The House of Bloodstein

July 22, 2015

Riding fast on the heels of Book 9, Stenibelle is Book 10: The House of Bloodstein.  It is comprised of two volumes: the first being Perlamum, and the second Mentralysis.

Cover mockup for the House of Bloodstein, volume 1 (artwork and lettering by Carol Phillips)

Cover mockup for the House of Bloodstein, volume 1 (artwork and lettering by Carol Phillips)

ZOMBIES AND DRAGONS AND GODS, OH MY

I wrote the Bloodstein books to be fun, to be exciting. I tormented my imagination until truly weird and amazing things popped out of my head. Using the previously introduced House of Blanchefort characters, we embark on a journey across the League and beyond.

In the past, I’ve tried to avoid monsters that have been covered by other authors–vampires, witches, werewolves, etc. I was also going to avoid zombies--too over-done, too formulaic.  But then I had a bright idea–I figured out a way to use zombies that hasn’t been tried before, so you’ll find the zombies in The House of Bloodstein as breath of fresh air–dead air.

I also decided to tackle everybody’s favorite fantasy monster: dragons. Again–I never do the expected and well-trodden, if I’m going to have a dragon, it’s going to be a weird dragon. ‘Nuff said.

Here’s the current blurb for Volume 1:

THE HOUSE OF BLOODSTEIN: PERLAMUM

Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game. 

Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:

-The terrible Black Hat in the city of Waam, who knows their every move.

-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.

-The man from Shook who cannot be killed.

-A family of vile bravos from the south, and, worst of all, the Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.

To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.

Can Lady Chrysania of Bloodstein be helped, or, for that matter …

… can she be trusted?

 

The House of Bloodstein. Perlamum will be out September 2015 from Loconeal Publishing.

copyright 2015 Ren Garcia and Carol Phillips

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The Horvath Creeper in its favorite setting. (Carol Phillips)

The Horvath Creeper in its favorite setting. (Carol Phillips)

THE HORVATH CREEPER: AN ODDITY OF NATURE. The Horvath Creeper is a freshwater flowering plant native to the temperate regions of the planet Trimble, an N1 world in Xaphan space. Prior to human colonization in 000024AX, it was a slow-growing plant with a large, meaty flower requiring clean, still water and ample branches or twigs to cling to. A number of conditions had to be met in order for it to thrive and its mortality rate was high. Those specimens that did manage to grow large were often fed upon by local fauna.

However, that all changed when man came to Trimble several centuries back. The Creeper, in the presence of man, turned out to be a parasitic opportunist. Its spores had a tendency to collect in the maxillary sinus of any who breathed it in. In some cases, the spores actually sprouted, resulting in the death of the victim. Weeks after the person’s death, a flower would burst out of the victim’s skull. The Creeper found the brain matter of those possessing Gifts of Mind were rich in nutrients required for germination. In a few cases, people infected with the Creeper found themselves taken over by it. They were compelled to seek out calm pools of water and drown themselves in it. There, the Creeper would emerge, devouring the victim’s brain and using their skeletal structure as a framework from which to cling. In time the symptoms of carrying the Horvath Creeper’s spores became known: the inability to use the Gifts of the Mind, confusion, and a fervent desire to drown oneself.

Queen Ghome I of Trimble was enchanted by the macabre nature of the Creeper and added it to her deadly Garden of Zama. There, she bred it and enhanced its sinister characteristics until it became her favorite, and the phrase: “Where a Dead Man falls a flower grows.”

copyright 2013, Ren Garcia and Carol Phillips