S Characters: Melazarr of Caroline
April 8, 2015
Melazarr of Caroline is a frequent character in the various Shadow tech Goddess books. Her character varies wildly from one book to the next. She almost always dies in the books.
25th DAUGHTER OF WILHELMINA
In all of the books, Melazarr’s lineage and general appearance are the same. She is an heiress of the Xaphan House of Caroline, born in the vast halls of Wilhelmina Castle. She is the 25th daughter of the current line. She has one father and ten mothers–the Carolines often indulge in the practice of gene-splicing to produce the most desirable of children. One genetic flag the Carolines always opt for is the potential for Arcane-Interface.
As familial giantism is common in the Carolines, Melazarr is a gigantic woman, standing 7’1 and weighing over 300 pounds of soild bone and muscle. She is typically very lank and skinny, hiding her impressive weight. Her hair is a fawnish-blonde color, though she often paints it green or blue.
She is a Tropist, skilled in creating sexual pleasure merely by touching non-erogenous parts of the body.
A MERTEN:
Melazarr is also always an Extra-Planar Entity known as a Merten. A Merten is a person who, for unknown reasons, carries important messages from the Universe. A Merten is never aware of carrying these messages, and, extracting them is most often fatal to the Merten. When in the presence of a person known as the Kaidar Gemain, a Merten will fall into a trance speak, sing, or draw out the message they carry. Others seeking the messages would have to extract them via sex, burning, torture or drowning. Mertens often die divulging the information they carry.
CHANGEABLE PERSONALITY:
Melazarr’s mannerisms vary greatly from universe to universe.
A Harlot:
In some, she is incredibly shy and insecure in the Court of Wilhelmina amid all her rival sisters, hiding the fact by painting herself in make-up and wearing bolabungs designed to make her fierce and confident. All “bunged Up”, Melazarr presents herself as an outrageous and rather debauched woman, reveling in Xaphan society. Often finding herself in dangerous situation, the VERY MARY, a garter belt that teleports a Caroline maiden back to the ancient Ruins of Caroline on Kana when she finds herself in mortal peril. Melazarr has turned up in the Ruins a record 57 times.
A Bound Tropist
In others, she is a bound servant of the notorious Xaphan Warlord Rodrigo of Burgon. Rodrigo often keeps her drugged into a trance-like stupor and bound to his side by a Chastity Key that has been branded into her neck. With the Chastity Key in place, she cannot venture more than fifty feet from his side. Rodrigo sometimes treats her with kindness, despite keeping her drugged and insensate.
DYING:
Melazarr, no matter her situation, is often killed, either by those attempting to extract the information she carries within, or by accident, misadventure and poor circumstance.
Melazarr of Caroline appears in the League of Elder Book 9: “Stenibelle”, coming soon from Loconeal Publishing.
copyright 2015, Ren Garcia, Carol Phillips and Kayla Woodside
HoB: The Dark Plants of Queen Ghome
March 2, 2015
Queen Ghome’s reign over the border world of Trimble was certainly memorable. Trimble was, traditionally, a quiet place ruled with a steady hand by the House of Sevarr. When the last of the Sevarrs, Queen Xo, died at a young age, her wife Queen Ghome took control, and very quickly, her fiery, tyrannical nature became evident.
Queen Ghome was an accomplished botanist. When she wasn’t murdering would-be lovers, starting wars on Xaphan worlds or killing off her own people by the thousands, she loved to relax in her bastion of the Garden of Zama and dream up new and exotic types of plants–most of which were either poisonous, carnivorous or contained a deadly property. Here are three of the most famous.
HORVATH CREEPER:
The Horvath Creeper was a large, slow-growing plant with a white, meaty flower that grew in calm pools of shallow water. It had a fairly strict list of requirements in order to thrive and was, accordingly, a rarely seen plant in the wetlands of Trimble. That is until Queen Ghome when to work on it.
She enhanced the benign plant, giving it an utterly sinister life cycle turning it parasitic. The Creeper now depended on human beings to survive, specifically, Gifted humans, those with the Seven Gifts of the Mind. The golden spores of the Horvath Creeper, laced with narcotic perfume, get into the sinus of its victims and embed themselves. Those who do not have Gifts, the spores wither and die. However, those with the Gifts of the Mind provide fertile ground for the Creeper to thrive. The spores latch into the nervous system of the host and wait for the moment to strike. When the host encounters a pool of calm, shallow water, the spores activate and take-over the mind of the host, compelling them to jump into the water and drown themselves. Several weeks later, a large Creeper flower bursts from the victim’s skull, breeching the surface of the water. If allowed to fully grow, the Creeper will eventually tangle throughout the victim’s body, leaving a vine covered skeleton with a single white flower coming out of the skull.
Queen Ghome loves using the Creeper against enemies with Gifts of the Mind. All it takes is one good whiff of the spores and the victim is infected. Additionally, the spores deaden the victim’s use of their Gifts, making them unavailable for use. For those with the Gifts of the Mind, the mere sight of the Horvath Creeper is enough to inspire dread and terror.
ABOLETH:
An innocent lily pad, Aboleth is one of Queen Ghome’s most deadly creations. Aboleth belongs to a sub-genus of the common lily pad. In her long reign on Trimble, before being deposed from power at the Battle of the Tomb, Queen Ghome discovered a secret hiding in this innocuous plant. When harvested at the correct age, allowed to dry and when soaked with a few secret chemicals, Aboleth reveals an amazing secret: it explodes.
Aboleth explodes with remarkable force, easily releasing as much energy as a comparable artificially-created explosive of similar weight. Another remarkable property: Aboleth explosions are shaped, it releases its energy in one direction, always following the path of least resistance. It also cuts through armor and composite materials like they are not even there.
Queen Ghome and her followers wear Aboleth like body armor, powdering it and bushing it on. Many times, they dye the powder, painting into their bodies in decorative dots and swirls. Other times, they put it on plain, where it becomes invisible on the skin. Any forceful contact, and the Aboleth goes off. Warlord Crantz of Sorrander once tried to seize Queen Ghome and forcefully drag her on to his starcraft. The Aboleth explosion that followed took his whole arm off. Ghome and her followers are adept at using the Aboleth as deadly weapons, easily able to attack and kill armored enemies.
DEATH EYE:
A bizarre and completely original creation of Queen Ghome, Death Eye has a number of medical uses and has been smuggled off of Trimble. League Hospitalers use the cocktail of chemicals found within it for various medications.
Death Eye appears as a colorful fungus with a fruiting body resembling a single eyeball. The fungus is quite toxic with a 90% mortality rate in those attempting to ingest it. Eating Death Eye creates extremely vivid hallucinations, which are often psychically accurate down to the smallest details. Additionally, those eating Death Eye can sometimes alter reality to suite the details of their hallucinations.
Queen Ghome had an endless stream of criminals (often-times, these criminals were innocent people arrested on ficticious charges) she forced to eat Death Eye to give her information she needed. She learned the location of the Urn of Anabrax from an eater of Death Eye. She also foiled the actions of her greatest enemies, the BMQ (Brotherhood of the Murdered Queen) by changing reality to undermine their activities to oust her from the throne.
In the League, the Hospitalers extract the drug Stenotarcin from Death Eye and use it in their Gaming Sessions to discover hidden secrets.
copyright 2015, Ren Garcia and Alexander O’Riordan
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StG Characters: Hannah-Ben Shurlamp
November 9, 2014

Hannah-Ben Shurlamp, by Carol Phillips
I’m sometimes asked how I come up with the various characters that populate my books. That’s a tough question to answer, and, if you present two different authors with the same question, you’ll get two entirely different responses. Personally, I don’t have a set process for creating characters. Some come from external inspiration (Thomasina the 19th of Waam was inspired by my grandmother), while others are pieced together over a long period of time (Lady Sammidoran of Monama took a lot of thought and genesis). Others hit me all at once–in just an instant I know everything about them (Lt. Kilos of Tusck is such a character).
I think of all the various characters I’ve toyed with over 8 League of Elder books now, the mysterious Grand Dame from Calvert, Hannah-Ben Shurlamp, EVoR is one of the most challenging, both to the other characters in the books, and to myself as the author. She never fails to surprise and impress.
THE PROFESSOR’S ADVERSARY:
In the early days of the League of Elder, the resident egghead was clearly The Professor, the nameless husband of Lt. Kilos, a man with the seemingly demonic ability to get answers to questions.
The thing with the Professor, he was always a foil, a tool to provide timely information. He was never intended to drive a plotline. Right around Book V, I decided to add a touch of flavor to him. I began speaking of The Hertogs, a group of disaffected scholars and artesans with a bone to pick with the Sisterhood of Light. I hint that the Professor had a “rival” within the Hertogs, an opposite number who was his equal in many ways. This rival matched him in intellect and in the ability to find answers to difficult questions. This rival exceeded him in regards to contacts, resources, plugability, tenacity and overall ruthlessness. That’s all I really had, just a vague concept for a character that was my version of the Kingpin with her little hooks into everything. That was the shadowy, formless beginnings of Hannah-Ben Shurlamp.
THE GENESIS OF HANNAH-BEN:
Oftentimes, dreaming up the unpublished backstory of your fantasy world is the most fun part of the creative process. A lot of that stuff never makes it to the page, but provides an important foundation to place a story upon; you don’t really see it, but it gives the author confidence to write boldly.
I thought about this person, this unnamed scholar who was to be the Professor’s nemesis. The character seemed to be female in my head, so I went with it. I imagined her dressed from tip to top in frothy white, like an ice princess. As a boy visiting my grandmother’s house in Texas, I recalled a time where a garter snake had somehow gotten into her flour tin, and she wanted it dead. I tipped the tin over and the snake came out and raced across the floor, white like a snowflake until the flour rubbed off and revealed the black scales beneath (BTW-the snake got away to the safety of the backyard). That memory hit me in the face. I pictured my lady as strong and swarthy with an olive skin tone powdered into white perfection. As a child, I always found C.S. Lewis’ White Witch very imposing and threatening, and I wanted a similar vibe for my scholar. I imagined her with a great head of long, bumpy black hair. As my current heroine, Lady Sammidoran of Monama had a similar look, I decided to cram her black hair into a towering white wig with only a few hints of black locks spilling out here and there. So, with a white gown and a white wig with powdered features and hints of raven, I had my lady’s look. I threw in a wand-like system controller glyph as an added touch to give her a witchy quality.
Now, for her name. As the Professor doesn’t get to have a name (why, I don’t know), his wigged and powdered opposite number would have a grand, tangible name to provide a bit of contrast. I wanted her name to sound smart, something concrete and full of cultured bravado. I wanted a name that could be hoisted up in glittering lights. It took me awhile to come up with it–attaching names to characters can be a chore.

Hannah-Ben Shurlamp, as a One-Mile high hologram with the ever-present picture of her husband. by Carol Phillips
I had a Black Hat I’d dreamed up in Book 4, Wilhella Cormand-Grande, the Mad Black Hat of Waam. I liked that name and thought about “re-assigning” to my scholar, but, for continuity’s sake, I left it where it was. I toyed with the idea of calling her St. Edna the Beasley. I figured this scholar has every title, degree, accolade and appellation available in the League attached to her, so why not saint as well?? I mean, if you’re going to do something, do it big. (BTW–I have a thing for the name Beasley. I have a book of Cthulhu adventures that I love, and in one of the stories, the bad guys were the Beasley Brothers. I’ve always wanted to use the Beasley name in my works, but always have a change of heart at the end. In Book 7, the band of evil robotic brothers were originally named Beasleys, so Book 7 was almost titled: Against the Beasleys, instead of the more-salty-sounding Druries).
So, anyway, the name Edna and Beasley for that matter simply wasn’t kick-ass and cool enough, therefore I moved on.
While inspecting the Ruins of Chanute Air Force Base in Illinois, I discovered the usual symbol for knowledge and learning is a lamp; a lamp illuminates, a lamp lights the way and throws aside darkness. Lamps were carved in stone all over Chanute, which was a training base. I knew that I wanted the word “lamp” in her name. A key is also associated with learning, to “unlock” the potential of young minds, so I batted around the idea of calling her “Keylamp“. Hmmm, I didn’t know. There’s an idiomatic phrase in Spanish that applies to the name Keylamp: no tiene chiste. It means: it doesn’t have any oomph, no pizazz. Keylamp just didn’t have the right sound. It had no chiste (lol, not really a correct word to use, but whatever) and I wanted my lady to have lots of chiste, so I got rid of the key part and kept the lamp.
I recalled once getting yelled at by a customer by the name of “Ms. Shurlbutt”. I recall this person having an indomitable will, not afraid to make a public scene and really giving me the business. That’s how I wanted my scholar to be: a tower of will. I thought to combine “Shurlbutt” with “lamp”, and got “Shurlamp“. Seemed to be what I was looking for. For her given name, I decided early on, I wanted to add the tag -Ben. I realize “ben” in Hebrew means “son of“, so what’s -Ben doing tacked onto a lady’s name?? I wanted that touch of masculinity in her name to give her an air of macho prowess and bravado. As for the Hannah part, I just picked that out of a hat and found no fault with it.
So, I had her name: Hannah-Ben Shurlamp.
HANNAH-BEN’S TITLES:
As she is a Professor at the University of Dee in Calvert, Hannah-Ben Shurlamp has a number of post-graduate degrees attached to her name. Her full range of titles and degrees is vast:
Grand Dame Hannah-Ben Shurlamp, Professor Emeritus, University of Dee. EVoR, QrduP. NvPhD. Gran-Sequitor Hobanis-Realis and Knight of Bazz.
Though she was born into the Vith Household of Bloodstein, she married a man from Calvert and lost her title of Lady, instead being referred to as Grand Dame, as Calvert ladies are.
The EvoR is the degree she’s most commonly referred to. The E degree is like a bachelor of arts degree. The vo is akin to a masters, and the R is my version of a PhD. It takes around 200 years to earn an EvoR, so clearly, she’s quite old, though, in standard Elder fashion, she doesn’t show her age physically. All the rest of the titles and degrees, I just made up and haven’t explored much further.
HANNAH-BEN’S HUSBAND:
Professor Shurlamp, by any reckoning, is a buxom and beautiful woman with intellect and wealth that knows few rivals. It strikes people as odd that she chose to marry a singularly average teetotaler from Calvert. She towers over this man in terms of wealth, intellect and sophistication, and he is entirely unaware of the underworld forces his wife commands or the number of people she enriches and ruins on a daily basis. People speculate on the reasoning for the marriage: was it blackmail, a cuckold, a political arrangement?? There had to be something. The reasoning is quite simple: she loves him, she continues to adore him and his picture is never far wherever she goes. And he, of all the people in the League, is the only person safe from her wrath.
Hannah-Ben Shurlamp appears in LoE Book 8: The Shadow tech Goddess and in upcoming Book 9: Stenibelle, both from loconeal Publications.
copyright 2014, Ren Garcia, Carol Phillips, Eve Ventrue and Sarah Smith
Guest Blog: The Roche Hotel, by Mysti Parker
October 10, 2014
It’s about time!! The drama, romance and noir-packed Roche Hotel series is here, written by an author I greatly admire: the fabulous Mysti Parker. From the very first paragraph, the life, atmosphere and sly wit of the Roche Hotel slinks off the page and cozies up next to you. Do not miss your chance to get hold of the first installment for way cheap!!
The Roche Hotel
Season One
A serial romantic comedy by Mysti Parker
After her husband ditches her for a blonde actress wannabe, Jane Seymour needs a job that pays the rent. The struggling Roche Hotel needs a miracle. With the former owner’s wife butting her nose into the renovations and new owners who are in way over their heads, Jane may be the answer to their prayers. Sure, she can handle The Roche Hotel’s quirky staff. But, can this skittish divorcee keep it all together when handsome Henry the Donut Guy makes his first delivery? This collection of serial fiction stories is a Tudorific romantic comedy that will leave you laughing out loud and hungry for more.
THEY say a lot of things, don’t they? Like don’t wear white after Labor Day or don’t fry bacon with your shirt off (that’s probably good advice, come to think of it). Most of what THEY say goes right in one ear and out the other. But, in terms of writing, when THEY say “write what you know”, it makes a lot of sense. So, that’s where The Roche Hotel got its start—from my own experience working in a hotel way back in the ‘90s.
Many of these first 10 episodes are based on some very real incidents that happened during my days as a front desk clerk in a little mid-priced hotel. Sure, a lot of stuff’s made up purely from my crazy imagination, but there were 5:00 AM donuts—delicious being fresh from the bakery. Henry the Donut Guy—not real, but I wouldn’t have argued one bit if he had been! Among the many other true-to-life items that appear at the Roche Hotel are a popcorn machine, a Muzak (think elevator music) that never played at the right volume, at least one “lady of the night”, and a dead body.
To discover all those things for yourself, from now until release day on October 15, you can pre-order your copy of The Roche Hotel, Season One for just $0.99 on Amazon Kindle! After that, the price goes up to $1.99, so make your reservation now and save a buck!
CLICK HERE TO PRE-ORDER THE ROCHE HOTEL, SEASON ONE
MYSTI PARKER is a wife, mom, author, and shameless chocoholic. She is the author of the Tallenmere standalone fantasy romance series. Her other writings have appeared in the anthologies Hearts of Tomorrow, Christmas Lites, Christmas Lites II, The Darwin Murders, Tasteful Murders and EveryDayFiction.
Other writing pursuits include serving as a class mentor in Writers Village University’s seven week online course, F2K. She finished her first historical romance this spring and has one children’s book (Quentin’s Problem) soon to be published, with one more waiting for illustrations, and many more stewing in her head.
When she’s not writing fiction, Mysti works as a freelance editor and copywriter. She also reviews books for SQ Magazine, an online “specific” publication, and is the proud owner of Unwritten, a blog voted #3 for eCollegeFinder’s Top Writing Blogs award. She resides in Buckner, KY with her husband and three children.
Website: www.mystiparker.com
Blog: mystiparker.blogspot.com
copyright 2014, Mysti Parker
The Gender Reversal in Fandom
September 29, 2014
I’m not quite certain when it came into my head.
I think it was about four years ago. I had been thinking about ways to spice up my character Paymaster Stenstrom, the Lord of Belmont. Oh, I liked him well-enough, I was simply looking for ways alter the mood, to change him up a little and create some cool stories. I hit upon the idea of alternate realities and creating differing versions of him inhabiting differing realities. I allowed my thoughts to percolate, I imagined him as a rogue, a robot, a spirit creature of sort some, as an animal, and … as a woman.A female Paymaster Stenstrom??
Eventually, I jettisoned most of the alternate ideas, focusing mostly on Paymaster Stenstrom with differing female companions, however, the thought of him as a woman stayed with me and I commissioned Eve Ventrue to paint a portrait of her. The portrait was amazing, and with that, I began writing. Three years and a pot-full of re-imaging later, I’m done and Book 9 of the League of Elder series, Stenibelle, is finished and under post-production.
I’d thought that changing the gender of my already established character was a pretty original thought, however, I might be mistaken. Going to all the Cons that I do across the Mid-West (GenCon, various Comic Cons) I see people Cosplaying characters of another gender all the time. The trend seems to have picked up steam in the last few years.Mostly, you see ladies wearing “female-lized” versions of male costumes. You see lots of ladies dressed up like Captain America, Iron Man, Spiderman, Superman and a host of others, all customized to be tastefully feminine. Some of the female-lized costumes rolling around the cons are quite striking. Occasionally, but not as often, you see men wearing female costumes, the big difference being the men do not usually attempt to “Masculine” the female costume much.
I take this trend to be an embodiment of a new boldness and freedom that I see all over, that these characters (mine included) are for everyone with the drive and inclination to embrace. Did I come up with the idea of a female Stenstrom all on my own, or I did see something at a Con or on the streets and unconsciously build upon it into a realized work??
Who knows. Doesn’t make a difference. I just think it’s really cool.Bowl naked
RG
LoE Book 9 “Stenibelle” will be available in mid-2015 from Loconeal Publishing.
copyright 2014, Ren Garcia, Eve Ventrue and Carol Phillips
LoE Legends: Madame Thimble and the Day of Silent Looms
August 25, 2014
Big changes often begin as minor stirrings that grow and grow until there is no stopping it. Such is the case of Countess Sygillis of Blanchefort and the Day of Silent Looms.
The fortune of the House of Blanchefort is pinned on the production of textiles and the designing of men’s and women’s garments. In days past, the Blancheforts produced firearms, however, Lord Sadric abolished the practice and converted his factories to the production of fine fabrics, a craft he took great pride in.
His son, Lord Davage, never took an interest in the business and maintained a staff of well-paid designers to run the factories and create the look of the designs. Whatever the designers wanted to do, Davage signed-off on without much fuss. Occasionally, his sisters, Lady Poe and Countess Pardock, would have some thoughts on certain shades and textures they would like to see implemented, and the designers would accommodate them.
Things changed radically when Countess Sygillis showed up.
“Syg” was a vibrant countess, an ex-Black Hat, and she breathed life into the old household. She was in love with her lord and with his castle and all the things that came with it, including the family business. She was given a lavish tour of the factories, the designers proudly showing off their latest creations. In her honor, they created a “red” line of fabrics for the season. Syg, so new to the family, was bewildered by it all.Time passed. One day, Syg was watching her son, Kay, playing in the Grove with his cousins, and she was inspired. She imagined some clothes she’d like to see her son dressed in. She prepared a few sketches and took them down to the factories. Excited, she showed them to the designers and they promised they would turn the sketches out.
Unfortunately, the designs never came. Undaunted, Syg tried again, and again, always heading down the mountains with her sketches, always the warm welcome and smiling faces at the factories, and always the lack of results. Unlike her husband who took no interest in the factories, Syg was an animal of a completely different color and when she got something in her head there was no stopping her. The “misunderstanding” with the designers was becoming personal fast. The designers began calling Syg “Madame Thimble” behind her back.
She took several self-help courses at the college and taught herself how to sew. She designed swatches and created her own fabrics on a small loom in her study. Getting rebuffed time and time again, Syg had enough. She gathered the designers together and told them in no uncertain terms that she was their boss and she demanded they do as she asked.
The designers politely responded that she was NOT their boss–Lord Davage was, and they would not cheapen the Blanchefort line with her silly designs.
Syg was furious. She informed the designers that she not only possessed Lord Davage’s ear, but many other select parts of him as well and that “Hell wasn’t a half-mile off.” That evening, after a furious bout of love-making, Syg gently whispered into Davage’s ear: “Love, may I please sack every one of the designers?”Nude, glistening with sweat, she showed Davage her designs and insisted she could do a better job. She begged him to let her fire them. “Please let me fire them, Dav! I promise, I’ll take the business to new heights!!”
Too tired to argue, Davage proclaimed Syg could do what she wished in the factories. He had a thought that if Syg fired the staff and failed, then that would give him the excuse to quit textiles and start producing firearms again. So, he had a happy wife and the prospect of restarting the old family business–it was a win/win.
The next morning, armed with her new power, Syg marched down to the factories and fired every designer that crossed her path. The stream of people exiting the factories holding the sack became known as the Day of Silent Looms.
Madame Thimble had struck.
As the various Households watched, Syg took control of the Blanchefort factories, turning our her designs in abundance. Though, not without her missteps, Syg proved to be a capable designer and a shrewd businesswoman. Her designs were bold and daring and, in time, she grew the business, invading fresh new territory, such as Hoban, which had never invested in Blanchefort fabrics.
At long last, Syg was able to see her son in clothes she thought proper.
copyright 2014, Ren Garcia, Eve Ventrue and Bea Kimura
Legends: StT’s and Whamic
July 30, 2014
The nefarious Black Hats, the scourges of Xaphan Space, have been in an on-going disagreement with their hated rivals of the League, the Sisterhood of Light for ages. In the older days of the AX Time Epoch, the Black Hats regularly met the Sisters on the battlefield like two great armies, the Black Hat slinging their Shadow tech and the Sisters countering with TK.
Eventually, after many defeats and a bit of internal strife, the Black Hats began shying away from direct engagements with the Sisters and commenced a campaign of smaller “harassing actions” against the League. The Black Hats became known and feared for “Snaring” certain places across the League, overrunning them with painted illusions and Shadow tech. However, the Sisters, ever vigilant, became adept at detecting Black Hat snares and eliminating them. The Black Hats were again frustrated.
Going back to the drawing board, the Black Hats finally came up with two forms of Shadow tech that the Sisters could not easily detect of be rid of: Shadow tech Traps and Whamic.
Shadow tech Traps (StT’s) were invented by Ethylrelda of Waam, a Black Hat of immense power. StT’s are tiny, undetectable, and can do virtually anything and go anywhere. StT’s can take on any number of shapes and forms, however the most common appears to be a tiny six-legged “cockroach”-like creature that latches onto a victim and will not let go until it has either run its course or is dispelled by the Sisterhood of Light. StT’s can be left in an given area and there they will wait until they are “triggered”. They can be instantly deadly (sometimes exploding, catching fire, lashing out and cutting) or they can perform “harassing” activities like latching onto a victim and causing misfortune at a measured rate. As they are most often Cloaked into invisibility, a person may carry an StT for a long period of time and not know it. StT’s may also infect devices and machinery and cause them to either malfunction, operate on their own, or provide false information. Persons suffering from extreme bouts of misfortune or bad luck often present themselves to the Sisters to determine if they have been “StT’ed”. They can also self-replicate, making them extremely difficult to be rid of. The Bilson-Gorman are of Bazz was declared “uninhabitable” by the Sisterhood of Light due to the high number of devious and self-replicating StTs placed there by the nortorious Ethyrelda of Waam. Use of StT’s became a Black Hat favorite and became a usual weapon of most of them.StT POTS:
Lady Poe of Blanchefort, a great innovator in the use of Silver tech, invented a variation of standard StT’s called an StT Pot, which can create vast amounts of programmable StT’s from a small space in a very short amount of time. StT Pots resemble a decorative vase with tiny Silver tech bugs wandering out to the rim. Highly effective, one or two StT Pots can eliminate an entire army in a matter of moments.
As they are made of Shadow tech, StT’s are very difficult to dispel. The Sisterhood of Light is adept at detecting and removing them. Also, a branch of Xaphan Cabalism and certain wavelengths of light have recently been discovered to dissolve or kill StT’s as well
WHAMIC:
Whamic is another Black Hat scourge that is rapidly growing in League space. Whamic is a form of viral spam holo-mail that does not attack your terminal or hardware, instead, it attacks the person viewing it. The “Mad Black Hat of Waam” Wilhella Cormand-Grande of Waam is the known inventor of Whamic in 0003002AX. Whamic is enfused with an altered form of Shadow tech and is capable of being transported holographically. When opened, Whamic may do virtually anything. Monsters may jump out of of holo cones or terminals and attack, invisible demons might take up residence and cause no end of grief, or one might be hopelessly mesmerized into performing activities not of one’s own making. The Black Hats’ usual antagonists, the Sisterhood of Light, were completely unprepared for these holo-attacks and had to turn to the Science Ministry for assistance. The Science Ministry was largely successful in purging most bits of Whamic from the holoways, however, some of it still gets through. As a counter-measure, the Sisters threatened to assassinate Wilhella, and, being somewhat of a coward, she greatly abated her Whamic attacks. Unlike StT’s, mastery of creating Whamics was held exclusively by Wilhella.copyright 2014, Ren Garcia, Eve Ventrue and Ewelina Dolzycka
StG: The Tempus Findal
July 25, 2014
There are many legendary creatures walking the fringe of rational thought, spoken of in whispers and discussed in the yellowed pages of ancient books.
The creature known as the Tempus Findal is one of them.In the old Vith, Tempus Findal loosely translates as: The One and Only. Most League knowledge of these shadowy and somewhat tragic beings comes from a single person named Mary of Falconer who wrote extensively of them. Mary’s mother, a talented and beautiful woman of the shield known as Samartine of the Falcon, suddenly grew sick and languished. None of the various Hospitalers and learned sages brought in to assist her could do anything correct her failing condition. At some point in the process, Mary received an odd letter in the Posts. The letter was written by someone calling itself the “TF” or “Tempus Findal”. It went on to say that it was an insane supernatural beast of great power, that it had killed many people throughout its existence, and that it was masquerading as a trusted member of her mother’s vast court. It also wrote that it enjoyed select moments of conscience in between bouts of murderous madness, and that was why it had written to her. It claimed it was feeding upon her mother’s energy, and, if it wasn’t stopped, it would destroy her. As a final word, it advised her to arm herself by venturing out to Lake Venera, a lake in a volcano caldera located on the Xaphan world of Midas.
Mary diligently performed research and determined her mother was in fact being consumed by an Extra-Planar entity known as the Tempus Findal. Unable to uncover or thwart this creature alone, she hired a team of mercenaries known as the Sons of the Ram (The “Ramsons”), and together they vanquished it and saved her mother.
THE TEMPUS FINDAL:
The Tempus Findal (TF) is a lonely and contradictory being. It is, at times, relentless, remorseless, utterly insane, incredibly strong, and able to generate an all-encompassing Wall of Fear that cannot be withstood. It is, for all practical purposes, immortal and it may cross the Planes of Reality at will, all the usual controls and defenses in the Hall of Mirrors meant to prevent such crossings are ineffective against it. Once it has locked onto its prey, it will allow nothing to stop it. It will lie, cheat, steal, impersonate and murder to get what it’s after.
But, sooner or later, it always “wakes up” and falls back into madness.
Depending on their mental state, they can appear either intensely beautiful, or singularly ugly.
THE FINDALMARCH:
The origins of the TF are tragic. These creatures begin life as an ordinary, mortal person. The Hospitaler Equation of Opposites states that, for every living being, a predictable number of alternate versions of that being exist across the Planes of Reality. This is also true for the TF however, an Extra-Planar event known as the Findalmarch happens at some point in its life that kills off all alternate instances of this person with the exception of one: one lone survivor. That lone survivor becomes a Tempus Findal, and their existence as an Extra-Planar creature and celestial vagabond begins.
THE KAIDAR GEMAIN:
The lone goal and mission of the Tempus Findal is to locate its opposite and feed upon its energy. A Kaidar Gemain (KG) exists everywhere, in every universe, and it is the energy of these rare, favored souls it seeks to devour. They can detect these individuals across the Planes, even across the seas of time anticipating their coming. Once they discover a KG, they will relentlessly pursue them. It is a “soft” pursuit. It can last years or even decades as they work their way into the KG’s life. They often become a trusted friend or confidant, sometimes they become a lover or a spouse. Like a cuckoo bird invading the nest of an unwitting host, they will kill and replace people as needed to get to the KG. And then they undetectably feed, taking the KG’s energy bit by bit, until they sicken and die. The process can take years. After it has fed long enough, the KG will “sour” and either die or, in worse cases, lose their status as a KG, becoming a Kaidar Gogol, The One who is Almost Everywhere, a raving, pathetic shell of what they once were. When that happens, the TF loses interest, turns its back and moves onto the next KG. During that transitional time, TF goes dormant, it “falls asleep” and forgets itself until it locks onto another KG. It can acquire a new name, develop an occupation, live like a mortal person. It is “happy” during this time, but it never lasts. Its hunger will invariably take it again.
Mary of Falconer detailed a number of ways that she and the Ramsons combatted the TF. Although TF’s are immortal, they can still be killed. The site of their Findalmarch, or items taken from that site, can kill them, thus discovering their Findalmarch site is key in combatting a TF. In Mary’s case, the waters of Lake Venera were like poison to it.
Sometimes the TF itself will willingly help bring about its own defeat. The TF is a tragic creature as it can go through periods where it feels great remorse for the suffering it has caused. They have been known, either consciously or unconsciously, to create charms and other trinkets that will allow a wearer to withstand their terrible Wall of Fear. They also brew a potion that, when smelled or swallowed by the TF, will restore their sanity for a short period of time.
Additionally, TF’s can be killed by other TF’s. They are extremely territorial, claiming whatever Plane of Reality they are inhabiting for their own. When two or more TF’s enter the same Plane of Reality, they will detect each other and fight to the death.
copyright 2014, Ren Garcia, Carol Phillips and Fantasio
StG Characters: King
July 2, 2014
One of her favorite familiars is Tweeter, a tiny silver bird that can assist one in getting to where they need to go. She keeps a whole bell tower full of them in the northern wing of Castle Blanchefort, ready for use should someone need them. And, like all of her creations, Tweeter smiles. Lady Poe’s love of happy faces is well-known.
After the horrific events in the Grove with the Golden People and their Killanjo servants that nearly cost Lord Kabyl of Blanchefort his life, Lady Poe realized that the world can be a dangerous place and that she needed to actively protect the people she loved.
She took the basic Tweeter design and modified it, creating a Silver tech familiar that could kill if required. She once admired a kingfisher bird as it hovered over the lake hunting for food, so she shaped her new creation into the form of a crested kingfisher and named it King. And, as with all her creations, King functions perfectly. He does his job extremely well.
King can do a number of things. He can go from standing still to moving at rail gun speeds in a matter of moments. He can pierce armor, touch-off explosions, and easily bring down small to medium-sized craft. He is also extremely effective against Shadow tech. His touch dissolves Shadow tech. He can also create a silvery cone of light from his eyes that vaporizes the dreaded StT’s Black Hats love using. He is able to lift heavy loads and he can fly across empty space from one planet to another. It is rumored King can change his shape into a much larger creature, but that has not been confirmed.King also never smiles, unlike the rest of her creations.
Being a pacifist, Lady Poe was rather ashamed of her creation and the damage he could do. Instead of placing him in the bell tower with the Tweeters, she planted a number of embryonic Kings in a Servants Graveyard out in the vastness of the Grove. When one is needed, one must venture out to the graveyard, recite the incantation, and a King will rise. As a safeguard in keeping King from becoming an unprincipled murdering machine, he will imprint off of a nearby person, incorporating aspects of their personality into his own with the intent of furnishing him with restraint and a conscience. This imprinting gives King a marked variable in personality, with sometimes surprising results.
Although Lady Poe intended that King only be used in an emergency situation, her feisty, hot-headed daughter and full-time adventurer, Sarah of Blanchefort, simply loves King and considers him her mother’s greatest and coolest achievement. Whenever she has a need that a Tweeter could easily fulfill, she nevertheless goes to the graveyard and gets a King, leading to a number of rebukes and punishments from her mother that do absolutely no good.Lady Poe is currently considering moving his resting place from the graveyard to somewhere else in the Grove where Sarah cannot find him.
copyright 2014, Ren Garcia, Carol Phillips, Eve Ventrue and Ewelina Dolzycka.
Book Blast: Cas Peace– “The Challenge”
May 2, 2014
The amazing Albia series continues with: “The Challenge”. The Challenge is the first book in the Circle of Conspiracy trilogy, which is set in the same universe as the previous Artesans of Albia books. Author Cas Peace has created a world as deep and compelling as it is exciting and full of adventure and characters that will feel like your best friends.
To celebrate the release, Cas is hosting a Rafflecopter giveaway that has been extended until May 9th! The Prizes include a 25$ gift card (Grand Prize), A paperback set of all four Albia books (a $56 value) and Free e-books from over a dozen fantasy writers (myself included). See the bottom of the post for the Rafflecopter Giveaway link!
About the Author:
Cas Peace was born in Hampshire UK, in 1957, and has lived there most of her life. Her first career was as a horse-riding instructor, and horses remain very close to her heart. She then spent 13 years working for the British Civil Service before leaving the UK to live in Italy for three years, 1991-1994. She speaks passable but by no means perfect Italian, and loves to return to Italy whenever she can.
Cas’s other great loves are anything to do with animals, especially dogs and horses, (she supports many animal charities) and also singing. Cas loves folk songs and along with her husband, who plays guitar, has performed in many a Southern England folk club. Sometimes they even asked her back! She writes folk songs to accompany her fantasy novels, and offers them as free downloads from her website.
Cover Copy
Friend against friend, lover against lover, ally against ally. Conflict is coming …
Nine months have passed since Brynne Sullyan helped forge an alliance between the realms of Albia and Andaryon. A fragile peace reigns as both sides recover from the events of the previous year. Then mysterious raiders strike Andaryon villages. Attempts are made on the life of Albia’s High King. As Sullyan scrambles to find those responsible, unseen enemies threaten to pull apart everything she has worked for, including her marriage.
The alliance begins to crumble, and Sullyan finds herself caught between two monarchs: the king she’s sworn allegiance to, and the man she loves as a father. To betray either one would break her heart, but if conflict is inevitable, she must make a choice …
I am in love with Cas’ brand of fantasy and the manner in which she conducts her story-telling, but, don’t just take my word for it. Here’s is a testimonial from author Janet Morris:
Cas Peace’s Artesans of Albia trilogy immediately sweeps you away: the drama starts with King’s Envoy, continues unabated in King’s Champion, and climaxes in King’s Artesan, yet each volume is complete, satisfying. The Artesan series propels you into a world so deftly written that you see, feel, touch, and even smell each twist and turn. These nesting novels are evocative, hauntingly real. Smart. Powerful. Compelling. The trilogy teems with finely drawn characters, heroes and villains and societies worth knowing; with stories so organic and yet iconic you know you’ve found another home—in Albia.
Now there’s a fourth book on Albia’s horizon: The Challenge, also Book One in Peace’s forthcoming sub-series, the Circle of Conspiracy trilogy, proof of more Albian tales on the way. So start reading now. I, for one, can’t wait to find out what will happen next.
Janet Morris: The Sacred Band of Stepsons; the Dream Dancer series; I, the Sun; Outpassage
Giveaway
Cas has extended her giveaway until May 9th!! Here is the link to her giveaway–don’t miss out!!
http://www.rafflecopter.com/rafl/display/f0acc33/
copyright 2014, Cas Peace






















