This is the part I hate. This is the part where everything’s turned in, the cover is done, the artwork is (mostly) done, and the only thing left to do is wait for the thing to hit the shelves.

stgcover-front“The Shadow tech Goddess” took me four years to write, and, during that time it went through a number of different incarnations and intentions. I had at first wanted to publish her after Book 2: The Hazards of the Old Ones. She just didn’t feel right–I was floundering around with the concept and, frankly, got a little lost. I decided to focus my energies instead on the Temple of the Exploding Head trilogy, which was bursting out of my head at the time (I always seem to have a Main WIP going, and one in the fire at the same time. The Shadow tech goddess was always “in the fire”, never quite hot enough to be worked and shaped into something useful). Once the Temple was done, then I’d finish up the Goddess. I promised myself that.

I just didn’t have a good grasp of the story even though years had passed. What was the story I wanted to tell?? What interesting concepts would I introduce? I didn’t know.

I was still stuck.

Putting it aside, I decided to finish up the Sands of the Solar Empire, and then I’d get to the Goddess.

Time passed. Sands and Against the Druries came and went. I intended to concentrate on the House of Bloodstein–a tale dealing with my old favs, Lord Kabyl and Sam, the new ne-countess of the House of Blanchefort. Once again the Goddess eluded me and settled into the less swift current of my brain. My publisher, James Barnes, asked me what titles I’d have ready for 2014, if any. I had it in my head to say “House of Bloodstein”, but my mouth rebelled and said “Shadow tech Goddess” instead. James took it and ran.

And so, I was committed with a WIP that had whipped me into submission for years.

The "Back Cover" of The Shadow tech Goddess, with blurb. Enlarge to read text

The “Back Cover” of The Shadow tech Goddess, with blurb

THE LOVES OF PAYMASTER STENSTROM:

I think my issue all along was boredom. I was bored with Paymaster Stenstrom and his presumptive fiancée, Lady Gwendolyn of Prentiss. I love creating relationships, and, Gwen seemed to be the winner in this case, what else was there to write about?? I got it into my head that I wanted to write about different loves–lots of them, each one full of hidden possibilities. I greatly value loyalty in a hero–a hero to me must be, above all else, loyal and trustworthy. So–how could I have Stenstrom indulge in many torrid relationships and have him remain loyal at the same time??

Alternate realities was the answer, and, once I came to grips with that idea the rest was easy. I dreamed of arcane devices and Extra-Planar entities. New corners of the League opened up to me and places never seen danced in my head. Eventually, after a writing binge, I had seven stories ready to go, each dealing with a different love of Paymaster Stenstrom, or “The Turns of The Shadow tech Goddess“. Central to the Turns is the main story which begins and ends in one book. In the book are mentions and casual asides of characters and situations that are not covered to any great degree. Did I make a mistake? Did I pick up an interesting plot thread only to forget about it pages later? No way! They are covered in the six novella-sized stories which are related to the main story. The novellas detail important events which help to bring the main book to be, a la, the hand behind the stage pulling a rope that draws the curtain. Lord A-Ram and Lady Alesta of the Pilgrims of Merian serve as guides shuttling between the books. They often disappear in StG–they are off assisting the “other” Paymaster Stenstroms.

Stenibelle_IISTENIBELLE:
In an alternate universe, Paymaster Stenstrom is not a man and his House is on the verge of extinction. The disgraced 30th daughter of the House of Belmont will either be the final stake driven into its dying heart, or the ray of light that comes to save it.

MELAZARR
Can a crass, foul-mouthed Xaphan woman from Caroline actually be the vessel carrying information that can save all things? Paymaster Stenstrom struggles to keep her alive and, discovers in the process, the amazing woman hidden under her bravado.

ATD 5TAARA
Tiny Taara de la Anderson is Stenstrom’s right hand, always loyal and brave. Does she dream of different things, and how far will she go to get what she wants?

KAT
He felt her claws raking his chest in the cold of the Clovis ruins, and now here she is again at his throat. Who is Kat, and can she believed? What demands does she make of him? The Shadow tech Goddess comes to call on an old debt.

THE ALL-IN-ONE
He awakens in a pit and is the slave of the Lacerta. He hears many voices in his head and remembers many things he himself has never done. He is all aspects of himself, yet he is none of them. He can try to escape the Lacerta’s pit, but, where will he go? Is he better off dangling in the dark dreaming of things other people have done?

THE TEMPUS FINDAL
Of all creatures, the Tempus Findal is the most horrid. She believes she has her own place at last where her insidious power will not destroy. The Gods of Cammara will give her no rest and might undermine all she has attempted to build.

The Shadow tech Goddess will be out March 2014 from Loconeal Publishing. The novellas will be published approximately every three months afterward.

copyright 2014, Ren Garcia

I’m proud today to celebrate the amazing creations of author Cas Peace and her vivid Artesans of Albia series.

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Cas is celebrating the re-launch of her series with The King’s Envoy under her new imprint Albia Publishing. Cas has weaved a world of mystery and adventure that is rooted in magic and in nature. There’s a new surprise around every corner, and, if you’re able to put the books down, you’ll wish was has unfolded before you wasn’t mere fantasy, but a real place full of good friends and unspoiled landscapes to get lost in. But, don’t simply take my word for it:

“One of the best fantasy books I’ve ever read. The balance between background story and action is just perfect. I’m very glad I found this author. You won’t want to miss this series!” ~Denyse Cohen, author of Witch’s Soulmate, Book 1 of the Living Energy Trilogy

“Splendidly written in a wonderful voice, drew me in immediately. Ms. Peace’s imagination alone gets 5 stars. Spectacular worlds and enchanting scenes. Anyone who enjoys losing themselves in a world of a charming fantasy with plenty of layers and a host of intriguing characters won’t be disappointed!” ~Rosary McQuestion, author of Once Upon Another Time

“As soon as I finished this book I was eager to start the next. I highly recommend this book. Great Job!!” ~Janus Gangi, author of Elizabeth Rose and That Morning After

Series Synopsis: On a foolhardy foray into a foreign realm, Taran Elijah is attacked by a terrible weapon known as the Staff. Killing its wielder, he escapes into Albia, inadvertantly carrying the Staff. Concerned by the vicious raids that follow Taran’s actions, Major Sullyan of the High King’s forces crosses into Andaryon to seek diplomatic resolution to the crisis. She is captured and tortured by Lord Rykan, aspirant to the Andaryon throne.
Slowly dying, Sullyan escapes his clutches. She offers her skills to the Hierarch in defense of his throne, finally confronting Rykan on the field of battle.
Her handsome Captain and lover, Robin Tamsen, embarks on a desperate quest to recover the Staff. But Rykan’s greedy General, Sonten, is two steps ahead of him. If Robin cannot lay hold of the weapon before Sonten does, Sullyan’s life and the lives of all Artesans are forfeit.
The race for the Staff has begun.

ABOUT THE AUTHOR:

cas-peaceCas Peace was born in Hampshire UK, in 1957, and has lived there most of her life. Her first career was as a horse-riding instructor, and horses remain very close to her heart. She then spent 13 years working for the British Civil Service before leaving the UK to live in Italy for three years, 1991-1994. She speaks passable but by no means perfect Italian, and loves to return to Italy whenever she can.
Cas’s other great loves are anything to do with animals, especially dogs and horses, (she supports many animal charities) and also singing. Cas loves folk songs and along with her husband, who plays guitar, has performed in many a Southern England folk club. Sometimes they even asked her back! She writes folk songs to accompany her fantasy novels, and offers them as free downloads from her website.

promo_posterALBIA GIVEAWAY:
Cas is currently hosting an amazing giveaway featuring a vast selection of authors (yours truly included).

The Giveaway ends on December 19th, so do hurry to join in.

Here is the link for the giveaway: http://www.rafflecopter.com/rafl/display/f0acc32/

AUTHOR LINKS:
Website: http://www.caspeace.com
Facebook: https://www.facebook.com/cas.peace?fref=ts
Book Songs: http://www.caspeace.com/downloads/songs


AN INTERVIEW WITH ROBIN: Robin Tamsen is a captain of the manor under Major Sullyan. He is just one of the many fascinating characters populating the domain of Albia. Let’s hear what he’s got to say:

Q: Where are you from?

A: I come from a small village called Lychdale. That’s in Garon Province, in south west Albia.

Q: How has your home village shaped who you are?

A: It’s not so much the village that shaped my life as what happened to my family. I lived there with my parents – my father was a thatcher, my uncle the local smith – and my younger sister, Jessy. I suppose I would have either followed my father’s trade or my uncle’s if not for Jessy’s illness. She was always frail, and when our healer told us she had the wasting disease and would not recover, I applied to the local garrison to be accepted as a cadet in the High King’s forces. My father’s earnings as a thatcher were not enough to provide Jessy with everything she needed to make her life bearable, and becoming a Kingsman was the only way I could think of to help her. What I have achieved, and what I have become, all stem from that first decision, made to help my sister.

Q: In a single sentence, sum up your thoughts on Garon Province.

Garon’s a great place to grow up if you like a quite life; it’s too far away from Port Loxton, the capitol, for anything interesting to ever happen there. And I didn’t mean that to sound as dismissive as it did. Many people live happy and fulfilled lives in Garon. Sorry, that’s more than one sentence!

Q: What is your occupation?

A: I am currently a Captain in the Kingsmen, based at the Manor in Loxton Province, mid-Albia. My immediate superior is Major Sullyan, and we all answer to General Blaine, General-in-Command of High King Elias Rovannon’s fighting forces. I help lead the Major’s unit, and we carry out patrols, peacekeeping duties, and occasionally repel raiders when necessary in Loxton Province. I am also an Artesan, of Adept rank, and I stand for Major Sullyan whenever she needs me.

kings-envoyQ: What are your thoughts on Bull?

A: Hal Bullen, also known as Bull, is Major Sullyan’s aide. He used to be Blaine’s sergeant-at-arms before the civil war which saw Blaine become Elias’s chief General. Bull’s a bit old these days for regular soldiering, although he still trains. He usually sees to the cadets when he’s not with Sullyan. Bull and I get on fine. He loves Sullyan, he’s known her and loved her for longer than I have, and he has a very special place in her heart. He does sometimes treat me like a cadet, which is annoying, but he’s also good at stopping me making a fool of myself when I get a bit hot-headed. I guess you could say I love the old ox, too!

Q: Tell me about Taran. What do you think are his greatest strengths/weaknesses?

A: Taran is also an Artesan, rank of Journeyman. I like him, he has some fine qualities, and he’s not a bad swordsman, either. He’s very loyal, and very honest, although he can be a bit earnest now and then, if you know what I mean? He didn’t have the best of starts in life as far as learning the Artesan craft goes. His father was a strict and uncompromising taskmaster, by all accounts, and I’m not surprised Taran ended up with flaws in his training. He tries very hard, but he has no confidence in himself. I suppose his greatest strength is his refusal to give up on his dream of achieving his potential as an Artesan. This stubbornness did land him in a whole heap of trouble, though! His greatest weakness is definitely a lack of self-confidence, or self-belief. Sullyan’s working hard to help him change that.

Q: If you could visit any place in Albia, where would it be?

A: I think it would have to be the Torlands, in north-east Albia. I’ve never seen true mountains. We did have some large hills to the east of Lychdale, and of course, there are the Downs to the west of the Manor, but the Torlands are reputed to be some of the highest mountains in the world. They are said to be quite specatcular, although how the Torlanders live with all that ice and snow, I can’t think! I’d probably freeze to death, but I’d love to see them someday.

KC_cover1Q: Tell me about Cal.

A: Cal is a good friend of mine. He came here with Taran when Taran was looking for help with that Staff business. Cal is Rienne’s lover, and at first he was a bit quiet, stayed in the background. But when he helped us fight the invasion, the lads realized how useful he was with a sword. He’s one of us now, and I expect him to make Captain one day. He’s great on that little silver whistle he carries, too. And he’s very protective of Rienne. He’s quite dark-skinned, so it’s not always easy to tell what he’s thinking, but you can rely on Cal. He’d never desert his friends. He is a bit too ‘pretty’ though – Rienne’s always mooning over his dark eyes and long eyelashes!

Q: What, if anything, have you learned from Sullyan?

A: If anything? Are you kidding? I’v learned practically everything from Sullyan! Mind you, I was already a Captain when she found me in Garon, and I already knew something about my Artesan powers. I guess the first thing I learned from her was never to judge by appearances. When she and Bull turned up at the Garon garrison, and my commanding officer told me that a Major Sullyan had come from the Manor to speak to me, I though the Major was Bull. Well, he was in combat leathers, while she was just in a shirt and breeches. And she was female! I think it was an easy mistake to make… Still made me feel foolish, though. And I’ve been learning ever since. She’s taught me combat, how to increase my metaphysical strength, how to control my hot-headedness, and also what it feels like to love someone so deeply, you feel you will drown in it. I don’t think I’ll ever stop learning from Sullyan!

Book_3_editedQ: If you could fix a “misstep” you committed, what would it be?

A: Good gods! There are so many … I probably ought to say allowing myself to be drawn into that duel with Parren. That really was a grave mistake, and it could have cost me my career. I still wish I’d—no, never mind—least said about that, the better! I suppose I would change the way I behaved when I first arrived at the Manor. Our little garrison in Garon was so tiny that I guess I got an inflated idea of how important a Captain was. My family were so proud when I was promoted, and I was often in sole charge when my commanding officer was off duty. When I came to the Manor, I became a very green yearling in a huge herd of trained stallions, and I should have kept my head down. Instead, I often behaved quite stupidly. Why Blaine never got rid of me, I don’t know. Well, I do. It was Sullyan who convinced him to keep me. I owe everything to her.

Q: Who stirs your heart?

A: Well, I guess I’ve already answered that one! But I’m sure she’ll forgive me if I say I do have other loves. Sullyan aside, nothing stirs me so well as a damn’ good sword fight. But I also love singing marching songs with Bull, and drinking with the lads after patrol. And I have a very soft spot for Rienne. Not only is she pretty, and very kind, she’s also our healer, and empathic as well. Everyone loves Rienne!

Albia Publishing

Albia Publishing

Apart from that, the only other person to really stir my heart was my sister, Jessy. I still miss her terribly, and wish she had not been taken from us so young. But I know that “soon the Wheel will turn again, and Love unite the past.” That line comes from “The Wheel Will Turn”, the song Sullyan wrote for Jessy at her passing. To think I will one day see her again helps comfort me when I feel sad.

copyright 2013, Cas Peace

As League sects go, none have more power or authority than the Sisterhood of Light. They come and go as they please, they take what they want, they have their own police force and their own fleet, and they dictate the course of the League. The Sisters are the de-facto rulers of the League.

There is, however, one very outspoken group that mocks and challenges virtually everything the Sisters do: The Hertogs.

The Hertogs are a loose band of disaffected scholars, chefs, tailors, craftsmen and scientists whose ongoing mission is to bring down the Sisters. They operate in secret, their origins and membership are unknown.

The Hertogs insist the Sisters are bizarre and demented and much more capricious then they publically let on.

The Hertogs insist the Sisters are bizarre and demented and much more capricious than they publically let on.

They first came to general attention in 003120AX when they published a book in the city of Jacarta called: The Real History of the League and of the Elders in Particular written by, mysteriously enough, “The Hertogs”. The book challenged a number of key points in ancient League history as told by the Sisters and presented a much darker history, especially regarding the old, departed Elders. Essentially, the book claimed the League is enslaved to the Sisters, claimed they are bizarre and demented, and called for an end to their reign. Predictably, the Sisters reacted badly to the publication, censuring the publisher and calling for an “open debate” with the Hertogs to cover the key points made in the book.

The Hertogs were a no-show to the debates. Instead, they circulated a number of pamphlets claiming the Sisters intended to smoke them out into the open, capture and most probably torture them to death.

Since then the Sisters have gone on a quiet, but persistent, campaign to discover the identity of the Hertog membership. Unfortunately, the Hertogs appear to be adept at avoiding the Sisters’ vaunted Stare as, so far, they have yet to uncover a single one. They suspected Grand Dame Hannah-Ben Shurlamp, EVoR of the University of Dee as being a key member, but they could not prove her involvement. Their search continues.

Hannah-Ben Shurlamp is frequently associated with the Hertogs, though her direct involvement is not proved.

Hannah-Ben Shurlamp is frequently associated with the Hertogs, though her direct involvement is not proved.

The Hertogs are seldom quiet. They publish frequent comments and critiques, usually blasting the latest Sisterhood proclamations. They once, famously, shot holes in a simple article written by a Sister proclaiming her fondness for the lunch menu at the Empire Hotel in St. Edmunds. Such childish antics, their tendency toward paranoia and hyperbole, and their unwillingness to come out into the open tends to lessen their impact and gives the general League populace pause. They are considered to be an interesting, if not entirely credible, voice in the regular postings not to be taken too seriously.

There is word that the Hertogs produced a groundbreaking work called The Splendor of the Vith detailing the considerable power the Vith peoples of Northern Kana once possessed and how the Sisters waged a successful bloodless war to rid them of it. This book, if true, would be particularly damning and could lead to the downfall of the Sisters. So far, the existence of the book is a mere rumor and no copies are publically available to be read.

copyright 2013, Ren Garcia, Carol Phillips and Eve Ventrue

It’s odd. I’ve been working on the latest LoE manuscript: The Shadow tech Goddess for almost three years. It’s been, by far, the longest slog I’ve ever had in writing a book.

"Carahil's Busy Morning" (Artwork by Carapaulo)

“Carahil’s Busy Morning” (Artwork by Carapalou)

And then, there’s Carahil’s Busy Morning, a children’s book I decided to write on a lark which took me about five minutes to finish.

Well, not so fast, let me explain…

I’d learned a few things going to shows over the years. One: books that really sell are YA and children’s. I hate to say it, but that does seem to be the case. Most of the people browsing around are parents looking to buy a book for their kids. My science fiction books (richly illustrated by Carol Phillips) tend to catch the eye, People passing by often stop, pick one up, and ask “Are these books for kids?”

Kids?? Of course I could have lied and said “Sure … kids will love these.” My LoE series is not for kids–too much violence, too much darkness floating around. It is what it is.

But then I thought about it. One character that is a continual ray of fresh light in the series is Carahil, the Great Nargal Spirit and patron god of the House of Blanchefort. Just a big kid himself, Carahil would do well in a children’s series, and if I ever got around to writing one he would be the subject matter. I put that thought on the back burner and let it simmer.

Carahil and Mabs beginning their life together (Carol Phillips)

Carahil and Mabs beginning their life together (Carol Phillips)

Over time, I wondered about Carahil and his jolly face emblazoned in the pages of a kid’s book. What would the book be about? Would kids understand Carahil’s supernatural origins? Would they identify with his cosmic, star-faring ways?

It occurred to me that all the weirdness in the world really doesn’t matter much, as long as there is a familiar framework in which to paint and give it perspective. And, what could be more familiar than a nuclear family setting–a father, a mother, the kids and all the pressures and situations that come along with such a setting. A family of odd creatures in space is really just the same as the family next door. I began thinking about Carahil’s family.

I knew that Carahil had taken up with Mabsornath, the Cat Goddess seen in LoE Book II: The Hazards of the Old Ones. Mabs was actually the main bad guy in the book, plotting the destruction of the planet Xandarr. Being the straight shooter that he is, Carahil managed to turn Mabs around. In the end, they became close, eventually committing themselves to each other and mutually sharing their secrets (a very big deal among the gods). As the LoE Series progresses, we see Mabs pregnant, and, eventually, the proud mother of seven children. In a vision, Captain Davage and Countess Sygillis see them playing at her feet.

Atha, as a sultry adult and as an innocent child (Fantasio and Carapalou)

Atha, as a sultry adult and as an innocent child (Fantasio and Carapalou)

That’s all I had, Carahil’s children aren’t seen again … until I began writing The House of Bloodstein. In the Temple of the Gods on Xandarr, Lord Kabyl, Lady Sarah and Lord Phillip of Blanchefort go seeking Carahil’s help. Instead of Carahil emerging, a tall, sultry woman with short blonde hair and a glowing visor over her eyes appeared. I immediately knew who it was: Atha, the youngest daughter of Carahil. Unlike her father, Atha is a mysterious and somewhat ominous presence. Her motives are unclear. To prove to Kay that she is in fact Carahil’s daughter, she takes him to Carahil’s Gift Shop in 1000 Carahil Park and shows him a children’s book where she is depicted as a little girl in Carahil’s household. The book was a light-hearted family farce called “Carahil’s Busy Morning” where Atha, as a precocious kid, tends to stir up innocent trouble.

So, then I had it, all at once. I had the characters and I had the setting. In five minutes of working on my manuscript, I also dreamed up a 1000 word story of Carahil and Mabs raising their seven children at the Top of the Universe, encountering surprises, and teaching their kids important lessons. It was the easiest writing I’ve ever done. It just felt right.

Dreaming something up and writing it down is the easy part, turning it into a living, breathing story is hard. As it’s only a 1000 words, the story would need to be driven by the artwork, and that would take an artist of exceptional skill. My good friend BeaKimera, an amazing Manga artist and a representative of many others soon had the solution. Bea embraced this project and showed real enthusiasm. She had a whole portfolio of artists for me to look at, all of whom were immensely talented–one, though, was the clear choice, with a clean Manga style and a flair for story-telling: Carapalou.

Seven months and a lot of hard work later, here we are with a finished book, each page a masterpiece. The end of a long, hard road in publishing is an ISBN and a barcode. CBM now has those things and I can’t wait to share it with the world.

Carahil’s Busy Morning will be available in late June from Loconeal Publishing.

copyright 2013, Ren Garcia, Carapalou, Fantasio and Carol Phillips.

"Carahil", by Felipe Montecinos

“Carahil”, by Felipe Montecinos

Of all the various characters roaming around the LoE Universe, Carahil appears to be the most sympathetic and well-loved. He’s a cool guy, has a heart, has a sense of humor, and he’s always ready to give of himself. He’s reformed the cold hearts of wayward goddesses and saved whole planets. For that reason, he tends to strike a chord with readers. You never know what might happen when he’s in the area–could be anything.

There are several aspects of the character you may or may not be aware of:

Carahil 1 (Carol Phillips)

Carahil 1 (Carol Phillips)

CARAHIL 1: The original Carahil, or Carahil 1, appeared only for a brief period of time in LoE Book 1. He was a scavenger living in the dregs of Sygillis of Metatron‘s temple, eating the dead bodies she created in abundance. Occasionally, when driven by hunger, he would take one of Sygillis’ Hulgismen guards. He was basically a big rat. When Syg was turned from evil and the Shadow tech of her temple changed to Silver, Carahil too was enlightened. He grew in size, became intelligent and powerful with Silver tech. He carried Captain Davage aloft into battle and, when Syg’s temple escaped the desolation of Metatron, Carahil 1 escaped as well and was, from the reader’s perspective, never seen again. We can only hope he had a happy ending out there somewhere along with his friends. Notice he is quite large, and has a natural, somewhat predatory appearance diminished a bit with a benevolent expression. Aside from his size, strength and ability to fly, Carahil 1 had none of the amazing abilities Carahil 2 would one day possess.

Carahil 2 (Carol Phillips)

Carahil 2 (Carol Phillips)

CARAHIL 2: Though he only knew him for a short time, Carahil 1 had a great influence on Captain Davage. Davage would often speak of Carahil at dinnertime, how he had admired him and considered him a benevolent soul and a friend, and that he missed him. Sitting at the table listening to all of this, was Captain Davage’s sister, Lady Poe. As a Silver tech female of growing power, Lady Poe loved creating little animals in Silver tech, and she was inspired by her brother’s tales. She decided to give Carahil back to Davage as a gift. She spent months collecting thoughts and recollections direct from Davage’s head, placing them into an ancient Vith fountain in the Telmus Grove. As she worked, Lady Poe became particularly devoted to the “Carahil Project” and was determined to make him “something special”. She gave him great wisdom, knowledge of magic and lore, and even threw in knowledge of cooking, sewing, botany, alchemy, and animal husbandry. Still not satisfied, Lady Poe wanted to give her masterpiece “a proper heart” She wanted him to be kind, to have a love of life, though she didn’t quite know where to get such a thing.

Carahil, as a human, with a pregnant Mabsornath (Carol Phillips)

Carahil, as a human, with a pregnant Mabsornath (Carol Phillips)

She would soon have an answer. The kitchen staff had an old bloodhound they called “Cookie” who was known for her gentle disposition and willingness to mother lost animals. The staff often brought her lost kittens, and Cookie would mother them until they were big enough to fend for themselves. Cookie was old and, as she lay dying, Lady Poe took her essence and placed it into the fountain as the final ingredient. Soon, Carahil 2 emerged from the fountain.

Lady Poe was delighted with Carahil and considered him to be her first child. She created a number of medallions which would summon carahil when needed. Carahil 2 brimmed with power. He loved rescuing small animals and nursing them back to health. He also had a love of jokes and pranks. His favorite prank was stealing gowns from Countess Sygillis’ wardrobe and hanging them from a flagpole.

Carahil’s abilities have never been fully tapped or displayed. He is powerful enough to be invited to join the Celestial Arborium, an organization of gods seeking to maintain Universal Balance. Carahil follows the rules of Universal law preventing him from using his abilities to their full extent. He is known to change his shape at will, become larger or smaller, use TK, control the weather, control animals, travel vast distances in moments, become ethereal or astral, ward away evil and destroy Shadow tech.

XANDARR:
Carahil took an active role in saving the Planet Xandarr from a Black Hat attack. Ever after Carahil was considered the protective patron god of the planet.

Carahil and his family (Felipe Montecinos)

Carahil and his family (Felipe Montecinos)

CARAHIL’S FAMILY: Carahil eventually took up with Mabsornath, the Cat-Goddess and together they had seven children. Their children were all very powerful, including Lannis, the Herald of the Gods and Atha who became a goddess of unluck, misfortune and impossible quests.

CARAHIL’S TEMPLES:
There are a number of mystical places associated with Carahil. The places are usually fun and filled with Carahil’s light. The Mystery Library in Castle Blanchefort, 1000 Carahil Park and its Gift Shop on Xandarr have both been confirmed as temples dedicated to Carahil.

There is another place associated with Carahil that is very frightening and dangerous, the Cathedral of Bone and Wire where a hideous demonic beast resides. How Carahil could be associated with such a dark place is not currently known.

copyright 2013, Ren Garcia, Carol phillips and Felipe Montecinos

The Horvath Creeper in its favorite setting. (Carol Phillips)

The Horvath Creeper in its favorite setting. (Carol Phillips)

THE HORVATH CREEPER: AN ODDITY OF NATURE. The Horvath Creeper is a freshwater flowering plant native to the temperate regions of the planet Trimble, an N1 world in Xaphan space. Prior to human colonization in 000024AX, it was a slow-growing plant with a large, meaty flower requiring clean, still water and ample branches or twigs to cling to. A number of conditions had to be met in order for it to thrive and its mortality rate was high. Those specimens that did manage to grow large were often fed upon by local fauna.

However, that all changed when man came to Trimble several centuries back. The Creeper, in the presence of man, turned out to be a parasitic opportunist. Its spores had a tendency to collect in the maxillary sinus of any who breathed it in. In some cases, the spores actually sprouted, resulting in the death of the victim. Weeks after the person’s death, a flower would burst out of the victim’s skull. The Creeper found the brain matter of those possessing Gifts of Mind were rich in nutrients required for germination. In a few cases, people infected with the Creeper found themselves taken over by it. They were compelled to seek out calm pools of water and drown themselves in it. There, the Creeper would emerge, devouring the victim’s brain and using their skeletal structure as a framework from which to cling. In time the symptoms of carrying the Horvath Creeper’s spores became known: the inability to use the Gifts of the Mind, confusion, and a fervent desire to drown oneself.

Queen Ghome I of Trimble was enchanted by the macabre nature of the Creeper and added it to her deadly Garden of Zama. There, she bred it and enhanced its sinister characteristics until it became her favorite, and the phrase: “Where a Dead Man falls a flower grows.”

copyright 2013, Ren Garcia and Carol Phillips

LoE Sciences: Mentralysis

March 28, 2013

I love making things up … obviously. I look around and see all that is there and I wonder, I embellish things, I make them wilder than they ordinarily would be. One doesn’t need to be an author to engage in such antics, it’s just natural, to add import to the things around one, to imagine motive or sinister intent to a harmless passerby. Therefore, when my tales wander in a direction that requires some sort of scientifical authoritative backing, I simply make it up. I created the following after witnessing how different my wife is when she sleeping than when she’s awake. I noticed a similar change in my grandmother when I was a kid.

Mentralysis Lab on the Gold Coast of Hoban (Carol Phillips)

Mentralysis Lab on the Gold Coast of Hoban (Carol Phillips)

MENTRALYSIS is the science of communicating with sleeping, unconscious or comatose subjects. It is a forbidden science, unknown and unapproved by the Sisterhood of light. In the league, you’re not supposed to do anything without the approval of the Sisters, scientific study included. Sciences invented by the Xaphans in particular are forbidden by the Sisters. A tenet of the science is the assertion that one’s SS (or Sleeping Self) is different in terms of wants, needs and objectives than the WS (or Waking Self).

Mentralysis was invented by the famed jeweler Vehelm of Waam in 0000845AX. Vehelm was one of the many Doomed Men in Xaphan space, picked to court the dreaded Queen Ghome I of Trimble. Ghome would pick her suitors for the throne of Trimble by force, selecting them usually for their money or other material possessions she wanted. If they refused, she would attack with her powerful Tri-Court Alliance. Vehelm was known throughout Xaphan space as a genius maker of rare jewelery, and Queen Ghome coveted some of his works for herself. To court Queen Ghome was to dance with death and most of her suitors were eventually killed in her deadly Garden of Zama. A tiny, studious man, Vehelm was not expected to survive.

Queen Ghome I of Trimble (Unfinished painting by Carol Phillips)

Queen Ghome I of Trimble (Unfinished painting by Carol Phillips)

But, survive he did, quickly becoming one of her favorites. He was said to have constructed, or, in some accounts, repaired and enhanced, Ghome’s Bower Chest where she kept her prized possessions. Eventually, he made his way into her bed chamber. There, he made a significant discovery. In her sleep, Queen Ghome would cry out, would mumble in apparent agony. After many nights of wittnessing this, Vehelm came to the conclusion that Ghome seemed to be remorseful and sorry for the horrendous atrocities she was guilty of committing during the day. He hit upon the notion that, if he could communicate with her while sleeping, that she might indeed be a very different person than she was when awake. He secretly constructed the first Mentralysis Deck, a computerized device that could hone in and lock on to one’s Beta Waves. He also created a machine language code-named Serenity that could interpret the nightmare of thoughts, memories and the primal urges of the Ego and allow cogent two-communication. With Serenity 7, he was successful, and, as he suspected, the saintly voice he heard through his Mentralysis Deck, was crying out for help.

What happened afterward and the tragic fate of Vehelm of Waam is another story…

859154_10151441933809586_201767573_oMENTRALYSIS ARCHETYPES:
The fledgling science of Mentralysis escaped Vehelm’s death and made its way to the Ephysian Hospitalers on the Gold Coast of Hoban. The Hospitalers continually refined and expanded Mentralysis, making a secret full-time study of it. They determined through analysis that there are seven archetypes of people depending on how different their Sleeping Self is from the Walking Self.

DO: Diametric Opposite: The SS is radically different from the WS in terms of wants, needs and personality. The SS and WS are actively at odds with the other.

SC: Significant Change: The SS is significantly different from the WS in terms of temperament, needs and wants, though there might be some similarities.

NC: Noticeable Change: The SS is similar to the WS, but will vary in topical ways in terms of likes/dislikes, loves and wants. These topical changes shall be noticeable and readily apparent, though the basic personality of the SS and WS are the same.

U: Ultra: The Ultra is a median point. The Ultra might display traits of any of the other 6 Mentralysis archetypes. The Ultra will always display/demonstrate skills and abilities in the SS that is not possessed by the WS. The SS will manifest skills and talents the WS does not have or has not trained/studied for.

MC: Moderate Change: The changes between the SS and the WS are not readily apparent, though topical differences will become apparent with detailed analysis. The MC archetype is the most common and documented.

RC: Relative Comparison: The changes between the SS and WS are very difficult to determine. In an RC, the SS is very underdeveloped and beholden to the WS. RC’s are often quite young and develop into other archetypes as they age.

L: Like: There is no identifiable difference between the SS and WS. The SS does not appear to exist in an L archetype’s mental makeup. The L archetype is often temporary, manifested most often in children and disappears by early adulthood. An L archetype often changes into an RC.

There is a final classification known as G, or Gamer. Any of the above classifications can be a Gamer. Mentralysists have discovered that the Sleeping Self, when boosted with certain neural stimuli, have very specific, very detailed dreams. Gamers can dream of places they have never been, and their dreams are accurate to the smallest detail. The stimulation required to create a Gamer can be very dangerous to the Waking Self and is practiced with extreme caution. A synthetic and rather caustic neurotransmitter known as H4 is used to creating a Gaming Session. Those stimulated into the Gaming State often-times do not wake up.

copyright 2013, Ren Garcia and Carol Phillips

ATD 3

Finally, LOE Book VII: Against the Druries is out!!

This book is the triumphant conclusion to the “Belmont Saga” and all of the concepts and plot threads introduced in “Sands” are dealt with and answered in detail.

An author naturally puts a great deal of themself into any particular work–with this book it’s even more so. I normally try to keep myself out of the proceedings, but this book encompasses many of my hopes and my dreams, my fears and my wants. There is a great deal of friendship and discovered love in this book, and there is vile cruelty too. This book is me with the curtain pulled aside, and it’s my favorite so far of the series.

LoE Book VII: Against the Druries , from Loconeal Publishing, is available on Amazon.com

copyright 2013, Ren Garcia

One of the more confusing aspects of the League of Elder concerns age and the process of aging. How do people age in the League? Why don’t the characters get old? How long do they live? Are they Immortal??

Let’s take a look.

Captain Davage and Countess Sygillis, bot over 100 (Eve Ventrue)

Captain Davage and Countess Sygillis, both over 100 years old (Eve Ventrue)

CONCERNING AGE:
A little history. Way back in the CX Time Epoch is when the people who would one day become the League were given the Gift of Youth and Health. The 25 god-like Elders, whom they faithfully served, decided to reward their loyal servants and engineered the ravages of old age and infirmity out of them. The effects of this engineering essentially granted them the energy of youth throughout their lives and disease became a thing of the past, such that knowledge of the medical arts was no longer considered necessary and was therefore lost to the ages, not to be rediscovered until the EX Time Epoch by the Hospitalers.

Here are a few facts:

The average Elder (or Leaguer) lives to be 220 years old. For example, Captain Davage is about 120 years old, while his wife, Countess Sygillis, is well over 200, though her exact age is unknown.

THE PUFFIES and TWEENERS:
One of the side-effects of their condition is a very malformed and somewhat grotesque youth. Children 15 and under are often rather malformed and puffy in appearance. Those with the Gifts of the Mind suffer from it the most, while the Browns hardly have it at all. Lady Kilos of Blanchefort is a well-known sufferer of The Puffies, having it well into her twenties, while her elder brother, Lord Kabyl, never had it at all. The Puffies normally clear up by their mid-20’s.

A-Ram and Alesta (Eve Ventrue)

A-Ram and Alesta (Eve Ventrue)

From the time an Elder child reaches their 20’s until their early 30’s, they’re known as Tweeners and develop into full maturity. After that, they remain unchanged in appearance until their death. For example, Lord A-Ram is in his 40’s, while his fiancée, Lady Alesta of Dare , is 152 years old, however, looking at them side-by-side, one couldn’t determine their difference in age.

THE LENTICONS:
There are some in the League who, through a malady of the flesh, grow old and only live to be about 100. They are known as Lenticons and are generally considered products of bad breeding. The Esther House of Milke is known to be thusly afflicted.

Monamas, like Lady Sammidoran, are not engineered to remain young, and age and diminish as they get older. (Eve Ventrue)

Monamas, like Lady Sammidoran, are not engineered to remain young, and age normally as they get older. (Eve Ventrue)

Various indigenous Leaguers, such as the Monama peoples of Kana and the Females of Carina 7 do not have the Gift of Youth and Health and age normally.

THE TIME OF GOODBYES
One severe drawback of their perpetually young bodies is that the Leaguers are never quite certain when they will die. Death strikes without warning once a certain age has been passed. A usual tradition is for people turning 220 to perform the Time of Goodbyes ritual to get their affairs in order and bid their loved ones farewell, just in case they die in the night. Lady Poe of Blanchefort is well past her Time of Goodbyes, her long life possibly due to her status as a Shadow tech Female (see below).

IMMORTALITY:
It has been long suspected that the Elders not only made the Leaguers young and healthy, they made them immortal as well. The Hertogs, a group of disaffected scholars and detractors of the Sisterhood of Light, often make that claim. They maintain that the Sisters are actually doing something behind the scenes to suppress their immortality. That argument has yet to be fully proved. The Hertogs make it their business to track down those they believe are Immortals and collect them, so to speak. Their code-name for a suspected Immortal is: Rundlepharge. The Xaphan tyrant Queen Ghome of Trimble is a suspected Immortal.

Immortality aside, there are certain variables which appear to grant certain Leaguers exceptional long life. Shadow tech females, such as Sygillis of Blanchefort, are known to live to incredible old age, unchanged with time. Additionally, proximity to Elder-tech and with alien power sources are said to expand one’s life. The Xaphan House of Burgon, the Court of George in particular, often engage in the practice of cannibalism, which they claim also expands life.

copyright 2013, Ren Garcia, Eve Ventrue

Time to come up with the back cover Blurb for LoE Book VII: Against the Druries. Blurbing is without a doubt the thing I dislike most during the cover creation process–I’m not very good at being brief, I guess. Anyway, here it is. I added the text to the amazing painting of Lady Alesta by Kayla Woodside because I currently don’t have a paint wash of the Book VII cover yet. Carol Phillips is going to start painting it this weekend, she said.

Sorry if the text is a little small–just expand the pic and it reads just fine.

Copyright 2012, Ren Garcia and Kayla Woodside.