LADY JUBILEE OF BELMONT-SOUTH TYROL is the mother of Lord Stenstrom the Younger, the hero of LoE Book VI: The Sands of the Solar Empire. She was a key influence in his early life.

"Lady Jubilee" by Eve Ventrue

Lady Jubilee of Tyrol was a wealthy socialite from the Esther city of Tyrol on the far eastern shores of Kana. She was well-known for wearing her Pewterlock hair (a shiny shade of silver often seen in Tyrol) short with a “swoop” of bangs in the front. She was also well-known for her catty, contentious nature. She often feuded with the various ladies of Esther and elsewhere. Her longest running feud was with Lady Sephla of Cone, a wealthy woman from Remnath. Jubilee and Sephla traded barbs without end, even resorting to stealing each other’s gentlemen, bedding them down and writing about their various sexual attributes in the local posts.

At a Nether Day ball, Jubilee overheard the younger sister of Lady Sephla speaking to her friends about a gentleman she was very keen on. Jubilee decided to steal the man to humiliate her. She marched out onto the dance floor to do her dirty work.

The gentleman in question was Lord Stenstrom of Belmont, an officer in the Stellar Fleet from Zenon. Handsome and black-haired, of all things Jubilee lost her heart to him and, after a torrid romance, she became his lady and bore him thirty children–twenty-nine daughters and one son, Stenstrom the Younger.

The enemies she made that night at the Nether Day ball would follow Jubilee and her children throughout her life.

Lady Jubilee was reputed to be a practitioner of Tyrol Sorcery. She was said to be a master at creating potions, brewing poisons, summoning demons, walking in the shadows and opening locked doors. She was a domineering and very intrusive mother, often disrupting her children’s lives. Many of her children ran away from home, only to be summoned back at her whim via sorcery. Her daughter, Lady Calami, ran away from home a record 4,000 times. Another Belmont daughter, Lady Constance, went Carofab to escape Jubilee’s clutches.

Lady Jubilee appears in The Sands of the Solar Empire, from Loconeal Publishing in June 2012

copyright 2012, Ren Garcia and Eve Ventrue

There are lots of characters rolling around in the LoE universe, some are active and part of the various storylines, while others are more passive helping to set the stage.

Admiral Pax is one of those characters.

"Admiral Pax" by Eve Ventrue

He’s been around since the beginning when LoE was just a dusty screenplay. Admiral Pax has always been the counterpoint to Captain Davage. Both men are Blues of the Kanan gentry, but while Davage is very down-to-earth and approachable, Admiral Pax is a stiff, stodgy bore, a blue-blood fully taken with the complications of League Society. Captain Davage utterly detests Admiral Pax, and the feeling is rather mutual. He is never seen in the course of the LoE stories, he is merely mentioned in passing mostly by Captain Davage who complains of his excesses.

Admiral Pax is the Lord of Adrastus, a stately Zenon House perched along the dark blue banks of the Great Blue Pierce river. His family fortune comes from the making of fine cheeses and breads and the fermentation of various types of expensive vinegar. His vinegar production has a Xaphan connection as they are often used in the Xaphan delicacy Ooust. Admiral Pax is often known as “Lord Vinegar” around the Fleet mentioned in giggled whispers.

The Admiral is not an incompetent. He has a fine mind for organization, logistics and battle strategy. His expert placement of Fleet assets during the iconic Battle of Sorrander-Quo helped stem the Xaphan tide and win the day for the League. He is also a tireless fund-raiser and has the ear of the Sisterhood of Light.

The problem with Admiral Pax is his tart, boorish nature. He lords his status over all he considers inferior to himself, which is virtually everybody. He is needy, fussy and maintains an entourage of no less than a hundred people who follow him everywhere he goes. A gregarious man, he often visits various parts of the League and always demands a full War-Bird escort to accompany him at Fleet expense–a ruinously expensive thing. For his excesses Captain Davage has branded him a “criminal” and a “miscreant” and coined the phrase: “Fraud, Waste, Abuse and Admiral Pax”.

At the beginning of Book VI, The Sands of the Solar Empire, Private Taara is assigned to guard a bust of Admiral Pax that is hidden in a lonely alcove as a punishment.

copyright 2012, Ren Garcia and Eve Ventrue

Lord Stenstrom of Belmont grew up under the heavy hand of his rather domineering mother. Many times he yearned to be free of her. But, as many young men do (most without knowing it) he selected as his choice of bride a strong-willed and forceful lady very similar to his mother. Lord Stenstrom gave his heart to Lillian of Gamboa, in essence replacing one domineering woman in his life with another.

"Lilly" by Eve Ventrue

Lillian, or “Lilly” as he calls her, is a socialite and artist from the land-locked Esther city of Gamboa. Though generally considered in the Esther social circles to be a rather unattractive and stork-like woman, Stenstrom found her to be tall and perfectly formed, blonde-headed and extremely attractive. Lilly is also quite talented. She is an artist whose paintings and sculptures were looked upon with high regard and she owned a small but profitable gallery in Gamboa.

Stenstrom was introduced to Lilly by his mother, Lady Jubilee. Always in her son’s business, she searched high and low for a suitable match for him. She had to be of the proper stock, have the proper pedigree and, above all else, she had to be normal and mundane. Given Stenstrom’s training as a Tyrol Sorcerer, it was very important to his mother that he have a mundane, well-grounded wife to counter-balance his forays into the occult. Lilly fit the profile to a tee and Lady Jubilee was very keen on her son taking up with her.

She summoned Lilly to see Stenstrom in the Chalk House on the manor grounds three times. On the first two occasions, Stenstrom refused to see her as he resented his mother’s intrusions. On the third time, however, his mother summoned a demon who was promised his flesh if he didn’t see her. Choosing the Lady over the Demon, Stenstrom met with Lilly in the Chalk House and found, to his surprise, that he liked her.

After that, he was smitten and Lilly grew to control every aspect of his maturing adulthood. She suggested he go to school in Bern. When he was lonely at school, she would always arrive in her coach to cheer him up. She suggested his join the Bones Club. She picked his friends for him. She picked his choice of occupation. She even, eventually, selected his “uniform”, his HRN coat that would become his personal trademark.

And, years later as Stenstrom made his way through space in a powerless, scuttled Seeker thousands of stellar miles from Kana and crawling with demons, who emerged from the lightless bowels of the ship carrying an arcane lantern … Lilly.

Normal, mundane Lilly …

copyright 2012, Ren Garcia and Eve Ventrue

The LoE Second Series is fast in production with Book VI, The Sands of the Solar Empire coming out in June, 2012.

"Private Taara" by Fantasio

The Second Series, though placed in the same universe as the original series, deals with a whole new cast of characters, and one of my personal favorites is Private Taara.

Unlike many of characters dealt with in previous LoE books, Private Taara is not rich, nor does she have rich friends and know rich people, she is a kid from Bazz, the Naples, Italy of the League. The people of Bazz do not make use of the feudal Great House system seen on Kana and Hoban, instead Bazzers are all considered commoners. As such, Taara has a first and last name, a rarity in the League. Her full name is: Taara de la Anderson.

Her mother was a fruit vendor and her father distilled zemuda, a cheap, brain-wrenching spirit known for causing severe constipation in the guts of those who indulge too much. Taara was a small kid, pretty with a tom-boy’s body. She was a rowdy kid, a clutz and rather a dim bulb. The only activity she excelled in as a tweener was stealing things, which she often indulged in. She was sent off three times to children’s disciplinary camps digging clams on the shores of the Endax Sea.

Taara eventually is transformed into a "goddess-like" woman (Eve Ventrue)

Taara’s uncle ran a successful Apothecary in Benson-Benson, known for brewing the “Potion of the Gods”, a rare tincture said to supercharge a male’s virility and ensure a mighty son. The apothecary was eventually destroyed by a fire and Taara, who was there that day, was blamed for it. Beliving her to be a jinx, Taara was sent off into the Stellar Marines, hoping they might instill some manners in her.

As a Marine, Taara was a disaster. Lax and uninterested, she often got her company in trouble, causing them all to be disciplined. They took to calling her “MOM”, for “Maiden of Misery” and she was loathed from top to bottom. She was eventually assigned to lowly guard duty in Fleet headquarters in the city of Armenelos, where it was thought she couldn’t get into trouble. They often made her stand in a corner to guard a bust of the infamous Admiral Pax.

After once again getting her unit in the dog house with command and forced to wear a “MOM” sign around her neck,

Taara couldn’t know that her life was about to change forever when the tall man wearing a long green coat and a Robber’s Mask wandered into her area.

copyright 2012, Ren Garcia, Fantasio and Eve Ventrue

The Horned God

December 12, 2011

The Main bad Guy of the Temple of the Exploding Head trilogy is the diabolical Horned God. Although his role in the story has changed much since the first draft, his appearance has always been firm in my mind: A gigantic half man/half deer monster full of lust and fury.

"Kay Faces the Horned God" by Carol Phillips

I always remember being somewhat frightened by deer as a kid. My folks used to leave me at a sitter every morning. The Sitter, in turn, would throw me into her child-proof rec room and turn on the TV (the ultimate baby-sitter). Mounted on the wall over the TV was a stag’s head, antlers and all. In my child’s mind, I remember the head talking to me, looking at me as I watched “Romper Room”.

And then, came 1977 (I think). There was this book at the Hallmark store of all places, sitting on the spinner that I wanted desperately but my folks wouldn’t buy me. I washed cars, mowed lawns, did dishes until I had enough to buy it. The book was the first edition AD&D Monster Manual. I swear I read it cover to cover a dozen times (it’s still sitting in my bookcase to this day).

The scariest monster in the book for me, was the Peryton, a harpy-like monster sporting a stag’s head with a particular taste for human flesh. An amazing thing: though it was a winged, deer-headed monster, it cast the shadow of a man. I thought that was really cool and creepy.

Peryton

Another powerful image for me was a crumpled-up comic book I read at a friend’s house. It was an issue of The Defenders, an eclectic ensemble of heroes in the Marvel Universe. The bad guys in the comic were a bizarre group of thugs called The Headmen, each member having a funky, disjointed head of some sort. As I recall (or possibly not) one of the Headmen was a mad scientist who transferred his mind into that of an innocent fawn. The fawn, controlled by the baddie, had a very angry expression, one that I never forgot.

When I began the process of envisioning the Horned God, he came together in my mind in two basic forms, one a stag with a towering set of antlers and as a Pan-like hoofed man with an angry deer’s head.

I’m not sure which one give me more shivers.

copyright 2011, Ren Garcia and Carol Phillips

The City of Many Forms

December 2, 2011

I discovered as I went through the various drafts of The Temple of the Exploding Head trilogy that I had an issue with some of the bad guys.

"The City of Many Forms" by Carol Phillips

I had originally intended the Kestral Oligarchy to be the main bad guys of the story–the fair, golden-skinned, shape-shifting evildoers from far away. It was the Kestrals who once inhabited Kana with vast, unsmiling cities and tormented the Monamas and built into them the horrid “Heart-Trigger” which reverts them into Berserkacides. The Kestrals also “invented” the Killanjo and worshipped an obscure Elemental Spirit of Lightning who granted them mastery of time and space, allowing them to simply step out of thin air. When the League arrived on Kana at the beginning of the EX Time Epoch, the Kestrals fled, ostensibly fearing the Fleet and waited in the wings silently fanning the flames between the League and the Xaphans.

One of the hallmarks of the Kestrals–they were strange and unknowable. As they are aliens, I wanted them to be just that: alien. Alien thought processes, alien logic and methodology, I wanted them to be odd and inscrutable. I believe I accomplished that, however, the end result was rather lackluster. The Kestrals were weird, but in a very flat, boring sort of way. Plain and simple: they weren’t very interesting bad guys.

The drafts continued and it was the Elemental Spirit they worshipped who became the true villain of the story: the horrid Horned God who lived in a temple deep in the ground. As the Horned God’s role increased, the Kestrals got pushed to the side and forgotten, turned into mere henchmen in the Horned God’s evil schemes.

Eventually, I added the plot device of the Secret-Talker, a god’s dictaphone recording for all time everything they have done, good or bad. It was the addition of the pursuit of the Horned God’s Secret-Talker where our old friends, the Kestrals, came back into prominence.

Stellar map of Atrajak of Want detailing the location of the City of Many Forms (Eve Ventrue)

I dreamed up a City of Many Forms where the Kestrals held sway. It was intended to be an insane city of strange proportions and mind-bending intent with an unguarded pathway leading to the Horned God’s Secret-Talker. I made it as strange and confusing as I could dream up. It was supposed to be a window-dressing getting the reader from points A to B, a carnival ride through the Fun House to the Secret-Talker, nothing more.

But then I wondered …

With the City of Many Forms, I could have my cake and eat it too. I could keep the Kestrals weird and creepy, but I could also use the city to demonstrate their purpose and intent and make it plain without ever actually having to say what it is. Walking its streets, I could transform the Kestrals from mere henchmen to pretty cool villains with a clear agenda. With that, I dove headfirst into developing the City and exploring its secrets. It grew into a place of mis-matched architecture and deep-water canals that I based off of an old map of Atlantis I’d once seen with skies full of golden monsters.

After you visit the City of Many Forms, you might wish I’d left the Kestrals alone.

Book V: “The Temple of the Exploding Head” will be published by Loconeal Publications in late December, early Januray 2012

copyright 2011, Ren Garcia, Carol Phillips and Eve Ventrue

Lt. Kilos: the Sidekick

November 23, 2011

Lt. Kilos is the consummate sidekick in The League of Elder series. A Brown peasant from the city of Tusck on Onaris, Ki has been at Captain Davage’s side for over thirty years. She’s been a part of every LoE book so far.

"Kay Fights Lt. Kilos in a Bar" by Carol Phillips

As the focus of the League of Elder shifts from Captain Davage and Countess Sygillis to their son, Lord Kabyl and his cousins, it seemed natural to me to send Ki down the line to Kay’s side. There is a comfort factor that comes with Ki, and I wanted her there with Kay. Ki brings a lot to the table, she’s got her massive SK pistol for devastating firepower, she has her infallible Tweeter bird familiar and she has her amazing husband, the mysterious Professor A-to-Z who can find answers to virtually anything.

The problem with Ki is her very nature. She’s loyal, yet she’s skeptical and slow to give her loyalty. She loves being part of a group, yet she generally dislikes people. Additionally, Ki still considers Kay a child. She was his childhood mentor (Kay recalls he had a long-lasting “crush” on Ki), and even now that Kay is a young man she still views him as a child.

With Ki, she can like you, be fond of you and all that, however, she’ll really not respect you much, that’s just how she is.

The key to securing Ki’s services goes back to one of her most basic character traits: Ki is, at her heart, a brawler. She grew up fighting in Tusck, was a wreck in the Marines and was a well-known troublemaker in the bars dotting the Blanchefort village wharf (her association with Lord Blanchefort gave her immunity from the village magsitrate). As such, Ki will never truly give respect until you’ve bounced your fist off her face a couple of times.  Captain Davage challenged her to a fight upon their first meeting in order to gain her respect. Likewise, Countess Sygillis and Ki were in the gym settling their differences constantly after Syg came aboard the Seeker.  So, in order for Kay to win Ki over, it was inevitable that he take her on.

So, in a wharf-side bar, Kay and Ki duked it out, and after it was over, Ki saw Kay in a new light, and, as she did for his father, she stood at his side and entered the Temple of the Exploding Head.

copyright 2011, Ren Garcia and Carol Phillips

The House of Monama figures prominently in the Temple of the Exploding Head trilogy. Who are the Monamas and what differentiates them from the rest of the League??

“Sam” by Fantasio

This painting of Sam by Fantasio illustrates most of the various physical differences.

HAIR: Monamas have an incredibly thick and fast-growing head of hair that they normally wear down to their ankles. Their hair is invariably coal-black. Aside from their heads, Monamas are quite hairless.

NAILS/CLAWS: Monamas sport a formidable and iron-hard set of fingernails that can hack through a wooden door. Both male and female Monamas wear their nails rather long as they consider their nails a mark of beauty.

EYES: Monamas are well-known for their jet black eyes, including a lack of eye whites.

Note Sam’s black eyes, thick hair and claws hidden under her gloves (Painting by Fantasio)

PALLOR: Monamas are ghastly pale. Living in a perpetual fog by the lake, their skin is often chalk-white in coloration. Those select Monamas that choose to come out of the fog can develop a slight rose tint if they stay in the sun long enough.

BELLYBUTTON: Monamas lack a bellybutton. They find Elder’s belly buttons extremely seductive.

GIFT-LIKE ABILITIES: All Monamas have a number of Gift-like abilities that work when they are touching the ground. When elevated or away from Kana, these abilities vanish. Monamas can “Blink”, or teleport themselves vast distances. They can also transmit their thoughts across the ground and communicate without technology from far away. They also can transform themselves into various humanoid guises–Monama females are much better at it than the males. Monamas also are adept at seeing the future with a high degree of accuracy. Monama males are better at it than the females–female Monamas must partially bury themselves to see the future.

ANUIAN/CONOX: There are two distinct types of Monamas. The most common are the Conox, or “Lesser Monamas” who are rather small and thin of frame, standing on average about 5’2 – 5’5. Much less frequent are the Anuian, or “Greater Monamas” who are significantly bigger, stronger and faster than the Conox, standing about 6 feet tall. Anuians are much more full than the Conox and have markedly different facial features. The Conox, however, appear to be heartier than the Anuians, being a bit less susceptible to cold temperatures and can manage the rigors of space travel much better. The Anuians also require six months in the womb, as opposed to the Conox who require only three.

Anuian Monamas were once very common in the southern lands of Kana, but were said to have been wiped into extinction by a “compelling alien force”. They now only exist in rare birthings amid the Conox, where they must finish their gestation in an “Anuian Jar”, an external womb made of clay and brine.

HEAD SWARM: Monamas tend to fall into a profound, trance-like state when faced with traumatic situations. They call the trance “Head Swarm” and once in it they are difficult if not impossible to revive.

Sam wearing her “Snugs” pendant (Carol Phillips)

SUSCEPTIBILITY TO COLD: Any temperature below 60 degrees F is quickly fatal to a Monama. Even bundled up, the cold will render them sluggish and eventually kill them. Lady Poe of Blanchefort created a Silver tech pendant called Snugs (with the image of a hummingbird on the face) that creates enough warmth for a Monama to survive in the cold without limit. Take away the pendant, however, and the Monama will be dead within minutes.

STRENGTH/SPEED/ENDURANCE: In comparison to Elders, Monamas are incredibly strong. An average Monama is about ten times stronger than an average Elder, though the Elder Gift of Strength can usually match Monama strength. They also have amazing, jaguar-like speed with the endurance to match.

VULNERABILITY TO SPACE TRAVEL: Monamas do not do well when removed from Kana. Extended trips through space can be quickly fatal to them. They can survive on other worlds, however, they lose most of their gift-like abilities until they are returned to Kana.

LANGUAGES: Monamas speak a group of regional languages spoken nowhere else in the League. The Sisters at one time considered making the speaking of their native Anuie, Conox and Systrel languages illegal due to the fact that the Sisters cannot read the Monamas minds via the Stare, however, more reasonable heads prevailed. The people of Hoban find Monama accents very soothing. Monama bards and storytellers are popular on Hoban.

A Berserkacide (Carol Phillips)

EVIL NATURE: Although Monamas generally have very kind and modest personalities, they are convinced that they all carry within them a dark spirit of evil that is just waiting to come out. In their ancient writings they speak of the days when they were four-armed and evil and that the Gods in Jade and Sapphire freed them. The prospect of turning into a raging Berserkacide haunts them.

GODS IN JADE AND SAPPHIRE: The Monamas believe the benevolent Gods in Jade and Sapphire removed their ancient evil nature from them, along with their second pair of arms. They also believe they once bore the gods’ children.

SEX DRIVE/FECUNDITY: Monamas are well-known for their libidos and for their fecundity. They can have up to twelve children at a time in only three months. It is said Monamas can become carried away to the point of being dangerous when having sex.

copyright, 2011 Ren Garcia

OF ALL THE DOUR AND RATHER DANGEROUS RANKS OF BLACK HATS, WILHELLA CORMAND-GRANDE OF WAAM IS TRULY UNIQUE.

"Wilhella Cormand-Grande and her first husband Scrib Tiffin" by Eve Ventrue

Black Hats can usually be counted on to be rather quiet and unobtrusive, rarely straying from their Shadow tech temples unless called by the Black Abbess. They live in various Xaphan cities, but are never a part of them, like a nest of dangerous wasps that is generally left alone. Such, however, is not the case with Wilhella Cormand-Grande. Known as the “Mad Black Hat of Waam”, she has a definite personality and way about her, she often contradicts the edicts of the Black Abbess and has been known to talk her way out of a fight with the Sisterhood of Light on many occasions. She is a scoundrel, a coward, a hedonist and a harlot-supreme.

A lover of the bright lights and social scenes of Waam, Wilhella forces her way into the light of day and demands the people there pay her heed. She contributes frequent editorials and other writings to the local media. When she chooses to exit her temple and walk the streets with her Shadow tech entourage she often leaves a trail of dead chefs and mutilated tailors in her wake. She loves good food and fine clothes … and she loves killing people too.

She inhabits a high-rise temple in Waam-Core. Her temple sits squarely in the center of a busy highway, forcing traffic to go around. She often throws lavish parties at her temple and invites guests from all over to attend. It is not wise to refuse an invitation from the Mad Black Hat of Waam.

Wilhella invented a new type of Shadow tech known as a Whamic. A Whamic is a type of Shadow tech that may be transmitted along the skywaves. It is most often associated with junk e-mail messages that come to life, jump out of the holo screen and attack the opener. She eventually refined Whamic to the point where she could send them via hand-written letters as well, where the ink on the page could come to life and kill.

copyright 2011, Ren Garcia and Eve Ventrue

THE XAPHANS HAVE KNOWN OF THE FLESHLESS DEMONS THAT STEP OUT OF THIN AIR FOR CENTURIES. The outlying League worlds also know of them. On Onaris, they’re called Jennybacks, on Bazz: Fa Zemlas. The most common name for them is the Xaphan name: Killanjo.

"Killanjo in the Mirror" by Carol Phillips

Killanjo are almost always horrid versions of a loved one: a brother or sister, a parent or other such relative–though the person they resemble is often alive and well when they make their appearance.

The Killanjo are terrible to behold. Their bodies are bent and mal-formed and are always skinless. As such, they drip and reek. They often have extra appendages fused to their bodies. They are said to wear delicate golden masks covering their bleeding, mutilated faces.

Killanjo often are seen in command of Berserkacides and use them to do most of the fighting and killing. The entire House of Monama appears to greatly fear the Killanjo, that they “watch them” at all times and then force them to do their foul bidding. The ancient Remnath hero, Atrajak of Want, led an army of Monamas against the Killanjo in a series of battles called the Hidden Wars. In Atrajak’s writing, which has been banned by the Sisterhood of Light, he mentions the Killanjo themselves were slaves of a greater enemy he called “The Golden People“, of which virtually nothing is known.

The Killanjo are also conjectured to be out-of-joint in time, possibly from the future. Their skinless, semi-pickled appearance is ideally suited to project their bodies from the theoretical rigors of time-travel.

Lady Sammidoran has a vision of Lord Kabyl of Blanchefort being attacked by Killanjo (by Fantasio)

Their purpose appears to be to create strife and terror, and they are very effective at doing just that. They appear out of thin air and typically fall upon their intended victims when they are most vulnerable. The Killanjo sometimes attempt to kidnap their victims, to drag them away to an unknown fate. The Xaphan House of Prim, which vanished without trace, were said to have been carried off by Killanjo. They are commonly reported to be able to cast spells rendering most people who hear it immobile. They are also cannibals and will eagerly devour the flesh of any who fall under their spell.

They are also said to have several key weaknesses. They fear their own reflection and cannot look at it and, accordingly, will flee from mirrors. Also, they are not reported to be overly strong fighters, having to rely on their spells or their Berserkacides to fight for them.

copyright 2011, Ren Garcia and Carol Phillips