TOTEH Characters: Lady Poe

February 11, 2011

"Lady Poe of Blanchefort" by Carol Phillips

LADY POE OF BLANCHEFORT Is the mother of Sarah and Phillip of Blanchefort. She is the elder sister of Captain Davage.

For most of her life Lady Poe was thought to be mentally ill, falling into frequent spells and was often taken by her father Sadric into the care of the Sisters. Mental illness is unheard of in the League, and such an infirmity was a scandal for the House of Blanchefort. Thusly, Lady Poe was considered to be social poison.

Later, it was discovered that Lady Poe was a hidden Shadow tech female and was suffering from Shadow tech poisoning. Her gigantic Shadowmark had been hidden underneath a latex cover. Sygillis of Blanchefort took Lady Poe under her wing and taught her to properly harness her Shadow tech.

Poe quickly mastered her Shadow tech and turned it to silver. She began creating Silver tech familiars that were very accomplished in their complexity. Her greatest creation was a little seal named Carahil, who became a god.

"Lady Poe" by Bea Matarredona-Garcia

Lady Poe met and fell in love with Lord Peter of Ruthven, a suspected pirate from Esther after she was abducted by Princess Vroc of Xandarr. They would eventually have four children together, not including Carahil, whom they also considered to be their child.

Always kind and patient, Lady Poe is considered to be a saint by all who know her. She has a great love of children, and is the teacher of her children and of her brother’s children as well: Kay, Kilos and Hathaline.

Carahil was a dutiful son and always remembered to visit his mother on her birthday no matter how far away his travels took him. At her latest birthday celebration, Carahil seemed unusually dour and concerned, rather unlike his usual jovial self.

Lady Poe asked him what was wrong, and, in measured tones, he said “I need your help, Mother.”

And he told her what was going to happen, and she was appalled.

copyright 2011, Ren Garcia

TOTEH Characters: Paraflies

February 9, 2011

THE LEAGUE SCIENCE MINISTRY is quite concerned about a sudden infestation of Kana by a previously unidentified species of insect that is clearly a transplant from off-world.

"Paraflies" by Carol Phillips

The insect in question, dubbed “Parafly” by Ministry entomologists is quickly becoming present in all quarters of Kana. Its entomology is baffling, as it exhibits traits of many dissimilar types of insect. Its body resembles that of a common dragonfly, though it is many times larger and heavier. It has a single pair of swept-back wings, like a wasp, though some early reports stated it has a second pair of wings. It also tends to move about in great, cloud-like swarms like a bee. By all accounts, the Parafly is a very pleasing insect to look at, with a metallic blue and green body with striking coppery wings. Their wings are extremely shiny and mirror-like in their reflectiveness. It also has a great tolerance for wide variations in climate and temperature as it thrives all over Kana from the temperate south to the frigid north.

Word is spreading that Paraflies carry an enormous stinger and a cocktail of poisons making it one of the most poisonous creatures on Kana, though dissections of southern specimens revealed no stinger.

"Paraflies" by Carol Phillips

The Paraflies temperament has been described in a number of different ways, from docile and patient to extremely aggressive and rather locust-like in their tendency to swarm, creating a deafening buzzing sound as they do. A number of reports have come to light by Kanan citizens claiming to have been chased by swarms of Paraflies. Others report Paraflies swarm into people’s homes, make a terrible racket, and then exit just as quickly.

Clearly not native to Kana, the Parafly is assumed to be a transplant from another League world, possibly a stowaway from Onaris or Bazz, two places known for their exotic and rather large insect life. However, the Parafly does not resemble any known species of insect from either of those two worlds.

A rumor in Zenon has cropped up regarding Paraflies and ghosts, that they are attracted by the presence of ghosts.

The Jones temple of Bazz, accustomed to dealing with large insects, believe the Parafly is an engineered creature, or purpose bred. If true, the person or persons responsible for breeding them and why is not known.

copyright 2011, Ren Garcia

TOTEH Characters: Lon

February 4, 2011

"Lon of Probert" by Eve Ventrue

LORD LON OF PROBERT is a character in the Temple of the Exploding Head trilogy. He is a good friend of Kay, Sarah and Phillip of Blanchefort. He appears in all three books of the trilogy, primarily in the second and third books.

He is the youngest son of Lord Milos and Lady Branna of Probert. His father is the lead engineer for the Stellar Fleet having designed the prolific Straylight and Triumph classes of warships. His mother is one of the four Imperitors of the Science Ministry. The tiny Lon inherited his father’s skill and his mother’s curiosity. He was a round, rather awkward boy standing where a handsome man will one day be; his silly appearance belying his intelligence and capability. At an early age he mastered the CEROS, the LosCapricos weapon of House Probert and the PITCOCK WONDER GUN, the same of his mother’s house. Being a Probert, Lon has no Gifts, save his talents and his wits. He often makes use of a number of gadgets and goggles that enhance him greatly.

"Lon of Probert" by Bea Matarredona-Garcia

When he was eight years old, his father took Lon to Castle Blanchefort to meet Lord Kabyl. His father had been a childhood friend of Lord Davage, and they hoped Lon and Kay would also become friends. Kay was in the middle of designing a CARG for himself, and Lon helped him work out some of the technical and mathematical difficulties. The two boys became fast, if rather mismatched, friends.

Lon met Lady Sammidoran of Monama at the Falling in Love ball at Castle Blanchefort. He was captivated by the tall Monama woman, and, as she appeared to be a social outcast and apparently available, he convinced himself that he was in love with her. When she came to him in the city of Arden with a number of technical questions, he was certain she felt something for him too. They sat down to lunch and what he told her set the stage for all that followed.

copyright 2011, Ren Garcia

TOTEH Characters: Phillip

February 2, 2011

"Phillip and Sarah" by Eve Ventrue

LORD PHILLIP OF BLANCHEFORT is one of the main characters in the Temple of the Exploding Head trilogy. He is the second son of Lady Poe of Blanchefort and the twin brother of Sarah of Blanchefort.

He is tall and thin like a standard Blanchefort, with the sturdy ruggedness of the Esthers (his father, Lord Peter of Ruthven, is of Esther stock). He wears his auburn hair short and neat in the Esther style, unlike his cousin Kay who wears his purple hair long and tailed, Vith-style. Being the son of a Shadow tech female, Phillip has captivating silver eyes with rather hypnotic qualities. He is often able to charm people with them if he so wishes.

"Phillip" by Bea Matarredona-Garcia

While his boisterous twin sister Sarah is a rowdy loud-mouth, Phillip is quiet and cerebral. He fully inherited his father’s hands and thoughtfulness. At an early age, Phillip showed a great aptitude for piloting and his father taught him to fly the swift Goshawk ship. Although he presents himself in a mild, upright fashion, Phillip has a definite love of thrills and adventure, allowing his verbose sister to do all the talking and planning while he, quiet but eager, follows.

Phillip was declared by the Stertors to have only one Gift: the Sight. His Sight is fairly well advanced for a boy his age. Everything Phillip does, he excels at in his quiet, humble fashion.

Inset depicting Phillip's name carved into a MT CALM

He has a secret love of what he considers to be wild, dangerous females and has always wanted to capture a Black Hat as his uncle, the Duke of Oyln, did. Problem: he tends to fall apart in their presence and lose all bearing, as evidenced by his inability to look the Sisterhood of Light in the eye.

If he only knew of the hellion, far away, just waiting to pounce on him. Makes a Black Hat look tame in comparison.

copyright 2011, Ren Garcia

TOTEH Characters: Kay

February 1, 2011

"Kay" by Eve Ventrue

LORD KABYL OF BLANCHEFORT or “Kay” as he’s known, is the main character in the Temple of the Exploding Head trilogy. He’s the eldest son of Captain Davage and of Sygillis of Blanchefort (formerly of Metatron). He was named after Lord Kabyl of old, a feared Haitathe-slayer from a time gone by.

Slight as a child, green-eyed like his mother and sporting an odd head of purple hair, Kay was considered a flawed non-Vith by the lords and ladies who came to examine him. His younger sister, Lady Kilos, blue-eyed, blue-haired, was considered a perfect Vith, and Kay often felt humiliated by the scorn he received.

"Kay" by Bea Matarredona-Garcia

As Kay grew, he found he had difficulties with many things. His father, Captain Davage, was a legendary pilot, and it was hoped Kay would have inherited those skills as well. Unfortunately, such was not the case, Kay proved to have little piloting talents (his younger sister, Hathaline, from an early age, showed great promise as a pilot). Kay also had trouble with space in general, becoming violently ill every time his parents tried to “take him up”. Kay also was not nearly as large or as strong as his father, as illustrated by his inability to lift his father’s seventy-seven pound King CARG.

And, the most unkind blow of all–Kay didn’t seem to have the Gift of Sight. The Sight was a Blanchefort tradition going back thousands of years going back to a time when the old Blanchefort lords used it to sack villages and slay enemies, and Kay saw nothing beyond the mundane. The Stertors, a branch of the Sisterhood of Light, came to the House to proclaim his Gifts and pronounced him having two: the Gift of Waft and the Gift of Cloak.

No Sight. Thousands of years tradition lost.

"Kay Falling" by Carol Phillips

When he turned thirteen, Kay couldn’t take it anymore–all the disappointed faces, all the failure. He decided the House would be better off without him. He had a baby brother, Maser, who would inherit the House, and his sister Kilos could stand as regent until Maser came of age. He found a good balcony high atop Pendar Tower on the western face of Castle Blanchefort with a four thousand foot drop to the crags below. All he had to do was step off and his body would be washed away with the tide. No blood, no fuss, like he’d never existed at all.

That’s when he heard the Voice speak to him for the first time.

copyright 2011, Ren Garcia

TOTEH Characters: Sarah

January 31, 2011

"Sarah of Blanchefort" by Eve Ventrue

LADY SARAH OF BLANCHEFORT is the eldest daughter of Lady Poe of Blanchefort. She’s the cousin and best friend of Kay and joins him on his adventures, primarily in the second and third books in the Temple of the Exploding Head trilogy.

Sarah is the spitting image of her maternal grandmother, Countess Hermilane, right down to the blue hair and rather pugnacious temperament. Sarah is a notorious tom-boy, and often dresses like a boy, eschewing the fine Blanchefort gowns her mother wishes she’d wear. She is Gifted with the Gift of Sight, a usual Blanchefort Gift, and the Gift of Strength, which is unusual for a girl to receive. Her mother has forbidden her from powering up inside the castle due to past mayhems she has caused.

Sarah refuses to see any gentleman hoping to court her unless they first have a “cool-sounding” name. The Blancheforts had to issue a public apology to the House of Posie after Sarah refused to see their son, Houck.

"Sarah" by Bea Matarredona-Garcia

She has a love of the lurid and the grotesque, and often seeks out “nasty” things to gawk at. Her favorite place is the “Mystery Library” located on the 50th floor of Xyotel Tower, which she shares with her twin brother, Phillip. There, Sarah maintains her collection of books and other materials on ghosts, demons, urban legends and other miscellaneous things. She is very meticulous and, as Kay often says, she would make a wonderful librarian. Her favorite “ghost” to chase is the Wraith of Gaston, an entity she is determined to uncover and confront.

Sarah is often said to be bull-headed, quick to judge, quick to get angry, loud-mouthed and opinionated in the extreme. To those she loves, she is loyal and dedicated, steadfast to the end. To those she does not know or dislikes, however, she is rude, rather boorish and, often-times, a vile bully. She has a running feud going with Kay’s sister, Lady Kilos, and often calls her Tez, which means “cheap prostitute” in Esther. Nobody can recall when the feud began or who started it, but Sarah takes every opportunity to be mean to her. Kay often speculates that Sarah is simply jealous of Kilos because she has the Gift of Stare, a Gift that Sarah had hoped to have.

"Sarah in Waam" by Carol Phillips

When Sarah found out that Lady Sammidoran of Monama would be seated at their table at the annual “Falling in Love” ball, she was incensed. Sarah hated and mistrusted Monamas–those odd loners from the south who often turned into Berserkacides. Sarah had a whole section in the Mystery Library dedicated to Berserkacides, and she was convinced Lady Sammidoran would turn into one right there at the ball. When she thought she caught the Monama girl making eyes at Kay, her cousin and best friend, she was determined to put a stop to it at once. Cracking her knuckles, she stood, ready to call “Sam” out.

Sarah appears in all three books in the Temple trilogy. The first book, The Dead Held Hands will be out in March, 2011 by Loconeal Publishing.

copyright 2011, Ren Garcia

CARG

The ancient and varied line of LosCapricos weapons (LC’s) are a feature of the Great House system in the League. Each Great House has its own unique LC which was, in part, designed by the Elders themselves centuries prior. As the Elders had a hand in their conception, LC’s are considered sacred. No murders can by committed with LC’s–any killings done by them are forgiven in the eyes of the Sisterhood. LC’s are always spelled using UPPERCASE letters.

Facing a LosCapricos weapon in battle is a bewildering thing. Some are fairly straight forward in design and concept, (swords, knives, pistols, and so forth), some are purely technological in nature, while others are bizarre in the extreme and perform any number of mystical effects. Knowledge is one’s best defense against an LC; knowing what they are and what they do is key to surviving against them. Learning LC lore is a required field of study for boys in most Vith Great Houses.

Captain Davage and his King CARG

The tribes of Vith and Esther tend to have offensive-minded LC’s that aid them in battle. The CARG of House Blanchefort and the CEROS of House Probert are two examples, both being rather deadly. The Remnaths and the Zenons tend to have very arcane, mystically operated LC’s, such as the BESSAMER of House Hobby and the NTH of House Belmont, both of which can do very odd things. The tribe of Barrow often features defensive-minded LC’s–the ARLISS of House Dare which creates a suit of armor around the user is a notable example. The Calverts and Halas tend to make use of LC’s that enhance the luck, skill and attributes of the person using them. The MOLLY of the House of A-Ram allows its user to know things and perform feats they otherwise shouldn’t or couldn’t.

The Deadly Princess Vrok of Xandarr with her BEREN (Carol Phillips)

The Xaphans do not have a tradition of creating LC’s. Instead, many of them use the LC’s they brought with them when they betrayed the League in 000000AX. The Xandarr’s, for instance, still make use of the invisible BEREN sword.

RUMALORE: A Rumalore is a bit of disinformation regarding a LC that has been filed with the Sisterhood of Light. The Sisters have a complete listing of each weapon and what they do. A Rumalore is intended to either hide a weakness or foster fear of an LC. For example—the NAS of House Albans, a small jewel-encrusted dagger, was said to create wounds that would bleed forever, and that only the Sisters or the Hospitalers could stem the bleeding. The relentless wounding power of the NAS was a Rumalore exaggerating the power of the NAS, as small, shallow cuts inflicted by it would indeed stop bleeding on their own after several hours.

copyright 2011, Ren Garcia

"Morgan Jeterix" by Eve Ventrue

THE GRAND ORDER OF HOSPITALERS and their various Sub-Orders are the Warrior/Healers of the League. The Hospitalers are an old sect, second only to the Sisterhood of Light. They are also the only Peasant Sect to achieve a very high position of power in the League. Originating in the city of Figg on Onaris centuries ago, they started as group of fighting valets and porters. They served their Blue Vith lords and were their trusty companions. Powerful fighters, the Hospitalers earned a reputation for their speed and fierceness in battle, using a strange silver weapon called a Jet Staff instead of usual swords, pistols or axes.

The Elder-Kind were engineered to remain young and disease-free throughout their lives by the Elders during the CX time epoch on Cammara (200,000 years prior). Freed from the ravages of age and sickness, the Elder-Kind lost their lore of the medical arts over the ages and became rather infantile in their knowledge of their own bodies. They had no need for it any longer.

"Ennez and Beth" by Bea Matarradona-Garcia

The EX time epoch saw a return of war and armed conflict with the coming of the Xaphans and the Great Blue Lords died on the fields, often bleeding out from the various wounds they received. On the forgotten wastelands of some churned-up battlefield, the Hospitalers put down their Jet-Staves and began trying to attend to their master’s wounds. Through persistence and practice, they perfected techniques in binding wounds, clearing blood poisoning, re-attaching fallen limbs and so forth. Little by little, the Hospitalers re-learned most of the knowledge that had been previously lost. Their influence grew so great that even the mighty Sisterhood of Light turned to them for medical help when it was needed, sharing with them some of their most guarded secrets that the Hospitalers have never divulged. The Hospitalers have always worn black and silver. They adopted the silver winged helmet of the old-earth god Mercury as their symbol. Their silver tools and medical instruments are considered marks of pride and honor and they wear them prominently upon their person.

"Ennez holding Syg's shoe" by Jon Harvey

The Xaphans had nothing like the Hospitalers for a long time. Often times they tried to recruit them with promises of wealth and other pleasures. When recruitment efforts failed the Xaphans often resorted to kidnapping, pressing them into service with the penalty for refusal being death. Eventually, the art of Xaphan Cabalism came into being, serving the same role as the Hospitalers did in the League, only the Cabalists tended to make use of more arcane methods of performing healing.

There are a number of Sub-Orders within the Hospitaler circle of influence. Some of the more notable ones are:

The Ephysians are an order seeking to expand the Hospitalers knowledge. They often go outside of the Sisterhood’s approved lines of teaching to gather their knowledge and their methods are often called into question. The flamboyant Morgan-Jeterix, Lady of Thompson is a notable member of the Ephysian Order.

The Eyrnes were an order dedicated to promoting healing and enlightenment through Weed-fueled sex and other such pleasures. They were eventually kicked out of the Hospitalers, though the order remains active.

"Wendilnight/ Bellathauser" by Bea Matarredona-Garcia

The Jones are a branch of Hospitalers located on Bazz. As per typical on Bazz, the Jones grew away from the main circle of Hospitalers and went off in its own direction, becoming more “Bazz-like” in the process. The Jones’ ongoing mission is to locate a bizarre creature known most commonly as Bellathauser and study/worship her. Bellathauser is said to be the pinnacle of human perfection.

The Knickerbaums are the Hospitaler group most often associated with shipboard Fleet travel. The Knickerbaums are dedicated to discovering, treating and documenting new maladies. Ennez of Innari and Bethrael of Moane are two notable members.

copyright 2011, Ren Garcia

"The God of the Basement" by Ren Garcia

I looked at the phone and held the receiver in my disbelieving hand.

Is it 2 … 3 … 7 … ?

I could not remember my mother’s phone number. My mom’s had the same phone number for thirty years. Land-line, old school. I know that number backwards and sideways. I’ve known it since I was a kid, when Mom used to write it down on a scrap of paper for me to take. “Now, call home if you need anything,” she said. I didn’t need the paper–I knew it cold.

I knew it cold …

And now I’m standing there with the phone in my hand and I can’t remember mother’s number. I could, of course, grab my Smartphone and speed dial it out of the Contacts list, but what would that prove, that my mom’s nothing more than a blip on a screen.

I stood there completely blank.

Why? What happened? I’ve spent so much time locked in the basement like a family secret, writing my stories in millions of words and reveling in things that never were. I am a god in the basement where I create all things. I step out and what am I? A creature who’s quickly forgetting many of the things that matter most.

You cannot spend so much time in the make-believe that you forget to exist in the real world. I promised my wife I’d take her to Paris–and I have not taken her to Paris. I’ve made lots of promises, how many have I broken?

My Honeydo list is intolerable.

I stood there with the phone, the dial tone converting to an accusing howl. I clicked the switch and started over and forced the unreal from my head. I forced myself to remember my mother’s number, seeing the digits in my head, tracing it out on the dial pad with my finger. One digit at a time, then: “Hello?”

“Hi, mom …” I couldn’t even recall what I was calling about . It didn’t matter. I’d remembered my mother’s number.

So, to my wife–I will take you to Paris. I’m sorry, my love, please forgive me.

To my mom–I will never forget your number again. Oh look, your birthday is coming up. I won’t forget.

I swear it.

UPDATE: 2014
So, here it is just a little over three years since I posted this cathartic little item when I became distant from the people I love. I’m happy to say I kept my promises to myself. I still remember my mother’s phone number and I took my wife to Europe last year(just not Paris–that’s next trip!). This post was a harsh wake up to myself reminding me not to allow the unreal to dominate my time and thoughts, at least not to the point of madness and obsession. I have since changed my writing process. I migrated from the basement to upstairs in the bright lights of the loft where my wife watches television. I stand at a podium with my latest WIP while the giant TV blares. I talk to my wife. I ask her about her day. We laugh. I peck away at the WIP.

I still create a host of strange things, just not as quickly as before. I keep things in perspective.

You cannot allow yourself to become like I did, a wraith in the basement possessed with an imaginary world. No matter what your personal situation is, it’s simply not a healthy way to carry on. Ask yourself some tough questions: Have you broken any promises? Have you forgotten important things? Have you neglected yourself and your health?

Be honest in your answers. Change things up, alter your process, adjust the mood. Take a day off every so often. Set yourself a limit, I usually don’t go much past 2000 words a day. 2000 words is good. Very good.

While creating the lives of imaginary people, don’t forget to live a little yourself.

Bowl Naked

RG

TOTEH Characters: Lt. Kilos

December 16, 2010

"Kilos of Tusck" by Carol Phillips

KILOS OF TUSCK has been Captain Davage’s best friend and first officer for over thirty years. She has appeared in every League of Elder book so far and is a trusted friend of the House of Blanchefort. Although she claims to hate kids, she is a mentor and caretaker of “Old Dav’s” children and is remarkably kind and patient with them.

She started off as a trouble-prone Marine, consigned to the backwater of the League quelling fights. Kilos was promoted to ship duty aboard the MFV Seeker, where she was to gather information on the captain: Davage, Lord of Blanchefort. Kilos quickly became good friends with the captain, and stayed at his side. She eventually quit the Marines to return home to Tusck, but immediately lamented her decision and returned, only to be inducted into the Stellar Fleet.

Kilos is well-known for her contradictions. She loves being part of a group, yet generally dislikes people she doesn’t know. She loves having friends, yet is extremely difficult to become friends with. She loves her husband, yet enjoys an absentee marriage. And on an on. She still remembers her fist-fights with Sygillis of Blanchefort before they became friends and fondly remarks that “Syg” could really hit for such a tiny squirt.

Lt Kilos, with "Tweeter" sitting on her shoulder, by Bea Matarredona-Garcia

Kilos’ husband is a professor from the University of Tusck, a man known for his ability to find things out. Kilos often uses him to gather obscure information.

Kilos is also friends with the Elemental Spirit Carahil. He often sends her notes and messages in odd places. He once directed her to visit a place called the Cat God Pub in Blanchefort Village. She went there as asked and found the place was a nexus where anything was possible. Kilos returned to the place, only to find an empty building. Kilos lamented losing the Cat God Pub and looks for it always.

copyright 2011, Ren Garcia