The Gray Note

February 12, 2011

Perhaps you’ll understand what I’m about to share with you, and perhaps you won’t.

I often seek something I call The Gray Note. What is it?? It’s a sound that, when you hear, it takes you away, time forgotten, and your mind begins working at an incredible pace and in a rare harmony. My mentor at Ohio State told me about the existence of the Gray Note–that it was something he experienced once years before and had sought it out ever since. You never simply hear the Gray Note, it pulls you inside, like the embrace of an ancestor, and once you’re there conception is unbound and you’ve access to places in your own imagination never visited before–places you didn’t know existed. It’s like unlocking a hidden floor in a department store, full of treasures, where the public normally isn’t permitted to see.

Roebling Bridge (Cincinnati, Ohio)

I encountered it once on the Roebling Bridge in Cincinnati, Ohio about ten years ago. The bridge doesn’t have a paved roadway, instead it’s simply a segmented metal grate with large square holes through which you can see the rushing waters of the Ohio River far below. Cars rolling across this grated surface make the most incredible sound, full and mournful. On rainy days, when the air is thick, the sound sometimes changes a bit in timbre and becomes the Gray Note. I was walking across the bridge one rainy day and fell into it, standing there, mouth open, captivated, listening for hours, not wanting to come out of it. It was like an LSD trip, only without the drug, just a perfect communion of your mind and your senses. Eventually, the clouds parted and the sound changed, and I was dumped back to Earth, lamenting the perfection I’d experienced and then lost.

I often returned to the Roebling to try and recapture The Gray Note, but it never was the same, and I’ve looked for it ever since, always elusive and just beyond my reach. I’ve hunted it, like King Arthur’s Questing Beast.

Today, I found the Gray Note again, in an unexpected place.

My wife wanted to stop at Target and get a few things. I really didn’t want to go, but she insisted. We went inside and she grabbed a cart and started shopping. We made our way to the vast frozen food section, all the cases full of whirring fans, that droning staccato sound they made.

Target

That sound…

As we moved down the aisle, there it was, in just the right spot, I re-discovered the Gray Note, rich and proud, full of life and creation.

As before, I fell in. Vast new worlds opened up, I created entire novels, beginnings and endings. Whole lives danced in front of me. I could have died there …

And then my wife shook me and it was gone. She said I was standing there in a stupor, like I was catatonic.

And there I was, back on Earth.

“Did you hear it?” I asked her.

“Hear what? I just hear noise.”

And my hunt continues …

Bowl Naked

RG

TOTEH Characters: Lady Poe

February 11, 2011

"Lady Poe of Blanchefort" by Carol Phillips

LADY POE OF BLANCHEFORT Is the mother of Sarah and Phillip of Blanchefort. She is the elder sister of Captain Davage.

For most of her life Lady Poe was thought to be mentally ill, falling into frequent spells and was often taken by her father Sadric into the care of the Sisters. Mental illness is unheard of in the League, and such an infirmity was a scandal for the House of Blanchefort. Thusly, Lady Poe was considered to be social poison.

Later, it was discovered that Lady Poe was a hidden Shadow tech female and was suffering from Shadow tech poisoning. Her gigantic Shadowmark had been hidden underneath a latex cover. Sygillis of Blanchefort took Lady Poe under her wing and taught her to properly harness her Shadow tech.

Poe quickly mastered her Shadow tech and turned it to silver. She began creating Silver tech familiars that were very accomplished in their complexity. Her greatest creation was a little seal named Carahil, who became a god.

"Lady Poe" by Bea Matarredona-Garcia

Lady Poe met and fell in love with Lord Peter of Ruthven, a suspected pirate from Esther after she was abducted by Princess Vroc of Xandarr. They would eventually have four children together, not including Carahil, whom they also considered to be their child.

Always kind and patient, Lady Poe is considered to be a saint by all who know her. She has a great love of children, and is the teacher of her children and of her brother’s children as well: Kay, Kilos and Hathaline.

Carahil was a dutiful son and always remembered to visit his mother on her birthday no matter how far away his travels took him. At her latest birthday celebration, Carahil seemed unusually dour and concerned, rather unlike his usual jovial self.

Lady Poe asked him what was wrong, and, in measured tones, he said “I need your help, Mother.”

And he told her what was going to happen, and she was appalled.

copyright 2011, Ren Garcia

TOTEH Characters: Paraflies

February 9, 2011

THE LEAGUE SCIENCE MINISTRY is quite concerned about a sudden infestation of Kana by a previously unidentified species of insect that is clearly a transplant from off-world.

"Paraflies" by Carol Phillips

The insect in question, dubbed “Parafly” by Ministry entomologists is quickly becoming present in all quarters of Kana. Its entomology is baffling, as it exhibits traits of many dissimilar types of insect. Its body resembles that of a common dragonfly, though it is many times larger and heavier. It has a single pair of swept-back wings, like a wasp, though some early reports stated it has a second pair of wings. It also tends to move about in great, cloud-like swarms like a bee. By all accounts, the Parafly is a very pleasing insect to look at, with a metallic blue and green body with striking coppery wings. Their wings are extremely shiny and mirror-like in their reflectiveness. It also has a great tolerance for wide variations in climate and temperature as it thrives all over Kana from the temperate south to the frigid north.

Word is spreading that Paraflies carry an enormous stinger and a cocktail of poisons making it one of the most poisonous creatures on Kana, though dissections of southern specimens revealed no stinger.

"Paraflies" by Carol Phillips

The Paraflies temperament has been described in a number of different ways, from docile and patient to extremely aggressive and rather locust-like in their tendency to swarm, creating a deafening buzzing sound as they do. A number of reports have come to light by Kanan citizens claiming to have been chased by swarms of Paraflies. Others report Paraflies swarm into people’s homes, make a terrible racket, and then exit just as quickly.

Clearly not native to Kana, the Parafly is assumed to be a transplant from another League world, possibly a stowaway from Onaris or Bazz, two places known for their exotic and rather large insect life. However, the Parafly does not resemble any known species of insect from either of those two worlds.

A rumor in Zenon has cropped up regarding Paraflies and ghosts, that they are attracted by the presence of ghosts.

The Jones temple of Bazz, accustomed to dealing with large insects, believe the Parafly is an engineered creature, or purpose bred. If true, the person or persons responsible for breeding them and why is not known.

copyright 2011, Ren Garcia

TOTEH Characters: Lon

February 4, 2011

"Lon of Probert" by Eve Ventrue

LORD LON OF PROBERT is a character in the Temple of the Exploding Head trilogy. He is a good friend of Kay, Sarah and Phillip of Blanchefort. He appears in all three books of the trilogy, primarily in the second and third books.

He is the youngest son of Lord Milos and Lady Branna of Probert. His father is the lead engineer for the Stellar Fleet having designed the prolific Straylight and Triumph classes of warships. His mother is one of the four Imperitors of the Science Ministry. The tiny Lon inherited his father’s skill and his mother’s curiosity. He was a round, rather awkward boy standing where a handsome man will one day be; his silly appearance belying his intelligence and capability. At an early age he mastered the CEROS, the LosCapricos weapon of House Probert and the PITCOCK WONDER GUN, the same of his mother’s house. Being a Probert, Lon has no Gifts, save his talents and his wits. He often makes use of a number of gadgets and goggles that enhance him greatly.

"Lon of Probert" by Bea Matarredona-Garcia

When he was eight years old, his father took Lon to Castle Blanchefort to meet Lord Kabyl. His father had been a childhood friend of Lord Davage, and they hoped Lon and Kay would also become friends. Kay was in the middle of designing a CARG for himself, and Lon helped him work out some of the technical and mathematical difficulties. The two boys became fast, if rather mismatched, friends.

Lon met Lady Sammidoran of Monama at the Falling in Love ball at Castle Blanchefort. He was captivated by the tall Monama woman, and, as she appeared to be a social outcast and apparently available, he convinced himself that he was in love with her. When she came to him in the city of Arden with a number of technical questions, he was certain she felt something for him too. They sat down to lunch and what he told her set the stage for all that followed.

copyright 2011, Ren Garcia

TOTEH Characters: Phillip

February 2, 2011

"Phillip and Sarah" by Eve Ventrue

LORD PHILLIP OF BLANCHEFORT is one of the main characters in the Temple of the Exploding Head trilogy. He is the second son of Lady Poe of Blanchefort and the twin brother of Sarah of Blanchefort.

He is tall and thin like a standard Blanchefort, with the sturdy ruggedness of the Esthers (his father, Lord Peter of Ruthven, is of Esther stock). He wears his auburn hair short and neat in the Esther style, unlike his cousin Kay who wears his purple hair long and tailed, Vith-style. Being the son of a Shadow tech female, Phillip has captivating silver eyes with rather hypnotic qualities. He is often able to charm people with them if he so wishes.

"Phillip" by Bea Matarredona-Garcia

While his boisterous twin sister Sarah is a rowdy loud-mouth, Phillip is quiet and cerebral. He fully inherited his father’s hands and thoughtfulness. At an early age, Phillip showed a great aptitude for piloting and his father taught him to fly the swift Goshawk ship. Although he presents himself in a mild, upright fashion, Phillip has a definite love of thrills and adventure, allowing his verbose sister to do all the talking and planning while he, quiet but eager, follows.

Phillip was declared by the Stertors to have only one Gift: the Sight. His Sight is fairly well advanced for a boy his age. Everything Phillip does, he excels at in his quiet, humble fashion.

Inset depicting Phillip's name carved into a MT CALM

He has a secret love of what he considers to be wild, dangerous females and has always wanted to capture a Black Hat as his uncle, the Duke of Oyln, did. Problem: he tends to fall apart in their presence and lose all bearing, as evidenced by his inability to look the Sisterhood of Light in the eye.

If he only knew of the hellion, far away, just waiting to pounce on him. Makes a Black Hat look tame in comparison.

copyright 2011, Ren Garcia

TOTEH Characters: Kay

February 1, 2011

"Kay" by Eve Ventrue

LORD KABYL OF BLANCHEFORT or “Kay” as he’s known, is the main character in the Temple of the Exploding Head trilogy. He’s the eldest son of Captain Davage and of Sygillis of Blanchefort (formerly of Metatron). He was named after Lord Kabyl of old, a feared Haitathe-slayer from a time gone by.

Slight as a child, green-eyed like his mother and sporting an odd head of purple hair, Kay was considered a flawed non-Vith by the lords and ladies who came to examine him. His younger sister, Lady Kilos, blue-eyed, blue-haired, was considered a perfect Vith, and Kay often felt humiliated by the scorn he received.

"Kay" by Bea Matarredona-Garcia

As Kay grew, he found he had difficulties with many things. His father, Captain Davage, was a legendary pilot, and it was hoped Kay would have inherited those skills as well. Unfortunately, such was not the case, Kay proved to have little piloting talents (his younger sister, Hathaline, from an early age, showed great promise as a pilot). Kay also had trouble with space in general, becoming violently ill every time his parents tried to “take him up”. Kay also was not nearly as large or as strong as his father, as illustrated by his inability to lift his father’s seventy-seven pound King CARG.

And, the most unkind blow of all–Kay didn’t seem to have the Gift of Sight. The Sight was a Blanchefort tradition going back thousands of years going back to a time when the old Blanchefort lords used it to sack villages and slay enemies, and Kay saw nothing beyond the mundane. The Stertors, a branch of the Sisterhood of Light, came to the House to proclaim his Gifts and pronounced him having two: the Gift of Waft and the Gift of Cloak.

No Sight. Thousands of years tradition lost.

"Kay Falling" by Carol Phillips

When he turned thirteen, Kay couldn’t take it anymore–all the disappointed faces, all the failure. He decided the House would be better off without him. He had a baby brother, Maser, who would inherit the House, and his sister Kilos could stand as regent until Maser came of age. He found a good balcony high atop Pendar Tower on the western face of Castle Blanchefort with a four thousand foot drop to the crags below. All he had to do was step off and his body would be washed away with the tide. No blood, no fuss, like he’d never existed at all.

That’s when he heard the Voice speak to him for the first time.

copyright 2011, Ren Garcia

TOTEH Characters: Sarah

January 31, 2011

"Sarah of Blanchefort" by Eve Ventrue

LADY SARAH OF BLANCHEFORT is the eldest daughter of Lady Poe of Blanchefort. She’s the cousin and best friend of Kay and joins him on his adventures, primarily in the second and third books in the Temple of the Exploding Head trilogy.

Sarah is the spitting image of her maternal grandmother, Countess Hermilane, right down to the blue hair and rather pugnacious temperament. Sarah is a notorious tom-boy, and often dresses like a boy, eschewing the fine Blanchefort gowns her mother wishes she’d wear. She is Gifted with the Gift of Sight, a usual Blanchefort Gift, and the Gift of Strength, which is unusual for a girl to receive. Her mother has forbidden her from powering up inside the castle due to past mayhems she has caused.

Sarah refuses to see any gentleman hoping to court her unless they first have a “cool-sounding” name. The Blancheforts had to issue a public apology to the House of Posie after Sarah refused to see their son, Houck.

"Sarah" by Bea Matarredona-Garcia

She has a love of the lurid and the grotesque, and often seeks out “nasty” things to gawk at. Her favorite place is the “Mystery Library” located on the 50th floor of Xyotel Tower, which she shares with her twin brother, Phillip. There, Sarah maintains her collection of books and other materials on ghosts, demons, urban legends and other miscellaneous things. She is very meticulous and, as Kay often says, she would make a wonderful librarian. Her favorite “ghost” to chase is the Wraith of Gaston, an entity she is determined to uncover and confront.

Sarah is often said to be bull-headed, quick to judge, quick to get angry, loud-mouthed and opinionated in the extreme. To those she loves, she is loyal and dedicated, steadfast to the end. To those she does not know or dislikes, however, she is rude, rather boorish and, often-times, a vile bully. She has a running feud going with Kay’s sister, Lady Kilos, and often calls her Tez, which means “cheap prostitute” in Esther. Nobody can recall when the feud began or who started it, but Sarah takes every opportunity to be mean to her. Kay often speculates that Sarah is simply jealous of Kilos because she has the Gift of Stare, a Gift that Sarah had hoped to have.

"Sarah in Waam" by Carol Phillips

When Sarah found out that Lady Sammidoran of Monama would be seated at their table at the annual “Falling in Love” ball, she was incensed. Sarah hated and mistrusted Monamas–those odd loners from the south who often turned into Berserkacides. Sarah had a whole section in the Mystery Library dedicated to Berserkacides, and she was convinced Lady Sammidoran would turn into one right there at the ball. When she thought she caught the Monama girl making eyes at Kay, her cousin and best friend, she was determined to put a stop to it at once. Cracking her knuckles, she stood, ready to call “Sam” out.

Sarah appears in all three books in the Temple trilogy. The first book, The Dead Held Hands will be out in March, 2011 by Loconeal Publishing.

copyright 2011, Ren Garcia

CARG

The ancient and varied line of LosCapricos weapons (LC’s) are a feature of the Great House system in the League. Each Great House has its own unique LC which was, in part, designed by the Elders themselves centuries prior. As the Elders had a hand in their conception, LC’s are considered sacred. No murders can by committed with LC’s–any killings done by them are forgiven in the eyes of the Sisterhood. LC’s are always spelled using UPPERCASE letters.

Facing a LosCapricos weapon in battle is a bewildering thing. Some are fairly straight forward in design and concept, (swords, knives, pistols, and so forth), some are purely technological in nature, while others are bizarre in the extreme and perform any number of mystical effects. Knowledge is one’s best defense against an LC; knowing what they are and what they do is key to surviving against them. Learning LC lore is a required field of study for boys in most Vith Great Houses.

Captain Davage and his King CARG

The tribes of Vith and Esther tend to have offensive-minded LC’s that aid them in battle. The CARG of House Blanchefort and the CEROS of House Probert are two examples, both being rather deadly. The Remnaths and the Zenons tend to have very arcane, mystically operated LC’s, such as the BESSAMER of House Hobby and the NTH of House Belmont, both of which can do very odd things. The tribe of Barrow often features defensive-minded LC’s–the ARLISS of House Dare which creates a suit of armor around the user is a notable example. The Calverts and Halas tend to make use of LC’s that enhance the luck, skill and attributes of the person using them. The MOLLY of the House of A-Ram allows its user to know things and perform feats they otherwise shouldn’t or couldn’t.

The Deadly Princess Vrok of Xandarr with her BEREN (Carol Phillips)

The Xaphans do not have a tradition of creating LC’s. Instead, many of them use the LC’s they brought with them when they betrayed the League in 000000AX. The Xandarr’s, for instance, still make use of the invisible BEREN sword.

RUMALORE: A Rumalore is a bit of disinformation regarding a LC that has been filed with the Sisterhood of Light. The Sisters have a complete listing of each weapon and what they do. A Rumalore is intended to either hide a weakness or foster fear of an LC. For example—the NAS of House Albans, a small jewel-encrusted dagger, was said to create wounds that would bleed forever, and that only the Sisters or the Hospitalers could stem the bleeding. The relentless wounding power of the NAS was a Rumalore exaggerating the power of the NAS, as small, shallow cuts inflicted by it would indeed stop bleeding on their own after several hours.

copyright 2011, Ren Garcia

The Yoda Way

January 20, 2011

Antioch College

I wanted to share this musing with you. I once saw something in Yellow Springs which I thought was really stupid at the time, but now, years later, I see the truth of it.

Yellow Springs is a pocket of profound liberalism tucked deep in the conservative gullet of Southwestern Ohio. Founded with the intention of being a Utopian Society, it’s like a weird Austin Powers movie brought to life where long hair, bad teeth and men who wear skirts is the norm rather than the exception. Ground Zero of all this strangeness is Antioch College, which often seems more like a bizarre cult or Celtic tribe right out of the Dark Ages rather than an institution of higher learning.

Near Antioch College is a very nice bike and skating path that goes fifteen miles all the way to Xenia, passing through haunted Medway where Tecumseh was born. I used to skate that path every day. I could do it in about two hours.

On the approach to Yellow Springs, the path dives into a thick forest full of deer and wild turkeys–I liked to call it the “Sherwood Forest of Ohio”. One day I saw a man dragging another prone man off the path into the woods. I didn’t know what I was seeing–possibly a homicide in progress. I didn’t have anything to defend myself with, but I couldn’t allow it to go on unchallenged.

As I got nearer, I saw the man being dragged along the ground was actually a dummy made of cloth and rags. He was dressed in a plaid shirt and filthy jeans. He had on a werewolf mask and a pair of woolly clawed hands from a costume shop.

I couldn’t take it anymore, I had to know what was going on. I ground to a halt. “What are you doing?” I demanded.

The man doing the dragging was a typical Yellow Springs guy–unbathed, rather stinky and generally unkempt. He was wearing a hooded butternut robe that went down to his ankles. He wiped his brow and explained that it was his son’s tenth birthday.

“So?” I said.

Yoda

He said he was going to put his son to a test, a-la Yoda in The Empire Strikes Back. As he explained: he was going to make his ten year-old son walk down a path deep into the woods. Eventually, he would come to a fork in the path. If he chose the right path, he would eventually encounter the dummy, which was supposed to represent evil and vice. If he chose the left path, he would discover a hollowed-out tree at the end of the path which, the man explained, had a large mirror stuffed into the hollow–meaning that his son had discovered himself.

Only in Yellow Springs …

I thought about it a moment and started laughing. I laughed so hard I nearly fell down off my blades. “That is the dumbest thing I’ve ever heard! You’re going to take a hackneyed Jedi Force test from a movie and apply it to your son in real life and hope that it somehow has a profound effect upon him?? You’re dumb! You’re so dumb!” I said, hardly containing myself.

The man waved me off and continued his work, dragging the dummy into the woods. I finished my skate and had no further thought about the matter.

Years later, I sit here in the basement wondering about the future. My wife wants to have a child. She’s working very hard at it, and it’s very challenging. I wonder, if we’re successful and actually do have a child, possibly a son, what will I do to teach him between good and evil, right and wrong? I actually have no idea. I can preach and cajole all I want, I can punish and rage–will any of it work??

Maybe the Yoda Way is the best way after all.

Bowl Naked

RG

"Morgan Jeterix" by Eve Ventrue

THE GRAND ORDER OF HOSPITALERS and their various Sub-Orders are the Warrior/Healers of the League. The Hospitalers are an old sect, second only to the Sisterhood of Light. They are also the only Peasant Sect to achieve a very high position of power in the League. Originating in the city of Figg on Onaris centuries ago, they started as group of fighting valets and porters. They served their Blue Vith lords and were their trusty companions. Powerful fighters, the Hospitalers earned a reputation for their speed and fierceness in battle, using a strange silver weapon called a Jet Staff instead of usual swords, pistols or axes.

The Elder-Kind were engineered to remain young and disease-free throughout their lives by the Elders during the CX time epoch on Cammara (200,000 years prior). Freed from the ravages of age and sickness, the Elder-Kind lost their lore of the medical arts over the ages and became rather infantile in their knowledge of their own bodies. They had no need for it any longer.

"Ennez and Beth" by Bea Matarradona-Garcia

The EX time epoch saw a return of war and armed conflict with the coming of the Xaphans and the Great Blue Lords died on the fields, often bleeding out from the various wounds they received. On the forgotten wastelands of some churned-up battlefield, the Hospitalers put down their Jet-Staves and began trying to attend to their master’s wounds. Through persistence and practice, they perfected techniques in binding wounds, clearing blood poisoning, re-attaching fallen limbs and so forth. Little by little, the Hospitalers re-learned most of the knowledge that had been previously lost. Their influence grew so great that even the mighty Sisterhood of Light turned to them for medical help when it was needed, sharing with them some of their most guarded secrets that the Hospitalers have never divulged. The Hospitalers have always worn black and silver. They adopted the silver winged helmet of the old-earth god Mercury as their symbol. Their silver tools and medical instruments are considered marks of pride and honor and they wear them prominently upon their person.

"Ennez holding Syg's shoe" by Jon Harvey

The Xaphans had nothing like the Hospitalers for a long time. Often times they tried to recruit them with promises of wealth and other pleasures. When recruitment efforts failed the Xaphans often resorted to kidnapping, pressing them into service with the penalty for refusal being death. Eventually, the art of Xaphan Cabalism came into being, serving the same role as the Hospitalers did in the League, only the Cabalists tended to make use of more arcane methods of performing healing.

There are a number of Sub-Orders within the Hospitaler circle of influence. Some of the more notable ones are:

The Ephysians are an order seeking to expand the Hospitalers knowledge. They often go outside of the Sisterhood’s approved lines of teaching to gather their knowledge and their methods are often called into question. The flamboyant Morgan-Jeterix, Lady of Thompson is a notable member of the Ephysian Order.

The Eyrnes were an order dedicated to promoting healing and enlightenment through Weed-fueled sex and other such pleasures. They were eventually kicked out of the Hospitalers, though the order remains active.

"Wendilnight/ Bellathauser" by Bea Matarredona-Garcia

The Jones are a branch of Hospitalers located on Bazz. As per typical on Bazz, the Jones grew away from the main circle of Hospitalers and went off in its own direction, becoming more “Bazz-like” in the process. The Jones’ ongoing mission is to locate a bizarre creature known most commonly as Bellathauser and study/worship her. Bellathauser is said to be the pinnacle of human perfection.

The Knickerbaums are the Hospitaler group most often associated with shipboard Fleet travel. The Knickerbaums are dedicated to discovering, treating and documenting new maladies. Ennez of Innari and Bethrael of Moane are two notable members.

copyright 2011, Ren Garcia