SOTSE Characters: Lady Alesta of Dare
September 28, 2012
Lady Alesta of Dare is a girl of Barrow stock hailing from the western city of the same name. The Dares are the largest extended family on Kana with over sixty percent of people of Barrow stock being Dares.
From a young age, Alesta was a mature, thoughtful girl. She loved to play and jump, but was nevertheless more reserved and bit more introspective than her brothers and sisters. She often saw a strange star hanging in the western sky. It was a large yellow star that was bright enough to be clearly seen at mid-day, yet dim enough that she could look right at it without hurting her eyes. She thought she could even see some sort of surface detail on it–a red, twisting cloud. She marveled at it and even thought it might be a moon of Kana, though she couldn’t find mention of it in any of her astronomy books. She asked her mother about it once, and she didn’t know what she was talking about, so Alesta didn’t mention it again.When visiting the marketplace with her mother, she often saw a group of apparently impoverished beggars being harassed in the town square by gawkers. She asked her mother who the beggars were and her mother told her: “Pilgrims of Merian,” and she said nothing more, hurrying on.
Alesta often saw these Pilgrims of Merian coming and going in Dare. They appeared to be priests of some sort preaching a bizarre alternative version of the History of the Elders, one not sanctioned by the Sisterhood of Light. Most of the people listening to the Pilgrims appeared to be mocking their beliefs.One day, she stopped to listen to what the Merians were saying. They said, amid the jeers, that the Elders were not gone, and to see them one need only open one’s eyes. The Merians mentioned their Star–a yellow star to the west. The people listening to them laughed. What star, they asked. There is nothing there.
“I see it!” Alesta cried. The Merians turned to her and she pointed right toward it.
Though her family protested, Alesta had found her calling. She left her family in Dare and set out, traveling in the meager wagons of the Pilgrims of Merian. She quickly discovered that there was much more to the Merians than they let on to the public. They took her to a sacred mountain to pray and discover her path. She knelt in the snow at the summit for hours waiting to hear the yellow star speak.
At last, she heard a kind voice whisper in her ear: “Save all those who fall astray.”
For Alesta, she would walk the most dangerous road. She was taken with her Merian brothers and sisters to places of evil where unsuspecting souls often fell into peril and needed help, and her task was to rescue them. She visited many planets without ever having stepped onto a starship, she walked the mysterious Merian’s Road. She and her order saved many people in need, and those they saved were rarely grateful.Though threadbare and impoverished, her star protected her. She wore a belt that allowed her to walk invisibly if she so wished and had beads that shielded her mind from attack.
She eventually ended up on a small outpost overlooking a watery world of evil unknown to the Sisters or the Fleet, hiding right under their noses where the unwary were lured in and killed. It was very dangerous, and should she and her Merian order be discovered by the caretakers of this world, there would be no mercy and no help for them. As always Alesta and the Merians were on their own in a dangerous world.
One day, she saw a star fall, and that was beginning of the end …
copyright 2012, Ren Garcia, Eve Ventrue, Carol Phillips and Kayla Woodside
From the Gates of Hell, the Heade-On-The-Hearth
September 13, 2012
Wherever people have sailed, be it across the seas, over the mountains, or through open space, there have always been tales of lost ships, the ghost ships: The Flying Dutchman, the Mary Celeste, the Edmund Fitzgerald, and on and on.
And so goes the Heade-On-The-Hearth, a warship in the League’s Fleet like many others, she has assumed a unique place in the lore of inter-stellar shipping, the demon ship that comes upon one in the emptiness where there is no help.
The Heade-On-The-Hearth was launched from Tusck port, Station Indigo, Onaris in 002452AX. She was a Webber-Class warship, a standard Fleet design that took up the bulk of the serviceable fleet back in the early days. The Webbers were an ugly, functional ship that featured an open gantry system laced with removable crew, cargo and engineering pods that could be configured in a variety of ways such that no two Webbers were exactly alike. The Stellar Mach Coil was a dangerous and somewhat unpredictable power system at the time and was housed in the starboard faring well away from the crew areas. The Webber fleet was eventually superceded by the larger, more modern Straylight class ships. She was named after a city on Onaris, as is customary.The Heade served for only a short period of time. Shortly after her maiden voyage, she was conscripted into battle with the Xaphan armada at Sorrander-Quo. There, she sustained major damage to her starboard fairing and had to be towed from the theatre. Eventually she was scuttled and left to drift in The Kills region of space. She was removed from the Fleet’s active books.
Several months later, mariners began issuing warning of a pirate ship sailing the deep sea between Kana and Onaris. Witnesses claimed a black Webber ship came at them from nowhere bent on theft and mayhem, a ship missing its starboard faring. Eventually the name of the offending ship reached the ears of the Fleet admiralty: the Heade-On-The-Hearth was doing the pirating. An investigation of The Kills revealed that her hulk was missing. It was later discovered that a band of pirates from Onaris, the Drury Brothers as they were known, had stolen the Heade from The Kills, strapped on a set of old Woburn rocket engines and brought the Heade back to life. The Druries used the Heade to great effect, able to fall on the weak and helpless and flee just before any dispatched to stop them could arrive.
Eventually the Fleet set a trap for the Druries off of Exeter’s Belt (a nebula eventually renamed Druries Belt). The Druries took the bait and, in the ship battle that followed, were sunk by the Fleet after hours of fierce fighting.
So much for the Drury Brothers …
However …
The Drury Brothers soon returned alive and well in their Heade-On-The-Hearth ghost ship. The Fleet, convinced they were dead, scoffed at the notion, however, ship after ship were accosted they were forced to act and face the Druries again. The Fleet, in concert with local authorities, sunk the Heade over a hundred times only to have it return from the dead over and over, and, with each resurrection, she came back more odd, more sinister, bristling with alien weaponry and dark accessories strapped to its gantries.Eventually, the sightings died down, and the Druries and their black ghost ship faded into lore. On the new world of Bazz, they said the Devil had a new assignment for the Druries, to feed his children.
They still say if one dare to venture alone from Kana to Onaris and one wander off the shipping lanes, the Druries will get you.
copyright 2012, Ren Garcia, Fantasio and Carol Phillips
TOTSE: The Pilgrims of Merian
September 2, 2012

Sketch of the cover to LoE Book VII “Against the Druries” featuring a Merian ship attempting to rescue the wreck of the Demophalon John (Carol Phillips)
The chief tenet of their teachings is that the Elders of Old are not gone, only relocated. They believe in the Star of Merian, the astral presence of the Elder Merian thought to be long dead. They say those with clear sight can see the Star of Merian as a great yellow star, easily visible in broad daylight, and that it is wreathed in a twisting red cloud. A prerequisite to joining the order is to be able to see the star.
The Merians travel the countryside by way of floatwagons covered with tarpaulins. They have no known permanent headquarters and make a meager living selling hand-made trinkets and cloth and performing calligraphy (see below). When asked where they come from, the Merians always say “Westwood“, though such a place has never been located. Occasionally, the Merians will stop and settle in one place for a year or two. They often ask the local Lord or Lady permission to settle, and, when granted, build a temporary village called a Hermitage. The estate of Belmont-South Tyrol resides on the grounds of an old Merian Heritage. Though they are impoverished in the extreme, those who enter a Merian Hermitage are welcome to share in anything they have.
Their dress consists of a homespun white smock that extends down to their knees. They wear a belt of red and green shells and a number of small necklaces of red and green wooden beads. Merians never cut their hair for they believe their ability to see their Star comes from their hair. They hold back their masses of hair with pins and combs. They rarely wear shoes. On top of everything, they wear a green brocade cloak lined with gold cloth. They write in a secret language known only to them. In some parts of Esther and Barrow, Merian writing is thought to bring good luck, and they are sometimes paid to decorate various vessels and buildings.Though threadbare and impoverished, it is said in some quarters that the Merians are much more capable and advanced than they let on. Some say that their belts allow them to pass unseen if they wish, and their beaded necklaces shield the wearer’s mind from attacks and illusion. There is also the various tales that the Merians may travel virtually anywhere they wish at the blink on an eye via an arcane bridge called The Merian’s Road. Xaphan Traders often tell tales of selfless, green-robed people who walk into peril to rescue those in need and that they travel by way of a “Road” wreathed in fog.
Such tales have never been verified and the Merians themselves never speak of such things.
copyright 2012, Ren Garcia, Eve Ventrue and Carol Phillips.
Gencon vs Catholic Bake Sale
August 22, 2012
Still trying to collect my thoughts from my furious weekend at Gencon in Indianapolis, Indiana.
First of all, what an amazing convention. It was huge, stocked full of cool stuff and interesting characters. I met amazing people, like artist Kayla Woodside, whom I plan on giving a lot of commissions to, and fellow Seventh-Star Saint Georgia L. Jones . I also sold more books there than I ever have at any one convention. Sounds great, right, but … before we get carried away and proclaim the Gencon experience the ultimate an author could ask for, let’s compare it to another fair I recently attended, the affable Stillwater Arts and Crafts Jamboree in Dayton, Ohio (basically, a Catholic bake sale).
Outperformed by 30%
First, the hard numbers. Over four days at Gencon, I sold a total of 64 books. I was able to sell all books in the LOE series, including the usually difficult to sell Book II and the Temple Trilogy which made me very happy. Meanwhile, at Stillwater, I sold 22 books in one afternoon. Comparing the two events, the Catholic bake sale actually out-performed Gencon by 30%–I didn’t sell as many books of course, but I was only there one day for four hours, while I averaged only 16 books a day over four days at Gencon. Just looking at the cold, hard numbers, the Bake Sale took Gencon down, it stands to reason–Gencon was a bewildering kaleidoscope of books, artwork, games, shirts, monsters, costumes and dice. Many people in a daze, walked past my table, smiled, and said “Just looking”. Some, who might have wanted to buy a few of my books, said they couldn’t find me again. There’s also the novelty factor. At Gencon, I was surrounded by artists and other authors while at the Bake Sale I was the only bookseller there amid a sea of oven mitts, aprons, cookies, cakes, doilies and other homemade treasures, the novelty of being an author of a book series was pronounced and a key selling point, while at Gencon it really wasn’t a big deal. One final note–my expenses for Stillwater were virtually nil, amounting to a $25 table fee and a tank of gas to get there, while Gencon carried significant expense.
The Portal to Hell
So, next year, I look forward to another outing at Gencon, and I also look forward to another go at Stillwater where vice and all that goes with it makes for great sales.
Bowl Naked
RG
copyright 2012, Ren Garcia
Book VI Around the Corner
July 25, 2012
LoE Book VI, The Sands of the Solar Empire, is finally just around the corner in time for the summer convention season. I should have it in my hand in time for Gencon in August. We will also be doing a few free giveaways on Kindle Select, something I’ve not tried before.
Now that the Book is nearly ready, the hard part comes: Marketing. Writing a book is easy, marketing it is hard, and it never ends.We’re going to try a few new avenue this time to get the word out. Most of my past sales are direct POS–conventions, shows, flea markets and other such places where I can set my table up and place my fanny. Of course, we’re going to do the standard Facebook/twitter rounds, and I might even try diving into avenues such as Smashwords. One avenue, though a little expensive, is Publisher’s Weekly. We’re thinking about doing a mass ad from Loconeal advertising a number of upcoming titles.
Oh …. this is so complicated and tiring. I just wanna’ write the books, somebody else do this!!
Sands of the Solar Empire from be out August 2012 from Loconeal Publishing.
Bowl Naked
RG
copyright 2012, Ren Garcia
This is a post from last year, though it’s one of my favorite postings. I still pursue the Gray Note with greater or lesser success.
The Temple of the Exploding Head
Perhaps you’ll understand what I’m about to share with you, and perhaps you won’t.
I often seek something I call The Gray Note. What is it?? It’s a sound that, when you hear, it takes you away, time forgotten, and your mind begins working at an incredible pace and in a rare harmony. My mentor at Ohio State told me about the existence of the Gray Note–that it was something he experienced once years before and had sought it out ever since. You never simply hear the Gray Note, it pulls you inside, like the embrace of an ancestor, and once you’re there conception is unbound and you’ve access to places in your own imagination never visited before–places you didn’t know existed. It’s like unlocking a hidden floor in a department store, full of treasures, where the public normally isn’t permitted to see.
I encountered it once on the Roebling…
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The Fiend of Calvert
July 9, 2012
The mass murderer and psychopath who came to be known as the Fiend of Calvert terrorized the southern portion of Kana for well over thirty years. The Calvertlands of Kana have always been considered the lowest and meanest on the planet and the specter of a mad killer loose amid the crooked streets and seedy wharves wasn’t surprising to both the Sisterhood of Light and the League Ex-Commons–why they assumed such things were common in Calvert.
Calvert, though not overly wealthy or picturesque by Vith standards, was a tight-knit place. The three main cities in Calvert: St. Edmunds, Bezzel and Calvert were all the same: full of hard-working people who all knew each other, often dined in each other’s homes and went out of their way to assist a neighbor or passerby. What was wrong with Calvert, they wondered, why was it thought to be such a poor place: warm breezes, calm seas. Nothing was wrong with Calvert.Coming of the Fiend
The murders began quietly enough, with various stumblebums and drunken sailors falling victim to the killer, sometimes out in the alleys and docks, sometimes in their modest rented rooms. The usual method of death: strangulation. The occasional death of a bum or sailor wasn’t unheard of in Calvert and not much attention was paid. But then more and more sailors and bums turned up dead, turned up missing. The Night of Unheard Cries in the city of St. Edmunds officially began the hysteria when ten sailors were found strangled to death in various sections of the city. The posts proclaimed: A Fiend Walks The Streets Of Calvert. The faceless killer now had a name.
There were plenty of clues to follow and it was assumed a simple genetic scan would bring the killer’s reign to a swift end. But, while the Fiend left a tantalizing abundance of clues: bits of cloth, shoe prints, partial fingerprints, his genetics were never found, not once in over a hundred murders. Another aspect of the Fiend’s work: he never harmed a single woman in thirty years, only men.
Investigators pursuing the Fiend would have to discover him the hard way, by observation and old-fashioned detective work. They created a profile of the killer they thought reasonably accurate: A man of some means to keep his genetics hidden (possibly wearing a bio-suit), strong and possibly well-connected. The early image of the Fiend wearing a bio suit and tanks hit the posts, soon replaced by the more iconic cloak and hat image that would capture the public’s imagination.The Spirit of Calvert Dies
When the investigators from Calvert found the case too daunting, they brought in Gifted investigators from the west and the North, from Remnath and Vithland. Even they, however, could not stem the growing tide of death and mayhem and one of them, Lord Plaid, fell victim to the Fiend himself, found strangled to death in his room.
A result of all this was a pronounced change in Calvert. The locals began locking their doors at night, they began walking the streets with eyes down-cast and refusing a strangers’ needs. The greatest victim of the Fiend of Calvert was the spirit of the region itself.
After twenty-five years of murder, abduction and failed attempts to capture the killer, the people of Calvert had had enough. They rallied on Calvert Square and held vigil there for a week, demanding justice. A vigilant from the north known as the Mad Lord of Walther heard the Calverts pleas for help and came to subdue the fiend.The City of the Dead
With the Mad Lord’s help, the rate of murders in Calvert plummeted. His presence appeared to hinder the Fiend and kept him in check in the final five years of his reign. The Mad Lord eventually made a key discovery. He located a vault near the Ruins of Woodward where a great many men from Calvert, assumed to be victims of the Fiend, were imprisoned. They seemed to be in a trance of some sort from which they could not be roused, and the posts called the vault the City of the Dead.
Harvesting a trove of clues from the Woodward vault, the Mad Lord successfully engaged the Fiend in St. Edmund’s and defeated him in battle. Wounded, the Fiend fled across the rooftops of St. Edmund’s with the Mad Lord in close pursuit, and he was not seen again.
And so passed the Fiend of Calvert.
In time, the wounds left by the Fiend would heal and some of the spirit of Calvert would return. As with many things, the Fiend became an iconic, romantic face of the region and became synonymous with Calvert itself. Books would be written about him, plays enacted and a whole cottage industry with the Fiend at its core sprang up in Calvert; tours, inns, merchandise. Now that he was gone people couldn’t seem to get enough of this horrible killer. The fact that he was unidentified made his allure all the more potent.The Mad Lord, the man who stopped the Fiend, often wrote about him in his memoirs. The Mad Lord was always known to spin a good tale and his claims regarding the Fiend were particularly spectacular. He claimed that he saw the Fiend not as a man, but as a powerful woman dressed in gray.
None took the Mad Lord too seriously.
See the Fiend of Calvert in LoE Book VI: the Sands of the Solar Empire, coming July 2012
copyright 2012, Ren Garcia and Carol Phillips
SOTSE Characters: Lt. Gwendolyn
June 26, 2012
Indeed, Gwen did have a bit of trouble with her temper. Her uncle of the Cone side of the family, Derlith, was fond of his niece and helped her channel her aggressions in constructive ways. He got her into contact sports: boxing, sambo, grappling–all things Zenon-girls was not expected to do. Gwen’s size and solidity helped to excel in those sports and Uncle Derlith took her to compete in tournaments every year on Onaris. She has a slight limp from a broken ankle suffered in one of those tournaments when she refused to submit from a sunk-in ankle-lock. Gwen also, unlike her sisters, mastered the FEDULA, the LosCapricos weapon of the Prentiss Household. She was quite deadly with it.

Lt. Gwendolyn wearing a Fleet Tremblar Uniform (note, the rapier-like FEDULA at her hip) –painting by Eve Ventrue
There was a darkness that seemed to hang over Gwen growing up. She had an aunt on her mother’s Cone side of the family who terrified her. Darkness seemed to walk with the woman, and when she came to Prentiss for a visit, Gwen often hid. Even the lurid sound of her voice scared Gwen. Through the vents in the manor, Gwen could hear her aunt frequently talking about some woman to the east whom she despised and cursed. She even hated her son, a boy named Stenstrom whom she hoped to torment.
And, eventually, her aunt would call for Gwen. “GWENDOLYN… COME HERE!!” rang out in her thoughts. Dreading each step, Gwen would come down the stairs and enter the parlor where her aunt and darkness waited.
copyright 2012, Ren Garcia and Eve Ventrue
SOTSE Characters: Lady Vendra of Cone
June 18, 2012
In what she thought would be the opening notes for the symphony of the rest of her life, the great Nether Day Ball in the city of Feren turned out to be one of the last.
Lady Vendra of Cone, the fourth daughter of the prosperous Remnath House of Cone was well-loved by her family and had many friends. Thin and doe-eyed, she took such joy and care in anything she set her mind to. She was a very smiling young lady wearing the colorful Cone gowns with rare grace and charm. She was very unlike her eldest sister, Sephla, who was rather catty and argumentative and who had the social reputation as a hair-puller. Her father, Milius, was an importer/exporter of rare goods and often took Vendra with him. She marvelled at the great Fleet ships her father often shadowed for protection and often spoke in dreamy notes of wishing to marry a handsome Fleet officer some day.When she came of age, her mother persuaded her to join the Posts. For a small initial fee, one could leave a letter in a general Fleet Posthole and any Fleet member who was looking to have a pen pal could respond and strike up a rapport. Vendra thoughtfully penned her letter and submitted it. She got many responses, though most she rejected. One, however, stood out. Lord Stenstrom of Belmont, a young Com officer aboard the Fleet Webber Amazing had answered her post. Vendra liked his simple wit and fine penmanship and decided to answer his reply. They soon, via correspondence, struck up a healthy friendship. With each exchange of letters, Vendra was more and more convinced that Lord Stenstrom was the man for her.
When all of the Cone daughters, except for Sephla who was on the BANNED list, were invited to the much-anticipated Nether Day Ball in Feren, Vendra immediately penned Lord Stenstrom a note and entreated him to accompany her.
She promised it would be an evening neither would ever forget.
Though she reserved final judgement until she met him in person, Vendra felt herself losing her heart to Lord Stenstrom, and when she saw him at last tall and handsome in his Fleet uniform, that was all–she was in love. They took an introductory swirl across the ballroom floor, every step a wonder. She tingled at his touch. They were such a fine pairing. After the dance, Vendra excused herself and Stenstrom went to get her a glass of punch. She gathered her friends and pulled them aside. She could barely speak she was so excited.
Lord Stenstrom.
Lord Stenstrom!
Everything she hoped he’d be.
Tall.
Handsome.
A fine Zenon House.
Perfect.
“In love. I’m in love,” she told her friends, breathless, and they clapped and congratulated her.
In later years, as she sat in a daze in her dreary convent room on the nightmarish world of Carina 7, she would reflect back on that fateful moment, standing amid her friends, speaking so freely of the new love growing in her heart. She would reflect back on the great mistake she made letting Stenstrom go, of parting with him. She should have stayed and gotten punch with him.
She should have never let him go.
In her excitement, she forgot about her sister, Lady Sephla, and all the enemies she had rolling about Kana. She forgot about the social game on Kana, the one-upmanship, the tawdry little ploys ladies played upon each other.
Lady Sephla had enemies everywhere, and they had ears as well. It never occurred to Vendra that one of those enemies heard every word she said, of childish love, of beating hearts. It never occurred to her that one of those enemies would dare humiliate her in her sister’s place.When she returned to the ballroom floor, she couldn’t find Lord Stenstrom anywhere. Where had he gone? She smiled as she checked the nooks and corners.
Where could he be?
And then she saw him, out on the dance floor with some silver-haired girl Vendra had never seen before. She tried to get his attention, to pull him away from the intruder, but she could not. That woman was nailed to him, eyes locked, feet in step. Eventually, arm-in-arm, they left the floor and vanished, probably retreating to some quiet alcove or terrace, the silver-haired girl taking what should have been hers.
She would later learn that silver-haired girl was Lady Jubilee of Tyrol, one of her sister’s most heated rivals.
The anger, the rage, the broken heart. It was too much. She threw all her colorful Cone gowns out her window, put on an ugly gray suit, and threw herself out as well. She survived her suicide attempt and went mad. Her family, not knowing what to do with her, committed Vendra to a convent on Carina 7 where they heard she would receive the best of care.
As her family departed in their transport, the dames of the convent converged on her room and slammed the door behind them.
“We have things to teach you, Lady Vendra,” they said, eager. “Wondrous things …”
–Lady Vendra of Cone appears in LoE Book VI: The Sands of the Solar Empire coming soon from Loconeal Publishing.
copyright 2012, Ren Garcia and Eve Ventrue


















