The Street of Knowledge

October 31, 2019

So, it’s been a while since I’ve posted–hey, life happens.

The Street of Knowledge is one of the strangest, exotic, and, most dangerous places in the League of Elder universe. Outwardly, the culture and commerce of the Street is based largely on tourism. Even though the Street is located in the city of Vain right in the center of the austere Xaphan armada, the warm climate, unique cuisine, and breathtaking Great Xaphan Nebula lighting up the sky bring Xaphan tourists from far and wide.

Under the surface, however, the real commerce of the Street is minds, and/or the stealing and re-selling of minds, experiences, skills, etc. Vendors on the Street of Knowledge have developed technology specifically towards that end and have perfected it.  The Three Trades (the Russ, the AlbertCo and the Nightrobes) run the business of mind stealing, or “Vugging” as it’s known. Any person walking the street could be beset upon at any time, having their mind stolen by the Vuggers and then forced to buy back their own head.

Here’s a few brief terms before we continue:

Wonderland 1: Type 1 world in the heart of the Xaphan Armada, code-named Wonderland 1 in the League. The world doesn’t have a single, agreed upon name. The largest city on Wonderland 1 is Vain, located in the southern continent. The planet was thought to be a Planar World–one that disappears from one place and appears in another.

Vain: Vain is the largest city on Wonderland 1. Throughout Xaphan space, Vain is known as a tourist destination, famous for an agreeable climate, amazing food, and unique sellable goods. The Street of Knowledge runs through the center of Vain.

Kopulate: (copy/duplicate)A person with an exact mental image of someone else’s head. A Kopulate pays to have somebody else’s head uploaded into their own–usually that of a person who is gifted, highly skilled, famous or wealthy. The Kopulate than believes they are that person. Kopulates can be a persistent and dangerous nuisance.

Pentagulle: Pentagulle is the wealthiest, most tourist-focused section of the Street of Knowledge.

ECSP: (Engineering Commando Squad Pentagulle) The city police of Pentagulle enforcing law and order in Pentagulle. In reality, the ECSP aid and assist the Trades as they go about their mind-stealing exploits, branding those who resist and/or fight back, criminals.

“Stinko”: nickname for a person who has had their mind completely stolen from their heads. Typically, all a Stinko can do is breathe and stand up if knocked down.

Slate: Term for a person’s mind, includes all of their experiences, knowledge, skills, traits, etc.

Smoque: An expensive form of nano-tech often used to incapacitate and drain a victim of their Slate. Smoque looks like ordinary smoke and is unmatched in the speed at which the draining can take place.

Squash: Nano tech capsules filled with liquid, Squash-dat can quickly upload pre-programmed information into a person’s head by simply breaking a capsule against a person’s forehead. Squash can make a person skilled in things the person has no training or talent for, can increase their sexuality, can make them bold, or masters of combat–anything goes. Squash is freely sold on the Street.

The Trades: Three sects who run the mind-trade on the Street of Knowledge. They buy and sell Slates, skills, experiences, etc no questions asked and enjoy the protection from the ECSP if challenged.

Vugger: A person or sect of people roaming the Street of Knowledge out to steal and sell Slates.

THE SECTS

Several Vugging sects rule the area of the street known as Pentagulle, stealing minds and selling them to the Trades on a daily basis.

snake head whore sketch2THE SNAKE-HEAD WHORES: The infamous Snake-Head Whores are known far and wide. They are incredibly brazen and aggressive. Despite the continued efforts of the Nightrobes to keep things quiet, word of their exploits have even drifted off world, though Xaphans generally disbelieve rumors of mind-stealing and other unsavory things going on in Vain.

They are known, and dreaded, for their ability to drain a person down to “Stinko” in mere seconds. They wear headdresses composed of robotic snakes with blinking red eyes. These hypnotic snakes can fully mesmerize a victim in just a few moments. They also make use of expensive Smoque, which can also drain a person’s head in rapid order. The Snake-Heads work in close association with the Nightrobe Trade.

The Snake-Head Whores hang out at the Enselaco Bar in the heart of Pentagulle. There, they often put on plays using Meat Puppets–horrific automatons they use to take control of past victims. With their Meat Puppets, the Snake Head Whores can take control of said victims no matter how far away they may be. The Snake-Heads made a Meat Puppet of Kat, the Countess of Belmont-South Tyrol and tried to control her, though they underestimated her wrath and ability to fight back.

ST. CRISPENS FIRE: Running a number of well-regarded restaurants in the Pentagulle area, St. Crispens’ Fire is a much more innocuous and less belligerent sect than the Snake-Heads. They are in direct partnership with the Russ Trade.

Any person dinning at their numerous restaurants is subject to getting Vugged, though The Fire is much less obvious about their Vugging activities, often quietly scanning and copying any experiences or skills they come across without any fuss made. The Fire rarely Stinko a person (unless under direct orders from the Russ), and mostly their victims come and go from their restaurants unaware anything has happened. They will, on occasion, blackmail any persons with interesting thoughts or memories if that person has the wealth to make the blackmailing worth their while. The sold images of people’s heads have created Kopulates, a mental duplicate of another person who can become dangerous pests.

VERTI-HOVI’S: Closely allied with the AlbertCo trade, the Verti-Hovi’s are well known for running “Verti-Hovi parks in and around the Street of Knowledge. Rounding up Stinkos from all over, the VH’s place them into these parks and also paying customers to do with them however they please, often Squashing them into horrible acts. Even amongst Vuggers, the Verti-Hovis have a soiled, lowly reputation.

–The Street of Knowledge appears in LoE, Book 12: Kat

copyright 2019 Ren Garcia

THE MACHINE 3The Killanjo started out life as “evil spirits“,  conjured by certain people with the usual intent of doing harm. Lady Sammidoran, the heroine of the Temple trilogy, was, in the first draft, a Killanjo spirit whom Countess Sygillis captured and held prisoner in a bottle. I didn’t like the direction that storyline took, so a got rid of it, transforming “Sam” into a Monama instead.

The Killanjo also changed. I needed a really nasty, creepy, and just plain gross group of henchmen-style villains, so I turned them into the bleeding, skulking creatures they became.

Here’s what I came up with:

KILLANJO: A mythical creature that has, according to gossip, been plaguing Xaphan space for decades. A Killanjo is said to be a hideous corruption of a loved one: a son, daughter, brother or sister who is then turned loose upon their own families to create grief and chaos. Killanjo are said to be able to cast spells that render Elder-Kind helpless. It is also said a Killanjo cannot bear to see their reflection, one that does awakens from whatever spell they have been placed in and, unable to bear the horror of their own form, kill themselves.

As I love to hear myself talk, I did a short video on them:

 

copyright 2019: Ren Garcia

We’ve been at this for what–over ten years now?? In that time, we’ve commissioned a literal ton of artwork from amazing artists all over the world. I created a short YouTube video  presenting some (but not nearly all) of the amazing pieces that have helped make The League of Elder what it is today, a deep, ever-growing mythology of words and pictures.

Enjoy!

 

Bowl Naked: RDG

copyright 2019, Ren Garcia

The Belmont Saga–Update

February 23, 2019

As we zoom along into 2019, The Belmont Saga, a compilation of Books 6 and 7 is nearly ready to go. The revised manuscript is totally done, though we keep tinkering. The Cover is nearly complete. The front is done–the back is still in progress. I suppose this counts as a cover reveal, though I never bother with those–when I get something, I share it immediately.

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Front cover for The Belmont Saga, by Carol Phillips (unlettered)

I did manage to get around to scribbling up a back cover blurb. So, here goes:

GET THE BRANDY TO BAZZ . . .

That’s all Paymaster Stenstrom, the Lord of Belmont-South Tyrol, has to do and the old Warbird Seeker is his. He has dreamed of captaining a Fleet ship his entire life.

Little does Paymaster Stenstrom realize that he is in the grip of an old Vendetta and the short trip to Bazz might very well be his last.

Faced with a dead ship and a lost crew, Paymaster Stenstrom finds help in the strangest places: the jail-jockey Marine and the milquetoast young man from the Admiral’s office, and, though he just became acquainted with these two strangers, he discovers they have been influencing each other’s lives for a very long time.

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Conceptual sketch for the back cover, by Carol Phillips

Something sinister hovers over Paymaster Stenstrom and his two new friends, something they are only now becoming aware of. Is the Seeker about to become just another ship that set sail from safe shores never to be heard from again?

Sands of the Solar Empire and Against the Druries, told as they were meant to be told, as one book with a grand new look. In this tale of vile evil and hopeless terror, can new friendship and new love conquer all?

The Belmont Saga will feature over 70 interior maps and illustrations, some of which are all new. I really can’t wait for this one to be completed. The swashbuckling tale of Paymaster Stenstrom, Taara de la Anderson, Captain Gwendolyn and Lord A-Ram has always been one of my personal favs.

The Belmont Saga will be published in mid 2019 by Hydra Publications.

copyright 2019, Ren Garcia and Carol Phillips

The Belmont Saga

November 14, 2018

Of all the books I’ve published, Books 6 and 7 were the ones I’ve regretted the most.

Book 6When I wrote Sands of the Solar Empire, I introduced the LoE Second Series with a whole new cast of Characters including Paymaster Stenstrom, Lord of Belmont, Private Taara de la Anderson of the 110th Marines, Lillian of Gamboa, and, fan-favorite Lord A-Ram.

I wrote the book full of mystery, giving Paymaster Stenstrom all sorts of secrets at the beginning of the book, and then revealing them bit-by-bit in the second act leading to an exciting conclusion.

But, things didn’t quite work out like that.

Given Sands’ 200,000+ word count, I was compelled by my then  publisher to split the work into two books of roughly equal length. I ended up with Sands of the Solar Empire, and Against the Druries. 

Book 7The bad thing: I didn’t write Sands to be two books–I wrote it to be one long book, with the front end being more about discovering the characters I’d introduced, and the back half being much more action-oriented. Splitting the book down the center made Sands a very disjointed book, where I introduce the plot and leave it hanging butt-first to the wind. I even had to contrive a manufactured ending where none of the plot is resolved at all–a total face-palm cliffhanger, and not a very good one at that. Some readers didn’t notice the abrupt ending, but some utterly hated it and let me know all about it, with me having to give a tacit mea culpa, as I knew they were correct.  Against the Druries, being a much tighter, action-oriented story where the plot is resolved, was a much more well-appreciated book.

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Rough sketch for The Belmont Saga cover, by Carol Phillips

But now, under the Hydra brand, I finally get to correct that injustice and finally give Sands of the Solar Empire and Against the Druries the treatment they deserve and they will be republished as one book entitled The Belmont Saga. Finally, the story can be told as I meant for it to unfold, as one narrative with a beginning, middle and an end as all stories should have. Plus, the book will feature a brand new cover by Carol Phillips and over 70 interior artworks with some being totally new.

I can’t wait for this one to come out, as I’ve always dreamed to see it–one story, one book done up right, Hydra-style.

The Belmont Saga will be available in mid-2019 from Hydra Publications

copyright 2018, Ren Garcia and Carol Phillips

CBM: Old Lady Anabrax

July 4, 2018

After taking a hiatus of several years, we’re finally rolling on Carahil’s Busy Morning 3: Old Lady Anabrax. This time the illustrations are being handled by that amazing Canadian, Ewelina Dolzycka.

cbm-englishOnce again, the main character in the story is Carahil’s youngest daughter, Atha.  This time, the precocious Atha has incurred the considerable wrath of Old Lady Anabrax, the scary old lady who lives alone down the lane.

35192871_10155544182336367_3723343982541930496_nWhat does the giant old woman want with Atha? Only time will tell.

This outing is my favorite CBM story to date, one teaching  the merits of responsibility, accountability and, most of all, friendship.

It is, without a doubt, a bittersweet story that will tug on the heart-strings a little.

As with the other characters in the story, Anabrax is a character appearing in the League of Elder science fiction books. She was a member of the Celestial Arborium, and was often known as the Mole Goddess. It was Anabrax, digging through the ground on Kana, who happened upon the hidden Temple of the Exploding Head and was eventually killed by the Golden People.

CBM 3: Old Lady Anabrax should be available by mid 2019.

copyright 2018, Ren Garcia and Ewelina Dolzycka

Temple cover Cropped FrontAt last, the Temple of the Exploding Head Omnibus is available on Amazon. When I started this whole process last year, I figured it would be pretty easy to just compile the three books that make up the saga–The Dead Held Hands, The Machine and the Temple of the Exploding Head–and that would be it.

Didn’t quite turn out that way–creating this omnibus was actually pretty difficult and extremely time consuming. I might as well have started from scratch.

The whole Temple thing began life back in 2011. I wanted to highlight Lord Kabyl, the son of Captain Davage and Countess Sygillis. I wanted him to embark on a long quest, one where he would grow into manhood.

Temple Cover Cropped BackThe end result was the original Temple of the Exploding Head, which weighed in at a little over 300,000 words, which is a pretty big book. That said, I was forced into editing the book into three roughly equal parts that were published over the next three years.

Thing is, I never really liked it chopped into three parts. I felt it was better whole, as one book. Flash forward around ten years. The time had come to re-assemble it into one large tome, as it was meant to be. Re-edited, with the soon to be released paperback featuring over 100 interior illustrations from artists all over the world, the book is a complete quest from beginning to end, and something I’m quite proud of. It also features a brand new cover by Carol Phillips, the Queen of the League of Elder universe.

In the book is Lord Kabyl, a young man, the son of famous parents, trying to discover himself, his cousins, Lady Sarah and Lord Phillip, their friend Lord Lon of Probert, and Kay’s love, Lady Sammidoran of Monama, a woman full of secrets, and not all of them are pleasant. In fact, some of them are quite terrifying.

Below is my Ren Presents podcast where I discuss the book, the characters, it origins and my thought processes as I came up with the concept.

 

The Temple of the Exploding Head Omnibus is available on Amazon from Hydra Publications.

copyright 2018, Ren Garcia

 

 

 

Syg’s Statue

February 7, 2018

Mounted in a recessed nook at the north end of the Holt Courtyard in the Telmus Grove is a fifteen foot tall statue of Sygillis, the Countess of Blanchefort.

 

SygStatue

Statue of Countess Sygillis, by Rebecca Sinz

It was put there by the countess’ son, Lord Kabyl when he was thirteen years old. Created in six pieces and smelted in the Blanchefort’s old smithy of wrought iron and copper. It depicts Sygillis wearing her favorite adventuring outfit: a Hospitaler body suit and cape-like shawl. As Lord Kabyl’s father, Captain Davage, often said that the coming of the countess to the House of Blanchefort invigorated it with new life, he symbolized that thought by placing a water jug in the statue’s hand.

 

The Countess loved the statue, often taking her lunches near it in the courtyard. She even incorporated the water jug into her design logo and Coat of Arms.

It is not known who designed the statue, as Lord Kabyl simply computer scanned the image and had the pieces smelted in an automated factory, leaving the remaining work being to bolt it together. It is believed that Kay’s love, Lady Sammidoran, an accomplished artist, designed the statue all on her own, although it bears a strong resemblance to a statue of the old Vith heroine, Subra of the Mark mounted in her chapel in the castle.

The statue has been stolen on three separate occasions by the countess’ main social nemesis, Duchess Torrijayne of Olyn.  It was recovered the first time half submerged in the Withelwell River.  On the second occasion, the statue was found in a ballroom at St. Gala’s Veil, the home base of the Ballwigs. The Ballwigs did not wish to part with it, so the countess had to steal back her own statue.  On the third occasion, it was found in a school in the city of Rustam, where the children had taken to lobbing eggs and crabapples into the jug for sport.

After that, the countess enchanted the jug, turning it into an StT Pot, that would defend the statue from any further attempts to steal it.

In retaliation, Countess Sygillis defaced the statue of the duchess at her home at Grand Effington Manor. As the duchess was pregnant with her sixth child, the countess altered her statue to be immensely pregnant with milky water shooting from her breasts.

copyright 2018, Ren Garcia and Rebecca Sinz

Monamas

November 16, 2017

I’m planning on compiling the three Temple of the Exploding Head books into one deluxe volume. In going over the material, I re-discovered the Monama people who figure heavily in those books. A pet project of mine, their lore has expanded greatly since I completed the Temple books.

THE HORNED GOD:

 

Bathloxi-_final_web

The Horned God, by Fantasio

A celestial being of immense power, the Horned God was worshipped by the Berserkacides for ages. By his command, they built a temple for him and buried it deep underground where they gave him torn and burnt offerings unabashed for centuries. Reveling in the carnage, the Horned God lured in unsuspecting alien beings for the Berserkacides to slaughter.

 

When he snared the alien beings who came to be known as the Gods in Jade and Sapphire (GJS), the Horned God thought they would make easy prey for his Berserkacides. They proved to be much more resourceful than he anticipated, building cities in the cold north of Kana where the Berserkacides couldn’t get to them. Additionally, the GJS began experimenting on the Berserkacides, eventually developing them into what became the Monama peoples. Unable to compete with the prolific Monamas, the Berserkacides went extinct. Forsaking him, the Horned God haunted the Temple alone for a vast period of time, and, like a spurned lover, he swore vengeance on the Monamas.  He eventually replaced the Berserkacides with the Golden People, whom he bade torment them without mercy.

THE GODS OF JADE AND SAPPHIRE:

Modern Monamas are creations of genetic engineering undertaken by an alien species  whom the Monamas referred  to as the Gods in Jade and Sapphire (GJS) for the clothes they wore. These were a decadent people who were at an evolutionary dead end in their development and were mostly infertile. Their lived in windowless cities in the northen reaches of Kana. In the fertile but savage Berserkacides of south Kana, they found possible surrogates to bear their offspring. Too brutal and blood-thirsty to be of any use, the GJS began capturing and experimenting on them with the goal of toning down their bloodlust. After several generations they successfully engineered what would become the Conox Monamas (Mo-Na-Ma meaning the “Bearers of Children”) who were much more docile that the Berserkacides, were extremely fertile, and only had a single pair of arms. Continuing their experimentation, they eventually created the larger Anuian strain, whom they considered to be more successful than the Conox.

The GJS were eventually made extinct by the Horned God’s shape-shifting Golden People, who stole their forms, slaughtered them, and occupied their cities.

THE TEMPLE OF THE EXPLODING HEAD:

 

Templebg

The Temple of the Exploding Head, by Carol Phillips

The Temple was a place built deep in the ground by the Berserkacides. Under his direction, they hacked out and shaped each brick with nothing but their bare hands. A colossal structure more than a mile long, they worshipped the Horned God there unobserved by the gods for ages without pause or rest. The Temple became a temporal anchor point due to the rage and suffering that went on there that was eventually discovered by the time-traveling Golden People. Given that the temple created a tunnel into the past for them to harvest slaves and brood-stock for their children, the Golden People continued the practice of worshipping the Horned God there, sacrificing Monamas there by the untold score.

 

THE GOLDEN PEOPLE:

Sinister and inscrutable people, the Golden People served the Horned God as his “Dark Angles” for many ages. Shape-shifting entities from far in the distant future, they rode the waves of time searching for temporal anchor points to latch onto and explore. When they discovered the Temple of the Exploding Head, they found a place rich with potential victims to exploit. Pretending to be subservient to the Horned God, they found the Monama people of south Kana ideal, prolific and disposable warriors for their various conquests, and even developed the ability to revert them in time, transforming them into Berserkacides.

KILLANJO:

Servants of the Golden People, the Killanjo were hideous beings and primary tormentors of the Monamas. They were invariably victims abducted by the Golden People and placed into a caustic substance that would prime their bodies to the rigors of time travel. This preparation created hideous results and put the victim into a rabid dream state which caused them to behave in a sadistic fashion. They were then sent back in time to do the Golden People’s bidding. They were often skinned and bleeding, with additional parts attached to their bodies. They could cast spells which would render the Elders immobile. They could not bear the sight of their own reflection.

ANUIANS:

The large, bold, more warlike strain of Monamas are, for the most part, gone from the modern Kanan landscape. In the early days of the League on Kana, the Anuians were many, their numbers on-par or exceeding that of the smaller, more timid Conox Monamas. Large, dense, incredibly strong and fast, the Anuians ruled over most aspects of Monama culture, their language and customs passed onto the more primitive Conox. They were bold, stubborn, and passionate. Rejecting weaponry, Anuians always fought with their hands.

Monamas AnuiansThe Anuians also were more inclined to fight back against the enemy: the Horned God and his angels–the Golden People, their constant tormentors. When the League came to Kana, the Anuians were impressed by their technology and presented themselves to their local warchief, a man called Atrajak of Want. They even presented him with a gift: a princess of the Nebulon tribe. Following Atrajak, they embarked on a long series of battles with the Golden People, confident he would lead them to victory. Losing his mind after a failed attempt to attack the Golden People on their home world, Atrajak was executed by the Sisterhood of Light. Without their leader, the Anuians were lost. The Golden People, seeking revenge, hunted down and harvested the Anuians without mercy, wiping them from the face of Kana, leaving only the more easily-controlled Conox.

Today, there is no stable population of Anuians on Kana. Their bloodlines still exist in the Conox genetics, and, on rare occasions, an Anuian will be born amongst the Conox. As the Anuians reqired a six-month gestation persion instead of only three for the Conox, when an Anuian is born, they are severely under-developed. The Anuian Jar is an artificial womb filled with brine, allowing the Anuian to complete their development.

Attempts to cross-breed Anuians generally leads to failure, as they tend to give birth to more Conox. They are also mystically bound to Kana, as they quickly grow sick and die when taken into space. They also are extremely susceptible to cold temperatures and were confined strictly to the south of Kana.

CONOX:

The smaller, more tame, more timid strain of Monamas, the Conox comprise 98% of the current population on Kana. Much smaller than the larger Anuian Monamas, they are slighter in many ways. Their heads are smaller, with, accordingly, smaller facial features. They are not as fast as the Anuians, and not nearly as strong, though they tend to be about four times stronger than the average Elder. They are, on average, only half as heavy as an Anuian.They are more prone to make use of weapons,

Monamas ConoxBut, the Conox are more adaptable than the Anuians. They tolerate cold temperatures much better and they can survive in space much longer. They are incredibly prolific, having ten to twenty young to a litter after only a three month gestation period.

Per Monama writings, the Conox were the original Monamas engineered by the Gods in Jade and Sapphire. The Anuians came later, a second-generation of engineered peoples whom the GJS considered to be superior to the Conox. Concentrating on the Anuians, the Conox were left to fend for themselves, and, accordingly, it was the Conox who had to fend off attacks from the Berserkacides to the south, relying on their weaponry and their sheer reproductive power to thrive and eventually overpower them.

BERSERKACIDES:

Terrifying monsters once the bane of the Monama peoples of South Kana, Berserkacides are extinct in the modern League, though the Monama believe they will one day return to plague them.
Bersekacides.jpgAncient Monama writing states in the primordial days of Kana, the Berserkacide (the word “Berserkacide” is a modern appellation–they had no particular name) was the apex predator of the south, living in the vast tangle of the forests. They were brutal and savage, hunting and killing anything in their grasp. They rejected civilization, had little language and no written word. They worshipped a terrible Horned God who was delighted by their horrendous bloodlust. Adopting them as his Dark Angels, the Horned God brought them victims to slay so he could watch and revel in the misery.
When the Horned God lured in a weak and sickly race of star-faring alien, he thought they would be easy prey for the Berserkacides. However, the aliens proved to be more resourceful than anticipated, and they made shelter in the cold north of Kana where the Berserkacides could not get to them. Furthermore, the aliens found the Berserkacides to be beautiful and fertile. Hoping to quell their blood-thirsty nature, the aliens, using their superior technology, captured them by the score and took them into their northern cities where they experimented on them. After several generations, they were successful, creating what would become the modern Monamas, much more docile, much more fertile and only having a single pair of arms. The Berserkacides loathed the Mo-Na-Mas and made war on them without end, only to find themselves wiped into extinction, as the Monamas were just as strong as they were and reproduced at a staggering rate. So passed the Berserkacide.

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A Killanjo with a leashed Berserkacide (Carol Phillips)

The hated Golden People, coveting the Monamas for their strength, discovered a method to revert them genetically, turning them back into Berserkacides at their whim. Using the strength and fury of the Berserkacide to their own ends, the Golden People enslaved the Monamas until the Horned God’s temple in the ground was destroyed, thus ending their reign on Kana. Lord Lon of Probert, researching the matter discovered a method to remove the genetic trigger, thus ridding the Monamas of the threat of being transformed into a Berserkacide forever.
Berserkacides were fast and savage. Any Monama at any time could be reverted into one, and, once transformed, there was no going back. They were cruel and merciless, taking great pleasure at harming and killing those they formerly loved. Their extra set of arms appeared rather crab-like. They did not appear to suffer from cold temperatures and were thought to be able to breathe under water. They had an odd hole between their eyes that was thought to aid them in locating prey. The hole appeared to be an adaptation coded into them by the Golden People.

 

copyright 2017: Ren Garcia and Carol Phillips

 

 

Covers of the LOE Series

October 9, 2017

We’re up to 12 League of Elder books now, and we’ve pumped out some sweet covers over the years, all by the Queen of the League of Elder, Carol Phillips. A lot of times the artwork gets messed up by my poopy text.

I thought we would review all of the covers naked with no text.

But, before we begin–a quick note of comments. Over 5 or 6 years, this blog has received only a handful of comments. I’d love to hear what you think–do you like these covers? Do you hate them?  Say something–let me know all about it.

Book 1–Sygillis of Metatron

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The original Book 1 cover by Pat Larsen

Back in 2009 we put out the First LOE Book: Sygillis of Metatron. The original cover wasn’t done by Carol P, it was sketched by Pat Larsen. I used it for about a year, and then was told, in no uncertain terms, that the cover came up short in a number of areas.

 

I determined that a change was needed. I took to the internet looking for an artist to redo the cover for Book 1.

The very first name that came up on my search was Carol Phillips–fantasy artist. I sent her a note. She responded and it’s been golden ever since. I sent Carol a number of scenes from the book and allowed her to pick which one she wanted to try. Eventually, she settled on the scene in Metatron where Captain Davage is reunited with Syg. I thought the scene needed a little something, so we added Carahil, though, as written, he had already escaped Metatron prior to Syg’s arrival. Little changes that don’t fit in with the narrative are called Nixies. Nixies add a little drama to the scene.

Book1

Sygillis of Metatron, revised, by Carol Phillips

 

Carol’s cover was designed as a front-only image. We used a grab of the city of Metatron for the back cover. Not until Book 9, “Stenibelle”, would we use a front-only design.

 

Book 2: The Hazards of the Old Ones.

Book2

The Hazards of the Old Ones, by Carol Phillips

 

Book 2 is without a doubt the most metaphysical and pastoral cover of the group. We usually select exact scenes from the various books, this one was more abstract, combining several scenes together as one. We presented it as a wrap-around cover, with the scene extending to the spine and the back cover. I thought that the scene looked best all at once–it lost a lot of impact wrapped around, so we eventually revised the cover to the front only.

 

Book3: The Dead Held Hands

Book3

The Dead Held Hands, by Carol Phillips

 

Book 3 is the first in the Temple of the Exploding Head trilogy. It carries on the tradition of featuring Carahil on the cover, he has been on all three so far. Carol often places a “surprise” on the spine–in this case it’s Castle Blanchefort in the background. I had to beg Carol for the green flags on the spires of vacant Castle Durst.

 

Book 4: The Machine

Book4

The Machine, by Carol Phillips

 

Book 4 is one of my favorites. Once again Carahil appears on the cover though he’s a little harder to find. Thomasina 19th appears on the spine. The green cars are actually “cable cars” with cables going all the way up to a vehicle in orbit–though Carol didn’t want to have a cable messing up her artwork, thought it was a “Bob Ross” move. I thought the Princess Marilith vending machine was a nice touch. Carol put her initials “CP” on the dumpster.

 

Book 5 The Temple of the Exploding Head

Book5

The Temple of the Exploding Head, by Carol Phillips

 

I remember I was on vacation in Florida when we started working on this one. I told Carol to “Go Nuts”. I think the results speak for themselves.

 

Book 6: Sands of the Solar Empire

Book6

Sands of the Solar Empire, by Carol Phillips

 

Book 6 is the beginning of the Belmont Saga, featuring the intrepid Paymaster Stenstrom. The scene takes place in the Sanctum Sanctorum of the Bones Club. I based the scene off of a Masons lodge that was being torn down–they had a central oculus.

 

Book 7: Against the Druries

Book7

Against the Druries, by Carol Phillips

 

Book 7 is one of my personal favs. I’ve had a crush on Lady Alesta of Dare for some time., and there she is. I like the drama in the painting. As per usual, one of the giant Cronins appears on the spine.

 

Book 8: The Shadow tech Goddess

Book8

The Shadow tech Goddess, by Carol Phillips

 

The first book in the Shadow tech Goddess series. I think this is one of the prettiest covers–I like the colors. I also enjoy seeing Hannah-Ben Shurlamp on the cover.

Book 9: Stenibelle

Book9

Stenibelle, by Carol Phillips

 

Book 9 sees a return to a front-only cover. Book 9 also sees Paymaster Stenstrom as a woman in an alternate universe. This one seems to be Carol’s fav cover. She likes the color scheme and the various element, like the flying hookers swooping down to pounce on Stenibelle. Stenibelle, who appears as a man in other books, looks amazing.

 

Book 10: The House of Bloodstein–Perlamum

Book10

The House of Bloodstein: Perlamum, by Carol Phillips

 

The House of Bloodstein books add a touch of horror to my usual sci-fi/fantasy. The Machine in the background returns from the Temple books. The silver kingfisher is King, a favored character of mine.

 

Book 11: the House of Bloodstein–Mentralysis

Book11

The House of Bloodstein: Mentralysis, by Carol Phillips

 

This cover features Queen Ghome, one of my favorite bad guys. I just love her. I wanted a really colorful cover, and Carol delivered as usual.

 

Book 12: The 6th Turn–Kat

Book12

The 6th Turn: Kat, by Carol Phillips

 

A return to the Shadow tech Goddess books. This once deals with an alternate version of Kat, who really developed into a cool character over the various drafts. Carol designed her with a massive Mohawk, which I wrote into the story.

We made a conscious effort to make the Shadow tech Goddess sub-books look the same, so the formatting for this one resembles Stenibelle.

copyright 2017, Ren Garcia and Carol Phillips