The Fiend of Calvert
July 9, 2012
The mass murderer and psychopath who came to be known as the Fiend of Calvert terrorized the southern portion of Kana for well over thirty years. The Calvertlands of Kana have always been considered the lowest and meanest on the planet and the specter of a mad killer loose amid the crooked streets and seedy wharves wasn’t surprising to both the Sisterhood of Light and the League Ex-Commons–why they assumed such things were common in Calvert.
Calvert, though not overly wealthy or picturesque by Vith standards, was a tight-knit place. The three main cities in Calvert: St. Edmunds, Bezzel and Calvert were all the same: full of hard-working people who all knew each other, often dined in each other’s homes and went out of their way to assist a neighbor or passerby. What was wrong with Calvert, they wondered, why was it thought to be such a poor place: warm breezes, calm seas. Nothing was wrong with Calvert.Coming of the Fiend
The murders began quietly enough, with various stumblebums and drunken sailors falling victim to the killer, sometimes out in the alleys and docks, sometimes in their modest rented rooms. The usual method of death: strangulation. The occasional death of a bum or sailor wasn’t unheard of in Calvert and not much attention was paid. But then more and more sailors and bums turned up dead, turned up missing. The Night of Unheard Cries in the city of St. Edmunds officially began the hysteria when ten sailors were found strangled to death in various sections of the city. The posts proclaimed: A Fiend Walks The Streets Of Calvert. The faceless killer now had a name.
There were plenty of clues to follow and it was assumed a simple genetic scan would bring the killer’s reign to a swift end. But, while the Fiend left a tantalizing abundance of clues: bits of cloth, shoe prints, partial fingerprints, his genetics were never found, not once in over a hundred murders. Another aspect of the Fiend’s work: he never harmed a single woman in thirty years, only men.
Investigators pursuing the Fiend would have to discover him the hard way, by observation and old-fashioned detective work. They created a profile of the killer they thought reasonably accurate: A man of some means to keep his genetics hidden (possibly wearing a bio-suit), strong and possibly well-connected. The early image of the Fiend wearing a bio suit and tanks hit the posts, soon replaced by the more iconic cloak and hat image that would capture the public’s imagination.The Spirit of Calvert Dies
When the investigators from Calvert found the case too daunting, they brought in Gifted investigators from the west and the North, from Remnath and Vithland. Even they, however, could not stem the growing tide of death and mayhem and one of them, Lord Plaid, fell victim to the Fiend himself, found strangled to death in his room.
A result of all this was a pronounced change in Calvert. The locals began locking their doors at night, they began walking the streets with eyes down-cast and refusing a strangers’ needs. The greatest victim of the Fiend of Calvert was the spirit of the region itself.
After twenty-five years of murder, abduction and failed attempts to capture the killer, the people of Calvert had had enough. They rallied on Calvert Square and held vigil there for a week, demanding justice. A vigilant from the north known as the Mad Lord of Walther heard the Calverts pleas for help and came to subdue the fiend.The City of the Dead
With the Mad Lord’s help, the rate of murders in Calvert plummeted. His presence appeared to hinder the Fiend and kept him in check in the final five years of his reign. The Mad Lord eventually made a key discovery. He located a vault near the Ruins of Woodward where a great many men from Calvert, assumed to be victims of the Fiend, were imprisoned. They seemed to be in a trance of some sort from which they could not be roused, and the posts called the vault the City of the Dead.
Harvesting a trove of clues from the Woodward vault, the Mad Lord successfully engaged the Fiend in St. Edmund’s and defeated him in battle. Wounded, the Fiend fled across the rooftops of St. Edmund’s with the Mad Lord in close pursuit, and he was not seen again.
And so passed the Fiend of Calvert.
In time, the wounds left by the Fiend would heal and some of the spirit of Calvert would return. As with many things, the Fiend became an iconic, romantic face of the region and became synonymous with Calvert itself. Books would be written about him, plays enacted and a whole cottage industry with the Fiend at its core sprang up in Calvert; tours, inns, merchandise. Now that he was gone people couldn’t seem to get enough of this horrible killer. The fact that he was unidentified made his allure all the more potent.The Mad Lord, the man who stopped the Fiend, often wrote about him in his memoirs. The Mad Lord was always known to spin a good tale and his claims regarding the Fiend were particularly spectacular. He claimed that he saw the Fiend not as a man, but as a powerful woman dressed in gray.
None took the Mad Lord too seriously.
See the Fiend of Calvert in LoE Book VI: the Sands of the Solar Empire, coming July 2012
copyright 2012, Ren Garcia and Carol Phillips
SOTSE Characters: Lt. Gwendolyn
June 26, 2012
Indeed, Gwen did have a bit of trouble with her temper. Her uncle of the Cone side of the family, Derlith, was fond of his niece and helped her channel her aggressions in constructive ways. He got her into contact sports: boxing, sambo, grappling–all things Zenon-girls was not expected to do. Gwen’s size and solidity helped to excel in those sports and Uncle Derlith took her to compete in tournaments every year on Onaris. She has a slight limp from a broken ankle suffered in one of those tournaments when she refused to submit from a sunk-in ankle-lock. Gwen also, unlike her sisters, mastered the FEDULA, the LosCapricos weapon of the Prentiss Household. She was quite deadly with it.

Lt. Gwendolyn wearing a Fleet Tremblar Uniform (note, the rapier-like FEDULA at her hip) –painting by Eve Ventrue
There was a darkness that seemed to hang over Gwen growing up. She had an aunt on her mother’s Cone side of the family who terrified her. Darkness seemed to walk with the woman, and when she came to Prentiss for a visit, Gwen often hid. Even the lurid sound of her voice scared Gwen. Through the vents in the manor, Gwen could hear her aunt frequently talking about some woman to the east whom she despised and cursed. She even hated her son, a boy named Stenstrom whom she hoped to torment.
And, eventually, her aunt would call for Gwen. “GWENDOLYN… COME HERE!!” rang out in her thoughts. Dreading each step, Gwen would come down the stairs and enter the parlor where her aunt and darkness waited.
copyright 2012, Ren Garcia and Eve Ventrue
SOTSE Characters: Lady Vendra of Cone
June 18, 2012
In what she thought would be the opening notes for the symphony of the rest of her life, the great Nether Day Ball in the city of Feren turned out to be one of the last.
Lady Vendra of Cone, the fourth daughter of the prosperous Remnath House of Cone was well-loved by her family and had many friends. Thin and doe-eyed, she took such joy and care in anything she set her mind to. She was a very smiling young lady wearing the colorful Cone gowns with rare grace and charm. She was very unlike her eldest sister, Sephla, who was rather catty and argumentative and who had the social reputation as a hair-puller. Her father, Milius, was an importer/exporter of rare goods and often took Vendra with him. She marvelled at the great Fleet ships her father often shadowed for protection and often spoke in dreamy notes of wishing to marry a handsome Fleet officer some day.When she came of age, her mother persuaded her to join the Posts. For a small initial fee, one could leave a letter in a general Fleet Posthole and any Fleet member who was looking to have a pen pal could respond and strike up a rapport. Vendra thoughtfully penned her letter and submitted it. She got many responses, though most she rejected. One, however, stood out. Lord Stenstrom of Belmont, a young Com officer aboard the Fleet Webber Amazing had answered her post. Vendra liked his simple wit and fine penmanship and decided to answer his reply. They soon, via correspondence, struck up a healthy friendship. With each exchange of letters, Vendra was more and more convinced that Lord Stenstrom was the man for her.
When all of the Cone daughters, except for Sephla who was on the BANNED list, were invited to the much-anticipated Nether Day Ball in Feren, Vendra immediately penned Lord Stenstrom a note and entreated him to accompany her.
She promised it would be an evening neither would ever forget.
Though she reserved final judgement until she met him in person, Vendra felt herself losing her heart to Lord Stenstrom, and when she saw him at last tall and handsome in his Fleet uniform, that was all–she was in love. They took an introductory swirl across the ballroom floor, every step a wonder. She tingled at his touch. They were such a fine pairing. After the dance, Vendra excused herself and Stenstrom went to get her a glass of punch. She gathered her friends and pulled them aside. She could barely speak she was so excited.
Lord Stenstrom.
Lord Stenstrom!
Everything she hoped he’d be.
Tall.
Handsome.
A fine Zenon House.
Perfect.
“In love. I’m in love,” she told her friends, breathless, and they clapped and congratulated her.
In later years, as she sat in a daze in her dreary convent room on the nightmarish world of Carina 7, she would reflect back on that fateful moment, standing amid her friends, speaking so freely of the new love growing in her heart. She would reflect back on the great mistake she made letting Stenstrom go, of parting with him. She should have stayed and gotten punch with him.
She should have never let him go.
In her excitement, she forgot about her sister, Lady Sephla, and all the enemies she had rolling about Kana. She forgot about the social game on Kana, the one-upmanship, the tawdry little ploys ladies played upon each other.
Lady Sephla had enemies everywhere, and they had ears as well. It never occurred to Vendra that one of those enemies heard every word she said, of childish love, of beating hearts. It never occurred to her that one of those enemies would dare humiliate her in her sister’s place.When she returned to the ballroom floor, she couldn’t find Lord Stenstrom anywhere. Where had he gone? She smiled as she checked the nooks and corners.
Where could he be?
And then she saw him, out on the dance floor with some silver-haired girl Vendra had never seen before. She tried to get his attention, to pull him away from the intruder, but she could not. That woman was nailed to him, eyes locked, feet in step. Eventually, arm-in-arm, they left the floor and vanished, probably retreating to some quiet alcove or terrace, the silver-haired girl taking what should have been hers.
She would later learn that silver-haired girl was Lady Jubilee of Tyrol, one of her sister’s most heated rivals.
The anger, the rage, the broken heart. It was too much. She threw all her colorful Cone gowns out her window, put on an ugly gray suit, and threw herself out as well. She survived her suicide attempt and went mad. Her family, not knowing what to do with her, committed Vendra to a convent on Carina 7 where they heard she would receive the best of care.
As her family departed in their transport, the dames of the convent converged on her room and slammed the door behind them.
“We have things to teach you, Lady Vendra,” they said, eager. “Wondrous things …”
–Lady Vendra of Cone appears in LoE Book VI: The Sands of the Solar Empire coming soon from Loconeal Publishing.
copyright 2012, Ren Garcia and Eve Ventrue
SOTSE Characters: Paymaster Stenstrom
June 6, 2012
“Bel” is a very different sort of fellow from his predecessors, Captain Davage and Lord Kabyl.
He is of mixed Zenon and Esther/Tyrol heritage and is the youngest of thirty Belmont children (and the only male). Though the Zenons are potent in the Gifts, his Esther blood has robbed him of Gifts of the Mind. His mother, Lady Jubilee of Tyrol, taught him the ways of Tyrol Sorcery, which consists of mundane learning, such as herbal lore, chemistry, Sleight of Hand and lock-picking. It also covers more arcane subjects: Demonology, Cabalism, alchemy and sympathetic magic. He is said to be able to Walk in the Shadows, passing unseen. Bel carries two LosCapricos Weapons: The NTH’s of his father’s line, and the MARZABLE from his mother’s. The NTH’s are a mystical set of pistols that can kill anything: living, dead, undead, machine and intangible.The MARZABLE is a potent dagger that mystically replenishes itself. With the MARZABLE, he can never be completely disarmed.
Bel gave his heart early on to Lady Lillian of Gamboa, a talented artist from the east. Lilly was very strong-willed and helped guide Bel as he grew into young man-hood. Unfortunately, Lilly would not commit herself to Bel and insisted they share a “cooling off” period lasting five years. During that time, he ended up having a number of affairs with: Lady Alitrix of Zama, Grand Dame Miranda of Rosell, Crewman Kaly of Figg, and Christiana of Z-Encarr. He has also participated in the Sisters’ Program over thirty times. He is said to possess the rare Pel Programmability.He wears a long green coat formerly worn by members of the Hoban Royal Navy. Within his “HRN” he places many bits of his arcane equipment. The HRN appears to have certain mystical properties of its own, as the coat never shows wear or damage and always keeps Bel perfectly comfortable no matter how cold or hot it is.
Bel is also a well-known eccentric, wearing his HRN coat, his Vith triangle hat and a small mask, which nobody quite knows what to make of. He also never joined the Fleet, though his Programmability is high and his Father, Stenstrom the Older is a long-standing Warbird captain. Instead Bel became a Fleet Paymaster: essentially a clerk and shipboard civilian.
Bel, if anything, is a man of many secrets.
LoE Book VI: The Sands of the Solar Empire will be out July, 2012 from Loconeal Publishing
copyright 2012, Ren Garcia, Eve Ventrue and Carol Phillips
World Building: The Ruins of Caroline
June 1, 2012
There are many ruins dotting the landscape of Kana, especially in the northern continent of Vithland where the remnants of old manors and castles litter the landscape. Most are forlorn and ill-trodden places, overgrown and generally best left avoided. One notable exception is the Ruins of Caroline sitting in the green lands of Hala near the Straights of Elder under the eye of the Sisters’ lighthouse. The ruins of the fallen manor are frequently visited. Inns and pubs nearby do a brisk trade of those travelers seeking to visit them. The locals frequently go to the ruins and tend to the grass and keep the footing level so that visitors unfamiliar with the terrain won’t hurt themselves.
The House of Caroline was a Great House of Hala stock. Like most Halas, the Carolines were simple farmers and tillers of the land. They were well-liked, generally followers in the complicated social scheme of Kana instead of pacesetters. They had many friends across Kana. Caroline Maidens were known to be very beautiful. The Carolines were known to be quite tall for Halas, taller even than the Vith. The Sisterhood of Light diagnosed them with the early onset of Giantism.The Carolines were one of twenty-five Great Houses to flee the League during the Great Betrayal in 000000AX and become Xaphans. Most of the other fleeing Houses were mal-contents and rabble-rousers: The Burgons, the Zary and Trimbles. The Carolines, however, were content league citizens–it was the House of Zary, a rather wayward House, that cooerced the Carolines to leave the League with them. So, broken-hearted, the Carolines boarded their ships and left their beloved manor by the sea behind.
The Carolines wandered the empty passes of Xaphan space for months. They were raided by several other Houses, including the House of Zary, who were starving in their transports. In danger of becoming extinct, the Carolines put out a distress call, which was answered by the League vessel Victor. With the Victor’s help, the Carolines settled on a gray world in the Tu Mervolin system.
There, the Carolines thrived, becoming Xaphans (technically, enemies of the League). The Carolines, however, always maintained friendly relations with the League and, during the Battle of Mirendra I, provided safe harbor for damaged League vessels, saving many lives. For their part in the battle, the Sisterhood of Light reinstated the House of Caroline’s familial patent in 003152AX, making them dual League/Xaphan citizens.
The abandoned Caroline Manor fell into ruins over the centuries, the grand estate tumbling down and blackening. The Lords of Hala went to the Sisters and demanded they be permitted to raze what was left of the manor and rebuild a new House there. Their request was denied and Caroline remained a ruin.
A Lady in the Ruins
An interesting legend and fad arose over the years regarding the Ruins of Caroline … as time and time again, the ruins were not completely abandoned.The House of Caroline’s LosCapricos weapon is a strange garter-belt-like device called the VERY MARY. The VERY MARY, when worn by a Caroline maiden, will spirit her away from danger and return her to her ancestral holdings: the Ruins of Caroline near the sea in Kana. Over the centuries, Caroline maidens grew taller and taller and became more and more adventurous. Often times they found themselves in mortal peril, and many times they found themselves standing alone in the ruins under the Kanan moonlight. In 000272AX, Eon of Caroline was about to be sacrificed in Burgon and was saved by her VERY MARY. She wandered the ruins and, driven by cold and hunger, made her way into the countryside to locate shelter. She was met by Zal of Thompson, a lord from a nearby Great House and was welcomed into their home. Soon, Zal and Eon fell in love and he made her his lady. Eon was well-liked, and when word of how she arrived on Kana got out, gentlemen seeking a fine bride began venturing out into the ruins, hoping to encounter a Caroline maiden from nowhere as Zal had done.
The fad became popular and gentlemen from all over Kana and elsewhere flocked to Hala to take their turn sitting in the ruins under the moonlight. They brought with them flowers and candies, and gifts of jewelry. They wrote heartfelt letters and placed them by a remnant of masonry that became known as the Heartstone. The fad might have faded, as many often do, however, occasionally the gentlemen’s efforts were rewarded with success and the pratice perpetuated itself, eventully becoming a cottage industry in the region.
Carofabs
As with all things, there were those who sought to take advantage of such a quaint fad and turn it to their own ends. Such was the Carofab: a local lady who disguised herself as a Caroline. Kanan ladies became rather jealous of all those eligible men going to Caroline to seek romance. They developed a rather sophisticated spy network so that they could know exactly who was going to be sitting in the ruins and when. When a desired gentleman was slated to be out there, Kanan ladies hoping to catch his eye would dress themselves up as a Caroline and meet him there. Lady Constance of Belmont-South Tyrol did just such a thing and won a husband for her efforts.
copyright 2012 Ren Garcia
LoE Characters: Admiral Pax
April 3, 2012
There are lots of characters rolling around in the LoE universe, some are active and part of the various storylines, while others are more passive helping to set the stage.
Admiral Pax is one of those characters.
He’s been around since the beginning when LoE was just a dusty screenplay. Admiral Pax has always been the counterpoint to Captain Davage. Both men are Blues of the Kanan gentry, but while Davage is very down-to-earth and approachable, Admiral Pax is a stiff, stodgy bore, a blue-blood fully taken with the complications of League Society. Captain Davage utterly detests Admiral Pax, and the feeling is rather mutual. He is never seen in the course of the LoE stories, he is merely mentioned in passing mostly by Captain Davage who complains of his excesses.Admiral Pax is the Lord of Adrastus, a stately Zenon House perched along the dark blue banks of the Great Blue Pierce river. His family fortune comes from the making of fine cheeses and breads and the fermentation of various types of expensive vinegar. His vinegar production has a Xaphan connection as they are often used in the Xaphan delicacy Ooust. Admiral Pax is often known as “Lord Vinegar” around the Fleet mentioned in giggled whispers.
The Admiral is not an incompetent. He has a fine mind for organization, logistics and battle strategy. His expert placement of Fleet assets during the iconic Battle of Sorrander-Quo helped stem the Xaphan tide and win the day for the League. He is also a tireless fund-raiser and has the ear of the Sisterhood of Light.
The problem with Admiral Pax is his tart, boorish nature. He lords his status over all he considers inferior to himself, which is virtually everybody. He is needy, fussy and maintains an entourage of no less than a hundred people who follow him everywhere he goes. A gregarious man, he often visits various parts of the League and always demands a full War-Bird escort to accompany him at Fleet expense–a ruinously expensive thing. For his excesses Captain Davage has branded him a “criminal” and a “miscreant” and coined the phrase: “Fraud, Waste, Abuse and Admiral Pax”.
At the beginning of Book VI, The Sands of the Solar Empire, Private Taara is assigned to guard a bust of Admiral Pax that is hidden in a lonely alcove as a punishment.
copyright 2012, Ren Garcia and Eve Ventrue
Sands of the Solar Empire Cover
March 25, 2012
At long last, Book VI of the LoE series, The Sands of the Solar Empire is underway. Carol Phillips is beginning work painting the cover and, to me, the cover is the heart of the book and its completion is a huge ceremonial step toward publication.
A few things about the Sands. As with the Temple trilogy before it, the Sands was too large to be published as one self-contained book. At 200,000 words, I had to divide it right down the center, with the Sands comprising the first part and Book VII “Against the Druries” being the second. The Sands mostly explores the main character, Lord Stenstrom of Belmont-South Tyrol and how he came to be. He has many secrets (you might notice he’s wearing a mask on the sketch).The cover depicts a scene from the book where Lord Stenstrom, or “Bel” as he’s known is facing death at the Bones Club, a place where the members openly mock and disparage the Sisterhood of Light (If you look carefully at the chairs in the background, you’ll see several Sisters carved in demeaning positions).
The Sands is the first book in the League of Elder Second Series, where a new slew of characters are introduced.
Bel is the first of many new characters. Also is Josephus, Lord of A-Ram, a man from Calvert, the brooding Lt. Gwendolyn and, my personal favorite, Private Taara de la Anderson from Bazz. I can’t wait to share them with the world.It should take Carol about a month and a half to complete the cover. By then, with luck, most of the interior artwork will be completed. As with previous LoE books, the Sands will be well-appointed with artwork.
It should be a fun ride.
Bowl Naked
RG
copyright 2012, Ren Garcia, Carol Phillips, Eve Ventrue
SOTSE Characters: Lillian of Gamboa
March 14, 2012
Lord Stenstrom of Belmont grew up under the heavy hand of his rather domineering mother. Many times he yearned to be free of her. But, as many young men do (most without knowing it) he selected as his choice of bride a strong-willed and forceful lady very similar to his mother. Lord Stenstrom gave his heart to Lillian of Gamboa, in essence replacing one domineering woman in his life with another.
Lillian, or “Lilly” as he calls her, is a socialite and artist from the land-locked Esther city of Gamboa. Though generally considered in the Esther social circles to be a rather unattractive and stork-like woman, Stenstrom found her to be tall and perfectly formed, blonde-headed and extremely attractive. Lilly is also quite talented. She is an artist whose paintings and sculptures were looked upon with high regard and she owned a small but profitable gallery in Gamboa.Stenstrom was introduced to Lilly by his mother, Lady Jubilee. Always in her son’s business, she searched high and low for a suitable match for him. She had to be of the proper stock, have the proper pedigree and, above all else, she had to be normal and mundane. Given Stenstrom’s training as a Tyrol Sorcerer, it was very important to his mother that he have a mundane, well-grounded wife to counter-balance his forays into the occult. Lilly fit the profile to a tee and Lady Jubilee was very keen on her son taking up with her.
She summoned Lilly to see Stenstrom in the Chalk House on the manor grounds three times. On the first two occasions, Stenstrom refused to see her as he resented his mother’s intrusions. On the third time, however, his mother summoned a demon who was promised his flesh if he didn’t see her. Choosing the Lady over the Demon, Stenstrom met with Lilly in the Chalk House and found, to his surprise, that he liked her.
After that, he was smitten and Lilly grew to control every aspect of his maturing adulthood. She suggested he go to school in Bern. When he was lonely at school, she would always arrive in her coach to cheer him up. She suggested his join the Bones Club. She picked his friends for him. She picked his choice of occupation. She even, eventually, selected his “uniform”, his HRN coat that would become his personal trademark.
And, years later as Stenstrom made his way through space in a powerless, scuttled Seeker thousands of stellar miles from Kana and crawling with demons, who emerged from the lightless bowels of the ship carrying an arcane lantern … Lilly.
Normal, mundane Lilly …
copyright 2012, Ren Garcia and Eve Ventrue
SOTSE Characters: Private Taara
March 3, 2012
The LoE Second Series is fast in production with Book VI, The Sands of the Solar Empire coming out in June, 2012.
The Second Series, though placed in the same universe as the original series, deals with a whole new cast of characters, and one of my personal favorites is Private Taara.Unlike many of characters dealt with in previous LoE books, Private Taara is not rich, nor does she have rich friends and know rich people, she is a kid from Bazz, the Naples, Italy of the League. The people of Bazz do not make use of the feudal Great House system seen on Kana and Hoban, instead Bazzers are all considered commoners. As such, Taara has a first and last name, a rarity in the League. Her full name is: Taara de la Anderson.
Her mother was a fruit vendor and her father distilled zemuda, a cheap, brain-wrenching spirit known for causing severe constipation in the guts of those who indulge too much. Taara was a small kid, pretty with a tom-boy’s body. She was a rowdy kid, a clutz and rather a dim bulb. The only activity she excelled in as a tweener was stealing things, which she often indulged in. She was sent off three times to children’s disciplinary camps digging clams on the shores of the Endax Sea.
Taara’s uncle ran a successful Apothecary in Benson-Benson, known for brewing the “Potion of the Gods”, a rare tincture said to supercharge a male’s virility and ensure a mighty son. The apothecary was eventually destroyed by a fire and Taara, who was there that day, was blamed for it. Beliving her to be a jinx, Taara was sent off into the Stellar Marines, hoping they might instill some manners in her.As a Marine, Taara was a disaster. Lax and uninterested, she often got her company in trouble, causing them all to be disciplined. They took to calling her “MOM”, for “Maiden of Misery” and she was loathed from top to bottom. She was eventually assigned to lowly guard duty in Fleet headquarters in the city of Armenelos, where it was thought she couldn’t get into trouble. They often made her stand in a corner to guard a bust of the infamous Admiral Pax.
After once again getting her unit in the dog house with command and forced to wear a “MOM” sign around her neck,
Taara couldn’t know that her life was about to change forever when the tall man wearing a long green coat and a Robber’s Mask wandered into her area.
copyright 2012, Ren Garcia, Fantasio and Eve Ventrue

















