facility, the Shade Church. I took away her mastery of Shadow tech, making her a novice in the extreme (though I would have to figure out a way to give her mastery back again by the end of the book). I gave her mentors, those watching her from afar, weeping as she suffered under the Black Hat’s heel. I even included Kat’s sisters, those sent with her to Kana. I also added the gods, people in far away places, mystical items, the works.
I threw the lot at Kat, and her transformation was stunning. Gone was flat, boring, Kat, replaced by a remarkable new character, full of life, one that I was proud of. Fueled by these changes, I finished the book in no time.
Kat is in the initial stages of pre-production. It should be out by 2018.
copyright 2016, Ren Garcia, Eve Ventrue and Carol Phillips.
August 1, 2016
Finally, after years of work, LoE Book 10, The House of Bloodstein is available! The HOB series consists of two books, this one, subtitled Perlamum and Book 11, subtitled Mentralysis. Mentralysis is already written, just going through the usual editing and pre-publication process which can take a long time. It should be out in 2017.
All authors are different. Some are note-takers, scribbling down thoughts and sudden ideas for consideration later. Others outline the story from beginning to end, making the work into a full-fledged project. And then there’s me. I write on-the-fly, no notes, no outlines, nothing. I just write. It works for me most of the time. The problem with writing how I do is I tend to change my mind in mid-stream a lot. It’s never the case where the story I intended to write at the beginning is what ends up in the final product–and that is triply so for HOB.
As much as I complain about the NaNoWriMo month as a destructive stunt and waste of time, HOB started as a NaNo project I did to appease a friend about five years ago. It was a fairly straight-forward tale, but it lacked the manic imagination and strangosity I’m known for. In fact, as I finished the first draft, it reminded me of those feel-good ABC After-School Specials I used to have to watch as a kid. There’s a term in Spanish that applies here: The first draft of HOB had no tiene chiste. What that means is the story was plain, boring, had no oomph, had no pop. Love or hate my books, nobody’s ever bored, and HOB, due to the emphasis of NaNo on word-count, was full-on boring.
So, there I was with a 50k manuscript that I, frankly, hated.
I moved on to writing the oft-mentioned but seldom-seen Shadow tech Goddess. As I wrote, the candy-coated mess that was HOB stayed in the back of my head like a doomed bug fying in a window pane. But, you know, sometimes, the addition of one or two elements can make all the difference, like that elusive missing piece of a puzzle that, once found, pulls everything else together. I’m not certain when it happened, but that missing piece for HOB hit me–hard–and I went back to the story. 50k words quickly exploded to 170k, enough for two complete books.
With this addition, all the old imagination came back in earnest, in spades. HOB went from a moribund cake-walk with no chiste, to the weirdest, most epic, most sprawling book in the LoE series yet with tons of chiste. I held nothing back… it is all out there and I am so happy to share it with the world at last.
I usually suck at blurbing–it’s a lot harder than you might think, but, this one just sort of wrote itself for HOB
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game. Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed. -A family of vile bravos from the south.
-The diabolical Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there. Can Lady Chrysania of Bloodstein be helped, or, for that matter . . . . . . can she be trusted?
The House of Bloodstein is out on Amazon–CLICK HERE to go to Amazon.com. I also have several signed copies available. If you’d like one, message me. I’ll even pay the shipping and throw in a little swag.
copyright 2016, Ren Garcia and Carol Phillips
May 13, 2016
Among the many new characters introduced in the upcoming House of Bloodstein books is the mysterious Xaphan Marist Roethaba of George.
Roethaba, for a number of reasons, is truly an enigma, so much so, even her very existence comes into question.
CONSUMED BY SICKNESS??
Per the Book of Xaphan, Roethaba was born in 3273 (or 003486AX in League designation) as the 5th daughter in the Court of George, a favored, gentile branch of the House of Burgon. Her mother, Marist Styxa of Burgon, was said to have snuck into a League ball and cuckolded with a Vith lord named Lord Mauro of Bloodstein. Two years later, Roethaba was the result, a beautiful, golden-haired girl, and she was given to the Court of George, who were lacking in females. A retelling of the story insists that Styxa gave birth to twin daughters, Roethaba, and Lady Chrysania of Bloodstein.
Roethaba’s young adulthood is very sketchy, with stories wildly varying. One story has her going to school in Midas before becoming an A-List Marist, other stories claim she was deathly sick as a child, inflicted with the genetic scourge of flesh rotting, an inherited defect brought on by the Burgon’s habit of eating human flesh. Other stories claim she was sustaining herself via arcane methods at the expense of her twin sister, Lady Chrysania of Bloodstein; her rivalry with her sister is a common thread in her narrative, be it arcane or social. In any event, Roethaba was considered a stunningly beautiful woman, long sought after by many Xaphan Warlords.
If anything, Xaphans love stories, and any Warlord or Marist of note have their life history extensively chronicled by people known as “Daemonesses“.
Roethaba’s history was compiled by a Deamoness named Sysaphaea Marx (or, in League designation: of Marx). As she worked, Sysaphea ran into a significant problem. Though Roethaba was notorious for her love affairs, her expensive tastes, her scandals, her Haitathe bodyguard, her friendships with a number of Black Hats, including Wilhella Cormand-Grande, the Mad Black Hat of Waam, she could find no tangible proof Roethaba of George had ever been to any of the places she was said to have been. In fact, she could find few credible people would could say that they’d ever seen her in the flesh other than from a distance. Sysaphaea had seen her several times at various social functions, but could never get close to her or be granted an audience. Her 10 foot tall bodyguard Hruntha, would allow her no admittance–were it not for the bodyguard’s presence, she would seem like a ghost. She began to suspect that Roethaba of George was a Cyberling, a fictitious person with an extensive made-up history making her seem real, hiding some vast secret. She suspected the League was involved, possibly perpetrating some grand conspiracy in Xaphan society.
In her digging, Sysaphaea wrote that she found a hazy link at a ruined temple once dedicated to a dead goddess, Anabrax, the Goddess of Fertility. In the temple was a fading mural connecting Roethaba, Lady Chrysania and an old dictator from the early days of the Xaphan empire named Queen Ghome of Trimble–their faces were all there, painted together. What that connection is, Sysaphaea never found out, as she dissapeared without trace, never having finished her work, leaving only incomplete hints as to what she had stumbled onto.
For now, Roethaba of George continues to make headlines and break hearts across the Xaphan empire for her outrageous behavior, still ever elusive and full of mystery.
Roethaba of George appears in the League of Elder, Book 10–The House of Bloodstein from Loconeal Publishing.
copyright 2016, Ren Garcia, Carol Phillips, and Eve Ventrue
April 18, 2016
The Xaphans, if anything, are great lovers of stories. Though smaller and not nearly as old as the League, Xaphan lore is rife with shadowy characters and hidden places whispered into anxious ears in the insane courts of Burgon, George and Midas.
One such name is that of Queen Ghome, a favorite in Xaphan Society. Her name is familiar on multiple worlds, her likeness is seen in any number of statues and paintings hanging in Xaphan museums, even an entire class of battleships was name in her honor, her name conjuring up images of strength, tenacity and endurance.
Who was Queen Ghome? Was she a real person of antiquity, or is she simply a colorful figure of lore, more myth than reality? What deeds is she attributed with to earn her such a ready place in Xaphan culture?
Queen Ghome first came to light in Xaphan history thousands of years prior when she claimed the hand of Queen Xo of Trimble during the Night of Centenos when many came from across the Xaphan Empire to court and win her love. In the early days of the Xaphans, one of the first planets colonized and established as a Vith stronghold was Trimble, therefore the opportunity to claim its throne was clamored for by many. To the shock of all attending, it was an unknown woman milling in the crowds who claimed Xo’s hand, becoming Queen Ghome, ushering in the brief age of the Two Queens of Trimble.
Who was Queen Ghome? Many suspected she was a refugee from the League, with s0me even saying she had once been a prisoner of the hated Sisterhood of Light. Many thought she was a sorceress. With the sudden death of Queen Xo less than a year into their marriage, Queen Ghome would not remain an unknown for long. She ruled Trimble with an iron fist for over six-hundred years, slaying millions, putting her people to the lash and instigating any number of small to medium-sized skirmishes with both the Xaphans and the League.
THE WOMAN OF A THOUSAND FACES
Bloodthirsty tyrants and deadly potentates are no strangers to the Xaphan Empire. They come and go quite often, many forgotten to the ages once they’re forced from power and executed. Queen Ghome, though, was no ordinary tyrant. Everything about her was strange and fanciful, worth story-telling. For one, those in attendance in her court reported that her appearance varied wildly from day to day, sometimes from hour to hour. Elias of Sorrander, a mystic known for her ability to see through elaborate Cloaks, was a frequent guest in Queen Ghome’s court in the early days of her reign. She often wrote that Queen Ghome’s frequent changes in appearance, including hair color, general features, size and skin tone, appeared to not be a Cloak, rather her changes appeared to be quite real. She also wrote the one sure way to tell for certain when one was in the presence of Queen Ghome was to look into her eyes: red and piercing, like the eyes of a demon.
Elias also wrote of Ghome’s other body changes she often indulged in. She was known to flit about the towers of Centenos Castle with a leathery pair of wings, sometimes peeking through the windows of guestrooms in the upper floors.
The thing most commented on was Queen Ghome’s tendency to appear to her subjects wearing horns. Horns of various sizes, shapes and colors. Many who visited Trimble mentioned Ghome’s horns, though a few wrote that she wore a horned helmet instead of sporting real horns.
As Queen Xo had sought a suitor to the throne of Trimble, so too did Queen Ghome, though, to be a suitor for her hand meant facing death. Over many years, she put to death countless suitors, robbed and tortured others, and humiliated the rest. She often enjoyed making her less-favored suitors stroll through her deadly Garden of Zama where a host of carnivorous plants she had cultivated, lurked in wait for an easy meal. She never did take a husband, and many of the enemies she made during that time would lead to her eventual downfall.
In all, three women named Ghome ruled Trimble over six hundred years. Ghomes I and III were very similar in temperament to the point of being interchangeable, while Ghome II was considered a genuine saint. Ghome II also abjured the practice of wearing horns and changing her face. Still, scribes on Trimble often speculated that Ghomes I, II and III were the same woman, with Ghome II being under a spell that changed her brutish nature to a more benevolent one.
The people of Trimble living under Ghome’s lash never forgot about poor Queen Xo, whom they believed was murdered. An underground sect grew in the province of St Georges called the Brotherhood of the Murdered Queen, dedicated to the overthrow and prosecution of Queen Ghome. Ghome and the BMQ were constant antagonists. Ghome’s assassins, the Mensada, often smoked the BMQ out of their hiding places and slayed them only to see the sect rise again elsewhere. Ghome was also said to command a giant metal beast that was unstoppable in battle whom she used to slay the BMQ.
Conversely, Ghome’s ruthless and capricious rule was unsustainable, nearly toppling her from the Trimble’s throne several times. During these times, she was secretly propped up by the BMQ, as they wished to be the force that toppled Queen Ghome, not economics.
THE BATTLE OF THE TOMB
After six hundred years of rule, Queen Ghome III was finally deposed from the throne by the BMQ, backed by the warlord Vai of Sorrander and his fleet of battleships. Vai’s great grandfather, Wilmer, had been a rejected suitor of hers. After a pitched battle on the floating Garden of Zama, the BMQ defeated Ghome’s forces and sought to capture her. Ghome herself was never found among the dead, leading to speculation that she had escaped Trimble, though, she was never seen or heard from again.
Xaphan society refused to let her go. Many believed she had in fact escaped the Battle of the Tomb, wearing a different face and is living a more inconspicuous life somewhere, waiting to rise again. Some thought that Baroness Camilla of Sorrander was Queen Ghome in hiding, a rumor she enjoyed perpetuating. Other names bandied about are Millicent of Tuck, Melazarr of Caroline and the elusive Roethaba of George–are all people who be Queen Ghome in disguise.
And, it could also be that the venerable Queen Ghome simply died at the Battle of the Tomb, her body buried in a mass grave along with the other victims of that conflict, leaving many to scratch their heads and wonder, her lore simply too delicious to let die.
Queen Ghome’s many secrets are explored in the upcoming House of Bloodstein books, from Loconeal Publishing
copyright 2016, Ren Garcia, Carol Phillips and Fantasio
February 7, 2016
Menks are evil spirits often tasked to guard various objects or treasures. They appear in the upcoming LOE Book 10/11: The House of Bloodstein. Menks are horrific in appearance and fearsome in their power.
Menks are fixtures of Vith lore. From Vith Household to Household they are varied in their appearance. Menks can appear as famished, lanky humanoids possessing incredible strength and speed. They may also be part human, part animal, with animal heads, claws, wings, tails, etc. They may also be faceless, handless, and footless with metal hands and feet. Menks show little or no outward intelligence or emotion. They exist simply to stalk and kill any who fall into their gaze.
As they are varied in their appearance, Menks are also varied in their mystical origins. The most common method is to be cursed into becoming a Menk by a sorcerer or enchantress, who often use Menks to guard their arcane treasures. Additionally, according to some, if one has lost something precious and somehow loses their life whist searching, they might be transformed into a Menk, condemned to guard lost treasures for all eternity. Other stories speak of a mystical statue known in the Vith language as a Caul de Menk. Those wishing to protect their hoards place these statues on their grounds, hoping to both scare off the curious, and to collect more Menks. These statues are said to have hollow eyes where the light of the Kanan moons, Elyria and Solon, may shine through. If one beholds the glowing eyes of a Caul de Menk, then one is transformed into a Menk forever.
Some people and animals appears to be pre-destined to become a Menk later on in life. Such people are said to bear Menk-Sign, where their appearance in mirrors, paintings and photographs appear monstrous, becoming more so as the time of their transformation draws nearer. Some people with Menk-Sign take steps to rid themselves of the condition. The waters of the Indigo River on Hoban are thought to slow the process down, removing it completely in some cases. Xaphan Cabalists have rituals to thwart Menk-Sign. Bartering with a Menk, performing some task for it, will also cure the victim.
THE BLOOD BOX
Whatever guise they take, Menks are fearsomely powerful and nearly impossible to bring down. Menks keep their vital organs in a separate place called the Blood Box–how they remain alive without their vitals is a mystery. As such, Menks are virtually indestructible. They can absorb massive amounts of damage and continue to function. Arcane weapons and items can do them harm, but only if vigorously applied.
The best way to defeat a Menk is to locate their Blood Box and destroy their organ hidden within, once that is accomplished, the Menk will die. Menks go to great lengths to hide their Blood Boxes. Their boxes can come in many configurations, from a small jar, to a chest, to a whole shrine-like structure, guarded, in turn, by other Menks. The Blood Box can be hidden far away, buried deep or even located on other planets. Many times, locating the Blood Box is nothing short of Impossible.
Menks have the ability to remove their heads from their bodies. They often place their heads in elevated, advantageous positions giving them a wide field of vision. They may also summon the assistance of various evil creatures to carry or fly their heads great distances.
Menks give our heroes everything they can handle and more in the House of Bloodstein books, coming soon from Loconeal Publishing.
copyright 2016, Ren Garcia, Fantasio and Ewelina Dolzycka
September 7, 2015
Over nine books, I’ve introduced a number of sciences delving into all sorts of odd things. Of course, I’m not a scientist, and therefore, all the sciences I introduce are pure fantasy. As they are fantasy, I don’t hesitate to make these made-up sciences as bizarre and off the chain as I can.
Here they are in no particular order:
The science of maiming, enslaving and killing men is practiced on the dark, remote world of Carina 7. The ladies inhabiting Carina 7 are the descendants of the haremites of the Emperor King of Ming-Moorland. After centuries of being tormented by the Emperor, the ladies of Carina decided to turn the tables to some extent and created a whole science dedicated to enslaving, fighting and killing men. Any lone man who happened to make his way to the stony surface of Carina often found himself an unwilling victim and test subject as they refined their techniques.
Eventually, Gynology became a well-honed and proved science. A trained Gynologist, armed with a host of man-killing weapons, could effectively control men using various scents and an insidious device known as “The Barb”. A “Barbed” male would be enthralled to the Gynologist for the rest of his life, however long that lasted.
The Sisterhood of Light took a secretive interest in Gynology and managed to replicate some of its various tenets. What the Sisters do with this incorporated knowledge is currently unknown.
Anthecary is a mind/body enhancement technique practiced on Onaris, particularly in the south Calverland region. Onaris’ majestic Lone Rider Mountain is the home of the Stoutback, a huge, six-legged lizard the locals have (somewhat) domesticated. Those herding the creature, known as Stoutback Shepherds, must do so in the near vertical pastures dotting the mountain’s face. Unable to afford technology to assist them in getting around in this grueling and dangerous environment, the shepherds developed a mind technique called Anthecary which would allow them to “stick” to the vertical surface of the mountain using their minds. Anthecary also “hardens” their bodies, allowing them to stand upright without having to brace themselves. When the League Stellar Marines adopted the giant S/K pistol as their standard-issue firearm, they adopted the use of Anthecary to combat the deadly recoil of the weapon. “Hardened” in an Anthecary state, the S/K can be safely and accurately fired.
Xaphan Cabalism is a veritable mixed-bag of herbology, home-remedies, quack medicine, folklore, arcane investigation, machine science and religion all rolled into one. Cabalism was the Xaphans answer to the Hospitalers in the League, attempted to treat wounds and other medical maladies using pieced-together knowledge from various sources. Though rightly considered to be horrendous quacks and frauds, the Cabalists did managed to gather some practical knowledge, primarily through seducing and or abducting Hospitalers.
In the burgeoning field of communicating with unconscious and comatose persons, Mentralysis is in the forefront. Using sophisticated computerized devices known as Mentralysis Decks, one may speak with a sleeping or comatose person as if they were awake. The Gold Coast of Hoban is the home and major research center of Mentralysis.
A major breakthrough with this science came when it was discovered that within all people is a Sleeping Self (SS) which takes control while asleep. The SS has a unique and independent personality, and may be very similar to the Waking Self (WS) or may be radically different. Mentralysists, through analysis, have determined there are seven types of Archetypical people, depending on how different the SS is from the WS.
Mentralysists have determined that various neurosis due to incompatibility between the WS and the SS can be treated, and oftentimes cured, using Mentralysis techniques.
Given the fact the League is full of people with an excess of spare time, a number of novel fads have come and gone through the years. One fad that took hold and has continued to grow is Cyberlitica, where one fabricates a completely different persona of either a fictitious person or, in some cases, of themselves. Using Cyberlitica, the fabricated “Changling” has a birth-date, public records of their passing, receipts, diplomas from various universities, have taken husbands or wives, and may have criminal records. The overriding goal of Cyberlitica is to create a completely convincing persona. If a Changling happens to make the posts, that is an added benefit. One man, a Lord Sharper of Stillville, divorced his wife after he learned most if not all of her glamorous wealth and exploits were fabricated via Cyberlitica. The Sisterhood of Light doggedly investigates Cyberlitica, and those who have been found to have created a Changling face heavy fines and or imprisonment.
Never underestimate the Xaphans for coming up with crazy sciences. Bondarism, practiced in the city of Waam, is no exception. Bondarism is the notion that the human body can experience accelerated evolution if the body is rigorously stressed by placing it into unusual and uncomfortable situations. Buildings and various vehicles built with Bondarism in mind, have little to no ergonomic considerations, are suicidally unsafe and are impractical in the extreme. However, the people of Waam do appear to exhibit a number of advanced abilities, including the ability to fly and walk up walls. Perhaps there is something to Bondarism after all.
TA (Time Apparent)
TA is a form of Time Travel being studied by the Hospitalers. Time travel is a very difficult thing to achieve, though the mechanics of it are fairly well understood. Temporal Gravity (TG) is the most difficult aspect to overcome, as your TG ceaselessly attempts to pull you back into your proper place in time. Perception is also a very confounding thing to deal with, as time travelers will “forget” what they’ve come to do. (A legendary machine is said to have overcome all these problems, though its existence is in dispute)
An odd solution to the various issues with time travel is called Time Apparent by the Hospitalers. With TA, instead of sending your physical body ahead in time, only one’s consciousness goes. Once in the future, your consciousness will inhabit your body, in whatever condition your body happens to be in. You could appear as an animated corpse, a skeleton, a cloud of dust, or, in some cases, as a group of people if your material has been reincorporated into new life forms.
TA is only effective going forward from your apparent place in time. It has yet to be approved for general use by the Sisterhood of Light.
copyright 2015, Ren Garcia
July 22, 2015
Riding fast on the heels of Book 9, Stenibelle is Book 10: The House of Bloodstein. It is comprised of two volumes: the first being Perlamum, and the second Mentralysis.
ZOMBIES AND DRAGONS AND GODS, OH MY …
I wrote the Bloodstein books to be fun, to be exciting. I tormented my imagination until truly weird and amazing things popped out of my head. Using the previously introduced House of Blanchefort characters, we embark on a journey across the League and beyond.
In the past, I’ve tried to avoid monsters that have been covered by other authors–vampires, witches, werewolves, etc. I was also going to avoid zombies--too over-done, too formulaic. But then I had a bright idea–I figured out a way to use zombies that hasn’t been tried before, so you’ll find the zombies in The House of Bloodstein as breath of fresh air–dead air.
I also decided to tackle everybody’s favorite fantasy monster: dragons. Again–I never do the expected and well-trodden, if I’m going to have a dragon, it’s going to be a weird dragon. ‘Nuff said.
Here’s the current blurb for Volume 1:
THE HOUSE OF BLOODSTEIN: PERLAMUM
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game.
Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam, who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed.
-A family of vile bravos from the south, and, worst of all, the Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.
Can Lady Chrysania of Bloodstein be helped, or, for that matter …
… can she be trusted?
The House of Bloodstein. Perlamum will be out September 2015 from Loconeal Publishing.
copyright 2015 Ren Garcia and Carol Phillips
July 11, 2015
The release of LoE Book 9: Stenibelle is here!! I’m very proud of the book and of the character in it, the first LoE book to feature a female main character–most of the previous books have been ensembles with strong male and female characters.
I’ve been asked if I think Stenibelle is a Feminist Book. I actually have no idea. The word “Feminist” has taken somewhat of a radical turn from the `60’s up till now. In the `60’s it meant a free, liberated woman, doing things previously considered to be “unlady-like” A `60’s feminist was probably a tomboy, or a hippie girl living in a VW van, smoking weed and wearing baggy clothes. She lived her life as she wanted, which might deviate from the established female model (chaste, married, motherhood, etc…).
Nowadays the word “Feminist” seems synonymous with “Feminazi“, a cold, opinionated, emotionally unavailable, agenda-ridden woman who hates all men. An invincible, man-killing war-machine bent on proving the superiority of the female gender. Obviously, such a character is a stereotype, and a polarizing one at that, setting both genders against each other.
STENIBELLE AND “THE TESTS”
I wrote Stenibelle to be a Female-Centric book, one that focused on the struggles of a female character without being political or polarizing. Stenibelle is not invincible, or perfect for that matter. She’s a flawed human being who starts out angry and unsure of herself, needing a healthy “kick-in-the-rear” to get pointed right. Stenibelle learns. She grows, she becomes more than what she was, as should be the case in any piece of fiction: the capacity to change.
So, what sort of a book is “Stenibelle”?
There are a number of tests out there, mostly aimed at judging women’s roles in films. We can apply these tests to Stenibelle, the book and see how she rates (Of course, this is me, the biased author judging the book. Read it for yourself and feel free to rebut if needed).
The Bechdel Test is a set of three simple and rather loose requirements designed to determine the role of women in a film.
- The movie has to have at least two women in it.
- The women must talk to each other.
- The women must talk about something besides men.
Given these rather vague requirements, Stenibelle easily passes the Bechdel Test. There are lots of females in the book, many more than just two. They have lengthy conversations with each other, and many of their conversations don’t involve men at all (of course, “talking about men” is a very nebulous factor. Are the women talking about a boyfriend? Are they talking about a man in the home or workplace? As there are only two genders, erasing 50% of them from a protracted conversation can be difficult if not impossible, forcing the conversation to be nothing more than “girl-talk” which opens a whole new can of worms. We’ll assume “talking about men” means discussing a boyfriend, husband or other love-related interest.)
The Russo Test
The Russo Test is a fairly new test designed to analyze the representation of LGBT characters in films. Inspired by the Bechdel test it’s named after film historian Vito Russo. It also has three loose criteria:
- The film contains a character that is identifiably lesbian, gay, bisexual, and/or transgender.
- The character must not be solely or predominantly defined by their sexual orientation or gender identity.
- The character must be tied into the plot in such a way that their removal would have a significant effect.
Without going into too much of the plot and the outcome of the story, Stenibelle passes the Russo Test, and it does so without being pushy, political or in any way agenda-driven.
The Mako Mori Test
Mako Mori was one of the lone female characters in the film Pacific Rim. Her depiction in the film has become the standard in giving a female a “fake, action-driven” role to play that fails the Bechdel Test. Again, the test has three basic criteria:
- At least one female character must be present
- The female gets her own narrative arc
- The female does not exist solely to supporting a man’s story.
Again, Stenibelle passes. Stenibelle is not there to simply support a secondary male character. This is her story. Without her, there would be nothing.
The “Sexy Lamp” Test
Comic book writer Kelly Sue De Connick created a somewhat tongue-in-cheek test judging the role of females in a story-arc. Essentially, if you can replace the female character with a lamp, blow-up doll, stirring stick or similar prop, would the story still fly??
Yes–you cannot replace Stenibelle with a cool lamp and have the story function. It would not–not at all. Moving on.
There is an additional test called the Finkbeiner Test dealing with the role of women in science. As Stenibelle is not a scientist (she’s actually more of a sorceress) this one really doesn’t apply.
So, that’s it. With Stenibelle, I wrote a human story dealing with a female in a tight spot. I tried to write it so that anybody, female or male, could get behind her and cheer. Pick it up–see if you agree.
Stenibelle will be available 7/24 from Loconeal Publishing.
copyright 2015, Ren Garcia