TOTEH Characters: Paraflies
February 9, 2011
THE LEAGUE SCIENCE MINISTRY is quite concerned about a sudden infestation of Kana by a previously unidentified species of insect that is clearly a transplant from off-world.
The insect in question, dubbed “Parafly” by Ministry entomologists is quickly becoming present in all quarters of Kana. Its entomology is baffling, as it exhibits traits of many dissimilar types of insect. Its body resembles that of a common dragonfly, though it is many times larger and heavier. It has a single pair of swept-back wings, like a wasp, though some early reports stated it has a second pair of wings. It also tends to move about in great, cloud-like swarms like a bee. By all accounts, the Parafly is a very pleasing insect to look at, with a metallic blue and green body with striking coppery wings. Their wings are extremely shiny and mirror-like in their reflectiveness. It also has a great tolerance for wide variations in climate and temperature as it thrives all over Kana from the temperate south to the frigid north.Word is spreading that Paraflies carry an enormous stinger and a cocktail of poisons making it one of the most poisonous creatures on Kana, though dissections of southern specimens revealed no stinger.
The Paraflies temperament has been described in a number of different ways, from docile and patient to extremely aggressive and rather locust-like in their tendency to swarm, creating a deafening buzzing sound as they do. A number of reports have come to light by Kanan citizens claiming to have been chased by swarms of Paraflies. Others report Paraflies swarm into people’s homes, make a terrible racket, and then exit just as quickly.Clearly not native to Kana, the Parafly is assumed to be a transplant from another League world, possibly a stowaway from Onaris or Bazz, two places known for their exotic and rather large insect life. However, the Parafly does not resemble any known species of insect from either of those two worlds.
A rumor in Zenon has cropped up regarding Paraflies and ghosts, that they are attracted by the presence of ghosts.
The Jones temple of Bazz, accustomed to dealing with large insects, believe the Parafly is an engineered creature, or purpose bred. If true, the person or persons responsible for breeding them and why is not known.
copyright 2011, Ren Garcia
TOTEH Characters: Lon
February 4, 2011
He is the youngest son of Lord Milos and Lady Branna of Probert. His father is the lead engineer for the Stellar Fleet having designed the prolific Straylight and Triumph classes of warships. His mother is one of the four Imperitors of the Science Ministry. The tiny Lon inherited his father’s skill and his mother’s curiosity. He was a round, rather awkward boy standing where a handsome man will one day be; his silly appearance belying his intelligence and capability. At an early age he mastered the CEROS, the LosCapricos weapon of House Probert and the PITCOCK WONDER GUN, the same of his mother’s house. Being a Probert, Lon has no Gifts, save his talents and his wits. He often makes use of a number of gadgets and goggles that enhance him greatly.
When he was eight years old, his father took Lon to Castle Blanchefort to meet Lord Kabyl. His father had been a childhood friend of Lord Davage, and they hoped Lon and Kay would also become friends. Kay was in the middle of designing a CARG for himself, and Lon helped him work out some of the technical and mathematical difficulties. The two boys became fast, if rather mismatched, friends.Lon met Lady Sammidoran of Monama at the Falling in Love ball at Castle Blanchefort. He was captivated by the tall Monama woman, and, as she appeared to be a social outcast and apparently available, he convinced himself that he was in love with her. When she came to him in the city of Arden with a number of technical questions, he was certain she felt something for him too. They sat down to lunch and what he told her set the stage for all that followed.
copyright 2011, Ren Garcia
TOTEH Characters: Phillip
February 2, 2011
He is tall and thin like a standard Blanchefort, with the sturdy ruggedness of the Esthers (his father, Lord Peter of Ruthven, is of Esther stock). He wears his auburn hair short and neat in the Esther style, unlike his cousin Kay who wears his purple hair long and tailed, Vith-style. Being the son of a Shadow tech female, Phillip has captivating silver eyes with rather hypnotic qualities. He is often able to charm people with them if he so wishes.
While his boisterous twin sister Sarah is a rowdy loud-mouth, Phillip is quiet and cerebral. He fully inherited his father’s hands and thoughtfulness. At an early age, Phillip showed a great aptitude for piloting and his father taught him to fly the swift Goshawk ship. Although he presents himself in a mild, upright fashion, Phillip has a definite love of thrills and adventure, allowing his verbose sister to do all the talking and planning while he, quiet but eager, follows.Phillip was declared by the Stertors to have only one Gift: the Sight. His Sight is fairly well advanced for a boy his age. Everything Phillip does, he excels at in his quiet, humble fashion.
He has a secret love of what he considers to be wild, dangerous females and has always wanted to capture a Black Hat as his uncle, the Duke of Oyln, did. Problem: he tends to fall apart in their presence and lose all bearing, as evidenced by his inability to look the Sisterhood of Light in the eye.If he only knew of the hellion, far away, just waiting to pounce on him. Makes a Black Hat look tame in comparison.
copyright 2011, Ren Garcia
TOTEH Characters: Kay
February 1, 2011
Slight as a child, green-eyed like his mother and sporting an odd head of purple hair, Kay was considered a flawed non-Vith by the lords and ladies who came to examine him. His younger sister, Lady Kilos, blue-eyed, blue-haired, was considered a perfect Vith, and Kay often felt humiliated by the scorn he received.
As Kay grew, he found he had difficulties with many things. His father, Captain Davage, was a legendary pilot, and it was hoped Kay would have inherited those skills as well. Unfortunately, such was not the case, Kay proved to have little piloting talents (his younger sister, Hathaline, from an early age, showed great promise as a pilot). Kay also had trouble with space in general, becoming violently ill every time his parents tried to “take him up”. Kay also was not nearly as large or as strong as his father, as illustrated by his inability to lift his father’s seventy-seven pound King CARG.And, the most unkind blow of all–Kay didn’t seem to have the Gift of Sight. The Sight was a Blanchefort tradition going back thousands of years going back to a time when the old Blanchefort lords used it to sack villages and slay enemies, and Kay saw nothing beyond the mundane. The Stertors, a branch of the Sisterhood of Light, came to the House to proclaim his Gifts and pronounced him having two: the Gift of Waft and the Gift of Cloak.
No Sight. Thousands of years tradition lost.
When he turned thirteen, Kay couldn’t take it anymore–all the disappointed faces, all the failure. He decided the House would be better off without him. He had a baby brother, Maser, who would inherit the House, and his sister Kilos could stand as regent until Maser came of age. He found a good balcony high atop Pendar Tower on the western face of Castle Blanchefort with a four thousand foot drop to the crags below. All he had to do was step off and his body would be washed away with the tide. No blood, no fuss, like he’d never existed at all.That’s when he heard the Voice speak to him for the first time.
copyright 2011, Ren Garcia
TOTEH Characters: Sarah
January 31, 2011
Sarah is the spitting image of her maternal grandmother, Countess Hermilane, right down to the blue hair and rather pugnacious temperament. Sarah is a notorious tom-boy, and often dresses like a boy, eschewing the fine Blanchefort gowns her mother wishes she’d wear. She is Gifted with the Gift of Sight, a usual Blanchefort Gift, and the Gift of Strength, which is unusual for a girl to receive. Her mother has forbidden her from powering up inside the castle due to past mayhems she has caused.
Sarah refuses to see any gentleman hoping to court her unless they first have a “cool-sounding” name. The Blancheforts had to issue a public apology to the House of Posie after Sarah refused to see their son, Houck.
She has a love of the lurid and the grotesque, and often seeks out “nasty” things to gawk at. Her favorite place is the “Mystery Library” located on the 50th floor of Xyotel Tower, which she shares with her twin brother, Phillip. There, Sarah maintains her collection of books and other materials on ghosts, demons, urban legends and other miscellaneous things. She is very meticulous and, as Kay often says, she would make a wonderful librarian. Her favorite “ghost” to chase is the Wraith of Gaston, an entity she is determined to uncover and confront.Sarah is often said to be bull-headed, quick to judge, quick to get angry, loud-mouthed and opinionated in the extreme. To those she loves, she is loyal and dedicated, steadfast to the end. To those she does not know or dislikes, however, she is rude, rather boorish and, often-times, a vile bully. She has a running feud going with Kay’s sister, Lady Kilos, and often calls her Tez, which means “cheap prostitute” in Esther. Nobody can recall when the feud began or who started it, but Sarah takes every opportunity to be mean to her. Kay often speculates that Sarah is simply jealous of Kilos because she has the Gift of Stare, a Gift that Sarah had hoped to have.
When Sarah found out that Lady Sammidoran of Monama would be seated at their table at the annual “Falling in Love” ball, she was incensed. Sarah hated and mistrusted Monamas–those odd loners from the south who often turned into Berserkacides. Sarah had a whole section in the Mystery Library dedicated to Berserkacides, and she was convinced Lady Sammidoran would turn into one right there at the ball. When she thought she caught the Monama girl making eyes at Kay, her cousin and best friend, she was determined to put a stop to it at once. Cracking her knuckles, she stood, ready to call “Sam” out.Sarah appears in all three books in the Temple trilogy. The first book, The Dead Held Hands will be out in March, 2011 by Loconeal Publishing.
copyright 2011, Ren Garcia
TOTEH Characters: The Hospitalers
January 18, 2011
The Elder-Kind were engineered to remain young and disease-free throughout their lives by the Elders during the CX time epoch on Cammara (200,000 years prior). Freed from the ravages of age and sickness, the Elder-Kind lost their lore of the medical arts over the ages and became rather infantile in their knowledge of their own bodies. They had no need for it any longer.
The EX time epoch saw a return of war and armed conflict with the coming of the Xaphans and the Great Blue Lords died on the fields, often bleeding out from the various wounds they received. On the forgotten wastelands of some churned-up battlefield, the Hospitalers put down their Jet-Staves and began trying to attend to their master’s wounds. Through persistence and practice, they perfected techniques in binding wounds, clearing blood poisoning, re-attaching fallen limbs and so forth. Little by little, the Hospitalers re-learned most of the knowledge that had been previously lost. Their influence grew so great that even the mighty Sisterhood of Light turned to them for medical help when it was needed, sharing with them some of their most guarded secrets that the Hospitalers have never divulged. The Hospitalers have always worn black and silver. They adopted the silver winged helmet of the old-earth god Mercury as their symbol. Their silver tools and medical instruments are considered marks of pride and honor and they wear them prominently upon their person. The Xaphans had nothing like the Hospitalers for a long time. Often times they tried to recruit them with promises of wealth and other pleasures. When recruitment efforts failed the Xaphans often resorted to kidnapping, pressing them into service with the penalty for refusal being death. Eventually, the art of Xaphan Cabalism came into being, serving the same role as the Hospitalers did in the League, only the Cabalists tended to make use of more arcane methods of performing healing.There are a number of Sub-Orders within the Hospitaler circle of influence. Some of the more notable ones are:
The Ephysians are an order seeking to expand the Hospitalers knowledge. They often go outside of the Sisterhood’s approved lines of teaching to gather their knowledge and their methods are often called into question. The flamboyant Morgan-Jeterix, Lady of Thompson is a notable member of the Ephysian Order.
The Eyrnes were an order dedicated to promoting healing and enlightenment through Weed-fueled sex and other such pleasures. They were eventually kicked out of the Hospitalers, though the order remains active.
The Jones are a branch of Hospitalers located on Bazz. As per typical on Bazz, the Jones grew away from the main circle of Hospitalers and went off in its own direction, becoming more “Bazz-like” in the process. The Jones’ ongoing mission is to locate a bizarre creature known most commonly as Bellathauser and study/worship her. Bellathauser is said to be the pinnacle of human perfection.The Knickerbaums are the Hospitaler group most often associated with shipboard Fleet travel. The Knickerbaums are dedicated to discovering, treating and documenting new maladies. Ennez of Innari and Bethrael of Moane are two notable members.
copyright 2011, Ren Garcia
TOTEH Characters: Sygillis of Blanchefort
January 15, 2011
Her origins are unknown, having been abducted at a young age and raised to be a Black Hat in the Shade Church. She was given the name “Sygillis” personally by the Black Abbess. As a Black Hat Hammer, Sygillis of Metatron was infamous for slaughtering a whole squadron of League Marines single-handed. Tiny, barely five feet tall, red-haired and green-eyed, she sat in her Temple in Metatron, a diminutive yet utterly evil and terrifying figure atop her throne. She was often brought prisoners condemned to death, and there, like a bug on a spider’s web, they would stumble through the pitch darkness of her temple, eventually being killed by her. A particularly ruthless Black Hat, she was one of the Black Abbess’ favorites.
Select Black Hats have the occasional ability to see the future—Sygillis being one of them. She would later recall, sitting on her throne, having a vision of a tall man with glowing eyes searching for her in the dark. Lost in a Shadow tech nightmare and her soul being stunted and evil, she didn’t understand what she was seeing. In later reflection, she understood she was dreaming of Captain Davage, her future savior, looking for her in the night.She was captured by the League in 03189ax. There, instead of being executed by the Sisterhood, she was “saved” by the ship’s captain, Lord Davage of Blanchefort. She, for reasons unknown, did not attempt to kill Davage, and eventually was “turned” by him. Eventually, she worked her way into Davage’s heart and they were married in the Telmus Grove, Sygillis becoming the 1,463rd Countess of Blanchefort. Breaking the usual tradition of Countesses staying at home in the ancestral castle, Sygillis went everywhere Captain Davage did, sharing in his adventures. Her Silver tech familiar is a tiny replica of Captain Davage’s former Fleet ship, the Seeker. Through it she can unleash a torrent of firepower when needed and destroy StT’s at a high rate.
Their first child was a son, whom they named Kabyl, after an ancient Blanchefort lord.
“Syg” has many interests. She loves old Castle Blanchefort and spends much of her free time exploring the lost passages and covered up runs. She also developed a love of bowling–a “hidden” pastime played in secret. Syg took over the Blanchefort family business of creating fabrics and garments–a trade Lord Blanchefort himself had no interest in. When the designers and artesans at the factories tried to push aside her ideas and brush her off, she sacked the lot of them and took up their responsibilities herself, being known for a time with scorn as “Madame Thimble”.Being an ex-Black Hat, Syg is fearless and unabashed. She often publically goes against the Sisterhood of Light and is candid in her opinions. She is notoriously without shame and impossible to humiliate. Her ongoing issues and public confrontations with the Duchess of Oyln (she also an ex-Black Hat) are a constant source of A-List gossip.
copyright 2011, Ren Garcia
TOTEH Characters: The House of Monama
January 10, 2011
As Monamas are clearly indigenous to Kana, they are a different species than the late-coming Elder peoples who arrived on Kana in 000000EX. In fact, the name Kana comes from the old Systerel word Ka-Na, which means “Jade/Sapphire”.
A standard Monama stands anywhere from 5’3 to 5’6 and usually weigh less than a hundred pounds. Monamas of old were much larger and much denser then they generally are now. They are known for their massive shocks of thick black hair which they wear down to their ankles, however, except for their heads, Monamas are hairless. Their skin is chalk-white and their eyes are faded black which see best in dim lighting. Their fingernails are known to be extremely hard and quite sharp. Wearing their fingernails long and black is a usual habit among them.
Monamas are remarkable physical specimens. Despite their smallish size, they are incredibly strong, being many times stronger than a standard, un-Gifted Elder. They are also extremely fast and agile, sure-footed and long-winded with great endurance.Their fecundity is well-known, as all Monama tribes breed with great speed. A typical Monama birthing takes no more than three months in the womb and numbers anywhere from eight to twenty young. Many Monamas do not survive to full adulthood.
They are generally very susceptible to cold temperature. Any temperature below 60 degrees F is said to be quickly fatal. They also have little or no tolerance for alcohol, with a sip or two of the thinnest of wines being enough to inebriate them.
Monamas have a number of Gifts/Talents which make then notable/infamous depending on how it’s viewed. Monamas can change their shape and often sell their services as prostitutes, able and willing to become anything their clients wish. They can also see the future with great accuracy and often make their living as fortune-tellers. They often draw the scorn and mistrust of the Sisterhood of Light for their promiscuous ways, their Bronta-style of decorating clothing, pottery and masonry (branded obscene by the Sisters). They also make use of a strange device known as the NIGHTMARE which they are said to influence Elder-men’s minds.
The end of many Monama’s lives is as a Berserkacide. How or why a Monama becomes a Berserkacide is not well understood. The condition can happen to any Monama, man or woman, young or old. Many Monamas who have too many dealings with the Elders beyond their lake tend to become Berserkacides. Why this is the case is not known.Berserkacides have four fully functioning arms. They are full of rage and loathing, seeking to harm themselves as much as any victims they might come across. They are no longer subject to the effects of cold temperatures as a Berserkacide, though they seem to lack all of the other Gifts/talents Monamas have. They generally do not live long; caged Berserkacides usually don’t last longer than a month or two. Once a Monama is transformed into a Berserkacide, there is no helping or reverting them.
copyright 2011, Ren Garcia
TOTEH CHARACTERS: Torrijayne and Sygillis
January 4, 2011
COUNTESS SYGILLIS OF BLANCHEFORT AND DUCHESS TORRIJAYNE OF OYLNare characters that appear in the Temple of the Exploding Head trilogy. Both of them are ex-Black Hats, Syg having been turned in the original LoE book, and Torri in book 2. Syg and Torri have a bad history together, and were mortal enemies as Black Hats, often ignoring the Sisters on the battlefield so that they could fight each other instead.
As civilized, tamed ladies of the League, Syg and Torri no longer try to kill each other, however, they are still enemies, just on a social level. When invited to the same parties, they try to humiliate each other. Syg attacked Torri with StT’s that ate through her clothes at a recent ball, leaving her quite naked. Torri snuck a potion into Syg’s tea that turned her teeth black and flooded Blanchefort village with funny Syg-tee-shirts. They destroyed the buffet table at a party with wind and smoke as they attempted to Out-Waft one another. And on and on.
Despite their hatred of each other, Syg and Torri are good friends with their respective husbands. Torri often has Captain Davage in stitches with her off-color “Syg Jokes”. Torri also adores Syg’s children, Kay being her favorite. They often write each other, Kay referring to her with the code name: Dimples.
copyright 2011, Ren Garcia
The Machine
December 26, 2010
In its most basic form, The Machine is a silver arch. It’s about seven feet tall and three feet wide. It has a rather ruddy look to it–appearing as two tree-trunks covered in silver foil. Though it’s an inanimate object, The Machine has a certain up-and-ready personality to it, as illustrated in the pics. One aspect that all artists agee on, The Machine has a purple stone centered in its arch, giving it a rather one-eyed look.
The Sisterhood of Light captured The Machine in 000012ax. They were eager to get their hands on it, as its creator, Lord Revis of Want, was known for producing fabulous inventions that surpassed even Elder tech. They entered the House of Want and found Lord Revis gone–vanished, never to be seen again, and sitting in his abandoned workshop was The Machine. They took it to their research facility at Valenhelm where they sought to uncover all its secrets. Though the Sisters were adept at reverse engineering, they could not get The Machine to do anything. There were rumors that the Sisters even began to fear it to some extent, claiming in rumors that it “spoke evil” to them in their dreams. Whatever the case, The Machine held its secrets frustratingly close to the vest, and after centuries, they gave a final terse pronouncement:
INOPERABLE.
They then disassembled it into three pieces that eventually went their separate ways over the years, one even ending up deep in Xaphan Space. And The Machine was generally forgotten.
Centuries later, Lady Sammidoran of Monama would have a strange dream of a tall silver creation with a purple stone in its center:
The man looked at me with a wall-eyed, Elder gaze. “So, you want to know what it does? I’m dying for somebody—anybody—to properly appreciate it. For lack of anyone else, you’ll do.”
Yes, I wanted to know. I wanted to know very much.
“Well, sit back and I’ll tell you.”
He then started his talking. “Now pay attention! I’m only going to go over this with you once …”
And I did. I listened. I hung on every word he said.
Gods! Can it be true? Can this be real?
And I never had that vision again, but I never forgot a moment of it. I set it in stone in my memory. I often thought about it at night, replaying the dream in my thoughts trying to sift hidden meaning out of any small detail.
I never forgot the machine I’d seen and the wondrous thing it could do. The man told me what it did in exacting detail.
Could such a thing actually exist? The silver machine was the key, a miracle. It could indeed change everything.
I like to think that, if this somehow works out, we shall use the machine on a carefree day sometime in the future and go to this man, this Lord Revis, House of Want, and stand before him as man and woman, and thank him as he is due.
Thank him for his genius and his machine that he left behind.
copyright 2010 Ren Garcia
























