Schools of Magic in the League of Elder
May 9, 2013
As with many things in the League of Elder, the concept of Magic is a rather odd thing. It is the purview of a few, yet it can be had by any with the temerity to claim it.
THE THREE SCHOOLS OF MAGIC:
There are three distinct schools of magic in the League of Elder: TK, Vortex and Gellar.
A course in TK magic was once taught at Sarfortnim College, where it was said students began demonstrating great mastery of it. The Sisters abolished the course and forbade its further teaching. The Hertogs, a hidden sects of scholars and other professionals who are frequent critics of the Sisters, seek to uncover the secrets of TK magic.
In Xaphan Space, the Black Hat Sisterhood also makes use of TK magic, though their mastery of it is not in the same category as the Sisters.VORTEX: Vortex magic deals exclusively with Shadow tech and how it relates to the structure of the universe. The term “Vortex” comes from the old story of Punt, a place with a hole that goes to the center of the Universe. The Vent at Punt was said to belch a great vortex of raw Shadow tech.
The study of Shadow tech has been illegal in the League since the ouster of the Grand Abbess of Magravine in 144670AX, therefore Vortex magic is practiced mostly in Xaphan Space. The Black Hat Sisterhood makes great use of Shadow tech, often clashing with the Sisters. Their Shadow tech can often match the Sisters’ TK magic.
All schools of magic can vary depending on their application, however Vortex magic manifests extreme differences in terms of Good (Silver tech), Neutral (Emplosser) and Evil (Shadow tech). The use of Silver tech was recently legalized by the Sisters and is studied and practiced by the Xandarr 44 and a social circle of married ex-Black Hats known as the Silver Circle.
GELLAR: Gellar magic, or Acquisition Magic is the largest and most widely practiced magical school in both League and Xaphan Space. The prime tenet of the school states that objects, both arcane and technological, have power, and to collect a vast number of objects imparts magical power on the owner of said collected objects. The more objects acquired the greater the power. The word “Gellar” comes from the godlike legendary beings outside the League said to be able to control man, animal, and plant.The LosCapricos weapons of the various Great Houses all function via Gellar magic to a greater or lesser extent. Additionally, by using Gellar Magic, people can create their own sub-school of magic, tailoring it to their needs and desires. Magicons are local sages skilled at assisting people in designing their personal magical school.
The Old Vith were said to have achieved great strides in the development of Gellar magic. They devised the Gellartron, a structure housing their arcane objects, focusing it into vast power. Most of the Old Vith castles dotting the north of Kana, including Castles Blanchefort, Durst and Bloodstein, were functioning Gellartrons wielding power approaching that of the Sisters. To protect their cashes of treasure, the Vith invented the Bowerchest, a great animated construct usually in the shape of a mystical creature, where they kept their prize posessions.
The Sisters became quite fearful of the Vith and began an active campaign to take their arcane items, seize their Bowerchests, and deactivate their Gellartrons. The Vith were said to have hidden their Bowerchests in a distant place known as Edamathrombo to protect them from the Sisters. In time, the Sisters were successful, the Vith were reduced in Gellar power and their Gellartrons were deactivated. Edamathrombo, and the riches kept there, was largely forgotten in Vith lore.
Though the Vith Gellartrons are all non-functional, the Sisters strongholds of Westron, Valenhelm, Kurtiss and Kentaro are all said to be functioning Gellartons granting the Sisters vast power.
copyright 2013, Ren Garcia, Eve Ventrue and Carol Phillips