"Princess Marilith of Xandarr" by Carol Phillips

PRINCESS MARILITH OF XANDARR is a Xaphan hero and figure of lore. She is a popular figure in arcane rites. Many claim to have seen her alive and well in various far-flung reaches of Xaphan space, though the general belief is that she has been dead for over twenty years, killed on far away, rainy Gelt.

Princess Marilith was born the third daughter to the House of Xandarr in 002994ax to Hezru, King of Xandarr and his Queen Xanthippe. Being the third daughter relegated her to a rather meaningless place in the Household, however her ambition and ruthlessness did not allow her to remain there for long. Her older sister and brother turned up dead, possibly murdered by Marilith herself.

As the eldest daughter of a powerful Xaphan Household, Marilith was selected to marry into a notable League House in the hopes of ending the long-standing League/Xaphan conflict. Marilith and her entourage toured the League as she searched for a suitable pairing and became verify popular in League Society. She eventually selected Lord Davage of Blanchefort, and, unexpectedly, Marilith and Davage fell in love. Their wedding was the event of the millennia, however, it never came to pas, as Lord Blanchefort’s sister, Lady Pardock of Blanchefort, believing Marlith to be an unprincipled heretic and monster, threw down the ceremonial wedding baton, thus separating Davage and Marilith forever.

Princess Marilith vending machine in Waam, by Carol Phillips

Marilith returned to Xaphan space. spiteful and bitter. Instead of fading back into court life on Xandarr, she embarked on a long crusade against the League, mostly to get as near to Davage as she could. Mounting an assortment of vessels always known as “Bloodsimple” she took on Davage and the Fleet in a protracted 70 year campaign. She proved herself to be a capable ship’s captain and, though she lost most of her battles in space with the Fleet, she always managed to elude capture and escape to the shadows to try again. Her pure persistence and tenacity made her a Xaphan hero. Eventually Marilith came to grips with Sygillis of Metatron, an ex-Black Hat who had captured Captain Davage’s heart. There in a terrible battle on the distant world of Gelt, Sygillis killed Marilith and impaled her, along with all her henchmen, on a Silver tech stake.

"Marilith" by Daniel Morris

Princess Marilith was tall and statuesque. Being of the House of Xandarr, she had bright blue hair in their tradition. She generally wore the light, revealing clothing indicative of that worn on Xandarr that often failed to account for the demands of modesty. She carried a mystical dagger of silver and gold given to her as a wedding present from her father known as Moonglow. Her stated goal was to plunge Moonglow into Captain Davage’s chest. Her usual practice was to scratch the name “Bloodsimple” into the bridge bulkhead with her dagger. It was said, doing so imparted an odd sort of unlife into the vessel.

Marilith was known for coming at the League in a variety of warships. Her favorite was the large, basttleship-like Ghome 52. Her vessels usually lasted one or two engagements before they were shot out from under her.

copyright 2011, Ren Garcia and Carol Phillips.

In attempting to grow my readership, I take the Carnie approach–I hit the road and mingle with the people. It’s exhausting, sometimes it’s dirty and unpleasant, but it’s also effective and, when successful, is quite fun. I’ve learned a lot in the past year or so and have refined both my setup and my personal technique, and I thought I’d share some of those revelations. Most of this is probably Basic Marketing 8:00am Day 1, but hey, each nugget of information presented here is hard won and battle-tested, and is therefore gold.

YOUR BASIC LAYOUT First thing. You need to present the idea to a customer that you’ve got something to sell–Seems simple, right, but for a beginning author with usually one solitary thing to offer, creating the impression to the buyer that you’ve got something they might want to buy can be difficult. An unknown authors sitting behind a drab table with naught but one thing to offer is, nine times of out ten, going to get passed by. You can attempt to cloud the issue with lots of marketing–you know, standups, banners, balloons–anything colorful and eye-catching that fills up the empty space around your table, but, when you get right down to it–people like seeing a lot of stuff in front of them. Seeing a lack of product is depressing.

In my case, I’ve got a six foot table, so I try to fill up that space as best I can. I push everything out front, creating the illusion that the table is bursting with product. I then organize the table with sellable items on my right and Swag, or free stuff on my left with advertisements (specials, combos, Coming Soons, etc) in the middle.

THE SELLABLES: Here’s my sellable marketing rack. First of all, notice how full it looks. I only have three titles to sell (Books I, II and III), however I create the convincing illusion that I have many many more titles to choose from. I accomplish this with (A) vertical striping that pulls the eye from top to bottom, and (C) I space the books out so that they fully encompass the entire rack–having empty spots is a downer. I also further enhance the illusion by having the same titles only in different covers (Notice B–Book One. Same book, just different look). I also fill out the rack by offering titles from other authors–in this case from my friends Chantal Boudreau’s Fervor and Justine Marie Hedman’s Kailey’s Bugs. It’s a symbiotic relationship.

Also, notice (B)–All of the titles are at eye-level. That’s the main thing. The customer doesn’t have to do much work to locate the product for sale, such as look down to the table-top–it’s all right there in front of them. For an unknown author expecting a passerby to look around for your stuff is an investment in time and effort many folks are not willing to make, it’s an unfortunate truth. Make it easy for them by getting everything up and off the table.

SWAG: People just love free stuff and having lots of swag around is always a must. I’ve got a smaller rack just for oversized cards with art, I’ve also got pens, pins, posters, shirts, bookmarks and magnets. For cards, I’ve found people really like the oversized cards, which was a surprise to me. I usually charge one or two bucks per piece of swag, but, if someone buys a book, they can have all the swag they want for free and that sometimes makes a deal.

So that’s my deal on book marketing. Of course no amount of marketing or swag will help without your critical input. You’ve got to stand up, be vocal, look people in the eye and be prepared to have to work hard for every single sale. Do that, and you can’t lose.

Bowl Naked

RG

GENERAL NEWS:

BOOK III–THE DEAD HELD HANDS The first in the Temple of the Exploding Head trilogy will be available for sale April 8 via Amazon, B&N and the Loconeal website where it can be purchased autographed. Standard retail price is $14.95.

BOOKS I and II ARE NOW AVAILABLE VIA THE LOCONEAL IMPRINT. Book I, Sygillis of Metatron, features more maps and interior artwork. Book II, The Hazards of the Old Ones is fairly identical to its appearance in its first edition. Both books are also available at a much lower price of $18.95 at Amazon, B&N and the Loconeal website.

NOTES:

BOOK IV: THE MACHINE. I’m competing the final proofing of the manuscript for Book IV. If all goes according to plan, there should be twenty-seven maps and interior pics from Carol Phillips, Fantasio and Justine Marie Hedman. Book IV is, without a doubt, my favorite book in the trilogy–I just love it, and I love the cover–it’s my favorite Carol Phillips creation yet. I also love the city of Waam, which is visited in the book. Waam is my version of Lankhmar–a ruddy place full of twisting streets and waiting adventure. I can’t wait to share it with you. The tentative release date for Book IV is June, 2011.

BOOK V–THE TEMPLE OF THE EXPLODING HEAD: I’m currently putting the finishing touches to the Book V manuscript. Book V is the exciting conclusion to the Temple of the Exploding Head trilogy. We haven’t started the cover yet for this, but I know what it’s going to be–It’ll be awesome, trust me. Tentative release date for Book V–November 2011.

PRIMER OF THE LEAGUE OF ELDER: As soon as the trilogy is in the books (as it were), we’ll be cranking out a full color LoE glossary packed with maps, charts, graphs and artwork. It should be ready somewhere after the first of the year.

BILLYGOATS:

THE LOE GRAPHIC NOVEL: I’ve actually seen art and scripting for the upcoming LoE Graphic novel, so I know it exists. Daniel Morris and Jon Harvey are working hard, and I just know they’ll have it ready before the year’s out. If not, I’ve got a nice secluded spot picked out where I’ll be dumping their dead bodies.

THE MUCHACHO: The summer show season is nearly here and I can’t wait. Lemme’ at `em! I’ve got my updated table rig ready to go. I’ve learned a lot about book marketing from last year to this one and that accumulation of smarts should pay off.

Bowl Naked

RG

The Celestial Arborium

March 26, 2011

"The Great Tree and the Windage of Kind" by Justine Marie Hedman

THE CELESTIAL ARBORIUM is a mystical and poorly understood assemblage of powerful beings who have tasked themselves with maintaining the well-being and orderly flow of the Universe. They gather at the metaphorical “Top of the Universe” and watch over the doings of the “Younger Folk.” They often characterize the Universe as a vast growing tree nestling the galaxies, stars and planets in its vine-like branches. Members of the order are often referred to as “gods”.

MEMBERSHIP:

Members of the Arborium are made up of powerful, outworldly beings. Any being that can successfully pass the poorly understood Criteria of Deuum may join. Usual members are made up of Elemental Spirits, Djinn, Wind-Walkers and Nargals. The Great Elemental Spirit Bathloxi is a preeminent member and giver of laws, as well as Mincoil, Anabrax, and Carahil. Notable Djinn in the order are Maiax and Bar-Igura and Ibilex. The cat-god Mabsornath is a powerful Windwalker. Regardless of their origination, the gods of the Arborium always appear as various types of common animals.

"Maiax, Bar-Igura and Ibilex" by Carol Phillips

UNIVERSAL BALANCE:

The members of the Arborium have the ability to see the future and may or may not take steps to avert a future they do not like. Involving themselves in such things is dangerous, as upsetting the Universal Balance is a sure way to bring about tragedy, as with the infamous Death of the Bodice tragedy caused by the Djinn Maiax, which led to the painful extinction of the Bodice and the fall of Maiax as a demon. Therefore, members of the Arborium are careful not to use their vast power too much.

DEMONS

Demons are considered to be Arborium Members who have abused their power or swung the balance in one direction or another. Demonic power is invariably destructive and can lead to no good end. Maiax became a demon after he caused the death of the Bodice.

THE WINDAGE OF KIND

The Windage of Kind is the “hell of the gods”. It has been described as a gloomy set of industrial buildings at the bottom of the Universal Tree. Members of the celestial Arborium who break the by-laws of the group are sent there, often times for millennia. Those imprisoned within are often seen gazing red-eyed through the many dark windows of the place. Occasionally those held there are pardoned or forgiven and receive a second chance and are released.

"Mabsornath" by Carol Phillips

THE SECRET-TALKER
All of the members of the Celestial Arborium have a Secret-Talker, a person whom they share all of their secrets. The Secret-Talker is a method the gods use to consolidate their power with the universe, and to police each other, as, in theory, if a member commits an offense then it will be made known through the Secret-Talker, however, in practice, the gods go to great lengths to hide and mystically protect their Secret-Talkers. The gods are not allowed to directly accost or engage another’s Secret-Talker, a member of the younger folk must do it, often at the direction and peril of the gods themselves. Carahil’s Secret-Talker is Mabsornath–a Wind-Walker who is also a member of the Arborium.

copyright 2011, Ren Garcia

Books I & II in the LOE series are being re-published by Loconeal Publishing.

Book I: Sygillis of Metatron: Go back to where it all began with the original LoE book: Sygillis of Metatron. Meet Captain Davage, Lt. Kilos, Ennez the Hospitaler and the deadly Black Hat Sygillis of Metatron. The Loconeal edition of the book features more maps and interior art by Carol Phillips, Eve Ventrue and Bea Matarredona-Garcia.

When Captain Davage does the unthinkable and refuses to allow the Sisterhood of Light to execute a captured Black Hat, he places his soul in grave danger. The Black Hat, Sygillis of Metatron, notorious in the League for killing an entire squadron of Marines by herself, sits in her cell and dreams of killing the captain.

Trade paperback $18.95



Book II: The Hazards of the Old Ones: The second installment in the LoE series, The Hazards of the Old Ones is back in all its glory. Packed with maps, and over twenty interior illustrations by Carol Phillips and Justine Marie Hedman

When the Elemental Spirit Carahil foresees the death of an entire world, he places his soul, and those of the people he loves most, at risk to save it. As Carahil is about to learn, the greatest hazard of being one of the Older Folk is to care too much. Hell awaits should he fail.

Trade paperback $18.95

Both books available April 2011

copyright 2011, Ren Garcia

The Surreal 6×9

March 4, 2011

IT IS A SUBLIME EXPERIENCE HOLDING YOUR OWN BOOK IN YOUR HAND FOR THE FIRST TIME.

It’s difficult to describe. You feel happiness, of course, and a bit of pride as well along with satisfaction and a tinge of sadness for having come to the end of a long journey.

For me, it’s surreal. All the daydreaming and planning, pacing a trench in the patio stones, all those late nights typing away, all the editing and tweaking, all the fuss. Drafts and drafts–revelation and innovation. More editing. More hair-pulling.

There’s the moments of frustration and indecision, and you cry aloud: “Is this really worth it?” I used to have hobbies and a semblance of a life. My annoyed wife waiting to go to the movies. The world outside my basement and the more nefarious one churning in my own head.

And then there it is, sitting in your hand, bound and glossy. A rectangle of you all painted and pretty.

Bowl Naked.

RG

"The Machine" by Carol Phillips

CAROL PHILLIPS has finished the cover to Book VI, The Machine. It looks wonderful. I’ve tentatively lettered the cover and wanted to share it. I’m certain the lettering and colors will change–just a few musings.

This cover is crawling with a lot of things I’ve always wanted to incorporate in past covers but couldn’t. I love cityscapes. The Book I cover had a cityscape, but that one was the dead city of Metatron. This one is the vibrant, living city of Waam full of the bizarre (like the Princess Marilith vending machine). I also wanted to see Kay, his cousins Sarah and Phillip and Lord Lon–finally from my head to full paint.

The Bondarunga aspect is clear with all the weird-looking buildings and vehicles floating about. The flying statue with the Spectres standing on it is a classic Bondarunga vehicle–and, by the way, you’d never get me to ride on one of those snorting beasts.

copyright 2011, Ren Garcia

Book IV Cover Almost Complete

February 26, 2011

"The Machine" by Carol Phillips

The epic cover for Book VI, The Machine, is almost complete. Carol Phillips is working like a mad fiend.

This cover is quite different from the previous three covers for a number of reasons. The previous covers all have a distinct fantasy flavor to them, from the gothic city-scape of Metatron to the wooded Hazards of the Old Ones, Carol’s roots as a fantasy artist shine through, however, The League of Elder, is a space-opera after all, so I wanted book IV to highlight that. This cover also displays all four of the main characters, which hasn’t happened before (notice Sarah is not “turned on” in this still), as well as two Black Hat temples. Weird Bondarunga vessels and buildings are scattered all over the place.

The setting is in the Xaphan city of Waam. Our heroes in the foreground are being hunted by two separate groups: the Spectres are after our hero Kay, and the lovely Thomasina the 19th and her ladies are after Phillip. If Carol’s lined it up correctly, Thomasina should land right down the center of the spine.

Some old characters have made their way onto the cover. The gigantic vending machine the good guys are crouching behind is our old friend Princess Marilith of Xandarr, who is a popular folk hero in Waam. Also, as he’s appeared on all the previous covers, the elemental spirit Carahil is here as well–can you find him??

copyright 2011, Ren Garcia and Carol Phillips

TOTEH Characters: Carahil

February 19, 2011

"Carahil" by Carol Phillips

THE ELEMENTAL SPIRIT NAMED CARAHIL started life as a recreation in Silver tech from the various recollections of Lord Davage of Blanchefort. He often spoke of a gigantic seal-like creature he met in the dusty planes of Metatron named Carahil. Davage spoke of him being kind and wise.

His sister, Lady Poe of Blanchefort, listened to the dinner-time stories and was captivated. She was a newly trained Shadow tech female and was fast discovering her considerable talent for creating Silver tech familiars. She decided to put her new-found skills to the test and create an exact replica of Carahil, using vast amounts of Silver tech and the detailed recollections of Lord Davage in the process. She located a dry fountain basin in the Telmus Grove and began the long process of creating Carahil, running herself dry several times. As she worked she became very fond of the unfinished creation and began adding more to the mixture than she first intended. She added libraries worth of knowledge and arcane lore, cook books, joke books and other such things she thought would make him well-rounded. When he was nearly ready, she added the essence of a kindly dog from the kitchens. That evening, Carahil opened his eyes for the first time.

Carahil Figurines, by Carol Phillips

Carahil quickly grew in power, and he drew the attention of the Celestial Arborium, a fraternity of powerful creatures watching the continuity of the universe. Carahil passed the four Criteria of Deuum and the Arborium asked him to join.

Carahil has a fondness of lost and little creatures and will go to great lengths to assist those he feels need help. He loves giving gifts when he can. Considering himself to be “incredibly good-looking”, Carahil’s gifts are usually tiny images of his own likeness. He is also a relentless prankster–those he favors are often victims of his pranks.

Image of Carahil in Waam, by Carol Phillips

He is the patron god of Xandarr and is memorialized with many shrines and temples, the largest being a park on the banks of the River Torr called 1000 Carahil Park. Children often draw pictures of him and write little notes, leaving them at the flippers of his statues and hope he hears their call. It is also tradition that fresh-baked cream pies placed on a sill will attract him.

Carahil’s Secret-Talker is Mabsornath, the former Cat God of Zall-88. Mabs appears occasionally in a place called the Cat God Pub. There, the answers to many questions may be had and the voices of those far away may be heard. The Cat God Pub appears in different guises to different people and it never is encountered in the same place twice. Carahil and Mabs are thought to be romantically involved.

Copyright 2011, Ren Garcia

Book 3 Cover Finished

February 18, 2011

"The Dead Held Hands", cover by Carol Phillips

Just in time for Millenicon in Cincinnati later in March, the cover for the first book in the Temple of the Exploding Head trilogy is ready to go! This image, sans publisher logos and the ISBN barcode is the final version of the cover for The Dead Held Hands.

I think this one is my Carol Phillips favorite so far. Full of color, I love the composition and feeling of movement. Carol always adds a little “surprise” to the spine of each cover so that it jumps out and catches the eye while sitting on the shelf. In this case, she added an image of Castle Blanchefort in the background.

In addition to the amazing cover, there are over twenty maps and illustrations waiting inside the book, drawn and painted by Carol Phillips, Fantasio, Eve Ventrue and Chantal Boudreau.

The Dead Held Hands will be out March, 2011 from Loconeal Publishing.

Copyright 2011, Ren Garcia and Carol Phillips