August 1, 2016
Finally, after years of work, LoE Book 10, The House of Bloodstein is available! The HOB series consists of two books, this one, subtitled Perlamum and Book 11, subtitled Mentralysis. Mentralysis is already written, just going through the usual editing and pre-publication process which can take a long time. It should be out in 2017.
All authors are different. Some are note-takers, scribbling down thoughts and sudden ideas for consideration later. Others outline the story from beginning to end, making the work into a full-fledged project. And then there’s me. I write on-the-fly, no notes, no outlines, nothing. I just write. It works for me most of the time. The problem with writing how I do is I tend to change my mind in mid-stream a lot. It’s never the case where the story I intended to write at the beginning is what ends up in the final product–and that is triply so for HOB.
As much as I complain about the NaNoWriMo month as a destructive stunt and waste of time, HOB started as a NaNo project I did to appease a friend about five years ago. It was a fairly straight-forward tale, but it lacked the manic imagination and strangosity I’m known for. In fact, as I finished the first draft, it reminded me of those feel-good ABC After-School Specials I used to have to watch as a kid. There’s a term in Spanish that applies here: The first draft of HOB had no tiene chiste. What that means is the story was plain, boring, had no oomph, had no pop. Love or hate my books, nobody’s ever bored, and HOB, due to the emphasis of NaNo on word-count, was full-on boring.
So, there I was with a 50k manuscript that I, frankly, hated.
I moved on to writing the oft-mentioned but seldom-seen Shadow tech Goddess. As I wrote, the candy-coated mess that was HOB stayed in the back of my head like a doomed bug fying in a window pane. But, you know, sometimes, the addition of one or two elements can make all the difference, like that elusive missing piece of a puzzle that, once found, pulls everything else together. I’m not certain when it happened, but that missing piece for HOB hit me–hard–and I went back to the story. 50k words quickly exploded to 170k, enough for two complete books.
With this addition, all the old imagination came back in earnest, in spades. HOB went from a moribund cake-walk with no chiste, to the weirdest, most epic, most sprawling book in the LoE series yet with tons of chiste. I held nothing back… it is all out there and I am so happy to share it with the world at last.
I usually suck at blurbing–it’s a lot harder than you might think, but, this one just sort of wrote itself for HOB
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game. Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed. -A family of vile bravos from the south.
-The diabolical Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there. Can Lady Chrysania of Bloodstein be helped, or, for that matter . . . . . . can she be trusted?
The House of Bloodstein is out on Amazon–CLICK HERE to go to Amazon.com. I also have several signed copies available. If you’d like one, message me. I’ll even pay the shipping and throw in a little swag.
copyright 2016, Ren Garcia and Carol Phillips
July 22, 2015
Riding fast on the heels of Book 9, Stenibelle is Book 10: The House of Bloodstein. It is comprised of two volumes: the first being Perlamum, and the second Mentralysis.
ZOMBIES AND DRAGONS AND GODS, OH MY …
I wrote the Bloodstein books to be fun, to be exciting. I tormented my imagination until truly weird and amazing things popped out of my head. Using the previously introduced House of Blanchefort characters, we embark on a journey across the League and beyond.
In the past, I’ve tried to avoid monsters that have been covered by other authors–vampires, witches, werewolves, etc. I was also going to avoid zombies--too over-done, too formulaic. But then I had a bright idea–I figured out a way to use zombies that hasn’t been tried before, so you’ll find the zombies in The House of Bloodstein as breath of fresh air–dead air.
I also decided to tackle everybody’s favorite fantasy monster: dragons. Again–I never do the expected and well-trodden, if I’m going to have a dragon, it’s going to be a weird dragon. ‘Nuff said.
Here’s the current blurb for Volume 1:
THE HOUSE OF BLOODSTEIN: PERLAMUM
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game.
Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam, who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed.
-A family of vile bravos from the south, and, worst of all, the Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.
Can Lady Chrysania of Bloodstein be helped, or, for that matter …
… can she be trusted?
The House of Bloodstein. Perlamum will be out September 2015 from Loconeal Publishing.
copyright 2015 Ren Garcia and Carol Phillips
June 10, 2015
This fall, the League of Elder book 10, The House of Bloodstein (HOB) will be published. It’s the first of two HOB books, this one subtitled: Perlamum, and the second: Mentralysis. The second, already finished, will be out in 2016.
This little epic began life three years ago. Much as I dislike and complain about NaNoWriMo month as an unproductive and potentially destructive stunt, HOB was, at first, a NaNo project my friends talked into doing.
As with all my books, the finished product is nothing like what I started out with.
My initial thought was to explore the elusive and somewhat austere House of Bloodstein mentioned in previous books and learn a little more about them. The central plot point was a Perlamum tournament between Lady Chrysania of Bloodstein and a mysterious unknown opponent, possibly someone from Xaphan space.
In case you’re wondering, Perlamum is a board game rather like chess that is often played between two ladies with a high-stakes wager of some sort placed on the outcome. In a radical departure from chess, the contestants give their game pieces to a person known as the Gamesmaster, who then hides the pieces and sets the date the game is to be played. The pieces can be hidden literally anywhere. The contestants then must recover their pieces using clues left by the Gamesmaster. On the date of the game, the contestants play with what they have collected.
So, with that in mind, the original plot of the book was the courageous House of Blanchefort featuring Lord Kabyl, Lady Sammidoran, and their cousins Sarah and Phillip questing to recover the Perlamum pieces for Lady Chrysania. She then, like a scrappy little trooper, would play her game against incredible odds and come out on top in an inspirational display of the underdog winning out.
Blah!! It read like a bad ABC After School Special, and I wasn’t going to have it like that. I went to work on the story, pouring all the odd bits of my imagination into it, completely revamping the plot and the characters eventually coming up with enough material for two complete books.
No more After School Special.
As you can see from the cover, I think I out-did myself with original story-telling on this one. We’ll meet the Bloodsteins and trouble over their many secrets. We’ll head back to the city of Waam, first seen in Book 4 and stand in the presence of Wilhella Cormand-Grande, the Mad Black Hat of Waam. We’ll trade fists with the House of Wunderluck, bullies from the south, and face the horrid fury of the Dead Men of Mare.
It should be a ton of fun.
copyright 2015, Ren Garcia, Carol Phillips and Ewelina Dolzycka