Monamas
November 16, 2017
I’m planning on compiling the three Temple of the Exploding Head books into one deluxe volume. In going over the material, I re-discovered the Monama people who figure heavily in those books. A pet project of mine, their lore has expanded greatly since I completed the Temple books.
THE HORNED GOD:

The Horned God, by Fantasio
A celestial being of immense power, the Horned God was worshipped by the Berserkacides for ages. By his command, they built a temple for him and buried it deep underground where they gave him torn and burnt offerings unabashed for centuries. Reveling in the carnage, the Horned God lured in unsuspecting alien beings for the Berserkacides to slaughter.
When he snared the alien beings who came to be known as the Gods in Jade and Sapphire (GJS), the Horned God thought they would make easy prey for his Berserkacides. They proved to be much more resourceful than he anticipated, building cities in the cold north of Kana where the Berserkacides couldn’t get to them. Additionally, the GJS began experimenting on the Berserkacides, eventually developing them into what became the Monama peoples. Unable to compete with the prolific Monamas, the Berserkacides went extinct. Forsaking him, the Horned God haunted the Temple alone for a vast period of time, and, like a spurned lover, he swore vengeance on the Monamas. He eventually replaced the Berserkacides with the Golden People, whom he bade torment them without mercy.
THE GODS OF JADE AND SAPPHIRE:
Modern Monamas are creations of genetic engineering undertaken by an alien species whom the Monamas referred to as the Gods in Jade and Sapphire (GJS) for the clothes they wore. These were a decadent people who were at an evolutionary dead end in their development and were mostly infertile. Their lived in windowless cities in the northen reaches of Kana. In the fertile but savage Berserkacides of south Kana, they found possible surrogates to bear their offspring. Too brutal and blood-thirsty to be of any use, the GJS began capturing and experimenting on them with the goal of toning down their bloodlust. After several generations they successfully engineered what would become the Conox Monamas (Mo-Na-Ma meaning the “Bearers of Children”) who were much more docile that the Berserkacides, were extremely fertile, and only had a single pair of arms. Continuing their experimentation, they eventually created the larger Anuian strain, whom they considered to be more successful than the Conox.
The GJS were eventually made extinct by the Horned God’s shape-shifting Golden People, who stole their forms, slaughtered them, and occupied their cities.
THE TEMPLE OF THE EXPLODING HEAD:

The Temple of the Exploding Head, by Carol Phillips
The Temple was a place built deep in the ground by the Berserkacides. Under his direction, they hacked out and shaped each brick with nothing but their bare hands. A colossal structure more than a mile long, they worshipped the Horned God there unobserved by the gods for ages without pause or rest. The Temple became a temporal anchor point due to the rage and suffering that went on there that was eventually discovered by the time-traveling Golden People. Given that the temple created a tunnel into the past for them to harvest slaves and brood-stock for their children, the Golden People continued the practice of worshipping the Horned God there, sacrificing Monamas there by the untold score.
THE GOLDEN PEOPLE:
Sinister and inscrutable people, the Golden People served the Horned God as his “Dark Angles” for many ages. Shape-shifting entities from far in the distant future, they rode the waves of time searching for temporal anchor points to latch onto and explore. When they discovered the Temple of the Exploding Head, they found a place rich with potential victims to exploit. Pretending to be subservient to the Horned God, they found the Monama people of south Kana ideal, prolific and disposable warriors for their various conquests, and even developed the ability to revert them in time, transforming them into Berserkacides.
KILLANJO:
Servants of the Golden People, the Killanjo were hideous beings and primary tormentors of the Monamas. They were invariably victims abducted by the Golden People and placed into a caustic substance that would prime their bodies to the rigors of time travel. This preparation created hideous results and put the victim into a rabid dream state which caused them to behave in a sadistic fashion. They were then sent back in time to do the Golden People’s bidding. They were often skinned and bleeding, with additional parts attached to their bodies. They could cast spells which would render the Elders immobile. They could not bear the sight of their own reflection.
ANUIANS:
The large, bold, more warlike strain of Monamas are, for the most part, gone from the modern Kanan landscape. In the early days of the League on Kana, the Anuians were many, their numbers on-par or exceeding that of the smaller, more timid Conox Monamas. Large, dense, incredibly strong and fast, the Anuians ruled over most aspects of Monama culture, their language and customs passed onto the more primitive Conox. They were bold, stubborn, and passionate. Rejecting weaponry, Anuians always fought with their hands.
The Anuians also were more inclined to fight back against the enemy: the Horned God and his angels–the Golden People, their constant tormentors. When the League came to Kana, the Anuians were impressed by their technology and presented themselves to their local warchief, a man called Atrajak of Want. They even presented him with a gift: a princess of the Nebulon tribe. Following Atrajak, they embarked on a long series of battles with the Golden People, confident he would lead them to victory. Losing his mind after a failed attempt to attack the Golden People on their home world, Atrajak was executed by the Sisterhood of Light. Without their leader, the Anuians were lost. The Golden People, seeking revenge, hunted down and harvested the Anuians without mercy, wiping them from the face of Kana, leaving only the more easily-controlled Conox.
Today, there is no stable population of Anuians on Kana. Their bloodlines still exist in the Conox genetics, and, on rare occasions, an Anuian will be born amongst the Conox. As the Anuians reqired a six-month gestation persion instead of only three for the Conox, when an Anuian is born, they are severely under-developed. The Anuian Jar is an artificial womb filled with brine, allowing the Anuian to complete their development.
Attempts to cross-breed Anuians generally leads to failure, as they tend to give birth to more Conox. They are also mystically bound to Kana, as they quickly grow sick and die when taken into space. They also are extremely susceptible to cold temperatures and were confined strictly to the south of Kana.
CONOX:
The smaller, more tame, more timid strain of Monamas, the Conox comprise 98% of the current population on Kana. Much smaller than the larger Anuian Monamas, they are slighter in many ways. Their heads are smaller, with, accordingly, smaller facial features. They are not as fast as the Anuians, and not nearly as strong, though they tend to be about four times stronger than the average Elder. They are, on average, only half as heavy as an Anuian.They are more prone to make use of weapons,
But, the Conox are more adaptable than the Anuians. They tolerate cold temperatures much better and they can survive in space much longer. They are incredibly prolific, having ten to twenty young to a litter after only a three month gestation period.
Per Monama writings, the Conox were the original Monamas engineered by the Gods in Jade and Sapphire. The Anuians came later, a second-generation of engineered peoples whom the GJS considered to be superior to the Conox. Concentrating on the Anuians, the Conox were left to fend for themselves, and, accordingly, it was the Conox who had to fend off attacks from the Berserkacides to the south, relying on their weaponry and their sheer reproductive power to thrive and eventually overpower them.
BERSERKACIDES:
Terrifying monsters once the bane of the Monama peoples of South Kana, Berserkacides are extinct in the modern League, though the Monama believe they will one day return to plague them.
Ancient Monama writing states in the primordial days of Kana, the Berserkacide (the word “Berserkacide” is a modern appellation–they had no particular name) was the apex predator of the south, living in the vast tangle of the forests. They were brutal and savage, hunting and killing anything in their grasp. They rejected civilization, had little language and no written word. They worshipped a terrible Horned God who was delighted by their horrendous bloodlust. Adopting them as his Dark Angels, the Horned God brought them victims to slay so he could watch and revel in the misery.
When the Horned God lured in a weak and sickly race of star-faring alien, he thought they would be easy prey for the Berserkacides. However, the aliens proved to be more resourceful than anticipated, and they made shelter in the cold north of Kana where the Berserkacides could not get to them. Furthermore, the aliens found the Berserkacides to be beautiful and fertile. Hoping to quell their blood-thirsty nature, the aliens, using their superior technology, captured them by the score and took them into their northern cities where they experimented on them. After several generations, they were successful, creating what would become the modern Monamas, much more docile, much more fertile and only having a single pair of arms. The Berserkacides loathed the Mo-Na-Mas and made war on them without end, only to find themselves wiped into extinction, as the Monamas were just as strong as they were and reproduced at a staggering rate. So passed the Berserkacide.

A Killanjo with a leashed Berserkacide (Carol Phillips)
The hated Golden People, coveting the Monamas for their strength, discovered a method to revert them genetically, turning them back into Berserkacides at their whim. Using the strength and fury of the Berserkacide to their own ends, the Golden People enslaved the Monamas until the Horned God’s temple in the ground was destroyed, thus ending their reign on Kana. Lord Lon of Probert, researching the matter discovered a method to remove the genetic trigger, thus ridding the Monamas of the threat of being transformed into a Berserkacide forever.
Berserkacides were fast and savage. Any Monama at any time could be reverted into one, and, once transformed, there was no going back. They were cruel and merciless, taking great pleasure at harming and killing those they formerly loved. Their extra set of arms appeared rather crab-like. They did not appear to suffer from cold temperatures and were thought to be able to breathe under water. They had an odd hole between their eyes that was thought to aid them in locating prey. The hole appeared to be an adaptation coded into them by the Golden People.
copyright 2017: Ren Garcia and Carol Phillips
Covers of the LOE Series
October 9, 2017
We’re up to 12 League of Elder books now, and we’ve pumped out some sweet covers over the years, all by the Queen of the League of Elder, Carol Phillips. A lot of times the artwork gets messed up by my poopy text.
I thought we would review all of the covers naked with no text.
But, before we begin–a quick note of comments. Over 5 or 6 years, this blog has received only a handful of comments. I’d love to hear what you think–do you like these covers? Do you hate them? Say something–let me know all about it.
Book 1–Sygillis of Metatron

The original Book 1 cover by Pat Larsen
Back in 2009 we put out the First LOE Book: Sygillis of Metatron. The original cover wasn’t done by Carol P, it was sketched by Pat Larsen. I used it for about a year, and then was told, in no uncertain terms, that the cover came up short in a number of areas.
I determined that a change was needed. I took to the internet looking for an artist to redo the cover for Book 1.
The very first name that came up on my search was Carol Phillips–fantasy artist. I sent her a note. She responded and it’s been golden ever since. I sent Carol a number of scenes from the book and allowed her to pick which one she wanted to try. Eventually, she settled on the scene in Metatron where Captain Davage is reunited with Syg. I thought the scene needed a little something, so we added Carahil, though, as written, he had already escaped Metatron prior to Syg’s arrival. Little changes that don’t fit in with the narrative are called Nixies. Nixies add a little drama to the scene.

Sygillis of Metatron, revised, by Carol Phillips
Carol’s cover was designed as a front-only image. We used a grab of the city of Metatron for the back cover. Not until Book 9, “Stenibelle”, would we use a front-only design.
Book 2: The Hazards of the Old Ones.

The Hazards of the Old Ones, by Carol Phillips
Book 2 is without a doubt the most metaphysical and pastoral cover of the group. We usually select exact scenes from the various books, this one was more abstract, combining several scenes together as one. We presented it as a wrap-around cover, with the scene extending to the spine and the back cover. I thought that the scene looked best all at once–it lost a lot of impact wrapped around, so we eventually revised the cover to the front only.
Book3: The Dead Held Hands

The Dead Held Hands, by Carol Phillips
Book 3 is the first in the Temple of the Exploding Head trilogy. It carries on the tradition of featuring Carahil on the cover, he has been on all three so far. Carol often places a “surprise” on the spine–in this case it’s Castle Blanchefort in the background. I had to beg Carol for the green flags on the spires of vacant Castle Durst.
Book 4: The Machine

The Machine, by Carol Phillips
Book 4 is one of my favorites. Once again Carahil appears on the cover though he’s a little harder to find. Thomasina 19th appears on the spine. The green cars are actually “cable cars” with cables going all the way up to a vehicle in orbit–though Carol didn’t want to have a cable messing up her artwork, thought it was a “Bob Ross” move. I thought the Princess Marilith vending machine was a nice touch. Carol put her initials “CP” on the dumpster.
Book 5 The Temple of the Exploding Head

The Temple of the Exploding Head, by Carol Phillips
I remember I was on vacation in Florida when we started working on this one. I told Carol to “Go Nuts”. I think the results speak for themselves.
Book 6: Sands of the Solar Empire

Sands of the Solar Empire, by Carol Phillips
Book 6 is the beginning of the Belmont Saga, featuring the intrepid Paymaster Stenstrom. The scene takes place in the Sanctum Sanctorum of the Bones Club. I based the scene off of a Masons lodge that was being torn down–they had a central oculus.
Book 7: Against the Druries

Against the Druries, by Carol Phillips
Book 7 is one of my personal favs. I’ve had a crush on Lady Alesta of Dare for some time., and there she is. I like the drama in the painting. As per usual, one of the giant Cronins appears on the spine.
Book 8: The Shadow tech Goddess

The Shadow tech Goddess, by Carol Phillips
The first book in the Shadow tech Goddess series. I think this is one of the prettiest covers–I like the colors. I also enjoy seeing Hannah-Ben Shurlamp on the cover.
Book 9: Stenibelle

Stenibelle, by Carol Phillips
Book 9 sees a return to a front-only cover. Book 9 also sees Paymaster Stenstrom as a woman in an alternate universe. This one seems to be Carol’s fav cover. She likes the color scheme and the various element, like the flying hookers swooping down to pounce on Stenibelle. Stenibelle, who appears as a man in other books, looks amazing.
Book 10: The House of Bloodstein–Perlamum

The House of Bloodstein: Perlamum, by Carol Phillips
The House of Bloodstein books add a touch of horror to my usual sci-fi/fantasy. The Machine in the background returns from the Temple books. The silver kingfisher is King, a favored character of mine.
Book 11: the House of Bloodstein–Mentralysis

The House of Bloodstein: Mentralysis, by Carol Phillips
This cover features Queen Ghome, one of my favorite bad guys. I just love her. I wanted a really colorful cover, and Carol delivered as usual.
Book 12: The 6th Turn–Kat

The 6th Turn: Kat, by Carol Phillips
A return to the Shadow tech Goddess books. This once deals with an alternate version of Kat, who really developed into a cool character over the various drafts. Carol designed her with a massive Mohawk, which I wrote into the story.
We made a conscious effort to make the Shadow tech Goddess sub-books look the same, so the formatting for this one resembles Stenibelle.
copyright 2017, Ren Garcia and Carol Phillips
The Hospitalers
October 2, 2017

Seal of the Grand Order of Hospitalers
The Warrior/Healers of the League, the Hospitalers are an old sect, second only to the Sisterhood of Light in age. They are also the only non-Vith sect to achieve a very high position of power in the League. Originating on Onaris centuries ago, they started as group of fighting valets. They served their Blue Vith lords and were their trusty companions. Powerful fighters, the Hospitallers earned a reputation for their speed and fierceness in battle, they using a strange silver weapon called a Jet Staff instead of usual swords, pistols or axes.
At some point, on the forgotten wastelands of some battlefield, the Hospitallers began trying to attend to their master’s wounds. The Elder-Kind having been Gifted with youth and no disease had little need for medical knowledge and almost nothing was known about basic first aid. The Hospitalers, through persistence and practice, perfected techniques in binding wounds, clearing blood poisoning, re-attaching fallen limbs and so on. Their knowledge grew so great that even the mighty Sisterhood of Light turned to them for medical help when it was needed, sharing with them some of their most guarded secrets that the Hospitalers have never divulged. The Hospitalers have always worn black and silver.
There are a number of Hospitaler Sects that may or may not be well-known outside of the Order:
The Hopkins: General practitioners of the medical arts, often inhabiting healing sanctums in cities all over the League. The Hopkins are the most commonly seen Hospitalers. They are expert at most medical needs the general populace might present to them. They are well-versed at healing maladies of the flesh, blood poisoning, limb replacement, dental/orthodontics, hair transplantation and hair colorations, eye myopia corrections, tattooing, 4-D tattooing, and various exorcisms.
Throughout their history, the Hopkins have been targeted by a number of Xaphan Warlords hoping to impress them into service, as the Hopkins are vastly superior in knowledge and skill than the Xaphan Cabalists, who are widely regarded as quacks.
The Boblytes: The most warlike of all the Hospitaler sects, the Boblytes often serve on the battlefield, both in a fighting capacity and administering medical care while the battle is in progress. The Boblytes are well-known and prized for their martial skill. A small force of Boblytes can often defeat much larger fighting groups. Occasionally, their presence alone can prevent or postpone a battle.
Though mostly regarded as the military wing of the Hospitalers, the Boblytes have contributed a number of technical innovations, including the Troutman scanner for measuring blood poisoning and the Veltromax used to keep terminal patients alive until more comprehensive medical care can be administered. They also invented 4-D tattooing as a method for triaging casualties on the battlefield.
The Knickerbaums: Knickerbaums are adventurous and outgoing, seeking to expand the Hospitalers’ medical knowledge through quest and adventure. Knickerbaums are often found serving aboard Fleet vessels, hoping to discover new knowledge and medical techniques.
Second only to the Hopkins, the Knickerbaums are the most well-known sect outside of the Hospitaler order. Their black and silver uniforms and winged silver helmets are often thought to be the standard wear for the sect as a whole, but that is not correct. Their martial skills are also considered to be second only to the Boblytes. The most mercurial of all sects, the Knickerbaums are known to be a bit temperamental to work with, often giving Fleet commanders fits.
The Ephysians: A mysterious sect within the Hospitalers seeking to expand their knowledge by means other than those allowed by the Sisterhood of Light. They are the most reclusive and least seen/understood Hospitaler sect. They are often tasked to test and validate new sciences, including Mentralysis, Anthecary, Bodism and Time Apparent.
The Ephysians are not known to travel much, except in rare situations, and their fighting skills are next to nil.
In their quest for knowledge, they are often said to share information and collaborate with unconventional parties, such as the Hertogs, the Ming Moorlands, the Black Hats and the Xaphan Cabalists.
The Jones: A branch of the Hospitalers located on the world of Bazz, The Jones in the modern sense barely resemble the main branch of the sect. They were assembled by the Boblytes in the early days of Bazz after it had been terraformed into a Type 1 world. They are named after a hero of Bazz lore: Darius Jones. With the passage of time, they have diverged away from the Hospitalers. Their appearance is bizarre, looking nothing like other sects. They are deadly in battle and are masters of fast hypnosis.
It is said The Jones seek a being called Bellathauser, a creature whom they believe to be the pinnacle of human perfection.
copyright 2017, Ren Garcia and Carol Phillips
Guest Blog Post: Stephen Zimmer’s Rayden–Heart of a Lion
August 16, 2017
Stephen Zimmer is an award-winning author and filmmaker based out of Lexington Kentucky. His works include the Rayden Valkyrie novels (Sword and Sorcery), the Rising Dawn Saga (Cross Genre), the Fires in Eden Series (Epic Fantasy), the Hellscapes short story collections (Horror), the Chronicles of Ave short story collections (Fantasy), and the
About the author: Stephen Zimmer is an award-winning author and filmmaker based out of Lexington Kentucky. His works include the Rayden Valkyrie novels (Sword and Sorcery), the Rising Dawn Saga (Cross Genre), the Fires in Eden Series (Epic Fantasy), the Hellscapes short story collections (Horror), the Chronicles of Ave short story collections (Fantasy), and the Harvey and Solomon Tales (Steampunk).
Stephen’s visual work includes the feature film Shadows Light, shorts films such as The Sirens and Swordbearer, and the forthcoming Rayden Valkyrie: Saga of a Lionheart TV Pilot.
Stephen is a proud Kentucky Colonel who also enjoys the realms of music, martial arts, good bourbons, and spending time with family.
Telling Rayden Valkyrie’s Story in Words and Images
This is the first time I’ve been able to tell a character’s story through more than one medium, with Rayden Valkyrie taking center stage in a TV Pilot after appearing in a couple of novels and a short story. Bringing one of my book characters to the screen is a new experience for me, with its own set of challenges and creative possibilities.
Short stories and novels are the end products themselves, whereas a completed screenplay is a blueprint that serves as a guide for a very collaborative process in creating an end product of a feature film or TV episode. Along the way in a feature film or episodic production, a lot of other individuals are going to bring elements to the process; whether it be the director costume designer, a prop master, cinematographer, members of the cast, or even a special effects artist. Each one of those production areas is going to make its mark on the final production.
Further, a screenplay can only show story elements and dialogue. Unlike a novel or short story, it cannot go inside a character’s mind to reveal what the character is thinking or going through internally.
Finally, the reader generates their own mental vision of a story through the intimate connection with the author through the words on the page. The author engages the imagination of the reader. In a film production, it is more of a passive process for the viewer, as the vision of the story is set out for them on the screen itself. The imagination of those involved in the production process is displayed.
The two realms are truly apples and oranges, which is why there will always be debates wherever both a book and movie/tv series exist of the same story. In my opinion, each needs to be judged on their own merits simply because they are completely different methods of storytelling.
All the same, it is my mission to bring Rayden’s story to viewers and readers alike in a manner where each gains a strong sense of who Rayden Valkyrie is, and what she is all about. While the TV Pilot production is a collaborative creative process, there must be consistency between the Rayden on the pages of the books and the Rayden portrayed on screen.
From the casting to the story I developed for the TV Pilot, I have taken great care to make sure the consistency is there, while also understanding that there will be differences due to the nature of the mediums. Rayden’s look on screen could not stray far from how she is described in the books, nor could her actions in the screenplay drift from how she acts and reacts in the books.
Those core parameters that had to be kept, while allowing room to breath for individuals such as the costume designer (Timothy Shackleford) and the actress portraying her (Sol Geirsdottir). Maintaining the nature of her character in the on screen presentation is, in my opinion, key to telling her story effectively in visual mediums.
The screenplay for the TV Pilot is not an adaptation. It is an original story that expands the Rayden Valkyrie storyline and universe, so it gives something new for the readers of the books without having prior expectations set in place (as there would be, if the screenplay was an adaptation of one of the novels).
Storytelling in words and images involve mediums that are very different in nature, but together I find them great channels to reveal the full Rayden Valkyrie story in a dynamic and multifaceted way.
Book Synopsis for Thunder Horizon: A deadly menace stalks the shadows of the lands to the north, stirring the winds of war. Farther south, the power of the Teveren Empire spreads with every passing day, empowered by dark sorcery. Formidable legions bent on conquest are on the march, slavery and subjugation following in their wake.
Within the rising maelstrom, Rayden Valkyrie has returned to the Gessa, to stand with the tribe that once took her into their care as a child. No amount of jewels or coin can sway her, nor can the great power of her adversaries intimidate her.
With a sword blade in her right hand and axe in her left, Rayden confronts foes both supernatural and of flesh and blood. Horrific revelations and tremendous risks loom; some that will see Rayden’s survival in the gravest of peril.
Even if Rayden and the Gessa survive the trials plaguing their lands, the thunder of an even darker storm booms across the far horizon.
Thunder Horizon is the second book in the Dark Sun Dawn Trilogy.
Book Synopsis for Heart of a Lion: Rayden Valkyrie. She walks alone, serving no king, emperor, or master. Forged in the fires of tragedy, she has no place she truly calls home.
A deadly warrior wielding both blade and axe, Rayden is the bane of the wicked and corrupt. To many others, she is the most loyal and dedicated of friends, an ally who is unyielding in the most dangerous of circumstances.
The people of the far southern lands she has just aided claim that she has the heart of a lion. For Rayden, a long journey to the lands of the far northern tribes who adopted her as a child beckons, with an ocean lying in between.
Her path will lead her once more into the center of a maelstrom, one involving a rising empire that is said to be making use of the darkest kinds of sorcery to grow its power. Making new friends and discoveries amid tremendous peril, Rayden makes her way to the north.
Monstrous beasts, supernatural powers, and the bloody specter of war have been a part of her world for a long time and this journey will be no different. Rayden chooses the battles that she will fight, whether she takes up the cause of one individual or an entire people.
Both friends and enemies alike will swiftly learn that the people of the far southern lands spoke truly. Rayden Valkyrie has the heart of a lion.
Heart of a Lion is Book One of the Dark Sun Dawn Trilogy.
Teaser Trailer Link for Rayden Valkyrie: Saga of a Lionheart TV Pilot:
https://www.youtube.com/watch?v=v7w_UI_RCg4&t=34s
Teaser Trailer for Rayden Valkyrie: Saga of a Lionheart: TV Pilot
Author Links:
Twitter: @SGZimmer
Facebook: www.facebook.com/stephenzimmer7
Instagram: @stephenzimmer7
Website: www.stephenzimmer.com
Tour Schedule and Activities
8/16 The Temple of the Exploding Head Guest Post
8/16 The Page Turner Guest Post
8/16 BOOKS TO CURL UP WITH Author Interview
8/16 Bookishly me Author Interview
8/16 DarWrites Guest Post
8/16 Sheila’s Guests and Reviews Guest Post
8/16 Sapphyria’s Books Guest Post
8/16 Deal Sharing Aunt Top Ten’s List
8/17 DarWrites Review
8/17 Bookin Around Town Author Interview/Podcast
8/17 Full Moon Bites Character Interview
8/18 BOOKS TO CURL UP WITH Review
8/18 The Sinister Scribblings of Sarah E. Glenn Top Ten’s List
8/18 I Smell Sheep Guest Post
8/19 Paranormal Pleasures Review
8/19 The Page Turner Review
8/19 Bella’s Book Reviews Review
8/19 Jeni’s Bookshelf Guest Post
8/20 3 Partners in Shopping, Nana, Mommy, & Sissy, Too! Guest Post
8/20 The Seventh Star Blog Guest Post
8/20 Stuart Thaman Books Guest Post
8/21 MyLifeMyBooksMyEscape Author Interview
8/21 SpecMusicMuse Author Interview
8/21 Jordan Hirsch Review
8/22 Beauty in Ruins Guest Post
8/22 Discover New Authors Author Interview
8/22 Butterfly’s Booknerdia Blog Review
8/23 The Occult Detective Review
8/23 Bookishly me Review
8/23 Jeni’s Bookshelf Review
8/23 Jorie Loves a Story Interview
8/23 Readers Life With Trisha Ratliff Review
Amazon.com Links for Thunder Horizon:
Kindle Version
https://www.amazon.com/Thunder-Horizon-Dark-Dawn-Book-ebook/dp/B06ZZ7JT56/
Print Version
https://www.amazon.com/Thunder-Horizon-Dark-Dawn-Trilogy/dp/1941706576/
Barnes and Noble Link for Thunder Horizon:
https://www.barnesandnoble.com/w/thunder-horizon-stephen-zimmer/1126268394?ean=9781941706572
Amazon.com Links for Heart of a Lion:
Kindle Version
https://www.amazon.com/Heart-Lion-Dark-Dawn-Book-ebook/dp/B00T44R6LE/
Print Version
https://www.amazon.com/Heart-Lion-Stephen-Zimmer/dp/1941706215/
Barnes and Noble Link for Heart of a Lion:
https://www.barnesandnoble.com/w/heart-of-a-lion-stephen-zimmer/1121113044?ean=9781941706213
copyright 2017, Stephen Zimmer
10 Weeks at Chanute is Live!
August 10, 2017
If anybody had told me five years ago that I would have written a non-fiction book, I seriously would have laughed.
I mean really…
I don’t write non-fiction. I write about spaceships and Shadow tech and other oddities. Fiction is easy for me to write. Non-fiction puts too much of a strain on my imagination.
And, if somebody would have additionally said the “non-fiction” book in question would have been about myself during my military years, I would have turned gray with fright.
A story about me? Who would want to read about me? Honestly, I couldn’t imagine a Hell more horrific than having to read page after dreary page of a book detailing the insipid Wonder Bread doings of me.
But, here it is: 10 Weeks at Chanute, a daring but admittedly short detailing of my doings as a trainee Airman in the US Air Force. I had always thought that writing a tale about me would be hard, would be too much. Writing weird sci-fi is easy because it has nothing to do with me. But this–this is a glimpse into my soul.
I was sent to Chanute Air force Base is 1992 to learn how to perform maintenance on jet engines. Chanute, for all of its long history, had been a place of training. I was just one of many to go there. But, I would be one of the last.
Chanute was dead–chopped, shut down, and, about a year later, would close its gates forever.
In 2012, I felt an odd calling to return to Chanute. I’m not certain why. I took the long, somewhat uninteresting drive across Indiana to what was left of Chanute. Twenty years of being abandoned had left its mark.
I wasn’t quite prepared for what I saw that stormy afternoon.
So, when I got home, I started writing that non-fiction book I’d dreaded for so long. I had to write it, to get it off my chest. I wrote about me, and Chanute, how it had made me into a better person. I had no idea where I was going with it or what I was trying to say, I just wrote.
And then I lost it. I lost the Chanute manuscript. Even though I was only a few thousand words into it, losing those initial words would have been devastating. It’s difficult if not impossible to re-write something already written. I searched and searched for the manuscript. If I couldn’t find it, then that would be the end. My crazy urge to write a memoir would be over.
But then, there it was, hiding in the back of my drawer in an old jump drive I’d forgotten about.
Chanute was on again.
And I went on a tear. I wrote about my experiences and my state of being in 1992, how different things were back then. I wrote about Chanute, about its customs and heritage ninety years in the making. Those are things needed to be remembered and properly preserved.
I wrote about the funny things, the good times I had and the friends I made. I wrote about my sorrow twenty years later, seeing what had become of the old place.
Thirty thousand words later– just barely novella size–I was done. I said what I needed to say.
This tiny little book–I was amazed at what I had created. In just a few words, I told my story and Chanute’s story as well.
What more could I have asked for?
10 Weeks at Chanute is available in paperback and ebook at Amazon.com from Hydra Publications.
copyright 2017, Ren Garcia
The Making of Kat
July 12, 2017
In a few days the paperback of The League of Elder, Book 12: Kat will be out. This journey has taken plenty of twists and turns over the past three years when I started it. Every book has its own flavor, and this one was certainly no different.
The issues I encountered with this particular work were unlike any I’d seen before.
First of all: I wasn’t satisfied with the story. When I first came up with the story, my intent was to simply add-on to the events from Book 8: The Shadow tech Goddess. In that book, our hero, Paymaster Stenstrom, encountered a sinister Knife-class Black Hat in the lonely, but oft-visited, Ruins of Clovis located in the Vithland region of Kana. There, he encountered three Knife-class Black Hats, two dead, one alive, all searching for evidence of the identity of the fearsome, yet elusive, Shadow tech Goddess. After brief skirmish, the lone living Black Hat captured Stenstrom’s companions, Lord A-Ram and Lady Gwendolyn of Prentiss. Due to her astounding agility and her Shadow tech tail, he called her Kat. She then forced Stenstrom to descend into the catacombs under the ruins, where he encountered the dead bodies of her two companions. Despite everything, Stenstrom found himself fascinated by Kat, at the hints of blonde hair and sparkling green eyes through the mask. As Stenstrom begins his quest across the Plains, Kat’s name was added to the list of seven mates for him. And then she was horribly killed by the Lacerta in the Ruins of Caroline.

Kat–as she originally appeared in Book 8, The Shadow tech Goddess. Panting by Eve Ventrue.
So, that was that for Kat. In the subsequent StG books, I wanted to explore the various alternate versions of Paymaster Stenstrom and his loves. For the 6th turn, it was Kat’s turn. My plan was to simply pluck her as is from the pages of Book 8 and give her a fresh lease, adventuring with Paymaster Stenstrom as he battled the horrible demon Bellathauser. I used the KISS technique: Keep it Simple, Stupid.
But, that’s when my troubles began. I was about 40 thousand words into the story. I had thought to keep these StG stories short, anywhere from 40 to 60 thousand words, and I had accomplished that with Stenibelle at around 50k.
With Kat, though, I found myself disliking the story, for lots of reasons. I found I was repeating myself. I never have issues with Writer’s Block, but, if I think I’m revisiting previous material, that can slow me down considerably as I strive to keep things fresh–I call that Writer’s Thunk! With Kat, I felt I was reheating old stuff at every turn–I mean this is the 12th book in the series, it’s hard to keep coming up with totally new material, but still.
After thinking about it, I came to the conclusion that most of the book’s issues came from the character of Kat herself. Simply ripping her out of Book 8 was not satisfactory for me at all. She was flat and uninteresting, her interactions in the story perfunctory at best. Her story was too similar to that of Sygillis of Metatron back in Book 1–the taming of an unruly Black Hat, etc. And, rather embarrassingly, I found her relationship with Paymaster Stenstrom reeked of Instalove.

Early sketches of the rebooted Kat by Carol Phillips. Kat’s spark, her ever-present brightness and zest for life is evident in the sketches.
Action was called for. I was certain if I could get the character of Kat right, then the rest of the book would follow. So, I went back to basics. In Book 8, Kat was a fully-powered Knife-class Black Hat. We’ve seen plenty of that in the previous books, while only hinting at the horrors they suffer during their training in a place called the Shade Church. I thought if I removed all her of skills and make her a trainee with limited skills, that could introduce all sorts of opportunity for growth.

A theme emerged after the additions, that all things, no matter how unlikely, have the potential to better themselves. (Painting by Carol Phillips)
I went to work, adding a few scenes to the front of the book to give Kat a little life–never in my wildest dreams did I think I would eventually add up to 40k words, almost doubling the size of the book. I found myself intoxicated in the creation process, exploring the revised Kat character, seeing what was there, all the while, keeping the plot moving. I came up with Autocons and Sentrils. A-Ram and Alesta, who had been absent from the book, reappeared. The two dead Black Hats from Book 8 became Kat’s sisters, Bird, Walker and Wheel. All of this was organic characterization, everything in real time, on the fly. In 40k words, Kat went from being a rather pat and uninteresting fantasy character to something special, stealing every scene she’s in.
Book 12: Kat has everything–lots of action, loads of imagination and fantastic situations the League of Elder is known for, plus fully developed characters that grow before your eyes.
The 6th Turn: Kat is published by St G Press/Winter Wolf.
copyright 2017, Ren Garcia and Carol Phillips
LOE Places: Empire Hotel
April 28, 2017
Looming tall of the low-slung, Barbary city of St. Edmunds near the sea is a great building featuring a stout curtain wall of old red bricks, a stockade of inner-rings and a towering keep sheathed in patina green copper. So large and imposing, it can even be seen from orbit on clear days. This is the Empire Hotel, well known across Kana as a tourist attraction and playground for the wealthy peoples of the north and the west. It’s known for being a CWC, or Curtain-Walled City, a place with its own unique customs and ways, including a unique cuisine served in its many restaurants and its gothic-noir fashion. It’s also known for being the scene of several murders attributed to the killer known as the Fiend of Calvert. It was speculated that the Fiend might have been a guest of the hotel, or even one of the staff, though no arrests were ever made. Its wealthy guests come to disappear in its vast interior, dress-up, eat amazing food and People-watch the locals from the comfort of their exclusive terraces.

The Empire Hotel, by Ewelina Dolzycka
Originally, the hotel was a giant fortress built by the Vith House of Burgon in 477921 EX, intended to be used as a staging post for the conquest of the Calvertlands. The fortress, built to giant-sized Haitathe specifications, was completed, however the Burgons fled the League in 000000AX and the fortress remained unoccupied by the sea for centuries. Initially given a wide-berth by the Calverts due to its imposing appearance, eventually the seascape surrounding the fortress was taken up by the city of St. Edmunds. In 0010452Ax, the Fortress was bought by the Calvert House of Loin who first utilized it as a convent for daring women, then as a hostel for available youths, then as a cooking school, and finally as a full-blown hotel. It has since become a symbol of the city and of Calvert as a whole.
The hotel is considered by some a CWC (Curtain-Walled City) where the facility maintains unique customs, and, in some cases, separate legal status. These unique features are reserved for frequent guests only, often referred to as ‘Empirelites’. For these select persons, the hotel serves in its various restaurants, a unique cuisine enjoyed nowhere else on Kana. They wear unique clothing tailored for them right there in the hotel. They listen to austere music and have access to floors, ballrooms and whole wings not listed or available to the general public. There is a reported room known as the Fiend Suite, where the Fiend of Calvert was said to have stayed and plotted his murders. Guests sometimes stay for months, years even, rarely venturing out.
copyright 2017, Ren Garcia and Ewelina Dolzycka
A Character Interview with Kat
March 8, 2017
We’re doing a pre-read for LOE Book 12, Kat soon. I as given a character interview to fill out from Loving the Book Blog Tours to help promote the event.

Kat, by Carol Phillips
While I love all the various characters I’ve created over the years, Kat, the first countess of the House of Belmont-South Tyrol, stands out. She’s a ‘new’ person, freshly minted and her response to things tends to be childlike, mixed in with a bit of hard-bitten earthiness. It’s a lot of fun to dive into her mind.
So, what are we waiting for?
1: When you walk into a room what do you notice first? Second?
KAT: Oh, you’re going to think I’m weird or something, but the wallpaper. I just LOVE wallpaper. I like to look at it, and I like to touch it, too, especially if it’s padded wallpaper like we have in the Chalk House. Hehe, you know, I even like licking the wallpaper when nobody’s watching. I guess countesses aren’t supposed to do that sort of thing, right? But, yeah, I like the taste of the glue. I’ve licked wallpaper up and down the Esther coastline. The Harvey’s in Dee have the best-tasting wallpaper around. It’s like heaven. The second thing I look for, I guess, is a bathroom. I love sitting in bathrooms. I love the porcelain, I love the tiles and I love the smell of the water in the fixtures. I could sit in a nice bathroom all day. Yeah, I’m mental, I guess.

Original painting of Kat, by Eve Ventrue
2: How would you change the world? The things around you? The people around you?
KAT: I don’t know—I’m still pretty new to the world and how it works. Sitting here in this big ole’ manor by the sea, I probably miss a lot of it. I guess I just want everybody to love each other. I’ve spent such a long time not being loved, I want to make up for it now. It was horrible in the Shade Church, that’s where I was for a long time and every day there was something new to make you miserable. Now that I’m out, I want to be loved. Love all around, everybody happy. Let’s dance and love each other. Why not?
3: How do you learn best?
KAT (Smiling) Haha, On the floor, after lunch. I love sitting on the floor. I feel all caged up in a chair. Yeah, I’m weird, right? But, that’s how G taught me to read mostly, us sitting nose to nose on the floor under the table in the library. I think I’ve thrown more chairs than have actually sat in them. Chairs are great for throwing, but, they kind of hurt my back. If I really want a good night’s sleep, I slide off that crazy bed and get comfortable on the floor. Hell, everything’s better on the floor, and I mean everything.

Conceptual Cover for LOE Book 12, “Kat”, by Carol Phillips
4: What are your goals in life?
KAT: My goals? You’re making my head hurt, haha. I think a lot of my goals I’ve already accomplished. Here I am in the big house with my man. I’m not bleeding, I’m not unconscious. I’ve got a full belly and we’re playing cards tonight. Looking ahead, I just want to be a good wife and a good mom once me and G have kids. That might sound simple, I guess, but when you’ve lived underground under the Black Hat’s heel for most of your life, it’s the simple things you crave. Oh—I guess I want to master my Shadow tech, too. I’m trying, I practice all the time, and I’m trying not to cheat using NatalZ of Mund’s ‘squash data’ we got in Vain. That’s cheating. I want to figure out how to make StT’s, like NatalZ could. But, it’s really, really hard. Hey, you’re not a Black Hat are you?
5: What unusual hobbies or interests do you have?
KAT (Blushing) Well, ok, I’ll just tell you. I love tying G up. I’ll tie him to anything I can find. Having sex isn’t the same unless I’ve got him trussed-up like a Nether Day goose. Umm, that doesn’t freak you out or anything, does it? I mean, it’s all in good fun and if he didn’t let me do it, I wouldn’t. Heck, he tied me up to the flag pole once and left me there. I’m not a bad person or anything. I’m sure other countesses out there tie their guys up—look what they’re missing out on. I can teach them if they want–Bondage, made easy by Kat, haha. I love my G … but I really, really, really love him all tied up. I guess that counts as a hobby.
6: What are you most afraid of?
KAT: Well, I really don’t like being shut into confined spaces. It’s not something I like talking about much. I just don’t like small spaces. Can we move on from that question?

Kat, Wheel (Standing on the left), Mountain Walker and Bird, by Ewelina Dolzycka
7: If you had one wish, what would it be?
KAT (Tearing up) My Sisters … Bird, Walker, even Wheel. I’d give anything to have them back. Really miss them. I visit them every day on the hill. I even talk to them. I’m sorry, I need to step away for a moment …
8: What do you like best about yourself?
KAT: Me? What do I like best? I like my hair. Yeah. I like the color and I like my temples freshly shaved. I like how my hair whips around when it’s windy, like it’s alive or something. I could sit in the boudoir for hours letting them comb my hair. I used to not like my hair color at all, but, as few other people seem to have it, I guess it makes me stand out a little.

Conceptual sketch of Kat, by Carol Phillips
9: What do you like least about yourself?
KAT: I’m too short. When I want to kiss my G, I’ve got to stand on something, or he’s got to stoop. I used to just climb up his chest and latch on, but I’m not allowed to do that anymore–my claws tore him up too much. I loved how tall Walker was, that’s how I’d like to be: longer legs, way tall, my head in the clouds.
Kat will be appearing in the League of Elder, Book 12, Kat, coming soon from Winter Wolf Publications.
copyright 2017: Ren Garcia
LOE Characters: Sam
February 17, 2017

The original painting of Sam by Fantasio. This painting became the standard for all future paintings of Sam
Without question, Lady Sammidoran of Monama (later, of Blanchefort) has been one of my favorite characters since she was introduced way back in Book III: The Dead Held Hands. As such, she’s also the most frequently painted character in my stable. I wanted to bust out a post celebrating her visual history as she has been interpreted by various artists over the years.
As in all things, she started out life very different than how she eventually turned out with lots and lots of sub-steps in between.
A LAUNDRY GIRL:

Sam’s humble original look (Carol Phillips)
Sam started out as a simple servant, a laundry girl toiling away in the bowels of a Calvert Great House. There was nothing extraordinary about her at the time, except that she was rather brawny as a result of her labor-intensive life, and her odd ability to create mental projections known as Killanjo. There was no “Monama” at the time, I hadn’t even thought up the House of Monama yet. That’s how my creative process works, little by little, each thought building on the last. About half way through writing Book III, I realized the direction I had been heading in wasn’t very interesting. Though I hated to do it, a drastic change was needed, and fast. I had created the House of Monama recently, and at a dinner scene there was a Lady Strella of Monama, a friend of Lady Sarah of Blanchefort. I’d written Strella as a sort of Goth, wearing black clothes and black makeup.

Sam, wearing her steampunk goggles, by Eve Ventrue
On a lark, I suddenly flip-flopped plain, ordinary Sam with the much more exotic, gothic Strella. All of a sudden, Sam was the Monama and Stella was on the outs, though I eventually brought her back as a Fleet ship’s captain from the Remnath area of Kana in Book IV. As I created, Sam and her new Monama heritage got stranger with each successive draft.
The pale makeup she’d been wearing previously became her actually skin tone. Her fingernails became deadly claws, in fact the entire House of Monama became an alien species native to Kana with a savage history where they were once four-armed beasts slaying everything in their past.
I continued to create. The brand new alien House of Monama blossomed before my very eyes.

Sam, displaying many features of a Monama–claws, huge eyes, pale skin, massive hair, and no belly-button. She’s wearing her Snugs medallion which protects her from the cold. (Fantasio)
I imagined different tribes of Monamas huddled around their fog-bound ancestral home, Lake Monama. I imagined the Astralons, the Nebulons, the Cardinals and Fphenooks. I came up with the idea the Monamas were fast and strong, much more so than the Elders of the north. I also gave them their greatest weakness, a fatal susceptibility to cold, keeping them based in the south, and I made them very unfit for space-travel, slowly got sick and weakened when away from Kana until they perished.
Remembering my grandmother, I added the White Emilia flower that plays a large role in the Monama mating rituals.
And then I created the beast raging within all of them: the Berserkacide and the Killanjo demons from nowhere that tortured them without pause.

Sam and her husband, Lord Kabyl (Carol Phillips)
In dealing with my German friend, Fantasio, I hit upon the idea that the Monamas don’t speak LC, or “League Common” as a first language. I changed them around to speak a family of Monama languages: Anuie, Conox and Systerel. At the same time, since they were speaking different languages amongst themselves, I figured there might be different types of Monamas as well–Big ones and little ones. I came up with the Greater Monamas, or “Anuians” and the smaller, more frequent Lesser Monamas, or “Conox“. Of course I made my heroine Sam a Greater Monama–having her be little and stringy wouldn’t do.
SAM AND KAY:
Sam has always been associated with Lord Kabyl of Blanchefort, whom she would one day be wed to. Monamas have prophetic powers, Sam dreamed of “Kay” years before he was born in the cold north of Kana. She saw him every night in her dreams. Bucking a Monama tradition of abandoning her dreams by planting a White Emilia flower at the Wailing Wall, the remains of an old Anuian Fortress, Sam clung to them, hoping one day to meet in person and win the heart of this Elder boy whom she loved.

Sam Dead (Fantasio)
Sam, though, was an unwitting pawn of a terrible outlawed being known as the Horned God, and was used by him to frame the saintly god Carahil. After a series of horrific events, Sam died as a Berserkacide, shot to death by her love, Kay. Put to rest in her tomb atop Dead Hill, Kay grieved for her for nearly a year.
But, Sam had foreseen her transformation into a Berserkacide and death. She had taken steps to either prevent the change, or to circumvent it.
Using the arcane Machine, Kay was able to Bring Sam back from the veil of death where they were shortly wed at last.
As they began their life together, Sam discovered that, while she was in her tomb out on Dead Hill, Kay had been seeing other people, and was enraged. That fact that she was dead while this was going on didn’t matter to her–she would have rathered he spend the rest of his long life alone and miserable.

Sam waiting for #6 (Sarah Smith)
Displaying a long-lived jealous streak, Sam grew to hate the woman who dared to conduct a relationship with Kay while she was dead. It was Domeneau of Holly, #6 of the Xandarr 44. As the 44 often came to the Telmus Grove to pray at the statue of Carahil, Sam often found herself out there, waiting for #6 to show.
Hey, nobody’s perfect.
As you can see, Sam has been painted a lot by various artists–this sampling displayed here is hardly all of the materials we’ve collected over the years.

Sam Awakens, by Rebecca Sinz
Sam continues to be one of my personal favorites. I can’t wait to see what further treasures will be created.
Bowl Naked
copyright 2017 Ren Garcia, Fantasio, Carol Phillips, Eve Ventrue, Rebecca Sinz and Sarah Smith
Syg’s Statue
February 7, 2018
Mounted in a recessed nook at the north end of the Holt Courtyard in the Telmus Grove is a fifteen foot tall statue of Sygillis, the Countess of Blanchefort.
Statue of Countess Sygillis, by Rebecca Sinz
It was put there by the countess’ son, Lord Kabyl when he was thirteen years old. Created in six pieces and smelted in the Blanchefort’s old smithy of wrought iron and copper. It depicts Sygillis wearing her favorite adventuring outfit: a Hospitaler body suit and cape-like shawl. As Lord Kabyl’s father, Captain Davage, often said that the coming of the countess to the House of Blanchefort invigorated it with new life, he symbolized that thought by placing a water jug in the statue’s hand.
The Countess loved the statue, often taking her lunches near it in the courtyard. She even incorporated the water jug into her design logo and Coat of Arms.
It is not known who designed the statue, as Lord Kabyl simply computer scanned the image and had the pieces smelted in an automated factory, leaving the remaining work being to bolt it together. It is believed that Kay’s love, Lady Sammidoran, an accomplished artist, designed the statue all on her own, although it bears a strong resemblance to a statue of the old Vith heroine, Subra of the Mark mounted in her chapel in the castle.
The statue has been stolen on three separate occasions by the countess’ main social nemesis, Duchess Torrijayne of Olyn. It was recovered the first time half submerged in the Withelwell River. On the second occasion, the statue was found in a ballroom at St. Gala’s Veil, the home base of the Ballwigs. The Ballwigs did not wish to part with it, so the countess had to steal back her own statue. On the third occasion, it was found in a school in the city of Rustam, where the children had taken to lobbing eggs and crabapples into the jug for sport.
After that, the countess enchanted the jug, turning it into an StT Pot, that would defend the statue from any further attempts to steal it.
In retaliation, Countess Sygillis defaced the statue of the duchess at her home at Grand Effington Manor. As the duchess was pregnant with her sixth child, the countess altered her statue to be immensely pregnant with milky water shooting from her breasts.
copyright 2018, Ren Garcia and Rebecca Sinz