Book V Cover Update
June 29, 2011
We had a number of challenges to address with this particular cover. First of all–how do we convey the sheer size of the place?? The Temple is a mile long and half a mile wide–that’s a rather large area to say the least. It’s also a thousand feet high and filled with over 100,000 bad guys: the Vatican has nothing on the Temple as far as size goes. To tackle this problem, Carol opted to give the place a slightly more confined, penned-in feel while giving clear indications that there is a lot more Temple than what can be seen at a glance. Also, there’s a constant thunderstorm raging inside the temple, which Carol has boiling up in the heights (I always remember my mother saying to come in from the rain where it’s safe–where no harm can come to you. I wanted it storming on the inside of the Temple as if to say: “It’s NOT safe in here!)
I entreated Carol to go over the top on this cover–this is the Temple after all we’ve waited two whole books to get to it and I wanted it to be unabashed in its evil. There’s certainly nothing subtle about the Temple. I wanted skulls and leering faces and raging mouths everywhere.As Carahil has been a usual fixture of the past books, he’s present here in this one as well: can you see him???
I’ve always had a love for the work of Keith Parkinson going way back to my unprincipled D&D days in college and I wanted the cover to be as beautifully creepy as his works used to be (Keith Parkinson’s passing was a great loss for us all)
And then there’s Kay hiding behind a pillar, a fly in this evil ointment. Sort of like when the criminologist comes on in Rocky Horror Picture Show and everybody boos, his presence indicates that the party’s over.
copyright 2011 Ren Garcia and Carol Phillips
Book V Cover Update
June 22, 2011
Carol Phillips is plugging away at the cover for Book V: The Temple of the Exploding Head and it’s coming along nicely.
She has the main interior laid out, complete with central dais, pillars, Berserkacide statues and skulls. I’m hoping to convince her to make the back wall nothing but skulls. I was concerned a bit about the width–the Temple is a half-mile wide, however, the composition gives the impression of a rather narrow space, like a cathedral. There is clearly more Temple beyond the pillars and arches, so I can live with the more narrow central area. I love the impression of lofty heights that Carol gives the Temple–too bad most of that will be covered up with dark clouds. It rains inside the Temple. There are quite a few missing elements which Carol is adding:Kay is missing
Sam is also missing
Monama victims in cages swinging from chains
Fire
Carahil in chains (Carahil is a constant feature of all five covers so far.)
The gods
Dead bodies everywhere
Killanjo having a rave
Lots of Phallic Symbols
Paraflies
Lightning
More Phallic Symbols
And, last but not least, the Horned God Himself.
Oh, I can’t wait for this cover–it should make for a memorable conclusion to the TOTEH trilogy.
Copyright 2011, Ren Garcia and Carol Phillips
Book V Update
June 13, 2011
Book V, the exciting conclusion to the Temple of the Exploding Head saga is due to be published in November, and, even though Book IV still hasn’t been released, things are starting to happen!
The manuscript is off at Loconeal for editing. It’s the largest of the three books, topping out at about 120,000 words, it also contains the largest single fight scene I’ve ever written with over 11,000 combatants!!
Carol Phillips has begun work roughing out concepts for the cover. We usually hash out a number of scenes from the book and pick which one is best, but, in this case, a scene inside the Temple of the Exploding Head is a must. We just need to get the sense of scale right. The Temple is a mile long and half a mile wide with the ceiling about a thousand feet up. It’s so large inside the Temple, it often clouds up and rains (I got that idea when visiting the Astrodome as a boy. I was told the climate had to be carefully controlled otherwise it would rain inside the Astrodome).As it is the Horned God’s temple, all sorts of horrible things are going on inside, and we’ll have to temper it down a little for the cover. Certainly we’ll have the Horned God himself in the background, along with several Priestesses and a number of sacrificial Monama victims. There will also be a number of captive gods in the scene ready to be handed over to the Horned God’s servants, the Kestrals. I’m debating as to whether or not Sam will be on the cover.
Will Kay be able to put a stop to all this foulness?? We shall see…
I’m also ready to begin pumping out promotional material, banners, table cards, and so on. I should have most of this stuff ready by the Book IV launch Party at Fandomfest in late July.It all should make for a busy summer.
copyright 2011, Ren Garcia, Carol Phillips and Fantasio
TOTEH Characters: Killanjo
June 9, 2011
THE XAPHANS HAVE KNOWN OF THE FLESHLESS DEMONS THAT STEP OUT OF THIN AIR FOR CENTURIES. The outlying League worlds also know of them. On Onaris, they’re called Jennybacks, on Bazz: Fa Zemlas. The most common name for them is the Xaphan name: Killanjo.
Killanjo are almost always horrid versions of a loved one: a brother or sister, a parent or other such relative–though the person they resemble is often alive and well when they make their appearance.The Killanjo are terrible to behold. Their bodies are bent and mal-formed and are always skinless. As such, they drip and reek. They often have extra appendages fused to their bodies. They are said to wear delicate golden masks covering their bleeding, mutilated faces.
Killanjo often are seen in command of Berserkacides and use them to do most of the fighting and killing. The entire House of Monama appears to greatly fear the Killanjo, that they “watch them” at all times and then force them to do their foul bidding. The ancient Remnath hero, Atrajak of Want, led an army of Monamas against the Killanjo in a series of battles called the Hidden Wars. In Atrajak’s writing, which has been banned by the Sisterhood of Light, he mentions the Killanjo themselves were slaves of a greater enemy he called “The Golden People“, of which virtually nothing is known.
The Killanjo are also conjectured to be out-of-joint in time, possibly from the future. Their skinless, semi-pickled appearance is ideally suited to project their bodies from the theoretical rigors of time-travel.
Their purpose appears to be to create strife and terror, and they are very effective at doing just that. They appear out of thin air and typically fall upon their intended victims when they are most vulnerable. The Killanjo sometimes attempt to kidnap their victims, to drag them away to an unknown fate. The Xaphan House of Prim, which vanished without trace, were said to have been carried off by Killanjo. They are commonly reported to be able to cast spells rendering most people who hear it immobile. They are also cannibals and will eagerly devour the flesh of any who fall under their spell.They are also said to have several key weaknesses. They fear their own reflection and cannot look at it and, accordingly, will flee from mirrors. Also, they are not reported to be overly strong fighters, having to rely on their spells or their Berserkacides to fight for them.
copyright 2011, Ren Garcia and Carol Phillips
TOTEH Characters: The Sisterhood of Light
June 2, 2011
They are often seen walking the streets in the various cities on Kana in their flowing white robes and winged headdresses. They are generally attractive, but rather stern-looking ladies, somewhat tall and rather elongated in form. The Sisters can barely speak verbally, instead using a complex form of empathy to communicate and employ specially trained Marines to speak for them when in public. They are also virtually blind: their incredibly powerful minds do all the seeing for them.
Many citizens of Kana demonstrate their love and admiration for the Sisters by buying them lunch or dinner when happening upon them in the cities. On such occasions they prove to have voracious appetites and a love of rich foods.
History:
According to Sisterhood publications, the Sisterhood of Light was formed early in the EX time epoch on Kana. Their purpose was to commune with the High-orbiting Elders and deliver their news to the people. When the Elders bestowed the Gifts of the Mind to the tribe of Vith, the Sisters took it upon themselves to investigate these Gifts. Their investigation continues to the present day.
It is said by some that the Sisters are in fact much older a sect than they let on, having been in existence since the CX time epoch on Cammara, which would make their order almost 300,000 thousand years old.
Programmability:

The Sisters seeking Programmability from Captain Davage, while Countess Sygillis protests (Carol Phillips)
The Sisters maintain twenty-five strongholds across Kana, each presided over by a Grand Abbess. Most of these strongholds are not open to the public. Only the chapel of Kurtis in the Great Armenelos Forest is readily open to the public. Many strongholds, such as Attilan, Twilight 4 and Deep 7 are forbidden and may not even be looked upon by the public at large. Air traffic is carefully routed away from such sites. Other sites, such as Hiei, Bern and Barton are partially open to the people provided they observe strict Sisterhood rules.
Enemies of the Sisterhood:
Being such a powerful and long-lived sect, the Sisters have made some persistent enemies over the centuries.
The Black Hats
The vile Xaphan sect of Black Hats are the enemy and constant foe of the Sisters. Once Sisters themselves, they followed the teachings of the Grand Abbess of Magravine who was obsessed with the odd and little-known Gift called Shadow tech. They gathered in secret, covering their faces with black sashes and performed things forbidden. Eventually, they splintered from the Sisters and fled into Xaphan space where they have been at war with the Sisters ever since. Though fearsome in power and armed with a number of illegal Gifts, an average Black Hat is no match for an average Sister and generally avoid them on the battlefield if at all possible.
The Hertogs:
The Order of Lacerta
Though kept quiet for centuries, the Order of Lacerta is a gathering of “Fallen Sisters”. Occasionally, members of the Sisterhood become disenchanted and flee, often times into Xaphan space. These “Lacertas” generally don’t last long as they are pursued and hunted down by Torrs Twilinger. Lacertas often hire themselves out as mercenaries and paid bodyguards for Xaphan warlords. They are fearsome adversaries, possessing all of the Sisters’ power and none of their inhibitions. They revel in wealth and rich foods and fabrics. They become addicted to chemicals, narcotics, tattoos, piercings, smoking and unprincipled sex.
copyright 2011, Ren Garcia, Carol Phillips, Bea Matarredona-Garcia and Eve Ventrue
TOTEH Characters: Lord Revis and his Odd Machine
May 23, 2011
THE HOUSE OF WANT LEFT THE LEAGUE IN 000011AX.
The Sisterhood of Light had always seemed to have it in for the old Remnath House, ever since their great patriarch, Atrajak of Want, went mad and attacked them at their stronghold of Twilight 4. Atrajak was slain and branded a berserker and the House of Want was censured by the Sisters in the aftermath. Censured Houses often don’t survive, their currency is made worthless, they fall into ruin and disrepair and eventually go extinct.
The House of Want, frugal and modest, managed to survive and eventually regain a seat or two in the League Ex-Commons, though the Sisters had a long memory and never forgave them for Atrajak’s actions, even centuries later.
Little did the Sisters know that the House of Want would soon rise again in prominence and its name would endure the ages, not due to the exploits of the fallen hero Atrajak, but due to mind and hands of a gangly, rather misshapen man named Lord Revis of Want.
Lord Revis of Want was a genius, a man centuries ahead of his time. He was a prolific inventor of incredible skill and the things he created astounded the League. He invented the containment field, the holo-emmiter, the modern guidance system for the Fleet’s canister missiles and the sub-orbital to name a few. All by himself, he led the House back into wealth, and he did it without the approval of the Sisters–a thing unheard of in League Society. It was said Lord Revis discovered how to create Brightstones, which were objects of Elder-tech.Such talk was bound to attract the attention of the Sisters. They took note of his creations and were suitably impressed. They visited Want in the rolling hills of Remnath to be given a tour of his workshop and discuss with him his future plans. Perhaps they might consider forgiving the House and forgetting the past, embracing the House once again.
And Lord Revis refused to admit them. They stood there, knocking on his gate, getting no response. Normally, such a rebuff would be the doom of a House–nobody ignores the Sisters when they come to visit. Lord Revis, though, had made a name for himself through his creations and his standing protected him.
The Sisters, fuming in their stronghold at Valenhelm, kept hearing more and more about the menagerie of incredible machines kept hidden in Lord Revis’ workshop and that he had developed an Elder-like knowledge. Nobody keeps secrets from them and they were determined to gain entrance to his workshop and see what was there to be seen, even if they had to make a scene of it–even if they had to break the law.
In 000011AX, they stormed Want Manor, looking for Lord Revis and hoping to drag him off to Twilight 4 and teach him the error of his ways. They found nothing there. Lord Revis, his Countess Mirvara and their ten children all gone without trace. Entering his fabled workshop, it too was empty. The only thing standing there was an odd silver arch-like machine known as the Oberphilliax.
Infuriated, the Sisters sent the oft-hidden sect of Torrs Twillinger after Lord Want and his family, and they took the Oberphilliax back to Valenhelm for detailed study. Their frustration only mounted. Torrs Twillinger found no trace of the House–they had simply vanished without clue and were beyond the Sister’s reach. The Oberphilliax also confounded them. It resisted their efforts to reverse engineer and discover its secrets. It was well-made, novel in construction and seemed to do something of great importance, though they never could determine what exactly that was. They conjectured it might be a time machine/looking glass type device, but couldn’t get it to function. They even managed to destroy its power stone during a feedback test.
The Sisters often said while testing the machine that it spoke “Evil” to them and they even grew to fear it somewhat after time.
Writing the Oberphilliax off as a novel “dud”, they catalogued it, broke it apart into three pieces and placed it into storage. They then tried the House of Want en absentia and found them guilty of sedition; a block of cells await them at Hagthorpe Prison. Those cells have been empty for centuries, though the Sisters continue to search. They are determined to locate occupants for those cells at Hagthorpe.
As for the Oberphilliax, the odd silver machine that seemed to do something grand but cannot be made to work, its parts were scattered all over the League and beyond.
copyright 2011, Ren Garcia and Carol Phillips
TOTEH Book IV Cover Completed
May 17, 2011
Unlike Book III interior art which had a number of thumbnail sketches, Book IV’s art is mostly composed of full page compositions done by Carol Phillips. These scenes have been simmering in my thoughts for so long that finally seeing them come to life is a real treat.
The previous three covers in the League of Elder series have all had a distinct fantasy look to them. For Book IV, I wanted more of a science fiction theme. I love everything about the cover, the colors, the city of Waam all around, the giant-size Princess Marilith vending machine, the flying Bondarunga statue in the background–you name it.
Waam is one of my favorite places in the LoE universe. I always loved the Fritz Leiber books of Lankhmar. A great city full of mystery and adventure, a cobbled maze of mist-filled streets leading to the unknown. I always wanted to write about such a place. The cities in the League are too demure and civilized to allow me to really cut loose and use my imagination, so I took advantage of the much-less prim and proper Xaphans and created Waam, an advanced, rather racy and highly evolved city where literally anything can happen. Fritz Leiber had his Gods of Lankhmar lurking in the city, and I’ve got my Black Hats festering in their temples.
Carol is going to take a few weeks off and recoop a bit. Then she’s going to begin work on Book V, The Temple of the Exploding Head. Oh, such fun …
Bowl Naked
copyright 2011, Ren Garcia and Carol Phillips
TOTEH Characters: Ethylrelda of Waam
May 15, 2011
IN THEIR MANY YEARS OF UNRESOLVED CONFLICT, the League’s Sisterhood of Light has generally had its way with their greatest rivals, the Xaphan sect of Black Hats. The Sisters have won most of the set-piece battles with the Black Hats over the centuries, leading them to shun open warfare with the Sisters when at all possible.
One notable exception is the great Black Hat known as Ethylrelda of Waam. Stalwart on the battlefield and somewhat innovative in her tactics, Ethylrelda has not only survived her many direct encounters with the Sisters, she has won many of the engagements as well.Ethylrelda is also well-known for facing and killing the Grand Abbess of Kentaro on the plains of Gallia on Bazz. The 25 Grand Abbesses of the Sisterhood are often considered to be invincible, and for one to be killed is a testament to Ethylrelda’s power.
She is one of the oldest Black Hats known to exist, with her history going back nearly 500 years. She has made the city of Waam on the planet Gothan her home for her entire history. Her temple is a gigantic sphere rising three thousand feet high–it is often referred to as the Black Pearl of Waam. It also rolls at a slow but steady rate southward, across the eastern side of Waam-Core into the outlying municipalities, destroying everything in its path. The city of Waam withers around it as it moves. The temple is windowless and has only one point of entry or exit–a large archway that always remains at the bottom of the sphere no matter how it rolls. The smooth exterior of the temple reflects the surroundings like a crystal ball. It is said one’s true self can be seen in its reflection.
Over 100 Black Hats lives in and around Waam, each commanding a hoard of Hulgismen as personal guards and warriors and an order of Spectre henchmen to do their legwork. The Order of the Yard serve Ethylrelda directly.
Occasionally the lesser and younger Black Hats emerge from their temples and create chaos on the streets, all except Ethylrelda who is rarely seen outside of her temple. Those who have had the occasion to see her indicate that she is a tiny woman, not even five feet tall, slender, wrapped up in black cloth and wearing a tattered scarlet robe and the usual featureless mask. She is sometimes said to stand at the entrance to her temple gazing out at the city beyond, at all the things she as a Black Hat can never have.
copyright 2011 Ren Garcia and Carol Phillips
On Perseverance
May 13, 2011
Every writer, everywhere eventually faces moments of trouble–there’s no getting around it. The issues writers face can be truly vexing, be it Writer’s Block, Writer’s Corner (or writing one’s self into a corner) or, that most daunting of Foes: Procrastination.
A completed written work is a testament to perseverance, to overcoming the blank screen and the heavy eyelids, the burning pot on the stove, the exciting football game on TV and focusing on the task at hand.
Today, my fellow author Gary Wedlund shares some of his experiences encountering a problem while writing and how he persevered:
Ren asked me to relate a time when I encountered a roadblock to a project. Wow, he must be living next door. Every time I write it’s a problem trying to come up with what to write next. The issue probably relates to how much I utterly hate plans. In story lingo that’s called working without an outline.
I’ve always been this way. I used to play my guitar on open stages. My approach to writing songs was to write them entirely in my head then get up on a stage and for the first time, see what they sounded like while everyone looked at me. Practice singing the thing? Are you kidding me? That could prove embarrassing. No way did I want my family seeing that.
I’m an anti-plot person to the extreme. Everything I write is experienced by me just like it is by the reader: A complete and utter surprise. Somehow this works for me. Many a time I’ve written a scene, only to sit back and smile, saying, “Oh, so that’s what happened!” Without those moments, writing wouldn’t be nearly as fun.
My view of writing is kind of like those old electronic football games. You know the kind with the vibrating fields. You wedge the wax football under your main player’s arm, set him on the table and hope he at least goes in the right direction and doesn’t fall over.
Take what I’m writing right now. It’s called The Condotte’s Daughter, a gun toting, fantasy, romance adventure. The book features a young lady who is erroneously drafted into the all-male army of a warlord, but who’d rather just go home and start her life. I am 60,000 words into it and I swear to the Goddess, I’ve been clueless regarding where the story is going more than two pages ahead for the whole thing.
Finally, at 60,000 words, last week, I had a brain-fart and saw the ending up there in my head. Scene, scene, scene, story-worthy problem resolution, scene, surface problem resolution, the end.
The only problem is, I want to bring this monster in at 80,000 words in order to make it easier to attract a publisher, and I’m seeing 120,000 words in my head, like everything else I end up doing. All that writing in 3rd person when I really wanted to do it 1st person (another thing the publishers like), for nothing.
Right, so anyway, here’s my way of overcoming this problem of never having a plot until one falls in my lap. Make sure the little man you wedge the wax football into is the sturdiest little guy in the set. Make him so awesome-strange and compelling, your readers don’t care one bit what’s happening around him, just as long as they get to come along for the ride. Once you do that, all you have to do is forget everything I just said and make the plot rocks regardless of how you come up with it.
—Be sure to check out Gary’s upcoming fantasy novel: Abi: Hidden Shaman from Loconeal PublicationsCopyright 2011, Gary Wedlund
















