ATD: Places–Bazz

January 18, 2013

In LoE Book VII, Against the Druries, the destination of Paymaster Stenstrom and his friends, Private Taara and Lord A-Ram is the planet Bazz.

Let’s learn a little bit more about Bazz.

BazzBazz, like many League worlds, was terriformed from a lifeless body to a fully functioning ecosphere in 744ex, when the planet shed its technical designation (Nu-12Gamma) and was given the name Helios. The terraforming process took over two hundred years to complete, the planet rather stubbornly clinging to its lifeless primordial past. It is twelve stellar units from its parent star, Nu Torriander, or Ole’ Scrub as it is known on Onaris, its planetary sister-world. Nu Torriander is a blue super giant, and its habitable zone is much farther back than many systems supporting life. It also has a dwarf companion star known as Lil’ Whiteface.

Bazz is known for cold winters and hot, humid summers. Those hot summers dissuaded the Vith, the usual explorers in the League and normally the first to populate a new world, from settling it. Helios sat empty for nearly three hundred years. After the Great Betrayal on 000000AX, it was occupied by the House of Sorrander for a short time.

Eventually, Helios began attracting settlers, mostly tax exiles and other people looking to get lost. From the beginning, the settlers found themselves seeing and hearing things that weren’t there. It was believed that there was some sort of gas or nerve agent in the air causing the hallucinations, though nothing of the sort was found. Eventually the planet became known as Bazz, short for the Vith word for Bazzal, or “Nightmare” in the common tongue. The name “Bazz” was officially given to the planet in 000022AX. It’s capital city is Helios-Mason.

Bazz, unlike Kana, Onaris and Hoban, never developed a feudal Great-House system of governing. instead, it developed a pure democratic system. For centuries, the place was considered barbaric and rather Xaphan-like. Its name became a metaphor for being rude, crass, noisy, profane and generally lacking in proper manners. As of late, its exotic culture, spicy food and distinctive architecture have given the place a new standing in the League.

Some notable facts:

–All cities and villages on Bazz have two names. This tradition hails back to the antiquity of the planet.

–Likewise, Bazzers also have two names instead of just one as seen in the Great House system.

–Women on Bazz wear their hair with distinctive “sideburns” known as Mollucks indicating their marital status. Married women do not wear Mollucks.

–Currency on Bazz consists of a computerized monetary unit known as a “Credit” or “Cred”. Bazzers transact business using a “Cred Stick”.

–Bazz’ most popular hero in antiquity was Darius Jones, the “It ” man from the south.

–The Hospitalers on Bazz are known as “The Jones” in honor of Darius Jones.

–The symbol of Bazz is a ferocious bear-like beast known as a Gallian Torr, which is said to eat nothing but human flesh.

LoE Book VII: Against the Druries will be available February, 2013 from Loconeal Publishing.

copyright 2013, Ren Garcia

2012 in review

December 30, 2012

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

600 people reached the top of Mt. Everest in 2012. This blog got about 6,100 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 10 years to get that many views.

Click here to see the complete report.

There are a number of legendary objects floating around the League and Xaphan space, however, none are more sacred and potent as the objects known as the Noabs. The Noabs are 25 objects pertaining to or collected from the 25 departed Elders, one object for each Elder. All of the Noabs are currently in the possession of the Sisterhood of Light in their stronghold of Westron in western Vithland. Many of the great Noabs are not known to the general populace of the League.

The Paramel, by Eve Ventrue

The Paramel, by Eve Ventrue

The Paramel is an exception. It is one of the few Noabs that is well-known outside of the Sisterhood. Appearing as a brass and gold lantern hanging on a long golden chain, the Paramel is a Noab from the Elder Va. The Sisterhood of Light once interrogated prisoners with it in Twilight 4. They also carried it before them into battle, mainly against the Black Hats, who were afraid of its light. When the Elders grew sick and died, the Paramel went out of control and glowed as bright as a star in the Kanan sky for many years until the Sisters managed to bend it to their will and tame it. The Xaphans sought to claim the Paramel and the classic Battle of Ebron was fought over it, with the League being victorious and the Sisters reclaiming it.

The attributes of the Paramel are in dispute outside of the Sisterhood of Light, though it is generally acknowledged by those learned in its lore that it is very powerful and not to be trifled with.

The Paramel provides power to the Missive's Panel on the Seeker (Carol Phillips)

The Paramel provides power to the Missive’s Panel on the Seeker (Carol Phillips)

It is said to be quite dangerous to be in close proximity to, as it actively vetted any who came near it, and those who fail its test are killed immediately. It can cast light far into the future or the distant past. It can bridge gaps of time and space and illuminate one’s fate. As a source of endless power, the Paramel has no peer. It can cast light across various realms of reality and throw aside illusions.

The Paramel has, at various times, displayed a cantankerous, wandering nature. It has escaped from the Sisterhood in the past, moving on its own like a living thing and “hid” in plain sight hanging like an ordinary lantern on Goddown Street in the city of Saga. It powered the Lighthouse of Tuk for several years and lit the Hall of Ethers in Alderveryl Convent. On those select occasions when the Paramel does escape, the Sisters relentlessly pursue it, though it sometimes takes them years to catch back up with the artifact. Any caught in possession of the Paramel are punished by the Sisters, though the Paramel itself has intervened on their behalf in the past, sparing innocent people the Sisters’ wrath.

copyright 2012, Ren Garcia, Carol Phillips and Eve Ventrue

Carahil’s Busy Morning

December 3, 2012

As the LoE Universe has expanded, Carahil has become one of my more popular characters. Smiling and affable, his pure soul and innocent spirit just tends to make people happy.

Carahil and his family, by Felipe Montecinos

Carahil and his family, by Felipe Montecinos

I did a show in Cleveland last year. A question that kept coming up: “Do you have anything for kids?” Of course, the answer to that question was a resounding “NO!” As the rest of the day progressed I thought about it and, slowly, ideas entered my head.

A children’s story?

Should such a thing exist, the clear candidate for such a story immediately presented himself: Carahil, as he is basically a big kid himself. I had written in a small sub-story in the Temple Trilogy about Carahil, that he had taken up with Mabsornath, the Cat Goddess , and that Mabs was pregnant. I decided to develop Carahil and Mabs’ children, coming up with seven of them. In a sort of Lady and the Tramp, moment, all of their sons are seal-type creatures and all of their daughters are cats, except for one: Atha. I saw Atha in my head as the youngest of the group and the most chaotic. Of all of them she is the only one who prefers to appear as a goggle-wearing human child instead of in their usual animal shapes. In the novels, Atha is a seductive, rather unpredictable siren, for the children’s book, she is simply an innocent, precocious kid who, unlike her brothers and sisters, isn’t afraid to make use of her goddess-like power.

For the first book, Carahil’s Busy Morning, Chilean artist Felipe Montecinos will be doing the drawing. It should be ready by June, 2013

copyright 2012, Ren Garcia

It’s always a great event when the cover to a new book is completed. Its like Christmas.

"Against the Druries" by Carol Phillips

“Against the Druries” by Carol Phillips

It’s a big milestone. Soon, the MS will be shored up and finalized, the interior art collected and inserted into the text, the book will be properly sized and lettering will be added to the cover.

Ahh, so much to do.

Book VII, Against the Druries is the epic conclusion to the Belmont Saga begun in Book VI. There’s a lot of exciting things going on in the book and deciding on a subject for the cover was difficult–there was so much to choose from. In a departure from previous LoE books, we decided to go with a scene that doesn’t include the main characters of the story: Paymaster Stenstrom, Lord A-Ram and Private Taara. We thought this particular scene had a lot of cool things going on and the Beta Readers developed a strong liking for the Pilgrims of Merian that are depicted. This cover also has the least amount of Nixies of all the books so far.

Look for LoE Book VII: Against the Druries January 2013

Copyright 2012, Ren Garcia and Carol Phillips

Video X1 Xaphan Tropism

November 13, 2012

After six books, going on seven, the League of Elder Universe has gotten pretty big. I pride myself on creating as original a world as possible, and that often entails dreaming odd and perplexing institutions as a part of world-building. Often times, the energy of the author can help propel new ideas into being. I usually try to keep myself out of the mix and allow my creations to do the talking, however, my cover artist, Carol Phillips mentioned that I should do short movies. She listened to me blather on for hours and made the suggestion.

Videos of me talking … is she nuts?

So, I thought I’d give it a try. Armed with my laptop and a basic editing software, here it is, my first attempt. I’ve come a long way from the time when I was so shy I could barely look a stranger in the face.

In this first video, we discuss the topic of Xaphan Tropism.

copyright, 2012 Ren Garcia

“Morgan Jeterix” by Eve Ventrue

MORGAN JETERIX is a character introduced in ther first installment of the Belmont Saga.

She is a lady of the House of Thompson, a family of Hala stock. Being a Hala, her family were well-known farmers owning vast tracts of fertile land in the central Hala-lands about three hundred miles east of the Killbane River. The Thompsons are publicly acknowledged and certified by the Sisterhood of Light as being Empathic. As such, all Thompsons are registered and painted with a 4-D tattoo marking them as empaths that only the Sisters can see. Among the House’s various empathic talents is the ability to see through complex illusions.

Morgan was the twelfth of fifteen Thompson children. She is typically of sturdy build with tanned, swarthy skin and burnished blonde hair that she most-often wears braided. When she was thirteen, a fire broke out in the Thompson manor which eventually burned the structure to the ground. Morgan was rescued and carried to safety by her father, though he suffered terrible burns in the process. Seeing her father suffering from his wounds, Morgan decided to join the Grand Order of Hospitalers and become a healer.

Morgan Jeterix in her Hospitaler uniform (painting by Eve Ventrue)

Morgan quickly rose through the ranks within the Hospitalers and eventually joined the Ephysian Order, a secretive sect dedicated to the pursuit of knowledge no matter where it comes from. The Ephysians often share information with Non-League sources such as Xapan Cabalists and Moorland Riddocks, which is forbidden by the Sisterhood of Light. She was asked by her Order to serve aboard a Scouting Ship called the Demophalon John, captained by a Zenon woman, Lt. Gwendolyn of Prentiss. Ephysians normally did not venture out on Fleet ships, however, her Order had determined that there was knowledge to be had aboard the ship. Once there, Morgan had a tumultuous relationship with the captain, the two of them often not on speaking terms.

After nearly being killed in the fire as a girl, Morgan decided that life is precious and was determined to live it by following her heart no matter where it might lead. Her behavior afterwards was shocking by conservative Hala standards, earning her the epithet “Jeterix” which means Unmarried and Unprincipled in Hala. The “Jeterix” tag was normally a mark of shame for a woman in Hala society, but Morgan wore it with pride, officially adding it to her name. Morgan was well-known for her steamy and rather messy love affairs. She was constantly beginning a new relationship and ending an old one: her brief love affair with fellow Hospitaler and ex-Black Hat Bethrael of Moane was an A-List scandal in the city of Bern. Morgan did not confine herself to class, age, station or gender–any who caught her eye was a potential lover. Morgan was seductive and charming, and she had secretly learned the art of Xaphan Tropism (the art of inducing a sexual climax using minimal touches on non-erogenous parts of the body such as the wrists). Her touch was said to be “electric”.

Morgan would eventually teach Private Taara how to fight like a Hospitaler and the secrets of Xaphan Tropism (painting by Fantasio)

Morgan was also well-known for her messy and rather public break-ups, always filled with shrieking and drama right out in the open for all to see. Lt. Gwendolyn did not approve of Morgan’s ways and tried to have her removed from the ship several times, but failed due to the autonomy and power of the Hospitalers. Morgan made no secret that she fancied an affair with Lt. Gwendolyn as well. Being an empath, Morgan could often connect with Gwendolyn’s inner self and speak out loud what she was feeling–an embarassing habit Gwendolyn detested.

When Morgan met Paymaster Stenstrom and his friends Private Taara and Lord A-Ram, that’s when things really got interesting.

copyright 2012, Ren Garcia, Fantasio and Eve Ventrue

Time to come up with the back cover Blurb for LoE Book VII: Against the Druries. Blurbing is without a doubt the thing I dislike most during the cover creation process–I’m not very good at being brief, I guess. Anyway, here it is. I added the text to the amazing painting of Lady Alesta by Kayla Woodside because I currently don’t have a paint wash of the Book VII cover yet. Carol Phillips is going to start painting it this weekend, she said.

Sorry if the text is a little small–just expand the pic and it reads just fine.

Copyright 2012, Ren Garcia and Kayla Woodside.

The author of the League of Elder series is looking for you! We’re collecting stories for an anthology focused on the Fiend of Calvert, a Jack-the-Ripper style killer featured in LoE Book VI: Sands of the Solar Empire.

Exterior of Fiend Pamphlet (Art by Carol Phillips)

What we want: We’re open for cool, atmospheric stuff. We’re open to poetry, to standard science fiction/fantasy, to gothic horror and steam punk and even Bizarro fiction–it simply needs to pertain to the Fiend in some way shape or form. Above all however, submission stories must fall within the genres of fantasy, science fiction, or a combination of both. Word counts should range from 250 (short-shorts) and up to 10,000 words for stories.

What we don’t want: Stories with excessive profanity, erotica, splatter horror or hate fiction. Illustrations depicting explicit frontal nudity will not be accepted.

Interior of Fiend Pamphlet (Art by Carol Phillips)

Source Material: We’re looking for all things Fiend. Look at the attached pamphlet–it contains a wealth of material to draw from, use it as a well-spring of inspiration. Submissions can be about the Fiend himself, about one of his victims, the places he plied his trade, witnesses to the murders, the Evidencers sent to discover his identity, or about the Mad Lord of Walther who finally stopped him. He a pretty shadowy character operating in an equally shadowy area of Kana, so extensive knowledge of the League of Elder Universe and established characters is helpful, but not required. In this exercise you have a remarkable amount of creative freedom. The actual identity of the Fiend has not been revealed yet (that’s in Book VII) so the sky’s the limit. Make him what you want him to be.

Map of the Calvert Region of Kana

Submission Dates: We will be accepting submissions until March 30, 2013, 11:59:59pm eastern standard time. CLICK HERE TO SUBMIT

Payment: Payment for accepted submissions will be made in the form of a check within two months of publication. If preferred, payment may be made through a PayPal account. Authors of an accepted short story will be paid at the rate of 1¢ per word, up to a maximum of $100 US for stories and $50 US for poetry.

Rights: We purchase exclusive worldwide print and electronic rights. These rights exist from the point of contract to a period of two years from the date of publication. It is also understood and agreed that Ren Garcia may retain the right to archive the Work for reprinting use only in the anthology format. The author shall retain all other rights to the Work not specified here.

How to submit: Send us via email a short 150 word or less blurb (written in third-person) describing your story along with your planned final word count (approximating is fine) and what sort of story it is (sci-fi, horror, steam punk, etc). Please also include the first few pages so we can get a feel for your writing style. We’re flexible about silly stuff like spacing, font, justification and all that, however, if you turn in an overtly unprofessional submission it probably won’t go very far.

Multiple Submissions: Only one story, or up to 3 poems per author will be considered. Illustrators/artists may submit up to two illustrations. All submissions must be submitted separately (one submission per email).

Simultaneous Submissions: Simultaneous submissions are not permitted due to the fact that the Fiend of Calvert and associated characters/environs are League of Elder trademarks.

Response time: 1-4 months depending on your submission date. Our responses will come in the form of a simple form letter via e-mail.

copyright, 2012, Ren Garcia and Carol Phillips

Carahil’s Daughter

October 4, 2012

As many people know full well, raising a child can be a trying and difficult undertaking. Children can be a veritable bundle of dynamite ready to explode at any moment despite one’s best efforts to diffuse them.

“Atha” by Fantasio

Such is the same with the gods. The gods, too, sometimes have issues raising their children.

Take Carahil for example. Often considered a child himself, Carahil lost his heart to the Windwalker Mabsornath, the Cat Goddess of Zall 88 and they went off to the top of the Universal Tree and were wed. With marriage came children, seven of them in fact, four girls and three boys. Most of them were somber, thoughtful children, aware and weighed down with the burden and responsibility of being gods and the power the comes with it.

And then there was Atha. The youngest of the lot, Atha was an enigma to her parents in many ways. She most often chose to appear as a human instead of as an animal, as was the usual case: her brothers all appear as various types of seals, her sisters as wild cats. On occasion, Atha does appear as an animal, as a giant black snake, and, rarely, she appears as a cloud of smoke.

Most often, however, Atha chooses to appear as a human of changeable age, sometimes as a mischievous child and other times as a full-grown adult. In fact, she greatly resembles her grandmother, Lady Poe of Blanchefort, appearing tall and thin in a silvery gown and short platinum-blonde hair. Her one distinguishing feature–she always wears a pair of intricate, geared goggles as the ladies on Hoban often wear. The goggles are a constant feature whether Atha appears as a child or an adult, always perched on her nose covering a good portion of her face. Atha’s goggles are huge and protruding, rather like a pair of binoculars made of gold, silver and brass. It has been said that to see her eyes beneath the goggles is to go mad.

Atha shares much in common with her father. Atha keeps her word–if she promises something she follows through. She possesses his whimsy and unpredictable sense of fun and humor. She loves pranks and jokes, however, unlike her father whose pranks are always benign, Atha’s are anything but. She is selfish and self-absorbed, she is flighty as well, given to fits of rage and temper when things don’t go her way. According to various Hertog writings, she has a fascination with Vith heroes, both male and female, putting them through the wringer, literally torturing them (sometimes to death) with adventure and quest occasionally ruining their lives, and then, when she has had enough fun, she takes them into her bed and seduces them. Atha’s wanton promiscuity with the younger folk is well-known. In time, she became known in various pantheons as a goddess of mischief, of sex (and the misfortune of having sex) and questing.

Atha, also taking after her father, also has a habit as masquerading as other out-worldly entities, in particular, an entity known as the Shadow tech Goddess. Why she does such things is not known, though it is assumed such antics are for personal gain.

Carahil, though he loves his daughter, was beside himself and didn’t have a thought as to properly teach her not to do some of the things she often did. His solution to the problem was one many parents often make use of: he found Atha a “babysitter“, one whom he thought would teach Atha virtue and proper manners through deed and example. He therefore “dropped her off” at Castle Blanchefort to be taught by the people there and, with luck, her positive experiences would calm her down a little.

There she came under the tutelage of Maser of Blanchefort, his mentor and lover Laika of Stonebringer Tower, Sebastian of Tusck and Millicent of Blanchefort, a distant cousin of hers.

Would it do her any good–only time will tell.

copyright 2012, Ren Garcia and Fantasio