The Tribe of Vith and the history of the League are nearly one in the same, going back hundreds of thousands of years. Tall and Blue, the Vith were the original tribe of the League, the original Sisters were Vith. The first Ex-Commons of the League was mostly composed of Vith Houses, and, in the modern day, most of the enemy Xaphan Houses owe their ancestry to the Vith.

Captain Davage of the House of Blanchefort, a well-known Vith household possessing the Gift of Sight (Carol Phillips)

Captain Davage of the House of Blanchefort, a well-known Vith household possessing the Gift of Sight (Carol Phillips)

HISTORY:

In the old days of the Elders, the Vith acted as their right hand. They flew the cosmos and scouted the heavens for the Elders. When required, they fought the Elder’s battles. For ages, only the austere Vith sect known as the Sisterhood of Light could communicate with the Elders.

Upon arriving at Kana at the beginning of the EX Time Epoch, the other six tribes branched off and differentiated themselves from the Vith and spread out over the rest of the planet leaving the cold north to the core Vith, thus came the beginnings of the League.

THE HAITATHE HORDES:

In the early days of the EX, the Elders introduced a savage and giant-sized alien race to Kana, hoping to strengthen the Vith bloodlines and enlarge them in size. Unfortunately, the hermaphroditic Haitathe Hordes turned on the League and waged near constant war on the Vith, hoping to both enslave and devour them. In later centuries, the Haitathe would turn to the east and attack the Tribe of Esther.

GIFTS OF THE MIND:

As the Vith suffered under the lash of the Haitathe, The Elders realized they had made a grave error in introducing the Haitathe to Kana. In order to strengthen the Vith, the Elders bestowed upon them six Gifts of the Mind. These powerful Gifts (Strength, Waft, Cloak, Dirge, Stare, Sight) indeed saved the Vith and allowed them fight back against the Haitathe and turn them from the north. The Elders marked the old Vith with the Gifts Blue, with blue hair, eyes and skin. The other tribes greatly desired the Gifts of the Mind and attempted to marry into the Vith to acquire them via genetics. Vith lacking the Gifts became known as Cyans.

THE HEROES OF THE VITH:

The Coat of Arms of the House of Blanchefort. The Rose has been a common symbol of the Vith for centuries. Also, the image of a Haitathe Warrior can be found on many Vith CoA's. (Carol Phillips)

The Coat of Arms of the House of Blanchefort. The Rose has been a common symbol of the Vith for centuries. Also, the image of a Haitathe Warrior can be found on many Vith CoA’s. (Carol Phillips)

Some of the greatest heroes of Vith antiquity emerged during this time with the Haitathe. The League needed heroes, and the Vith provided them in earnest. There was the mighty Homma of Telmus Falls and his queen, the gigantic Emmira the Swordless. Of their children, Lennibus and Terfal ended the Haitathe influence in the north. Their sister Subra of the Mark was the first Vith female in history to be able to harness Shadow tech. Another of their children became notable for a different reason: Magravine became the infamous Black Abbess, leader of the Black Hat Sisterhood. There was also the famous Holt of the Mountain, a Vith Cyan (no Gifts) who defeated the Haitathe using nothing but guile.

THE SPLENDOR OF THE VITH:

Vith Bowerchests were once common in Kana and symbolized the Splendid Age of the Vith. Eventually, through guile, the Sisters ridded the Vith of them and they were forgotten in time. (Carol Phillips)

Vith Bowerchests were once common in Kana and symbolized the Splendid Age of the Vith. Eventually, through guile, the Sisters ridded the Vith of them and they were forgotten in time. (Carol Phillips)

After the Haitathe were defeated and generally removed from Kana, the Vith enjoyed several centuries of unrivaled success. The Vith Households attacked and conquered other non-Vith Households and expanded their influence to out-worlds such as Hoban and Planet Fall. They were flush with their Gifts and became potent with Gellar Magic–as they captured priceless and arcane items for themselves. They became extremely powerful, even more so than the Sisters. They kept their most prized possessions in their great Bowerchests, animated treasure vaults crafted in the shape of great beasts, and the skies over Vithland once shone with their wings and the land trembled with their passing. The Sisters, in concert with the other six tribes, conspired to de-power the Vith, and, over time, were successful and rid Kana of their Bowerchests.

ATTRIBUTES OF THE MODERN VITH:

The Vith are loyal and brave and always eager to meet a challenge. They are honest to a fault and will go to great lengths to keep a promise. They are said to be immune to the cold of the north, and are fearless as well.

They are characteristically tall and lean. The “Blue” traits of the old Vith have mostly been suppressed by inter-marrying with other bloodlines, however Vith blue-eyes and blue hair still exists in some Households. Many Xaphan Households still show the “Blue” traits.

The Vith language for a time was headed to extinction, however modern efforts to bring it back into use has met with success.

Most Vith Households mint their own currency. Vith currency is known as the hader and is usually on-par with SBL solaris.

copyright 2014, Ren Garcia and Carol Phillips

StG: The Order of Lacerta

January 29, 2014

Every organization, no matter how well run and organized, has its disaffected membership, and the Sisterhood of Light is no exception.

Member of the Order of Lacerta (Carol Phillips)

A member of the Order of Lacerta (Carol Phillips)

It is a little-known fact that the Sisterhood of Light occasionally has a problem with its Sisters going missing. The Sisters live a stern life. They deny themselves the luxury of good foods and nice fabrics, they sleep on slabs and train their formidable minds nearly all day long.

Understandably select members sometimes tire of it–they fall and flee from the sect. Most of the time they are quickly caught and punished by the Sisters at Twilight 4, never allowed to leave the confines of their strongholds again. Occasionally, they managed to evade capture and drift about the League like a refugee. The safest place from them to go is Xaphan Space. There, they stake out their territory and become members of a Shadowy group known as the Order of Lacerta. In the mythology of the League, Lacerta of the Midnight was the youngest daughter of Homma, and she often fled from his side.

The Order of Lacerta is a dark inverse image of the Sisterhood of Light. The “Lacertas” are everything the Sisters are not. They love wearing rich clothing and eating tasty foods (It is a fallacy that they only wear black–they often enjoy dressing in gaudy colors). They become obsessed with tobacco, illegal drugs, menthols and sex. They learn to use their mouths (the Sisters themselves never speak), and they love using profanity. They also have none of the inhibitions of the Sisterhood and often hire themselves out as mercenaries and bodyguards, using the money they make to fuel their addictions. A Lacerta is, without question, one of the most dangerous enemies one can face. Using their minds, they are impossibly strong, they can kill with a glance, they can scatter whole armies with a wave of their hand. Their power does, however, fade over time, though even a greatly de-powered Lacerta is very dangerous. Apparently the Sister’s power partially comes from the disciplined lives they lead.

One of Paymaster Stenstrom's most persistent enemies is a Lacerta who, seemingly, won't die. (Eve Ventrue)

One of Paymaster Stenstrom’s most persistent enemies is a Lacerta who, seemingly, won’t die. (Eve Ventrue)

Their influence in Xaphan Space is very localized and never far-reaching. The Sisters continue to hunt for them, and, when captured, they are re-taken to the League. They also tend to fight amongst themselves as they vie for wealth and power and duels between Lacertas are frequent–it is said they wage their duels on an uninhabited planet free from onlookers or distractions. They also become enslaved to their addictions and often fall to them over time. The wealth they amass tends make them irresistible targets for Xaphan Warlords to attack and plunder. With the prospect of rich spoils in the offing, Xaphans will team-up and spend years planning their attack. Such planning is crucial as Lacertas are deadly opponents.

The Xaphan House of Midas invented a deadly device specifically to assassinate Lacertas and Black Hats called a “Hemolizer“. Forged of metals that can pass through a Lacerta’s TK field, a hemolizer can kill a Lacerta or a Black Hat in minutes.

stgcover-front It certainly isn’t easy being a Lacerta. See a particularly vile and foul-mouthed Lacerta in “The Shadow tech Goddess”, coming soon from Loconeal Publishing.

copyright 2014, Ren Garcia, Eve Venture and Carol Phillips.

StG: Epochs of Time

December 10, 2013

The history of the peoples making up the modern-day League is an extensive one, going back almost a million years into the cloudy veil of the ancient past. The great bulk of most of that history is lost to the ages, it is a difficult task to remember the past just a few years old, much less a million.

The planet Eng was home to the League in the DX Time Epoch (Carol Phillips)

The planet Eng was home to the League in the DX Time Epoch (Carol Phillips)

The Sisterhood of Light, as prime historians of the League, maintain a narrative of those many years past. Per their accounting of history, the League has been a vagabond people for the bulk of their existence, drifting across the cosmos in servitude to their masters, the eponymous Elders–25 beings of colossal power. The peoples of the League served the Elders, did their bidding, fought their battles and scouted out food for them. The Sisters have broken down the history of the League into six distinct sections, or Epochs of Time. Each Epoch details a different homeworld which housed the Old League for a time and a significant event that occurred.

The Sisterhood of Light and the Elders drove the League across the cosmos in the early days (Eve Ventrue)

The Sisterhood of Light and the Elders drove the League across the cosmos in the early days (Eve Ventrue)

FORCED MIGRATION: The 25 Elders fed upon starlight and could only remain in a certain area for so long before the need to seek new sources of food forced them to move on. The League scouted the starways, looking for suitable places for them to feed, and, once a location was discovered, they would up stakes and migrate across the cosmos leaving everything they had behind.

NOTE–None of the previous League home worlds are currently known, other than what the Sisters have written in their histories. The stellar locations of these fabled places are lost, though various scholars vigorously seek them.

All years measured in Kanan Standard.

AX EPOCH–The Beginning: The Sisterhood tells on an ancient place called Earth where the peoples of the League originated from. Some say the eclectic fashions of the League, the languages they speak, and a smattering of other traditions are hold-overs from mythical long lost Earth. The Sisters recount that the Elders took the peoples of the League from Earth and journeyed with them across the heavens to a place called Lemmuria where they served the Elders for 200,000 years.

BX EPOCH–The Age of Riches: The Elders journey to the fabled world of Emmira to begin the BX Epoch. The Sisters recount that Emmira was a paradise and the League matured and grew in its light. The Sisters as a sect first formed on Emmira. They remained there for 90,000 years.

CX EPOCH–The Age of Youth and Health: After Emmira was Cammara, a place of towering clouds and cities in the sky. While on Cammara, the Elders rewarded their League servants and engineered out the ravages of age and sickness, essentially making them young throughout their lives. It is rumored that the Elders also made them immortal as well, though the Sisters dispute that assertion. Darker texts talk of the Gods of Cammara, the people who live forever guarding the gateways of the Universe and the oceans of the dead. The League remained on Cammara for 157,000 years.

The Monama peoples of southern Kana are not Old League--they are indigenous to Kana and were incorporated into the League in the EX Epoch.

The Monama peoples of southern Kana are not Old League–they are indigenous to Kana and were incorporated into the League in the EX Epoch.

DX EPOCH–The Weakening of the Elders: After Cammara was Eng, a cold and somewhat hostile place. There, the Elders grew weak and sick, seeing their time coming to an end. One Eng, the Elders once again attempted to bio-engineer the League, this time with the alien Haitathe race plucked from an unknown world. Their goal was to create a larger, stronger League Elder. While on Eng, the peoples of the League spilt into the Seven Tribes that exist today. An Eighth Tribe was said to have existed and been banished by the Sisters for chaotic behavior. The Old League shivered on Eng for 188,000 years.

EX EPOCH: The End of the Elders, coming of the Xaphans: After hostile Eng came golden Kana. Here the Elders died and passed into lore. With their passing, the League was lost and without guidance. The Seven tribes fought against each other and the Haitathe hoards feasted on their flesh. The Sisters managed to calm the League, to focus it, forging the roots of the modern star-faring League.

Several millennia after the passing of the Elder, the Xaphans came. The Xaphans were creatures similar to the Elders, though they were cruel and bizarre, demanding sacrifice and death. The League vowed to fight the Xaphans and thwart them.

The EX Epoch lasted 145,000 years.

Princess Marilith of Xapndarr--a wild, uncivilized member of Xaphan royalty, ever at odds with the League (Carol Phillips)

Princess Marilith of Xandarr–a wild, uncivilized member of Xaphan royalty, ever at odds with the League (Carol Phillips)

AX EPOCH: The Great Betrayal and the Modern League: In the Great Betrayal, 20 Households abandoned the League and went to the Xaphans, becoming their servants. The Sisters decided to end the EX Epoch and start again with the second AX Epoch. The years have seen much strife with the League pitted against the Xaphans, constantly engaged in warfare. Still, in the AX Epoch, the peoples of the League, and the Xaphans as well, have blossomed as a collective entity, growing and finding their own way. On Kana and the surrounding League worlds, they have built a home at long last.

copyright 2013, Ren Garcia, Eve Ventrue, Carol Phillips