The House of Bloodstein

July 22, 2015

Riding fast on the heels of Book 9, Stenibelle is Book 10: The House of Bloodstein.  It is comprised of two volumes: the first being Perlamum, and the second Mentralysis.

Cover mockup for the House of Bloodstein, volume 1 (artwork and lettering by Carol Phillips)

Cover mockup for the House of Bloodstein, volume 1 (artwork and lettering by Carol Phillips)

ZOMBIES AND DRAGONS AND GODS, OH MY

I wrote the Bloodstein books to be fun, to be exciting. I tormented my imagination until truly weird and amazing things popped out of my head. Using the previously introduced House of Blanchefort characters, we embark on a journey across the League and beyond.

In the past, I’ve tried to avoid monsters that have been covered by other authors–vampires, witches, werewolves, etc. I was also going to avoid zombies--too over-done, too formulaic.  But then I had a bright idea–I figured out a way to use zombies that hasn’t been tried before, so you’ll find the zombies in The House of Bloodstein as breath of fresh air–dead air.

I also decided to tackle everybody’s favorite fantasy monster: dragons. Again–I never do the expected and well-trodden, if I’m going to have a dragon, it’s going to be a weird dragon. ‘Nuff said.

Here’s the current blurb for Volume 1:

THE HOUSE OF BLOODSTEIN: PERLAMUM

Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game. 

Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:

-The terrible Black Hat in the city of Waam, who knows their every move.

-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.

-The man from Shook who cannot be killed.

-A family of vile bravos from the south, and, worst of all, the Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.

To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.

Can Lady Chrysania of Bloodstein be helped, or, for that matter …

… can she be trusted?

 

The House of Bloodstein. Perlamum will be out September 2015 from Loconeal Publishing.

copyright 2015 Ren Garcia and Carol Phillips

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The House of Bloodstein

June 10, 2015

This fall, the League of Elder book 10, The House of Bloodstein (HOB) will be published.  It’s the first of two HOB books, this one subtitled: Perlamum, and the second: Mentralysis. The second, already finished, will be out in 2016.

The House of Bloodstein cover.  Painting by Carol Phillips

The House of Bloodstein cover. Painting by Carol Phillips

This little epic began life three years ago. Much as I dislike and complain about NaNoWriMo month as an unproductive and potentially destructive stunt, HOB was, at first, a NaNo project my friends talked into doing.

As with all my books, the finished product is nothing like what I started out with.

My initial thought was to explore the elusive and somewhat austere House of Bloodstein mentioned in previous books and learn a little more about them. The central plot point was a Perlamum tournament between Lady Chrysania of Bloodstein and a mysterious unknown opponent, possibly someone from Xaphan space.

PERLAMUM

In case you’re wondering, Perlamum is a board game rather like chess that is often played between two ladies with a high-stakes wager of some sort placed on the outcome. In a radical departure from chess, the contestants give their game pieces to a person known as the Gamesmaster, who then hides the pieces and sets the date the game is to be played. The pieces can be hidden literally anywhere. The contestants then must recover their pieces using clues left by the Gamesmaster. On the date of the game, the contestants play with what they have collected.

So, with that in mind, the original plot of the book was the courageous House of Blanchefort featuring Lord Kabyl, Lady Sammidoran, and their cousins Sarah and Phillip questing to recover the Perlamum pieces for Lady Chrysania. She then, like a scrappy little trooper, would play her game against incredible odds and come out on top in an inspirational display of the underdog winning out.

Blah!! It read like a bad ABC After School Special, and I wasn’t going to have it like that. I went to work on the story, pouring all the odd bits of my imagination into it, completely revamping the plot and the characters eventually coming up with enough material for two complete books.

No more After School Special.

As you can see from the cover, I think I out-did myself with original story-telling on this one. We’ll meet the Bloodsteins and trouble over their many secrets. We’ll head back to the city of Waam, first seen in Book 4 and stand in the presence of Wilhella Cormand-Grande, the Mad Black Hat of Waam. We’ll trade fists with the House of Wunderluck, bullies from the south, and face the horrid fury of the Dead Men of Mare.

It should be a ton of fun.

copyright 2015, Ren Garcia, Carol Phillips and Ewelina Dolzycka