SOTSE Characters: Lady Alesta of Dare
September 28, 2012
Lady Alesta of Dare is a girl of Barrow stock hailing from the western city of the same name. The Dares are the largest extended family on Kana with over sixty percent of people of Barrow stock being Dares.
From a young age, Alesta was a mature, thoughtful girl. She loved to play and jump, but was nevertheless more reserved and bit more introspective than her brothers and sisters. She often saw a strange star hanging in the western sky. It was a large yellow star that was bright enough to be clearly seen at mid-day, yet dim enough that she could look right at it without hurting her eyes. She thought she could even see some sort of surface detail on it–a red, twisting cloud. She marveled at it and even thought it might be a moon of Kana, though she couldn’t find mention of it in any of her astronomy books. She asked her mother about it once, and she didn’t know what she was talking about, so Alesta didn’t mention it again.When visiting the marketplace with her mother, she often saw a group of apparently impoverished beggars being harassed in the town square by gawkers. She asked her mother who the beggars were and her mother told her: “Pilgrims of Merian,” and she said nothing more, hurrying on.
Alesta often saw these Pilgrims of Merian coming and going in Dare. They appeared to be priests of some sort preaching a bizarre alternative version of the History of the Elders, one not sanctioned by the Sisterhood of Light. Most of the people listening to the Pilgrims appeared to be mocking their beliefs.One day, she stopped to listen to what the Merians were saying. They said, amid the jeers, that the Elders were not gone, and to see them one need only open one’s eyes. The Merians mentioned their Star–a yellow star to the west. The people listening to them laughed. What star, they asked. There is nothing there.
“I see it!” Alesta cried. The Merians turned to her and she pointed right toward it.
Though her family protested, Alesta had found her calling. She left her family in Dare and set out, traveling in the meager wagons of the Pilgrims of Merian. She quickly discovered that there was much more to the Merians than they let on to the public. They took her to a sacred mountain to pray and discover her path. She knelt in the snow at the summit for hours waiting to hear the yellow star speak.
At last, she heard a kind voice whisper in her ear: “Save all those who fall astray.”
For Alesta, she would walk the most dangerous road. She was taken with her Merian brothers and sisters to places of evil where unsuspecting souls often fell into peril and needed help, and her task was to rescue them. She visited many planets without ever having stepped onto a starship, she walked the mysterious Merian’s Road. She and her order saved many people in need, and those they saved were rarely grateful.Though threadbare and impoverished, her star protected her. She wore a belt that allowed her to walk invisibly if she so wished and had beads that shielded her mind from attack.
She eventually ended up on a small outpost overlooking a watery world of evil unknown to the Sisters or the Fleet, hiding right under their noses where the unwary were lured in and killed. It was very dangerous, and should she and her Merian order be discovered by the caretakers of this world, there would be no mercy and no help for them. As always Alesta and the Merians were on their own in a dangerous world.
One day, she saw a star fall, and that was beginning of the end …
copyright 2012, Ren Garcia, Eve Ventrue, Carol Phillips and Kayla Woodside
From the Gates of Hell, the Heade-On-The-Hearth
September 13, 2012
Wherever people have sailed, be it across the seas, over the mountains, or through open space, there have always been tales of lost ships, the ghost ships: The Flying Dutchman, the Mary Celeste, the Edmund Fitzgerald, and on and on.
And so goes the Heade-On-The-Hearth, a warship in the League’s Fleet like many others, she has assumed a unique place in the lore of inter-stellar shipping, the demon ship that comes upon one in the emptiness where there is no help.
The Heade-On-The-Hearth was launched from Tusck port, Station Indigo, Onaris in 002452AX. She was a Webber-Class warship, a standard Fleet design that took up the bulk of the serviceable fleet back in the early days. The Webbers were an ugly, functional ship that featured an open gantry system laced with removable crew, cargo and engineering pods that could be configured in a variety of ways such that no two Webbers were exactly alike. The Stellar Mach Coil was a dangerous and somewhat unpredictable power system at the time and was housed in the starboard faring well away from the crew areas. The Webber fleet was eventually superceded by the larger, more modern Straylight class ships. She was named after a city on Onaris, as is customary.The Heade served for only a short period of time. Shortly after her maiden voyage, she was conscripted into battle with the Xaphan armada at Sorrander-Quo. There, she sustained major damage to her starboard fairing and had to be towed from the theatre. Eventually she was scuttled and left to drift in The Kills region of space. She was removed from the Fleet’s active books.
Several months later, mariners began issuing warning of a pirate ship sailing the deep sea between Kana and Onaris. Witnesses claimed a black Webber ship came at them from nowhere bent on theft and mayhem, a ship missing its starboard faring. Eventually the name of the offending ship reached the ears of the Fleet admiralty: the Heade-On-The-Hearth was doing the pirating. An investigation of The Kills revealed that her hulk was missing. It was later discovered that a band of pirates from Onaris, the Drury Brothers as they were known, had stolen the Heade from The Kills, strapped on a set of old Woburn rocket engines and brought the Heade back to life. The Druries used the Heade to great effect, able to fall on the weak and helpless and flee just before any dispatched to stop them could arrive.
Eventually the Fleet set a trap for the Druries off of Exeter’s Belt (a nebula eventually renamed Druries Belt). The Druries took the bait and, in the ship battle that followed, were sunk by the Fleet after hours of fierce fighting.
So much for the Drury Brothers …
However …
The Drury Brothers soon returned alive and well in their Heade-On-The-Hearth ghost ship. The Fleet, convinced they were dead, scoffed at the notion, however, ship after ship were accosted they were forced to act and face the Druries again. The Fleet, in concert with local authorities, sunk the Heade over a hundred times only to have it return from the dead over and over, and, with each resurrection, she came back more odd, more sinister, bristling with alien weaponry and dark accessories strapped to its gantries.Eventually, the sightings died down, and the Druries and their black ghost ship faded into lore. On the new world of Bazz, they said the Devil had a new assignment for the Druries, to feed his children.
They still say if one dare to venture alone from Kana to Onaris and one wander off the shipping lanes, the Druries will get you.
copyright 2012, Ren Garcia, Fantasio and Carol Phillips
TOTSE: The Pilgrims of Merian
September 2, 2012

Sketch of the cover to LoE Book VII “Against the Druries” featuring a Merian ship attempting to rescue the wreck of the Demophalon John (Carol Phillips)
The chief tenet of their teachings is that the Elders of Old are not gone, only relocated. They believe in the Star of Merian, the astral presence of the Elder Merian thought to be long dead. They say those with clear sight can see the Star of Merian as a great yellow star, easily visible in broad daylight, and that it is wreathed in a twisting red cloud. A prerequisite to joining the order is to be able to see the star.
The Merians travel the countryside by way of floatwagons covered with tarpaulins. They have no known permanent headquarters and make a meager living selling hand-made trinkets and cloth and performing calligraphy (see below). When asked where they come from, the Merians always say “Westwood“, though such a place has never been located. Occasionally, the Merians will stop and settle in one place for a year or two. They often ask the local Lord or Lady permission to settle, and, when granted, build a temporary village called a Hermitage. The estate of Belmont-South Tyrol resides on the grounds of an old Merian Heritage. Though they are impoverished in the extreme, those who enter a Merian Hermitage are welcome to share in anything they have.
Their dress consists of a homespun white smock that extends down to their knees. They wear a belt of red and green shells and a number of small necklaces of red and green wooden beads. Merians never cut their hair for they believe their ability to see their Star comes from their hair. They hold back their masses of hair with pins and combs. They rarely wear shoes. On top of everything, they wear a green brocade cloak lined with gold cloth. They write in a secret language known only to them. In some parts of Esther and Barrow, Merian writing is thought to bring good luck, and they are sometimes paid to decorate various vessels and buildings.Though threadbare and impoverished, it is said in some quarters that the Merians are much more capable and advanced than they let on. Some say that their belts allow them to pass unseen if they wish, and their beaded necklaces shield the wearer’s mind from attacks and illusion. There is also the various tales that the Merians may travel virtually anywhere they wish at the blink on an eye via an arcane bridge called The Merian’s Road. Xaphan Traders often tell tales of selfless, green-robed people who walk into peril to rescue those in need and that they travel by way of a “Road” wreathed in fog.
Such tales have never been verified and the Merians themselves never speak of such things.
copyright 2012, Ren Garcia, Eve Ventrue and Carol Phillips.