August 1, 2016
Finally, after years of work, LoE Book 10, The House of Bloodstein is available! The HOB series consists of two books, this one, subtitled Perlamum and Book 11, subtitled Mentralysis. Mentralysis is already written, just going through the usual editing and pre-publication process which can take a long time. It should be out in 2017.
All authors are different. Some are note-takers, scribbling down thoughts and sudden ideas for consideration later. Others outline the story from beginning to end, making the work into a full-fledged project. And then there’s me. I write on-the-fly, no notes, no outlines, nothing. I just write. It works for me most of the time. The problem with writing how I do is I tend to change my mind in mid-stream a lot. It’s never the case where the story I intended to write at the beginning is what ends up in the final product–and that is triply so for HOB.
As much as I complain about the NaNoWriMo month as a destructive stunt and waste of time, HOB started as a NaNo project I did to appease a friend about five years ago. It was a fairly straight-forward tale, but it lacked the manic imagination and strangosity I’m known for. In fact, as I finished the first draft, it reminded me of those feel-good ABC After-School Specials I used to have to watch as a kid. There’s a term in Spanish that applies here: The first draft of HOB had no tiene chiste. What that means is the story was plain, boring, had no oomph, had no pop. Love or hate my books, nobody’s ever bored, and HOB, due to the emphasis of NaNo on word-count, was full-on boring.
So, there I was with a 50k manuscript that I, frankly, hated.
I moved on to writing the oft-mentioned but seldom-seen Shadow tech Goddess. As I wrote, the candy-coated mess that was HOB stayed in the back of my head like a doomed bug fying in a window pane. But, you know, sometimes, the addition of one or two elements can make all the difference, like that elusive missing piece of a puzzle that, once found, pulls everything else together. I’m not certain when it happened, but that missing piece for HOB hit me–hard–and I went back to the story. 50k words quickly exploded to 170k, enough for two complete books.
With this addition, all the old imagination came back in earnest, in spades. HOB went from a moribund cake-walk with no chiste, to the weirdest, most epic, most sprawling book in the LoE series yet with tons of chiste. I held nothing back… it is all out there and I am so happy to share it with the world at last.
I usually suck at blurbing–it’s a lot harder than you might think, but, this one just sort of wrote itself for HOB
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game. Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed. -A family of vile bravos from the south.
-The diabolical Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there. Can Lady Chrysania of Bloodstein be helped, or, for that matter . . . . . . can she be trusted?
The House of Bloodstein is out on Amazon–CLICK HERE to go to Amazon.com. I also have several signed copies available. If you’d like one, message me. I’ll even pay the shipping and throw in a little swag.
copyright 2016, Ren Garcia and Carol Phillips
March 11, 2015
It doesn’t happen too often, especially in my case, but on select occasions your own characters can jump up off the page and surprise the heck out of you.
Such was the case with Stenibelle, a character I dreamed up on a lark.
OUT FROM THE DARKNESS:
I was working on The Shadow tech Goddess, a tale dealing with alternate universes and Extra-Planar Entities. Our hero, Paymaster Stenstrom, Lord of Belmont-South Tyrol, had been informed that there are many Wvulgroms. alternate versions of himself running around, all somewhat similar to himself but undeniably different–such is the basis of the entire Shadow tech Goddess storyline. It’s not an unfamiliar concept, we’ve seen it before in various media: fiction, TV, comics, films (the Star Trek episode “Mirror, Mirror” immediately comes to mind). In many cases, these “alternate entities” are a study in opposites: good vs evil, chaste vs immoral, that sort of thing. In my case I wanted these Wvulgroms (qv=alternate entities) to be merely a product of their circumstance. They can be very different from the character we’ve come to know, or, they might be very similar, it all depends.
In the case of the Shadow tech Goddess saga, eight different versions of Paymaster Stenstrom are involved. They all have similar experiences: they all served as paymaster aboard the Fleet ship Seeker for Captain Davage, and they all bought the captain’s chair of the Seeker later on. They all had various levels of failure/success in the Seeker Affair, as it was known. Some had no trouble at all securing the Seeker’s chair, some had a bit of rough sledding, others failed spectacularly. One was imprisoned, one was enslaved in a sex pit, and one was killed.
At the end of Book 8, all of these various alternate versions are brought together in the smothering darkness of the Shrine of Boraster on the Planet Eng and sorted out, each sent on their merry way.
As I wrote the final scene, each Wvulgrom was brought forth and presented to the central version of Paymaster Stenstrom–all of them tall and handsome.
And then the 3rd version was presented. As I wrote, my fingers worked the keys all by themselves. The third version presented was a small, comely woman. I had established earlier in the story that the Wvulgroms of Paymaster Stenstrom didn’t all have to be as is, they could be of differing race, of differing species, and, of differing gender. Such was the case here–the 3rd version was a woman named Stenibelle.
Lord A-Ram told him: “In another universe, you are a woman, and you would be most proud of her.”
So, that’s all I had, just an odd revelation that he, somewhere out in the universes, was a she.
Shortly after I finished the first draft of the Shadow tech Goddess, I developed the idea of writing a series of smaller, shorter books detailing the activities of the alternate Stenstroms’ as pertaining to the main story. I started writing them all at once, but the one that stood out most in my head was Stenibelle, the female. I began writing a quaint story dealing with Stenibelle’s quest to discover the way to long lost Cammara, an abandoned home-world of the League lost for over 200,000 years. At first, Stenibelle had all of the “It Man” abilities the male versions of Paymaster Stenstrom have: super strength, invulnerability, flight via mind power, and so on. The only thing she couldn’t so was fire the NTH pistols, which require a male-hand to shoot. I wrote her as a demure, considerate woman doing her best for her House under bizarre circumstances.
I quickly got bored with her. Where was the growth? Where was the potential? I really didn’t see it. I put her down for a long time and moved onto other stories. I considered deleting her altogether.
Then, it occurred to me that I’d been doing Stenibelle a great disservice. There was no depth to her, no agency, no room for personal growth. I’d been treating her with kid gloves, and she, though she had a great deal of power, was essentially helpless, like a princess in a tower.
Time for the gloves to come off. Time for Stenibelle to face the world. I was going to lay her bare and watch her grow into something new–not a perfect person, mind you, not invincible, not a cold, gritty tent-pole character, but a human one, full of successes and failures, remorse and joy, frailty and determination, and the capacity to better herself and her House.
First, I removed all of Stenstrom’s It Man powers. She still possessed all of her skills in Tyrol Sorcery, the vanishing, the lock picking, all of that, but no more super strength, no more flying and TK’ing. I took away all of the vast sums of money Stenstrom has available to him and made her a pauper. I also stuck her in prison. I made her angry and unsure of herself. I put her under the sway of powerful people and I addicted her to personality-altering Bolabungs.
Through all of that, Stenibelle had to make do, had to overcome poverty and addiction, had to learn to stand up for herself in the face of powerful people, had to learn to trust and seek help when it was needed, and to come to terms with her own heart. The character that grew before me was quite a welcome surprise, becoming more whole and complete than I has first thought possible.
I put her through a lot, and the person she became is something anybody can relate to and cheer for.
That’s what I was hoping for all along.
League of Elder Book 9: Stenibelle will be available summer 2015 from Loconeal Publishing.
copyright 2015: Ren Garcia, Carol Phillips, Fantasio, and Eve Ventrue
May 25, 2014
The release of LoE Book 8: “The Shadow tech Goddess” is just around the corner.
Being the eight book is the series, many of the items and weapons appearing in the book have been introduced and covered previously. It’s a persistent issue in a series–how much time should the author devote to going over things that already have been described? You really don’t want to bore a returning reader with the same information and you also don’t want to exclude any new readers.
The person who edited Book 8 had never read any of the previous books and was a bit confused in the beginning. “What’s this” and “what’s that”, she asked in frequent side notes.
I was watching my wife play Mystery Manor, it’s an app on her Ipad that she enjoys. It’s one of those games where you see a lavish static setting filled with unusual objects, and your goal is to find a number of specific objects before time runs out (find the tea cup, find the garden rake, etc). Seeing her play the game, I was struck with inspiration. I envisioned a scene where most of the items and weapons appearing in the book were laid out in one lovely composition. That way, if a reader has a question (for example, “What’s an NTH?”) they can look at the painting and see it first hand. I got Ewelina Dolzycka to paint it for me.
I think it turned out pretty well and covers most of the bases. Some of the objects laid out in the scene are specific to Book 8 alone and have never been seen before.
I had a similar idea previously in a map to the Garden of Horrors, an arcane place visited in the book.
I recalled once visiting a lavish garden in an Egyptian museum during a trip to California. The garden was like a maze filled with hedges arranged like streets, dotted with scented fruiting trees and potted flowering plants. Hidden in the hedges and elsewhere in the garden were a number of small to medium-sized statues depicting various Egyptian deities. A guide told us all the major Egyptian deities were hidden in the garden. They even gave us a small booklet providing clues where they were hidden and spots to check-off when we located them. It was like an egg-hunt locating the statues and we spent all afternoon searching the garden. I don’t think we ever found them all.
I got the idea to include a similar garden in Book 8: the Garden of Horrors, a wondrous place tended by a woman claiming to be the Shadow tech Goddess herself.
Hidden in the garden were a number of statues depicting the various types of Extra-Planar Entities following Paymaster Stenstrom, the main character. The highlight of the garden was in the center, a hideous monster hidden behind a locked door trying to get at the Paymaster and take his life.
I wish such a garden actually existed, I could spend all day in it.
The Shadow tech Goddess will be out early June, 2014 from Loconeal Publishing.
copyright 2014, Ren Garcia, Ewelina Dolzycka and Carol Phillips
March 11, 2014
She was a woman whose face he could not describe, whose voice he would not recognize, yet, she haunted Paymaster Stenstrom’s thoughts.
There was one thing and one thing only that he knew for certain–he had failed her.The mysterious Woman with the Gun appears at various spots in LoE Book VIII: The Shadow tech Goddess. She is a shadowy character whose identity and motives are unknown. Paymaster Stenstrom, the hero of the tale, believes he encountered her in the forbidden Ruins of Clovis, though his memory of his time in the Ruins is suspect at best. Searching his thoughts, he remembers encountering a woman in the dark under Clovis. He remembers her saying something, though most of what she said is lost to him. The only thing he could remember is that she claimed to be his wife, and that she had depended on him doing something, and that he had failed. Though he can’t recall what she looked like or even the sound of her voice, her memory nevertheless haunts him.
Later, Lord A-Ram and his fiancé, Lady Alesta of Dare, encounter her, and it’s through their account that a description of her appearance is made. Lord A-Ram had trouble sleeping one evening. As he lay there in the dark of his quarters aboard the Seeker, he became aware that someone was in the room with him. It was, according to A-Ram and Alesta, a tall woman with fair hair wearing some sort of flight suit complete with a life support harness and dangling air hoses. She wore thick treaded boots and carried a gun in a shoulder holster. That’s what A-Ram remembered most about her, her gun. Alesta recalled her hair was set and styled up, as if for an evening out despite her utilitarian garb.
The Woman with the Gun apologizes for disturbing their sleep. She tells A-Ram and Alesta that she is Paymaster Stenstrom’s wife and that she had travelled a long way to speak to them. She tells A-Ram and Alesta how much she admires them and how she longs for a day when she may invite them to her home and entertain them as cherished guests. Then, this proud woman towering over them both begs them to help her. She says without them all will be lost and her service to the gods will never end. With tears in her eyes, she awaits their answer.
January 4, 2014
This is the part I hate. This is the part where everything’s turned in, the cover is done, the artwork is (mostly) done, and the only thing left to do is wait for the thing to hit the shelves.
“The Shadow tech Goddess” took me four years to write, and, during that time it went through a number of different incarnations and intentions. I had at first wanted to publish her after Book 2: The Hazards of the Old Ones. She just didn’t feel right–I was floundering around with the concept and, frankly, got a little lost. I decided to focus my energies instead on the Temple of the Exploding Head trilogy, which was bursting out of my head at the time (I always seem to have a Main WIP going, and one in the fire at the same time. The Shadow tech goddess was always “in the fire”, never quite hot enough to be worked and shaped into something useful). Once the Temple was done, then I’d finish up the Goddess. I promised myself that.
I just didn’t have a good grasp of the story even though years had passed. What was the story I wanted to tell?? What interesting concepts would I introduce? I didn’t know.
I was still stuck.
Putting it aside, I decided to finish up the Sands of the Solar Empire, and then I’d get to the Goddess.
Time passed. Sands and Against the Druries came and went. I intended to concentrate on the House of Bloodstein–a tale dealing with my old favs, Lord Kabyl and Sam, the new ne-countess of the House of Blanchefort. Once again the Goddess eluded me and settled into the less swift current of my brain. My publisher, James Barnes, asked me what titles I’d have ready for 2014, if any. I had it in my head to say “House of Bloodstein”, but my mouth rebelled and said “Shadow tech Goddess” instead. James took it and ran.
And so, I was committed with a WIP that had whipped me into submission for years.THE LOVES OF PAYMASTER STENSTROM:
I think my issue all along was boredom. I was bored with Paymaster Stenstrom and his presumptive fiancée, Lady Gwendolyn of Prentiss. I love creating relationships, and, Gwen seemed to be the winner in this case, what else was there to write about?? I got it into my head that I wanted to write about different loves–lots of them, each one full of hidden possibilities. I greatly value loyalty in a hero–a hero to me must be, above all else, loyal and trustworthy. So–how could I have Stenstrom indulge in many torrid relationships and have him remain loyal at the same time??
Alternate realities was the answer, and, once I came to grips with that idea the rest was easy. I dreamed of arcane devices and Extra-Planar entities. New corners of the League opened up to me and places never seen danced in my head. Eventually, after a writing binge, I had seven stories ready to go, each dealing with a different love of Paymaster Stenstrom, or “The Turns of The Shadow tech Goddess“. Central to the Turns is the main story which begins and ends in one book. In the book are mentions and casual asides of characters and situations that are not covered to any great degree. Did I make a mistake? Did I pick up an interesting plot thread only to forget about it pages later? No way! They are covered in the six novella-sized stories which are related to the main story. The novellas detail important events which help to bring the main book to be, a la, the hand behind the stage pulling a rope that draws the curtain. Lord A-Ram and Lady Alesta of the Pilgrims of Merian serve as guides shuttling between the books. They often disappear in StG–they are off assisting the “other” Paymaster Stenstroms.
In an alternate universe, Paymaster Stenstrom is not a man and his House is on the verge of extinction. The disgraced 30th daughter of the House of Belmont will either be the final stake driven into its dying heart, or the ray of light that comes to save it.
Can a crass, foul-mouthed Xaphan woman from Caroline actually be the vessel carrying information that can save all things? Paymaster Stenstrom struggles to keep her alive and, discovers in the process, the amazing woman hidden under her bravado.
He felt her claws raking his chest in the cold of the Clovis ruins, and now here she is again at his throat. Who is Kat, and can she believed? What demands does she make of him? The Shadow tech Goddess comes to call on an old debt.
He awakens in a pit and is the slave of the Lacerta. He hears many voices in his head and remembers many things he himself has never done. He is all aspects of himself, yet he is none of them. He can try to escape the Lacerta’s pit, but, where will he go? Is he better off dangling in the dark dreaming of things other people have done?
THE TEMPUS FINDAL
Of all creatures, the Tempus Findal is the most horrid. She believes she has her own place at last where her insidious power will not destroy. The Gods of Cammara will give her no rest and might undermine all she has attempted to build.
The Shadow tech Goddess will be out March 2014 from Loconeal Publishing. The novellas will be published approximately every three months afterward.
copyright 2014, Ren Garcia
December 27, 2013
The next book in the League of Elder series, “The Shadow tech Goddess” deals with extra-planar activity, the crossing of one plane of reality to another. A key concept when dealing with “reality-jumping” is a place called The Hall of Mirrors. The Hall of Mirrors is heavily featured in the book.
The Hall of Mirrors is the threshold from one plane of reality to another. If one wishes to cross into another plane of reality, one must first cross through the Hall of Mirrors, and that is not a simple task. Jumping from one reality to the next is dangerous to the well-being of the universe as a whole and the Hall exists to actively prevent such a thing, and, possibly to punish or eliminate those attempting to do so. It is not a naturally occurring phenomena, however its creators and custodians are unknown.
SUMMONING THE HALL:
It is possible to summon the Hall of Mirrors to oneself via technological, arcane and telepathic means. Those consciously seeking to pass through the Hall tend to draw its wrath much more than those who unconsciously summon it via telepathic means.
AN UNFASTNESS IN SPACE AND TIME:
It has two specific parts, the Hall of Mundane and the Hall of Possibilities
THE HALL OF MUNDANE:
The Hall of Mundane (HM) is the entry point to the Hall. It is where one came from and almost always where one exits. Given the changeable nature of the Hall, it is very difficult to know when one is inside the HM and when one is not. Some people, be it intentionally or unintentionally, have the ability to summon the Hall of Mirrors to them and spend a great deal of their lives rolling about within the HM, blissfully unaware of where they are. People with his ability are known as Mirrorbrugs and are valuable commodities to those who actively seek to penetrate the Hall.
The HM is a safe portion of the Hall of Mirrors. Moving about in it does not trigger the potent defenses lurking in the second part of the Hall: The Hall of Possibilities.
THE HALL OF POSSIBILITIES:
The next section of the Hall of Mirrors is the Hall of Possibilities (HP). Like the previous Hall, it too has no set appearance and can look like anything, however, those actively seeking to pass through it often describe the HP as looking like a dank stone corridor running to the left and right. To the left is the next plane of reality and the exit of the Hall. To the right is the chamber of a destructive entity known as the Shadow tech Goddess. The Shadow tech Goddess is the main defense of the Hall and those entering the HP invariably stir her up and draw her ire.
THE ANATAMETER:Guarding the intersection between the two Halls is a device known as the Anatameter. The Anatameter is the key, the locked door preventing passage from the HM to the HP. With it in place, almost all attempts to pass are thwarted, most do not suspect they were ever in the hall or Mirrors and encountered the Anatameter in the first place. It is not completely foolproof as certain Extra-Planar Entities are able to pass it without notice. The Anatameter devices are created by a skilled set of craftsmen known as the Anamatics. It appears to be the case that the Anatameter takes on the intent of the Anamatic who created it. If they are kind, then the Anatameter will behave in a kind fashion and not harm those trying to pass it. If they are cruel, then bad things will happen to those encountering it, including the unleashing of the Shadow tech Goddess.
An Anatameter may be created specifically for certain individuals. Anamatics sometimes do this, though the payment they require is said to be quite steep. In such cases, the Hall of Mirrors will be drawn to that person at their peril.
Within the Hall of Possibilities are alcoves cut into the stone at regular intervals, these are the Nodes of Reality. The function of the Nodes is not well understood. They are thought to be a Minor Defense of the Hall and are invoked when ones gains access to the HP. Some scholars, like Hannah-Ben Shurlamp, EVoR of the University of Dee, speculate that one’s true love or one’s greatest enemy emerge from the Nodes and serve as a passive distraction to those entering the HP.
THE SHADOW TECH GODDESS:
Possibly the least understood facet to the Hall of Mirrors is the entity known as the Shadow tech Goddess. She inhabits the right-hand portion of the Hall of Possibilities and is meant to destroy any attempting to pass through the HP. She is like a coiled-up trap, waiting to strike. There is no known method of defeating her, though it has been speculated that discovering her true identity disarms her to some extent. Occasionally she has been known to continue on out of the Hall of Mundane and destroy everything she encounters, making her a Destroyer of Universes as well. She had been known to become interested in certain individuals and draw them to her–her reasoning behind this is unknown. She is said to wear a helmet completely covering her face and a robe of living Shadow tech.
The Hall of Mirrors appears in LoE Book 8, “The Shadow tech Goddess”, due out February 2014 from Loconeal Publishing.
copyright 2013, Ren Garcia, Ewelina Dolzycka, Fantasio, and Eve Ventrue
December 2, 2013
Production on LoE Book 8: The Shadow tech Goddess is well underway. Featured heavily in the book is the concept of multiple universes/realities and how they interact together.
The Hospitaler Theory of Opposing Mirrors states that, while mass is finite, the number of realities mass can inhabit is infinite. Reality is simply a partitioned, defined reflection of a Common State and, therefore, an infinite number of realities can exist. The farther away a reality exists from the Common State, the more variation will occur.The threshold from one reality to the next is guarded by a fractional place known as The Hall of Mirrors. The Hall of Mirrors actively prevents passage from one reality to the next. (See future blog post: Hall of Mirrors).
Extra-Planar Entities go hand in hand with this concept. Extra-Planar Entities are, in most cases, beings from a different reality. They can also be beings who have been assigned a special status in the grand scheme of the universe, these select individuals are known as Planarites.
Wvulgrom: A Wvulgrom is an alternate version of yourself from a different reality. A Wvulgrom is not a copy of you and nor is it a changeling or doppelganger. A Wvulgrom is you, it even shares your atomic mass, it simply exists in a different reality. They can be of a similar note in terms of wants and needs, or they can be completely different. It is possible for a Wvulgrom of yourself to be either dead or not yet born. Vast gulfs of time can elapse between the lifespans of Wvulgroms. In some instances, your Wvulgrom might look completely different than you do, or, in rarer cases, might be a different gender or might not even be human.
PLANARITES: Planarites are individuals who, knowingly or unknowingly, enjoy a special Extra-Planar status across the various realities.
Kaidar Gemain: The Kaidar Gemain or “The One Who is Everywhere” is a person who exists in all realities. This is a very rare circumstance as most beings do not exist in all realities but only a small percentage (The Equation of Opposites determines how many Wvulgroms of oneself may exist throughout the realities). The Kaidar Gemain commands vast extra-planar powers. People are drawn to him or her. They are often highly lucky, often gifted in unusual ways. The Kaidar Gemain is the pinnacle of extra-planarism.
Merthig: The Merthig is an unusual entity. “Merth” is the old Cammarian word for “soul“, therefore the Merthig is the soulmate of the Kaidar Gemain. The Merthig is most often the pre-selected mate of the Kaidar Gemain, and is with him or her the most (but not always) across the realities. In realities where the two are together, they are both much more potent than they would have been otherwise. The Merthig often displays astounding skills, Gifts or other talents–this they derive from their association with the Kaidar Gemain.Merten: The Merten is almost a Merthig, but not quite. Mertens often times carry encoded messages within their very bodies. The method of extracting the information often times leads to the death of the Merten.
V Dogan: Possibly one of the most bizarre of all the Planarites, the V Dogan is a type of demon that has escaped its universal shackles and exists within the Nodes of Reality. The V Dogan has no fixed place of universal residence and can appear out of any Hall of Mirrors. They attempt to get past the Anatameter and exit via the Hall of Mundane, though they are normally unsuccessful. In cases where a universe had become a Spiralata, the V Dogan is more likely to be successful in escaping. V Dogans are spreading, multiplying like a virus and, just when one has been destroyed, another pops up again elsewhere. They tend to create chaos and are generally quite destructive to the fabric of the universe it has contaminated, often leading to destruction by the Shadow tech Goddess.
A V Dogan can look and act completely different, depending on the Node of Reality they appear from. They can, on occasion, be reasonable, other times they can be mindless and demented. They are persistent and extremely difficult to be rid of. The cybernetic creature Bellathauser is a known V Dogan demon.Tempus Findal: Much has been written regarding the odd, lonely creature known as the Tempus Findal, the One and Only. This entity exists in only one reality. It is the soul survivor of a Planar Event known as a Findalmarch in which all but one aspect of itself dies. This lone survivor becomes a creature of immense destructive power. It is immune to the Hall of Mirrors and can cross the planes however it wishes, it can appear fair or foul. It can create heart-stopping fear and has the strength of twenty men. The only way a Tempus Findal can die is either at the place of its Findalmarch, by an artifact of the place or by the hand of another Tempus Findal.
It, more than any other creature, is drawn to the Kaidar Gemain. Once it detects one, it will travel across the universe if it must to get to him or her. It will kill any in its path, especially the Merthig whom it takes great delight in killing, and then it will latch onto the Kaidar Gemain and bleed him or her dry, feeding like a parasite though it can appear charming and benevolent. Once it becomes gorged with power, it will sometimes forget what it is and believe it is a simple mortal again, but always, its hunger will grow and drive it mad afresh. If two Tempus Findals enter the same reality, they will locate each other and fight to the death.
A Tempus Findal, if allowed to feed unchecked, will drain a Kaidar Gemain such that they fade out of existence in a reality and, therefore no longer exist in all realities. They become a sad, forlorn creature called a Gogol and fade from existence.
These Extra-Planar Entities and many more appear in The League of Elder Book VIII: The Shadow tech Goddess coming soon from Loconeal Publishing.
copyright 2013, Ren Garcia, Eve Ventrue, Bea Kimura and Fantasio