Syg’s Statue

February 7, 2018

Mounted in a recessed nook at the north end of the Holt Courtyard in the Telmus Grove is a fifteen foot tall statue of Sygillis, the Countess of Blanchefort.

 

SygStatue

Statue of Countess Sygillis, by Rebecca Sinz

It was put there by the countess’ son, Lord Kabyl when he was thirteen years old. Created in six pieces and smelted in the Blanchefort’s old smithy of wrought iron and copper. It depicts Sygillis wearing her favorite adventuring outfit: a Hospitaler body suit and cape-like shawl. As Lord Kabyl’s father, Captain Davage, often said that the coming of the countess to the House of Blanchefort invigorated it with new life, he symbolized that thought by placing a water jug in the statue’s hand.

 

The Countess loved the statue, often taking her lunches near it in the courtyard. She even incorporated the water jug into her design logo and Coat of Arms.

It is not known who designed the statue, as Lord Kabyl simply computer scanned the image and had the pieces smelted in an automated factory, leaving the remaining work being to bolt it together. It is believed that Kay’s love, Lady Sammidoran, an accomplished artist, designed the statue all on her own, although it bears a strong resemblance to a statue of the old Vith heroine, Subra of the Mark mounted in her chapel in the castle.

The statue has been stolen on three separate occasions by the countess’ main social nemesis, Duchess Torrijayne of Olyn.  It was recovered the first time half submerged in the Withelwell River.  On the second occasion, the statue was found in a ballroom at St. Gala’s Veil, the home base of the Ballwigs. The Ballwigs did not wish to part with it, so the countess had to steal back her own statue.  On the third occasion, it was found in a school in the city of Rustam, where the children had taken to lobbing eggs and crabapples into the jug for sport.

After that, the countess enchanted the jug, turning it into an StT Pot, that would defend the statue from any further attempts to steal it.

In retaliation, Countess Sygillis defaced the statue of the duchess at her home at Grand Effington Manor. As the duchess was pregnant with her sixth child, the countess altered her statue to be immensely pregnant with milky water shooting from her breasts.

copyright 2018, Ren Garcia and Rebecca Sinz

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The Making of Kat

July 12, 2017

Kat cover Front FinalIn a few days the paperback of The League of Elder, Book 12: Kat will be out. This journey has taken plenty of twists and turns over the past three years when I started it. Every book has its own flavor, and this one was certainly no different.

The issues I encountered with this particular work were unlike any I’d seen before.

First of all: I wasn’t satisfied with the story. When I first came up with the story, my intent was to simply add-on to the events from Book 8: The Shadow tech Goddess. In that book, our hero, Paymaster Stenstrom, encountered a sinister Knife-class Black Hat in the lonely, but oft-visited, Ruins of Clovis located in the Vithland region of Kana.  There, he encountered three Knife-class Black Hats, two dead, one alive, all searching for evidence of the identity of the fearsome, yet elusive, Shadow tech Goddess. After brief skirmish, the lone living Black Hat captured Stenstrom’s companions, Lord A-Ram and Lady Gwendolyn of Prentiss. Due to her astounding agility and her Shadow tech tail, he called her Kat. She then forced Stenstrom to descend into the catacombs under the ruins, where he encountered the dead bodies of her two companions. Despite everything, Stenstrom found himself fascinated by Kat, at the hints of blonde hair and sparkling green eyes through the mask. As Stenstrom begins his quest across the Plains, Kat’s name was added to the list of seven mates for him. And then she was horribly killed by the Lacerta in the Ruins of Caroline.

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Kat–as she originally appeared in Book 8, The Shadow tech Goddess. Panting by Eve Ventrue.

So, that was that for Kat. In the subsequent StG books, I wanted to explore the various alternate versions of Paymaster Stenstrom and his loves. For the 6th turn, it was Kat’s turn. My plan was to simply pluck her as is from the pages of Book 8 and give her a fresh lease, adventuring with Paymaster Stenstrom as he battled the horrible demon Bellathauser.  I used the KISS technique: Keep it Simple, Stupid.

 

But, that’s when my troubles began. I was about 40 thousand words into the story. I had thought to keep these StG stories short, anywhere from 40 to 60 thousand words, and I had accomplished that with Stenibelle at around 50k.

With Kat, though, I found myself disliking the story, for lots of reasons.  I found I was repeating myself. I never have issues with Writer’s Block, but, if I think I’m revisiting previous material, that can slow me down considerably as I strive to keep things fresh–I call that Writer’s Thunk! With Kat, I felt I was reheating old stuff at every turn–I mean this is the 12th book in the series, it’s hard to keep coming up with totally new material, but still.

After thinking about it, I came to the conclusion that most of the book’s issues came from the character of Kat herself. Simply ripping her out of Book 8 was not satisfactory for me at all. She was flat and uninteresting, her interactions in the story perfunctory at best. Her story was too similar to that of Sygillis of Metatron back in Book 1–the taming of an unruly Black Hat, etc. And, rather embarrassingly, I found her relationship with Paymaster Stenstrom reeked of Instalove.

Kat Sketches

Early sketches of the rebooted Kat by Carol Phillips. Kat’s spark, her ever-present brightness and zest for life is evident in the sketches.

Action was called for. I was certain if I could get the character of Kat right, then the rest of the book would follow. So, I went back to basics. In Book 8, Kat was a fully-powered Knife-class Black Hat. We’ve seen plenty of that in the previous books, while only hinting at the horrors they suffer during their training in a place called the Shade Church. I thought if I removed all her of skills and make her a trainee with limited skills, that could introduce all sorts of opportunity for growth.

 

 

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A theme emerged after the additions, that all things, no matter how unlikely, have the potential to better themselves. (Painting by Carol Phillips)

I went to work, adding a few scenes to the front of the book to give Kat a little life–never in my wildest dreams did I think I  would eventually add up to 40k words, almost doubling the size of the book. I found myself intoxicated in the creation process, exploring the revised Kat character, seeing what was there, all the while, keeping the plot moving. I came up with Autocons and Sentrils.  A-Ram and Alesta, who had been absent from the book, reappeared. The two dead Black Hats from Book 8 became Kat’s sisters, Bird, Walker and Wheel. All of this was organic characterization, everything in real time, on the fly. In 40k words, Kat went from being a rather pat and uninteresting fantasy character to something special, stealing every scene she’s in.

 

Book 12: Kat has everything–lots of action, loads of imagination and fantastic situations the League of Elder is known for, plus fully developed characters that grow before your eyes.

Stg-blueThe 6th Turn: Kat is published by St G Press/Winter Wolf.

copyright 2017, Ren Garcia and Carol Phillips

Vive la France

September 9, 2014

French flag

I tend to get a lot of hits on my blog from France. Visitors originating in France rank second only to my home country of the United States in quantity of hits, with Germany being third. Germany makes sense, as I work with a number of immensely talented German artists. But France?? I often wonder if these hits are actual people looking at the artwork, or if the hits are simply products of spam.

I’d like to hope something of my work has touched somebody in France.

So please, if you’re from France, or anywhere else in the world, and you’re a real, living person, I invite you to leave a comment. Say “Hey” or “Bonjour” or whatever else comes to your mind.

Fingers Crossed

RG